reed@android.com | c9a1d4b | 2009-08-03 15:05:55 +0000 | [diff] [blame^] | 1 | #include "SkBitmapProcState.h" |
| 2 | |
| 3 | /* A platform may optionally overwrite any of these with accelerated |
| 4 | versions. On input, these will already have valid function pointers, |
| 5 | so a platform need only overwrite the ones it chooses, based on the |
| 6 | current state (e.g. fBitmap, fInvMatrix, etc.) |
| 7 | |
| 8 | fShaderProc32 |
| 9 | fShaderProc16 |
| 10 | fMatrixProc |
| 11 | fSampleProc32 |
| 12 | fSampleProc32 |
| 13 | */ |
| 14 | |
| 15 | // empty implementation just uses default supplied function pointers |
| 16 | void SkBitmapProcState::platformProcs() {} |
| 17 | |
| 18 | |