Kevin Lubick | 53eabf6 | 2018-12-10 12:41:26 -0500 | [diff] [blame] | 1 | function CanvasRenderingContext2D(skcanvas) { |
| 2 | this._canvas = skcanvas; |
| 3 | this._paint = new CanvasKit.SkPaint(); |
| 4 | this._paint.setAntiAlias(true); |
| 5 | |
| 6 | this._paint.setStrokeMiter(10); |
| 7 | this._paint.setStrokeCap(CanvasKit.StrokeCap.Butt); |
| 8 | this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Miter); |
| 9 | |
| 10 | this._strokeStyle = CanvasKit.BLACK; |
| 11 | this._fillStyle = CanvasKit.BLACK; |
| 12 | this._shadowBlur = 0; |
| 13 | this._shadowColor = CanvasKit.TRANSPARENT; |
| 14 | this._shadowOffsetX = 0; |
| 15 | this._shadowOffsetY = 0; |
| 16 | this._globalAlpha = 1; |
| 17 | this._strokeWidth = 1; |
| 18 | this._lineDashOffset = 0; |
| 19 | this._lineDashList = []; |
| 20 | // aka SkBlendMode |
| 21 | this._globalCompositeOperation = CanvasKit.BlendMode.SrcOver; |
| 22 | this._imageFilterQuality = CanvasKit.FilterQuality.Low; |
| 23 | this._imageSmoothingEnabled = true; |
| 24 | |
| 25 | this._paint.setStrokeWidth(this._strokeWidth); |
| 26 | this._paint.setBlendMode(this._globalCompositeOperation); |
| 27 | |
| 28 | this._currentPath = new CanvasKit.SkPath(); |
| 29 | this._currentTransform = CanvasKit.SkMatrix.identity(); |
| 30 | |
| 31 | // Use this for save/restore |
| 32 | this._canvasStateStack = []; |
| 33 | // Keep a reference to all the effects (e.g. gradients, patterns) |
| 34 | // that were allocated for cleanup in _dispose. |
| 35 | this._toCleanUp = []; |
| 36 | |
| 37 | this._dispose = function() { |
| 38 | this._currentPath.delete(); |
| 39 | this._paint.delete(); |
| 40 | this._toCleanUp.forEach(function(c) { |
| 41 | c._dispose(); |
| 42 | }); |
| 43 | // Don't delete this._canvas as it will be disposed |
| 44 | // by the surface of which it is based. |
| 45 | } |
| 46 | |
| 47 | // This always accepts DOMMatrix/SVGMatrix or any other |
| 48 | // object that has properties a,b,c,d,e,f defined. |
| 49 | // Returns a DOM-Matrix like dictionary |
| 50 | Object.defineProperty(this, 'currentTransform', { |
| 51 | enumerable: true, |
| 52 | get: function() { |
| 53 | return { |
| 54 | 'a' : this._currentTransform[0], |
| 55 | 'c' : this._currentTransform[1], |
| 56 | 'e' : this._currentTransform[2], |
| 57 | 'b' : this._currentTransform[3], |
| 58 | 'd' : this._currentTransform[4], |
| 59 | 'f' : this._currentTransform[5], |
| 60 | }; |
| 61 | }, |
| 62 | // @param {DOMMatrix} matrix |
| 63 | set: function(matrix) { |
| 64 | if (matrix.a) { |
| 65 | // if we see a property named 'a', guess that b-f will |
| 66 | // also be there. |
| 67 | this.setTransform(matrix.a, matrix.b, matrix.c, |
| 68 | matrix.d, matrix.e, matrix.f); |
| 69 | } |
| 70 | } |
| 71 | }); |
| 72 | |
| 73 | Object.defineProperty(this, 'fillStyle', { |
| 74 | enumerable: true, |
| 75 | get: function() { |
| 76 | if (Number.isInteger(this._fillStyle)) { |
| 77 | return colorToString(this._fillStyle); |
| 78 | } |
| 79 | return this._fillStyle; |
| 80 | }, |
| 81 | set: function(newStyle) { |
| 82 | if (typeof newStyle === 'string') { |
| 83 | this._fillStyle = parseColor(newStyle); |
| 84 | } else if (newStyle._getShader) { |
| 85 | // It's an effect that has a shader. |
| 86 | this._fillStyle = newStyle |
| 87 | } |
| 88 | } |
| 89 | }); |
| 90 | |
| 91 | Object.defineProperty(this, 'font', { |
| 92 | enumerable: true, |
| 93 | get: function(newStyle) { |
| 94 | // TODO generate this |
| 95 | return '10px sans-serif'; |
| 96 | }, |
| 97 | set: function(newStyle) { |
| 98 | var size = parseFontSize(newStyle); |
| 99 | // TODO(kjlubick) styles, font name |
| 100 | this._paint.setTextSize(size); |
| 101 | } |
| 102 | }); |
| 103 | |
| 104 | Object.defineProperty(this, 'globalAlpha', { |
| 105 | enumerable: true, |
| 106 | get: function() { |
| 107 | return this._globalAlpha; |
| 108 | }, |
| 109 | set: function(newAlpha) { |
| 110 | // ignore invalid values, as per the spec |
| 111 | if (!isFinite(newAlpha) || newAlpha < 0 || newAlpha > 1) { |
| 112 | return; |
| 113 | } |
| 114 | this._globalAlpha = newAlpha; |
| 115 | } |
| 116 | }); |
| 117 | |
| 118 | Object.defineProperty(this, 'globalCompositeOperation', { |
| 119 | enumerable: true, |
| 120 | get: function() { |
| 121 | switch (this._globalCompositeOperation) { |
| 122 | // composite-mode |
| 123 | case CanvasKit.BlendMode.SrcOver: |
| 124 | return 'source-over'; |
| 125 | case CanvasKit.BlendMode.DstOver: |
| 126 | return 'destination-over'; |
| 127 | case CanvasKit.BlendMode.Src: |
| 128 | return 'copy'; |
| 129 | case CanvasKit.BlendMode.Dst: |
| 130 | return 'destination'; |
| 131 | case CanvasKit.BlendMode.Clear: |
| 132 | return 'clear'; |
| 133 | case CanvasKit.BlendMode.SrcIn: |
| 134 | return 'source-in'; |
| 135 | case CanvasKit.BlendMode.DstIn: |
| 136 | return 'destination-in'; |
| 137 | case CanvasKit.BlendMode.SrcOut: |
| 138 | return 'source-out'; |
| 139 | case CanvasKit.BlendMode.DstOut: |
| 140 | return 'destination-out'; |
| 141 | case CanvasKit.BlendMode.SrcATop: |
| 142 | return 'source-atop'; |
| 143 | case CanvasKit.BlendMode.DstATop: |
| 144 | return 'destination-atop'; |
| 145 | case CanvasKit.BlendMode.Xor: |
| 146 | return 'xor'; |
| 147 | case CanvasKit.BlendMode.Plus: |
| 148 | return 'lighter'; |
| 149 | |
| 150 | case CanvasKit.BlendMode.Multiply: |
| 151 | return 'multiply'; |
| 152 | case CanvasKit.BlendMode.Screen: |
| 153 | return 'screen'; |
| 154 | case CanvasKit.BlendMode.Overlay: |
| 155 | return 'overlay'; |
| 156 | case CanvasKit.BlendMode.Darken: |
| 157 | return 'darken'; |
| 158 | case CanvasKit.BlendMode.Lighten: |
| 159 | return 'lighten'; |
| 160 | case CanvasKit.BlendMode.ColorDodge: |
| 161 | return 'color-dodge'; |
| 162 | case CanvasKit.BlendMode.ColorBurn: |
| 163 | return 'color-burn'; |
| 164 | case CanvasKit.BlendMode.HardLight: |
| 165 | return 'hard-light'; |
| 166 | case CanvasKit.BlendMode.SoftLight: |
| 167 | return 'soft-light'; |
| 168 | case CanvasKit.BlendMode.Difference: |
| 169 | return 'difference'; |
| 170 | case CanvasKit.BlendMode.Exclusion: |
| 171 | return 'exclusion'; |
| 172 | case CanvasKit.BlendMode.Hue: |
| 173 | return 'hue'; |
| 174 | case CanvasKit.BlendMode.Saturation: |
| 175 | return 'saturation'; |
| 176 | case CanvasKit.BlendMode.Color: |
| 177 | return 'color'; |
| 178 | case CanvasKit.BlendMode.Luminosity: |
| 179 | return 'luminosity'; |
| 180 | } |
| 181 | }, |
| 182 | set: function(newMode) { |
| 183 | switch (newMode) { |
| 184 | // composite-mode |
| 185 | case 'source-over': |
| 186 | this._globalCompositeOperation = CanvasKit.BlendMode.SrcOver; |
| 187 | break; |
| 188 | case 'destination-over': |
| 189 | this._globalCompositeOperation = CanvasKit.BlendMode.DstOver; |
| 190 | break; |
| 191 | case 'copy': |
| 192 | this._globalCompositeOperation = CanvasKit.BlendMode.Src; |
| 193 | break; |
| 194 | case 'destination': |
| 195 | this._globalCompositeOperation = CanvasKit.BlendMode.Dst; |
| 196 | break; |
| 197 | case 'clear': |
| 198 | this._globalCompositeOperation = CanvasKit.BlendMode.Clear; |
| 199 | break; |
| 200 | case 'source-in': |
| 201 | this._globalCompositeOperation = CanvasKit.BlendMode.SrcIn; |
| 202 | break; |
| 203 | case 'destination-in': |
| 204 | this._globalCompositeOperation = CanvasKit.BlendMode.DstIn; |
| 205 | break; |
| 206 | case 'source-out': |
| 207 | this._globalCompositeOperation = CanvasKit.BlendMode.SrcOut; |
| 208 | break; |
| 209 | case 'destination-out': |
| 210 | this._globalCompositeOperation = CanvasKit.BlendMode.DstOut; |
| 211 | break; |
| 212 | case 'source-atop': |
| 213 | this._globalCompositeOperation = CanvasKit.BlendMode.SrcATop; |
| 214 | break; |
| 215 | case 'destination-atop': |
| 216 | this._globalCompositeOperation = CanvasKit.BlendMode.DstATop; |
| 217 | break; |
| 218 | case 'xor': |
| 219 | this._globalCompositeOperation = CanvasKit.BlendMode.Xor; |
| 220 | break; |
| 221 | case 'lighter': |
| 222 | this._globalCompositeOperation = CanvasKit.BlendMode.Plus; |
| 223 | break; |
| 224 | case 'plus-lighter': |
| 225 | this._globalCompositeOperation = CanvasKit.BlendMode.Plus; |
| 226 | break; |
| 227 | case 'plus-darker': |
| 228 | throw 'plus-darker is not supported'; |
| 229 | |
| 230 | // blend-mode |
| 231 | case 'multiply': |
| 232 | this._globalCompositeOperation = CanvasKit.BlendMode.Multiply; |
| 233 | break; |
| 234 | case 'screen': |
| 235 | this._globalCompositeOperation = CanvasKit.BlendMode.Screen; |
| 236 | break; |
| 237 | case 'overlay': |
| 238 | this._globalCompositeOperation = CanvasKit.BlendMode.Overlay; |
| 239 | break; |
| 240 | case 'darken': |
| 241 | this._globalCompositeOperation = CanvasKit.BlendMode.Darken; |
| 242 | break; |
| 243 | case 'lighten': |
| 244 | this._globalCompositeOperation = CanvasKit.BlendMode.Lighten; |
| 245 | break; |
| 246 | case 'color-dodge': |
| 247 | this._globalCompositeOperation = CanvasKit.BlendMode.ColorDodge; |
| 248 | break; |
| 249 | case 'color-burn': |
| 250 | this._globalCompositeOperation = CanvasKit.BlendMode.ColorBurn; |
| 251 | break; |
| 252 | case 'hard-light': |
| 253 | this._globalCompositeOperation = CanvasKit.BlendMode.HardLight; |
| 254 | break; |
| 255 | case 'soft-light': |
| 256 | this._globalCompositeOperation = CanvasKit.BlendMode.SoftLight; |
| 257 | break; |
| 258 | case 'difference': |
| 259 | this._globalCompositeOperation = CanvasKit.BlendMode.Difference; |
| 260 | break; |
| 261 | case 'exclusion': |
| 262 | this._globalCompositeOperation = CanvasKit.BlendMode.Exclusion; |
| 263 | break; |
| 264 | case 'hue': |
| 265 | this._globalCompositeOperation = CanvasKit.BlendMode.Hue; |
| 266 | break; |
| 267 | case 'saturation': |
| 268 | this._globalCompositeOperation = CanvasKit.BlendMode.Saturation; |
| 269 | break; |
| 270 | case 'color': |
| 271 | this._globalCompositeOperation = CanvasKit.BlendMode.Color; |
| 272 | break; |
| 273 | case 'luminosity': |
| 274 | this._globalCompositeOperation = CanvasKit.BlendMode.Luminosity; |
| 275 | break; |
| 276 | default: |
| 277 | return; |
| 278 | } |
| 279 | this._paint.setBlendMode(this._globalCompositeOperation); |
| 280 | } |
| 281 | }); |
| 282 | |
| 283 | Object.defineProperty(this, 'imageSmoothingEnabled', { |
| 284 | enumerable: true, |
| 285 | get: function() { |
| 286 | return this._imageSmoothingEnabled; |
| 287 | }, |
| 288 | set: function(newVal) { |
| 289 | this._imageSmoothingEnabled = !!newVal; |
| 290 | } |
| 291 | }); |
| 292 | |
| 293 | Object.defineProperty(this, 'imageSmoothingQuality', { |
| 294 | enumerable: true, |
| 295 | get: function() { |
| 296 | switch (this._imageFilterQuality) { |
| 297 | case CanvasKit.FilterQuality.Low: |
| 298 | return 'low'; |
| 299 | case CanvasKit.FilterQuality.Medium: |
| 300 | return 'medium'; |
| 301 | case CanvasKit.FilterQuality.High: |
| 302 | return 'high'; |
| 303 | } |
| 304 | }, |
| 305 | set: function(newQuality) { |
| 306 | switch (newQuality) { |
| 307 | case 'low': |
| 308 | this._imageFilterQuality = CanvasKit.FilterQuality.Low; |
| 309 | return; |
| 310 | case 'medium': |
| 311 | this._imageFilterQuality = CanvasKit.FilterQuality.Medium; |
| 312 | return; |
| 313 | case 'high': |
| 314 | this._imageFilterQuality = CanvasKit.FilterQuality.High; |
| 315 | return; |
| 316 | } |
| 317 | } |
| 318 | }); |
| 319 | |
| 320 | Object.defineProperty(this, 'lineCap', { |
| 321 | enumerable: true, |
| 322 | get: function() { |
| 323 | switch (this._paint.getStrokeCap()) { |
| 324 | case CanvasKit.StrokeCap.Butt: |
| 325 | return 'butt'; |
| 326 | case CanvasKit.StrokeCap.Round: |
| 327 | return 'round'; |
| 328 | case CanvasKit.StrokeCap.Square: |
| 329 | return 'square'; |
| 330 | } |
| 331 | }, |
| 332 | set: function(newCap) { |
| 333 | switch (newCap) { |
| 334 | case 'butt': |
| 335 | this._paint.setStrokeCap(CanvasKit.StrokeCap.Butt); |
| 336 | return; |
| 337 | case 'round': |
| 338 | this._paint.setStrokeCap(CanvasKit.StrokeCap.Round); |
| 339 | return; |
| 340 | case 'square': |
| 341 | this._paint.setStrokeCap(CanvasKit.StrokeCap.Square); |
| 342 | return; |
| 343 | } |
| 344 | } |
| 345 | }); |
| 346 | |
| 347 | Object.defineProperty(this, 'lineDashOffset', { |
| 348 | enumerable: true, |
| 349 | get: function() { |
| 350 | return this._lineDashOffset; |
| 351 | }, |
| 352 | set: function(newOffset) { |
| 353 | if (!isFinite(newOffset)) { |
| 354 | return; |
| 355 | } |
| 356 | this._lineDashOffset = newOffset; |
| 357 | } |
| 358 | }); |
| 359 | |
| 360 | Object.defineProperty(this, 'lineJoin', { |
| 361 | enumerable: true, |
| 362 | get: function() { |
| 363 | switch (this._paint.getStrokeJoin()) { |
| 364 | case CanvasKit.StrokeJoin.Miter: |
| 365 | return 'miter'; |
| 366 | case CanvasKit.StrokeJoin.Round: |
| 367 | return 'round'; |
| 368 | case CanvasKit.StrokeJoin.Bevel: |
| 369 | return 'bevel'; |
| 370 | } |
| 371 | }, |
| 372 | set: function(newJoin) { |
| 373 | switch (newJoin) { |
| 374 | case 'miter': |
| 375 | this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Miter); |
| 376 | return; |
| 377 | case 'round': |
| 378 | this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Round); |
| 379 | return; |
| 380 | case 'bevel': |
| 381 | this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Bevel); |
| 382 | return; |
| 383 | } |
| 384 | } |
| 385 | }); |
| 386 | |
| 387 | Object.defineProperty(this, 'lineWidth', { |
| 388 | enumerable: true, |
| 389 | get: function() { |
| 390 | return this._paint.getStrokeWidth(); |
| 391 | }, |
| 392 | set: function(newWidth) { |
| 393 | if (newWidth <= 0 || !newWidth) { |
| 394 | // Spec says to ignore NaN/Inf/0/negative values |
| 395 | return; |
| 396 | } |
| 397 | this._strokeWidth = newWidth; |
| 398 | this._paint.setStrokeWidth(newWidth); |
| 399 | } |
| 400 | }); |
| 401 | |
| 402 | Object.defineProperty(this, 'miterLimit', { |
| 403 | enumerable: true, |
| 404 | get: function() { |
| 405 | return this._paint.getStrokeMiter(); |
| 406 | }, |
| 407 | set: function(newLimit) { |
| 408 | if (newLimit <= 0 || !newLimit) { |
| 409 | // Spec says to ignore NaN/Inf/0/negative values |
| 410 | return; |
| 411 | } |
| 412 | this._paint.setStrokeMiter(newLimit); |
| 413 | } |
| 414 | }); |
| 415 | |
| 416 | Object.defineProperty(this, 'shadowBlur', { |
| 417 | enumerable: true, |
| 418 | get: function() { |
| 419 | return this._shadowBlur; |
| 420 | }, |
| 421 | set: function(newBlur) { |
| 422 | // ignore negative, inf and NAN (but not 0) as per the spec. |
| 423 | if (newBlur < 0 || !isFinite(newBlur)) { |
| 424 | return; |
| 425 | } |
| 426 | this._shadowBlur = newBlur; |
| 427 | } |
| 428 | }); |
| 429 | |
| 430 | Object.defineProperty(this, 'shadowColor', { |
| 431 | enumerable: true, |
| 432 | get: function() { |
| 433 | return colorToString(this._shadowColor); |
| 434 | }, |
| 435 | set: function(newColor) { |
| 436 | this._shadowColor = parseColor(newColor); |
| 437 | } |
| 438 | }); |
| 439 | |
| 440 | Object.defineProperty(this, 'shadowOffsetX', { |
| 441 | enumerable: true, |
| 442 | get: function() { |
| 443 | return this._shadowOffsetX; |
| 444 | }, |
| 445 | set: function(newOffset) { |
| 446 | if (!isFinite(newOffset)) { |
| 447 | return; |
| 448 | } |
| 449 | this._shadowOffsetX = newOffset; |
| 450 | } |
| 451 | }); |
| 452 | |
| 453 | Object.defineProperty(this, 'shadowOffsetY', { |
| 454 | enumerable: true, |
| 455 | get: function() { |
| 456 | return this._shadowOffsetY; |
| 457 | }, |
| 458 | set: function(newOffset) { |
| 459 | if (!isFinite(newOffset)) { |
| 460 | return; |
| 461 | } |
| 462 | this._shadowOffsetY = newOffset; |
| 463 | } |
| 464 | }); |
| 465 | |
| 466 | Object.defineProperty(this, 'strokeStyle', { |
| 467 | enumerable: true, |
| 468 | get: function() { |
| 469 | return colorToString(this._strokeStyle); |
| 470 | }, |
| 471 | set: function(newStyle) { |
| 472 | if (typeof newStyle === 'string') { |
| 473 | this._strokeStyle = parseColor(newStyle); |
| 474 | } else if (newStyle._getShader) { |
| 475 | // It's probably an effect. |
| 476 | this._strokeStyle = newStyle |
| 477 | } |
| 478 | } |
| 479 | }); |
| 480 | |
| 481 | this.arc = function(x, y, radius, startAngle, endAngle, ccw) { |
| 482 | // As per https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-arc |
| 483 | // arc is essentially a simpler version of ellipse. |
| 484 | this.ellipse(x, y, radius, radius, 0, startAngle, endAngle, ccw); |
| 485 | } |
| 486 | |
| 487 | this.arcTo = function(x1, y1, x2, y2, radius) { |
| 488 | if (!allAreFinite(arguments)) { |
| 489 | return; |
| 490 | } |
| 491 | if (radius < 0) { |
| 492 | throw 'radii cannot be negative'; |
| 493 | } |
| 494 | if (this._currentPath.isEmpty()) { |
| 495 | this.moveTo(x1, y1); |
| 496 | } |
| 497 | this._currentPath.arcTo(x1, y1, x2, y2, radius); |
| 498 | } |
| 499 | |
| 500 | // As per the spec this doesn't begin any paths, it only |
| 501 | // clears out any previous paths. |
| 502 | this.beginPath = function() { |
| 503 | this._currentPath.delete(); |
| 504 | this._currentPath = new CanvasKit.SkPath(); |
| 505 | } |
| 506 | |
| 507 | this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { |
| 508 | if (!allAreFinite(arguments)) { |
| 509 | return; |
| 510 | } |
| 511 | if (this._currentPath.isEmpty()) { |
| 512 | this.moveTo(cp1x, cp1y); |
| 513 | } |
| 514 | this._currentPath.cubicTo(cp1x, cp1y, cp2x, cp2y, x, y); |
| 515 | } |
| 516 | |
| 517 | this.clearRect = function(x, y, width, height) { |
| 518 | this._paint.setStyle(CanvasKit.PaintStyle.Fill); |
| 519 | this._paint.setBlendMode(CanvasKit.BlendMode.Clear); |
| 520 | this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), this._paint); |
| 521 | this._paint.setBlendMode(this._globalCompositeOperation); |
| 522 | } |
| 523 | |
| 524 | this.clip = function(fillRule) { |
| 525 | var clip = this._currentPath.copy(); |
| 526 | if (fillRule && fillRule.toLowerCase() === 'evenodd') { |
| 527 | clip.setFillType(CanvasKit.FillType.EvenOdd); |
| 528 | } else { |
| 529 | clip.setFillType(CanvasKit.FillType.Winding); |
| 530 | } |
| 531 | this._canvas.clipPath(clip, CanvasKit.ClipOp.Intersect, true); |
| 532 | } |
| 533 | |
| 534 | this.closePath = function() { |
| 535 | if (this._currentPath.isEmpty()) { |
| 536 | return; |
| 537 | } |
| 538 | // Check to see if we are not just a single point |
| 539 | var bounds = this._currentPath.getBounds(); |
| 540 | if ((bounds.fBottom - bounds.fTop) || (bounds.fRight - bounds.fLeft)) { |
| 541 | this._currentPath.close(); |
| 542 | } |
| 543 | } |
| 544 | |
| 545 | this.createImageData = function() { |
| 546 | // either takes in 1 or 2 arguments: |
| 547 | // - imagedata on which to copy *width* and *height* only |
| 548 | // - width, height |
| 549 | if (arguments.length === 1) { |
| 550 | var oldData = arguments[0]; |
| 551 | var byteLength = 4 * oldData.width * oldData.height; |
| 552 | return new ImageData(new Uint8ClampedArray(byteLength), |
| 553 | oldData.width, oldData.height); |
| 554 | } else if (arguments.length === 2) { |
| 555 | var width = arguments[0]; |
| 556 | var height = arguments[1]; |
| 557 | var byteLength = 4 * width * height; |
| 558 | return new ImageData(new Uint8ClampedArray(byteLength), |
| 559 | width, height); |
| 560 | } else { |
| 561 | throw 'createImageData expects 1 or 2 arguments, got '+arguments.length; |
| 562 | } |
| 563 | } |
| 564 | |
| 565 | this.createLinearGradient = function(x1, y1, x2, y2) { |
| 566 | if (!allAreFinite(arguments)) { |
| 567 | return; |
| 568 | } |
| 569 | var lcg = new LinearCanvasGradient(x1, y1, x2, y2); |
| 570 | this._toCleanUp.push(lcg); |
| 571 | return lcg; |
| 572 | } |
| 573 | |
| 574 | this.createPattern = function(image, repetition) { |
| 575 | var cp = new CanvasPattern(image, repetition); |
| 576 | this._toCleanUp.push(cp); |
| 577 | return cp; |
| 578 | } |
| 579 | |
| 580 | this.createRadialGradient = function(x1, y1, r1, x2, y2, r2) { |
| 581 | if (!allAreFinite(arguments)) { |
| 582 | return; |
| 583 | } |
| 584 | var rcg = new RadialCanvasGradient(x1, y1, r1, x2, y2, r2); |
| 585 | this._toCleanUp.push(rcg); |
| 586 | return rcg; |
| 587 | } |
| 588 | |
| 589 | this._imagePaint = function() { |
| 590 | var iPaint = this._fillPaint(); |
| 591 | if (!this._imageSmoothingEnabled) { |
| 592 | iPaint.setFilterQuality(CanvasKit.FilterQuality.None); |
| 593 | } else { |
| 594 | iPaint.setFilterQuality(this._imageFilterQuality); |
| 595 | } |
| 596 | return iPaint; |
| 597 | } |
| 598 | |
| 599 | this.drawImage = function(img) { |
| 600 | // 3 potential sets of arguments |
| 601 | // - image, dx, dy |
| 602 | // - image, dx, dy, dWidth, dHeight |
| 603 | // - image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight |
| 604 | // use the fillPaint, which has the globalAlpha in it |
| 605 | // which drawImageRect will use. |
| 606 | var iPaint = this._imagePaint(); |
| 607 | if (arguments.length === 3 || arguments.length === 5) { |
| 608 | var destRect = CanvasKit.XYWHRect(arguments[1], arguments[2], |
| 609 | arguments[3] || img.width(), arguments[4] || img.height()); |
| 610 | var srcRect = CanvasKit.XYWHRect(0, 0, img.width(), img.height()); |
| 611 | } else if (arguments.length === 9){ |
| 612 | var destRect = CanvasKit.XYWHRect(arguments[5], arguments[6], |
| 613 | arguments[7], arguments[8]); |
| 614 | var srcRect = CanvasKit.XYWHRect(arguments[1], arguments[2], |
| 615 | arguments[3], arguments[4]); |
| 616 | } else { |
| 617 | throw 'invalid number of args for drawImage, need 3, 5, or 9; got '+ arguments.length; |
| 618 | } |
| 619 | this._canvas.drawImageRect(img, srcRect, destRect, iPaint, false); |
| 620 | |
| 621 | iPaint.dispose(); |
| 622 | } |
| 623 | |
| 624 | this._ellipseHelper = function(x, y, radiusX, radiusY, startAngle, endAngle) { |
| 625 | var sweepDegrees = radiansToDegrees(endAngle - startAngle); |
| 626 | var startDegrees = radiansToDegrees(startAngle); |
| 627 | |
| 628 | var oval = CanvasKit.LTRBRect(x - radiusX, y - radiusY, x + radiusX, y + radiusY); |
| 629 | |
| 630 | // draw in 2 180 degree segments because trying to draw all 360 degrees at once |
| 631 | // draws nothing. |
| 632 | if (almostEqual(Math.abs(sweepDegrees), 360)) { |
| 633 | var halfSweep = sweepDegrees/2; |
| 634 | this._currentPath.arcTo(oval, startDegrees, halfSweep, false); |
| 635 | this._currentPath.arcTo(oval, startDegrees + halfSweep, halfSweep, false); |
| 636 | return; |
| 637 | } |
| 638 | this._currentPath.arcTo(oval, startDegrees, sweepDegrees, false); |
| 639 | } |
| 640 | |
| 641 | this.ellipse = function(x, y, radiusX, radiusY, rotation, |
| 642 | startAngle, endAngle, ccw) { |
| 643 | if (!allAreFinite([x, y, radiusX, radiusY, rotation, startAngle, endAngle])) { |
| 644 | return; |
| 645 | } |
| 646 | if (radiusX < 0 || radiusY < 0) { |
| 647 | throw 'radii cannot be negative'; |
| 648 | } |
| 649 | |
| 650 | // based off of CanonicalizeAngle in Chrome |
| 651 | var tao = 2 * Math.PI; |
| 652 | var newStartAngle = startAngle % tao; |
| 653 | if (newStartAngle < 0) { |
| 654 | newStartAngle += tao; |
| 655 | } |
| 656 | var delta = newStartAngle - startAngle; |
| 657 | startAngle = newStartAngle; |
| 658 | endAngle += delta; |
| 659 | |
| 660 | // Based off of AdjustEndAngle in Chrome. |
| 661 | if (!ccw && (endAngle - startAngle) >= tao) { |
| 662 | // Draw complete ellipse |
| 663 | endAngle = startAngle + tao; |
| 664 | } else if (ccw && (startAngle - endAngle) >= tao) { |
| 665 | // Draw complete ellipse |
| 666 | endAngle = startAngle - tao; |
| 667 | } else if (!ccw && startAngle > endAngle) { |
| 668 | endAngle = startAngle + (tao - (startAngle - endAngle) % tao); |
| 669 | } else if (ccw && startAngle < endAngle) { |
| 670 | endAngle = startAngle - (tao - (endAngle - startAngle) % tao); |
| 671 | } |
| 672 | |
| 673 | |
| 674 | // Based off of Chrome's implementation in |
| 675 | // https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/graphics/path.cc |
| 676 | // of note, can't use addArc or addOval because they close the arc, which |
| 677 | // the spec says not to do (unless the user explicitly calls closePath). |
| 678 | // This throws off points being in/out of the arc. |
| 679 | if (!rotation) { |
| 680 | this._ellipseHelper(x, y, radiusX, radiusY, startAngle, endAngle); |
| 681 | return; |
| 682 | } |
| 683 | var rotated = CanvasKit.SkMatrix.rotated(rotation, x, y); |
| 684 | this._currentPath.transform(CanvasKit.SkMatrix.invert(rotated)); |
| 685 | this._ellipseHelper(x, y, radiusX, radiusY, startAngle, endAngle); |
| 686 | this._currentPath.transform(rotated); |
| 687 | } |
| 688 | |
| 689 | // A helper to copy the current paint, ready for filling |
| 690 | // This applies the global alpha. |
| 691 | // Call dispose() after to clean up. |
| 692 | this._fillPaint = function() { |
| 693 | var paint = this._paint.copy(); |
| 694 | paint.setStyle(CanvasKit.PaintStyle.Fill); |
| 695 | if (Number.isInteger(this._fillStyle)) { |
| 696 | var alphaColor = CanvasKit.multiplyByAlpha(this._fillStyle, this._globalAlpha); |
| 697 | paint.setColor(alphaColor); |
| 698 | } else { |
| 699 | var shader = this._fillStyle._getShader(this._currentTransform); |
| 700 | paint.setColor(CanvasKit.Color(0,0,0, this._globalAlpha)); |
| 701 | paint.setShader(shader); |
| 702 | } |
| 703 | |
| 704 | paint.dispose = function() { |
| 705 | // If there are some helper effects in the future, clean them up |
| 706 | // here. In any case, we have .dispose() to make _fillPaint behave |
| 707 | // like _strokePaint and _shadowPaint. |
| 708 | this.delete(); |
| 709 | } |
| 710 | return paint; |
| 711 | } |
| 712 | |
| 713 | this.fill = function(fillRule) { |
| 714 | if (fillRule === 'evenodd') { |
| 715 | this._currentPath.setFillType(CanvasKit.FillType.EvenOdd); |
| 716 | } else if (fillRule === 'nonzero' || !fillRule) { |
| 717 | this._currentPath.setFillType(CanvasKit.FillType.Winding); |
| 718 | } else { |
| 719 | throw 'invalid fill rule'; |
| 720 | } |
| 721 | var fillPaint = this._fillPaint(); |
| 722 | |
| 723 | var shadowPaint = this._shadowPaint(fillPaint); |
| 724 | if (shadowPaint) { |
| 725 | this._canvas.save(); |
| 726 | this._canvas.concat(this._shadowOffsetMatrix()); |
| 727 | this._canvas.drawPath(this._currentPath, shadowPaint); |
| 728 | this._canvas.restore(); |
| 729 | shadowPaint.dispose(); |
| 730 | } |
| 731 | this._canvas.drawPath(this._currentPath, fillPaint); |
| 732 | fillPaint.dispose(); |
| 733 | } |
| 734 | |
| 735 | this.fillRect = function(x, y, width, height) { |
| 736 | var fillPaint = this._fillPaint(); |
| 737 | this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), fillPaint); |
| 738 | fillPaint.dispose(); |
| 739 | } |
| 740 | |
| 741 | this.fillText = function(text, x, y, maxWidth) { |
| 742 | // TODO do something with maxWidth, probably involving measure |
| 743 | var fillPaint = this._fillPaint() |
| 744 | var shadowPaint = this._shadowPaint(fillPaint); |
| 745 | if (shadowPaint) { |
| 746 | this._canvas.save(); |
| 747 | this._canvas.concat(this._shadowOffsetMatrix()); |
| 748 | this._canvas.drawText(text, x, y, shadowPaint); |
| 749 | this._canvas.restore(); |
| 750 | shadowPaint.dispose(); |
| 751 | } |
| 752 | this._canvas.drawText(text, x, y, fillPaint); |
| 753 | fillPaint.dispose(); |
| 754 | } |
| 755 | |
| 756 | this.getImageData = function(x, y, w, h) { |
| 757 | var pixels = this._canvas.readPixels(x, y, w, h); |
| 758 | if (!pixels) { |
| 759 | return null; |
| 760 | } |
| 761 | // This essentially re-wraps the pixels from a Uint8Array to |
| 762 | // a Uint8ClampedArray (without making a copy of pixels). |
| 763 | return new ImageData( |
| 764 | new Uint8ClampedArray(pixels.buffer), |
| 765 | w, h); |
| 766 | } |
| 767 | |
| 768 | this.getLineDash = function() { |
| 769 | return this._lineDashList.slice(); |
| 770 | } |
| 771 | |
| 772 | this._mapToLocalCoordinates = function(pts) { |
| 773 | var inverted = CanvasKit.SkMatrix.invert(this._currentTransform); |
| 774 | CanvasKit.SkMatrix.mapPoints(inverted, pts); |
| 775 | return pts; |
| 776 | } |
| 777 | |
| 778 | this.isPointInPath = function(x, y, fillmode) { |
| 779 | if (!isFinite(x) || !isFinite(y)) { |
| 780 | return false; |
| 781 | } |
| 782 | fillmode = fillmode || 'nonzero'; |
| 783 | if (!(fillmode === 'nonzero' || fillmode === 'evenodd')) { |
| 784 | return false; |
| 785 | } |
| 786 | // x and y are in canvas coordinates (i.e. unaffected by CTM) |
| 787 | var pts = this._mapToLocalCoordinates([x, y]); |
| 788 | x = pts[0]; |
| 789 | y = pts[1]; |
| 790 | this._currentPath.setFillType(fillmode === 'nonzero' ? |
| 791 | CanvasKit.FillType.Winding : |
| 792 | CanvasKit.FillType.EvenOdd); |
| 793 | return this._currentPath.contains(x, y); |
| 794 | } |
| 795 | |
| 796 | this.isPointInStroke = function(x, y) { |
| 797 | if (!isFinite(x) || !isFinite(y)) { |
| 798 | return false; |
| 799 | } |
| 800 | var pts = this._mapToLocalCoordinates([x, y]); |
| 801 | x = pts[0]; |
| 802 | y = pts[1]; |
| 803 | var temp = this._currentPath.copy(); |
| 804 | // fillmode is always nonzero |
| 805 | temp.setFillType(CanvasKit.FillType.Winding); |
| 806 | temp.stroke({'width': this.lineWidth, 'miter_limit': this.miterLimit, |
| 807 | 'cap': this._paint.getStrokeCap(), 'join': this._paint.getStrokeJoin(), |
| 808 | 'precision': 0.3, // this is what Chrome uses to compute this |
| 809 | }); |
| 810 | var retVal = temp.contains(x, y); |
| 811 | temp.delete(); |
| 812 | return retVal; |
| 813 | } |
| 814 | |
| 815 | this.lineTo = function(x, y) { |
| 816 | if (!allAreFinite(arguments)) { |
| 817 | return; |
| 818 | } |
| 819 | // A lineTo without a previous point has a moveTo inserted before it |
| 820 | if (this._currentPath.isEmpty()) { |
| 821 | this._currentPath.moveTo(x, y); |
| 822 | } |
| 823 | this._currentPath.lineTo(x, y); |
| 824 | } |
| 825 | |
| 826 | this.measureText = function(text) { |
| 827 | return { |
| 828 | width: this._paint.measureText(text), |
| 829 | // TODO other measurements? |
| 830 | } |
| 831 | } |
| 832 | |
| 833 | this.moveTo = function(x, y) { |
| 834 | if (!allAreFinite(arguments)) { |
| 835 | return; |
| 836 | } |
| 837 | this._currentPath.moveTo(x, y); |
| 838 | } |
| 839 | |
| 840 | this.putImageData = function(imageData, x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight) { |
| 841 | if (!allAreFinite([x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight])) { |
| 842 | return; |
| 843 | } |
| 844 | if (dirtyX === undefined) { |
| 845 | // fast, simple path for basic call |
| 846 | this._canvas.writePixels(imageData.data, imageData.width, imageData.height, x, y); |
| 847 | return; |
| 848 | } |
| 849 | dirtyX = dirtyX || 0; |
| 850 | dirtyY = dirtyY || 0; |
| 851 | dirtyWidth = dirtyWidth || imageData.width; |
| 852 | dirtyHeight = dirtyHeight || imageData.height; |
| 853 | |
| 854 | // as per https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-putimagedata |
| 855 | if (dirtyWidth < 0) { |
| 856 | dirtyX = dirtyX+dirtyWidth; |
| 857 | dirtyWidth = Math.abs(dirtyWidth); |
| 858 | } |
| 859 | if (dirtyHeight < 0) { |
| 860 | dirtyY = dirtyY+dirtyHeight; |
| 861 | dirtyHeight = Math.abs(dirtyHeight); |
| 862 | } |
| 863 | if (dirtyX < 0) { |
| 864 | dirtyWidth = dirtyWidth + dirtyX; |
| 865 | dirtyX = 0; |
| 866 | } |
| 867 | if (dirtyY < 0) { |
| 868 | dirtyHeight = dirtyHeight + dirtyY; |
| 869 | dirtyY = 0; |
| 870 | } |
| 871 | if (dirtyWidth <= 0 || dirtyHeight <= 0) { |
| 872 | return; |
| 873 | } |
| 874 | var img = CanvasKit.MakeImage(imageData.data, imageData.width, imageData.height, |
| 875 | CanvasKit.AlphaType.Unpremul, |
| 876 | CanvasKit.ColorType.RGBA_8888); |
| 877 | var src = CanvasKit.XYWHRect(dirtyX, dirtyY, dirtyWidth, dirtyHeight); |
| 878 | var dst = CanvasKit.XYWHRect(x+dirtyX, y+dirtyY, dirtyWidth, dirtyHeight); |
| 879 | var inverted = CanvasKit.SkMatrix.invert(this._currentTransform); |
| 880 | this._canvas.save(); |
| 881 | // putImageData() operates in device space. |
| 882 | this._canvas.concat(inverted); |
| 883 | this._canvas.drawImageRect(img, src, dst, null, false); |
| 884 | this._canvas.restore(); |
| 885 | img.delete(); |
| 886 | } |
| 887 | |
| 888 | this.quadraticCurveTo = function(cpx, cpy, x, y) { |
| 889 | if (!allAreFinite(arguments)) { |
| 890 | return; |
| 891 | } |
| 892 | if (this._currentPath.isEmpty()) { |
| 893 | this._currentPath.moveTo(cpx, cpy); |
| 894 | } |
| 895 | this._currentPath.quadTo(cpx, cpy, x, y); |
| 896 | } |
| 897 | |
| 898 | this.rect = function(x, y, width, height) { |
| 899 | if (!allAreFinite(arguments)) { |
| 900 | return; |
| 901 | } |
| 902 | // https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-rect |
| 903 | this._currentPath.addRect(x, y, x+width, y+height); |
| 904 | } |
| 905 | |
| 906 | this.resetTransform = function() { |
| 907 | // Apply the current transform to the path and then reset |
| 908 | // to the identity. Essentially "commit" the transform. |
| 909 | this._currentPath.transform(this._currentTransform); |
| 910 | var inverted = CanvasKit.SkMatrix.invert(this._currentTransform); |
| 911 | this._canvas.concat(inverted); |
| 912 | // This should be identity, modulo floating point drift. |
| 913 | this._currentTransform = this._canvas.getTotalMatrix(); |
| 914 | } |
| 915 | |
| 916 | this.restore = function() { |
| 917 | var newState = this._canvasStateStack.pop(); |
| 918 | if (!newState) { |
| 919 | return; |
| 920 | } |
| 921 | // "commit" the current transform. We pop, then apply the inverse of the |
| 922 | // popped state, which has the effect of applying just the delta of |
| 923 | // transforms between old and new. |
| 924 | var combined = CanvasKit.SkMatrix.multiply( |
| 925 | this._currentTransform, |
| 926 | CanvasKit.SkMatrix.invert(newState.ctm) |
| 927 | ); |
| 928 | this._currentPath.transform(combined); |
| 929 | |
| 930 | this._lineDashList = newState.ldl; |
| 931 | this._strokeWidth = newState.sw; |
| 932 | this._paint.setStrokeWidth(this._strokeWidth); |
| 933 | this._strokeStyle = newState.ss; |
| 934 | this._fillStyle = newState.fs; |
| 935 | this._paint.setStrokeCap(newState.cap); |
| 936 | this._paint.setStrokeJoin(newState.jn); |
| 937 | this._paint.setStrokeMiter(newState.mtr); |
| 938 | this._shadowOffsetX = newState.sox; |
| 939 | this._shadowOffsetY = newState.soy; |
| 940 | this._shadowBlur = newState.sb; |
| 941 | this._shadowColor = newState.shc; |
| 942 | this._globalAlpha = newState.ga; |
| 943 | this._globalCompositeOperation = newState.gco; |
| 944 | this._paint.setBlendMode(this._globalCompositeOperation); |
| 945 | this._lineDashOffset = newState.ldo; |
| 946 | this._imageSmoothingEnabled = newState.ise; |
| 947 | this._imageFilterQuality = newState.isq; |
| 948 | //TODO: font, textAlign, textBaseline, direction |
| 949 | |
| 950 | // restores the clip and ctm |
| 951 | this._canvas.restore(); |
| 952 | this._currentTransform = this._canvas.getTotalMatrix(); |
| 953 | } |
| 954 | |
| 955 | this.rotate = function(radians) { |
| 956 | if (!isFinite(radians)) { |
| 957 | return; |
| 958 | } |
| 959 | // retroactively apply the inverse of this transform to the previous |
| 960 | // path so it cancels out when we apply the transform at draw time. |
| 961 | var inverted = CanvasKit.SkMatrix.rotated(-radians); |
| 962 | this._currentPath.transform(inverted); |
| 963 | this._canvas.rotate(radiansToDegrees(radians), 0, 0); |
| 964 | this._currentTransform = this._canvas.getTotalMatrix(); |
| 965 | } |
| 966 | |
| 967 | this.save = function() { |
| 968 | if (this._fillStyle._copy) { |
| 969 | var fs = this._fillStyle._copy(); |
| 970 | this._toCleanUp.push(fs); |
| 971 | } else { |
| 972 | var fs = this._fillStyle; |
| 973 | } |
| 974 | |
| 975 | if (this._strokeStyle._copy) { |
| 976 | var ss = this._strokeStyle._copy(); |
| 977 | this._toCleanUp.push(ss); |
| 978 | } else { |
| 979 | var ss = this._strokeStyle; |
| 980 | } |
| 981 | |
| 982 | this._canvasStateStack.push({ |
| 983 | ctm: this._currentTransform.slice(), |
| 984 | ldl: this._lineDashList.slice(), |
| 985 | sw: this._strokeWidth, |
| 986 | ss: ss, |
| 987 | fs: fs, |
| 988 | cap: this._paint.getStrokeCap(), |
| 989 | jn: this._paint.getStrokeJoin(), |
| 990 | mtr: this._paint.getStrokeMiter(), |
| 991 | sox: this._shadowOffsetX, |
| 992 | soy: this._shadowOffsetY, |
| 993 | sb: this._shadowBlur, |
| 994 | shc: this._shadowColor, |
| 995 | ga: this._globalAlpha, |
| 996 | ldo: this._lineDashOffset, |
| 997 | gco: this._globalCompositeOperation, |
| 998 | ise: this._imageSmoothingEnabled, |
| 999 | isq: this._imageFilterQuality, |
| 1000 | //TODO: font, textAlign, textBaseline, direction |
| 1001 | }); |
| 1002 | // Saves the clip |
| 1003 | this._canvas.save(); |
| 1004 | } |
| 1005 | |
| 1006 | this.scale = function(sx, sy) { |
| 1007 | if (!allAreFinite(arguments)) { |
| 1008 | return; |
| 1009 | } |
| 1010 | // retroactively apply the inverse of this transform to the previous |
| 1011 | // path so it cancels out when we apply the transform at draw time. |
| 1012 | var inverted = CanvasKit.SkMatrix.scaled(1/sx, 1/sy); |
| 1013 | this._currentPath.transform(inverted); |
| 1014 | this._canvas.scale(sx, sy); |
| 1015 | this._currentTransform = this._canvas.getTotalMatrix(); |
| 1016 | } |
| 1017 | |
| 1018 | this.setLineDash = function(dashes) { |
| 1019 | for (var i = 0; i < dashes.length; i++) { |
| 1020 | if (!isFinite(dashes[i]) || dashes[i] < 0) { |
| 1021 | SkDebug('dash list must have positive, finite values'); |
| 1022 | return; |
| 1023 | } |
| 1024 | } |
| 1025 | if (dashes.length % 2 === 1) { |
| 1026 | // as per the spec, concatenate 2 copies of dashes |
| 1027 | // to give it an even number of elements. |
| 1028 | Array.prototype.push.apply(dashes, dashes); |
| 1029 | } |
| 1030 | this._lineDashList = dashes; |
| 1031 | } |
| 1032 | |
| 1033 | this.setTransform = function(a, b, c, d, e, f) { |
| 1034 | if (!(allAreFinite(arguments))) { |
| 1035 | return; |
| 1036 | } |
| 1037 | this.resetTransform(); |
| 1038 | this.transform(a, b, c, d, e, f); |
| 1039 | } |
| 1040 | |
| 1041 | // Returns the matrix representing the offset of the shadows. This unapplies |
| 1042 | // the effects of the scale, which should not affect the shadow offsets. |
| 1043 | this._shadowOffsetMatrix = function() { |
| 1044 | var sx = this._currentTransform[0]; |
| 1045 | var sy = this._currentTransform[4]; |
| 1046 | return CanvasKit.SkMatrix.translated(this._shadowOffsetX/sx, this._shadowOffsetY/sy); |
| 1047 | } |
| 1048 | |
| 1049 | // Returns the shadow paint for the current settings or null if there |
| 1050 | // should be no shadow. This ends up being a copy of the given |
| 1051 | // paint with a blur maskfilter and the correct color. |
| 1052 | this._shadowPaint = function(basePaint) { |
| 1053 | // multiply first to see if the alpha channel goes to 0 after multiplication. |
| 1054 | var alphaColor = CanvasKit.multiplyByAlpha(this._shadowColor, this._globalAlpha); |
| 1055 | // if alpha is zero, no shadows |
| 1056 | if (!CanvasKit.getColorComponents(alphaColor)[3]) { |
| 1057 | return null; |
| 1058 | } |
| 1059 | // one of these must also be non-zero (otherwise the shadow is |
| 1060 | // completely hidden. And the spec says so). |
| 1061 | if (!(this._shadowBlur || this._shadowOffsetY || this._shadowOffsetX)) { |
| 1062 | return null; |
| 1063 | } |
| 1064 | var shadowPaint = basePaint.copy(); |
| 1065 | shadowPaint.setColor(alphaColor); |
| 1066 | var blurEffect = CanvasKit.MakeBlurMaskFilter(CanvasKit.BlurStyle.Normal, |
Kevin Lubick | d090a70 | 2018-12-12 10:34:02 -0500 | [diff] [blame^] | 1067 | SkBlurRadiusToSigma(this._shadowBlur), |
Kevin Lubick | 53eabf6 | 2018-12-10 12:41:26 -0500 | [diff] [blame] | 1068 | false); |
| 1069 | shadowPaint.setMaskFilter(blurEffect); |
| 1070 | |
| 1071 | // hack up a "destructor" which also cleans up the blurEffect. Otherwise, |
| 1072 | // we leak the blurEffect (since smart pointers don't help us in JS land). |
| 1073 | shadowPaint.dispose = function() { |
| 1074 | blurEffect.delete(); |
| 1075 | this.delete(); |
| 1076 | }; |
| 1077 | return shadowPaint; |
| 1078 | } |
| 1079 | |
| 1080 | // A helper to get a copy of the current paint, ready for stroking. |
| 1081 | // This applies the global alpha and the dashedness. |
| 1082 | // Call dispose() after to clean up. |
| 1083 | this._strokePaint = function() { |
| 1084 | var paint = this._paint.copy(); |
| 1085 | paint.setStyle(CanvasKit.PaintStyle.Stroke); |
| 1086 | if (Number.isInteger(this._strokeStyle)) { |
| 1087 | var alphaColor = CanvasKit.multiplyByAlpha(this._strokeStyle, this._globalAlpha); |
| 1088 | paint.setColor(alphaColor); |
| 1089 | } else { |
| 1090 | var shader = this._strokeStyle._getShader(this._currentTransform); |
| 1091 | paint.setColor(CanvasKit.Color(0,0,0, this._globalAlpha)); |
| 1092 | paint.setShader(shader); |
| 1093 | } |
| 1094 | |
| 1095 | paint.setStrokeWidth(this._strokeWidth); |
| 1096 | |
| 1097 | if (this._lineDashList.length) { |
| 1098 | var dashedEffect = CanvasKit.MakeSkDashPathEffect(this._lineDashList, this._lineDashOffset); |
| 1099 | paint.setPathEffect(dashedEffect); |
| 1100 | } |
| 1101 | |
| 1102 | paint.dispose = function() { |
| 1103 | dashedEffect && dashedEffect.delete(); |
| 1104 | this.delete(); |
| 1105 | } |
| 1106 | return paint; |
| 1107 | } |
| 1108 | |
| 1109 | this.stroke = function() { |
| 1110 | var strokePaint = this._strokePaint(); |
| 1111 | |
| 1112 | var shadowPaint = this._shadowPaint(strokePaint); |
| 1113 | if (shadowPaint) { |
| 1114 | this._canvas.save(); |
| 1115 | this._canvas.concat(this._shadowOffsetMatrix()); |
| 1116 | this._canvas.drawPath(this._currentPath, shadowPaint); |
| 1117 | this._canvas.restore(); |
| 1118 | shadowPaint.dispose(); |
| 1119 | } |
| 1120 | |
| 1121 | this._canvas.drawPath(this._currentPath, strokePaint); |
| 1122 | strokePaint.dispose(); |
| 1123 | } |
| 1124 | |
| 1125 | this.strokeRect = function(x, y, width, height) { |
| 1126 | var strokePaint = this._strokePaint(); |
| 1127 | this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), strokePaint); |
| 1128 | strokePaint.dispose(); |
| 1129 | } |
| 1130 | |
| 1131 | this.strokeText = function(text, x, y, maxWidth) { |
| 1132 | // TODO do something with maxWidth, probably involving measure |
| 1133 | var strokePaint = this._strokePaint(); |
| 1134 | |
| 1135 | var shadowPaint = this._shadowPaint(strokePaint); |
| 1136 | if (shadowPaint) { |
| 1137 | this._canvas.save(); |
| 1138 | this._canvas.concat(this._shadowOffsetMatrix()); |
| 1139 | this._canvas.drawText(text, x, y, shadowPaint); |
| 1140 | this._canvas.restore(); |
| 1141 | shadowPaint.dispose(); |
| 1142 | } |
| 1143 | this._canvas.drawText(text, x, y, strokePaint); |
| 1144 | strokePaint.dispose(); |
| 1145 | } |
| 1146 | |
| 1147 | this.translate = function(dx, dy) { |
| 1148 | if (!allAreFinite(arguments)) { |
| 1149 | return; |
| 1150 | } |
| 1151 | // retroactively apply the inverse of this transform to the previous |
| 1152 | // path so it cancels out when we apply the transform at draw time. |
| 1153 | var inverted = CanvasKit.SkMatrix.translated(-dx, -dy); |
| 1154 | this._currentPath.transform(inverted); |
| 1155 | this._canvas.translate(dx, dy); |
| 1156 | this._currentTransform = this._canvas.getTotalMatrix(); |
| 1157 | } |
| 1158 | |
| 1159 | this.transform = function(a, b, c, d, e, f) { |
| 1160 | var newTransform = [a, c, e, |
| 1161 | b, d, f, |
| 1162 | 0, 0, 1]; |
| 1163 | // retroactively apply the inverse of this transform to the previous |
| 1164 | // path so it cancels out when we apply the transform at draw time. |
| 1165 | var inverted = CanvasKit.SkMatrix.invert(newTransform); |
| 1166 | this._currentPath.transform(inverted); |
| 1167 | this._canvas.concat(newTransform); |
| 1168 | this._currentTransform = this._canvas.getTotalMatrix(); |
| 1169 | } |
| 1170 | |
| 1171 | // Not supported operations (e.g. for Web only) |
| 1172 | this.addHitRegion = function() {}; |
| 1173 | this.clearHitRegions = function() {}; |
| 1174 | this.drawFocusIfNeeded = function() {}; |
| 1175 | this.removeHitRegion = function() {}; |
| 1176 | this.scrollPathIntoView = function() {}; |
| 1177 | |
| 1178 | Object.defineProperty(this, 'canvas', { |
| 1179 | value: null, |
| 1180 | writable: false |
| 1181 | }); |
| 1182 | } |
Kevin Lubick | d090a70 | 2018-12-12 10:34:02 -0500 | [diff] [blame^] | 1183 | |
| 1184 | function SkBlurRadiusToSigma(radius) { |
| 1185 | // Blink (Chrome) does the following, for legacy reasons, even though it |
| 1186 | // is against the spec. https://bugs.chromium.org/p/chromium/issues/detail?id=179006 |
| 1187 | // This may change in future releases. |
| 1188 | // This code is staying here in case any clients are interested in using it |
| 1189 | // to match Blink "exactly". |
| 1190 | // if (radius <= 0) |
| 1191 | // return 0; |
| 1192 | // return 0.288675 * radius + 0.5; |
| 1193 | // |
| 1194 | // This is what the spec says, which is how Firefox and others operate. |
| 1195 | return radius/2; |
| 1196 | } |