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Chris Daltonebb37e72021-01-27 17:59:45 -07001/*
2 * Copyright 2019 Google LLC.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "src/gpu/tessellate/GrPathInnerTriangulateOp.h"
9
10#include "src/gpu/GrEagerVertexAllocator.h"
Chris Daltond9bdc322021-06-01 19:22:05 -060011#include "src/gpu/GrGpu.h"
Chris Daltonebb37e72021-01-27 17:59:45 -070012#include "src/gpu/GrInnerFanTriangulator.h"
13#include "src/gpu/GrOpFlushState.h"
14#include "src/gpu/GrRecordingContextPriv.h"
Chris Dalton2f733ec2021-06-01 12:11:57 -060015#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
Chris Daltond9bdc322021-06-01 19:22:05 -060016#include "src/gpu/tessellate/GrPathCurveTessellator.h"
Chris Daltonebb37e72021-01-27 17:59:45 -070017#include "src/gpu/tessellate/GrTessellationPathRenderer.h"
Chris Dalton3b412782021-06-01 13:40:03 -060018#include "src/gpu/tessellate/shaders/GrPathTessellationShader.h"
Chris Daltonebb37e72021-01-27 17:59:45 -070019
Chris Dalton917f9192021-06-08 14:32:37 -060020using PathFlags = GrTessellationPathRenderer::PathFlags;
Chris Daltonebb37e72021-01-27 17:59:45 -070021
Chris Dalton2f733ec2021-06-01 12:11:57 -060022namespace {
23
24// Fills an array of convex hulls surrounding 4-point cubic or conic instances. This shader is used
Chris Dalton031d76b2021-06-08 16:32:00 -060025// for the "cover" pass after the curves have been fully stencilled.
Chris Dalton2f733ec2021-06-01 12:11:57 -060026class HullShader : public GrPathTessellationShader {
27public:
28 HullShader(const SkMatrix& viewMatrix, SkPMColor4f color)
29 : GrPathTessellationShader(kTessellate_HullShader_ClassID,
30 GrPrimitiveType::kTriangleStrip, 0, viewMatrix, color) {
31 constexpr static Attribute kPtsAttribs[] = {
32 {"input_points_0_1", kFloat4_GrVertexAttribType, kFloat4_GrSLType},
33 {"input_points_2_3", kFloat4_GrVertexAttribType, kFloat4_GrSLType}};
34 this->setInstanceAttributes(kPtsAttribs, SK_ARRAY_COUNT(kPtsAttribs));
35 }
36
37private:
Chris Daltonb63711a2021-06-01 14:52:02 -060038 const char* name() const final { return "tessellate_HullShader"; }
Chris Dalton2f733ec2021-06-01 12:11:57 -060039 void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
40 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const final;
41};
42
43GrGLSLGeometryProcessor* HullShader::createGLSLInstance(const GrShaderCaps&) const {
44 class Impl : public GrPathTessellationShader::Impl {
Chris Daltond2b8ba32021-06-09 00:12:59 -060045 void emitVertexCode(const GrPathTessellationShader&, GrGLSLVertexBuilder* v,
46 GrGPArgs* gpArgs) override {
Chris Dalton2f733ec2021-06-01 12:11:57 -060047 v->codeAppend(R"(
48 float4x2 P = float4x2(input_points_0_1, input_points_2_3);
49 if (isinf(P[3].y)) { // Is the curve a conic?
50 float w = P[3].x;
51 if (isinf(w)) {
52 // A conic with w=Inf is an exact triangle.
53 P = float4x2(P[0], P[1], P[2], P[2]);
54 } else {
55 // Convert the points to a trapeziodal hull that circumcscribes the conic.
56 float2 p1w = P[1] * w;
57 float T = .51; // Bias outward a bit to ensure we cover the outermost samples.
58 float2 c1 = mix(P[0], p1w, T);
59 float2 c2 = mix(P[2], p1w, T);
60 float iw = 1 / mix(1, w, T);
61 P = float4x2(P[0], c1 * iw, c2 * iw, P[2]);
62 }
63 }
64
65 // Translate the points to v0..3 where v0=0.
66 float2 v1 = P[1] - P[0], v2 = P[2] - P[0], v3 = P[3] - P[0];
67
68 // Reorder the points so v2 bisects v1 and v3.
69 if (sign(determinant(float2x2(v2,v1))) == sign(determinant(float2x2(v2,v3)))) {
70 float2 tmp = P[2];
71 if (sign(determinant(float2x2(v1,v2))) != sign(determinant(float2x2(v1,v3)))) {
72 P[2] = P[1]; // swap(P2, P1)
73 P[1] = tmp;
74 } else {
75 P[2] = P[3]; // swap(P2, P3)
76 P[3] = tmp;
77 }
78 }
79
80 // sk_VertexID comes in fan order. Convert to strip order.
81 int vertexidx = sk_VertexID;
82 vertexidx ^= vertexidx >> 1;
83
84 // Find the "turn direction" of each corner and net turn direction.
85 float vertexdir = 0;
86 float netdir = 0;
87 for (int i = 0; i < 4; ++i) {
88 float2 prev = P[i] - P[(i + 3) & 3], next = P[(i + 1) & 3] - P[i];
89 float dir = sign(determinant(float2x2(prev, next)));
90 if (i == vertexidx) {
91 vertexdir = dir;
92 }
93 netdir += dir;
94 }
95
96 // Remove the non-convex vertex, if any.
97 if (vertexdir != sign(netdir)) {
98 vertexidx = (vertexidx + 1) & 3;
99 }
100
101 float2 localcoord = P[vertexidx];
102 float2 vertexpos = AFFINE_MATRIX * localcoord + TRANSLATE;)");
103 gpArgs->fLocalCoordVar.set(kFloat2_GrSLType, "localcoord");
104 gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertexpos");
105 }
106 };
107 return new Impl;
108}
109
110} // namespace
111
Chris Daltonebb37e72021-01-27 17:59:45 -0700112void GrPathInnerTriangulateOp::visitProxies(const VisitProxyFunc& fn) const {
113 if (fPipelineForFills) {
114 fPipelineForFills->visitProxies(fn);
115 } else {
116 fProcessors.visitProxies(fn);
117 }
118}
119
120GrDrawOp::FixedFunctionFlags GrPathInnerTriangulateOp::fixedFunctionFlags() const {
121 auto flags = FixedFunctionFlags::kUsesStencil;
122 if (GrAAType::kNone != fAAType) {
123 flags |= FixedFunctionFlags::kUsesHWAA;
124 }
125 return flags;
126}
127
128GrProcessorSet::Analysis GrPathInnerTriangulateOp::finalize(const GrCaps& caps,
129 const GrAppliedClip* clip,
Chris Daltonebb37e72021-01-27 17:59:45 -0700130 GrClampType clampType) {
Chris Dalton57ab06c2021-04-22 12:57:28 -0600131 return fProcessors.finalize(fColor, GrProcessorAnalysisCoverage::kNone, clip, nullptr, caps,
132 clampType, &fColor);
Chris Daltonebb37e72021-01-27 17:59:45 -0700133}
134
Chris Dalton2f733ec2021-06-01 12:11:57 -0600135void GrPathInnerTriangulateOp::pushFanStencilProgram(const GrTessellationShader::ProgramArgs& args,
Chris Daltonebb37e72021-01-27 17:59:45 -0700136 const GrPipeline* pipelineForStencils,
137 const GrUserStencilSettings* stencil) {
138 SkASSERT(pipelineForStencils);
Chris Daltonb63711a2021-06-01 14:52:02 -0600139 auto shader = GrPathTessellationShader::MakeSimpleTriangleShader(args.fArena, fViewMatrix,
140 SK_PMColor4fTRANSPARENT);
Chris Dalton2f733ec2021-06-01 12:11:57 -0600141 fFanPrograms.push_back(GrTessellationShader::MakeProgram(args, shader, pipelineForStencils,
142 stencil)); }
Chris Daltonebb37e72021-01-27 17:59:45 -0700143
Chris Dalton2f733ec2021-06-01 12:11:57 -0600144void GrPathInnerTriangulateOp::pushFanFillProgram(const GrTessellationShader::ProgramArgs& args,
Chris Daltonebb37e72021-01-27 17:59:45 -0700145 const GrUserStencilSettings* stencil) {
146 SkASSERT(fPipelineForFills);
Chris Daltonb63711a2021-06-01 14:52:02 -0600147 auto shader = GrPathTessellationShader::MakeSimpleTriangleShader(args.fArena, fViewMatrix,
148 fColor);
Chris Dalton2f733ec2021-06-01 12:11:57 -0600149 fFanPrograms.push_back(GrTessellationShader::MakeProgram(args, shader, fPipelineForFills,
150 stencil));
Chris Daltonebb37e72021-01-27 17:59:45 -0700151}
152
Chris Dalton2f733ec2021-06-01 12:11:57 -0600153void GrPathInnerTriangulateOp::prePreparePrograms(const GrTessellationShader::ProgramArgs& args,
Chris Daltonebb37e72021-01-27 17:59:45 -0700154 GrAppliedClip&& appliedClip) {
155 SkASSERT(!fFanTriangulator);
156 SkASSERT(!fFanPolys);
157 SkASSERT(!fPipelineForFills);
158 SkASSERT(!fTessellator);
159 SkASSERT(!fStencilCurvesProgram);
160 SkASSERT(fFanPrograms.empty());
Chris Dalton031d76b2021-06-08 16:32:00 -0600161 SkASSERT(!fCoverHullsProgram);
Chris Daltonebb37e72021-01-27 17:59:45 -0700162
163 if (fPath.countVerbs() <= 0) {
164 return;
165 }
166
Chris Dalton031d76b2021-06-08 16:32:00 -0600167 // If using wireframe, we have to fall back on a standard Redbook "stencil then cover" algorithm
Chris Dalton57ab06c2021-04-22 12:57:28 -0600168 // instead of bypassing the stencil buffer to fill the fan directly.
Chris Dalton917f9192021-06-08 14:32:37 -0600169 bool forceRedbookStencilPass = (fPathFlags & (PathFlags::kStencilOnly | PathFlags::kWireframe));
170 bool doFill = !(fPathFlags & PathFlags::kStencilOnly);
Chris Daltonebb37e72021-01-27 17:59:45 -0700171
172 bool isLinear;
173 fFanTriangulator = args.fArena->make<GrInnerFanTriangulator>(fPath, args.fArena);
174 fFanPolys = fFanTriangulator->pathToPolys(&fFanBreadcrumbs, &isLinear);
175
176 // Create a pipeline for stencil passes if needed.
177 const GrPipeline* pipelineForStencils = nullptr;
178 if (forceRedbookStencilPass || !isLinear) { // Curves always get stencilled.
Chris Dalton2f733ec2021-06-01 12:11:57 -0600179 pipelineForStencils = GrPathTessellationShader::MakeStencilOnlyPipeline(
Chris Dalton917f9192021-06-08 14:32:37 -0600180 args, fAAType, fPathFlags, appliedClip.hardClip());
Chris Daltonebb37e72021-01-27 17:59:45 -0700181 }
182
183 // Create a pipeline for fill passes if needed.
184 if (doFill) {
Chris Dalton2f733ec2021-06-01 12:11:57 -0600185 fPipelineForFills = GrTessellationShader::MakePipeline(args, fAAType,
186 std::move(appliedClip),
187 std::move(fProcessors));
Chris Daltonebb37e72021-01-27 17:59:45 -0700188 }
189
190 // Pass 1: Tessellate the outer curves into the stencil buffer.
191 if (!isLinear) {
Chris Dalton26666bd2021-06-08 16:25:46 -0600192 fTessellator = GrPathCurveTessellator::Make(args.fArena, fViewMatrix,
193 SK_PMColor4fTRANSPARENT,
Chris Daltond2b8ba32021-06-09 00:12:59 -0600194 GrPathCurveTessellator::DrawInnerFan::kNo,
Chris Dalton26666bd2021-06-08 16:25:46 -0600195 fPath.countVerbs(), *args.fCaps);
Chris Dalton2f733ec2021-06-01 12:11:57 -0600196 const GrUserStencilSettings* stencilPathSettings =
197 GrPathTessellationShader::StencilPathSettings(fPath.getFillType());
198 fStencilCurvesProgram = GrTessellationShader::MakeProgram(args, fTessellator->shader(),
199 pipelineForStencils,
200 stencilPathSettings);
Chris Daltonebb37e72021-01-27 17:59:45 -0700201 }
202
203 // Pass 2: Fill the path's inner fan with a stencil test against the curves.
204 if (fFanPolys) {
205 if (forceRedbookStencilPass) {
Chris Dalton031d76b2021-06-08 16:32:00 -0600206 // Use a standard Redbook "stencil then cover" algorithm instead of bypassing the
207 // stencil buffer to fill the fan directly.
Chris Dalton2f733ec2021-06-01 12:11:57 -0600208 const GrUserStencilSettings* stencilPathSettings =
209 GrPathTessellationShader::StencilPathSettings(fPath.getFillType());
210 this->pushFanStencilProgram(args, pipelineForStencils, stencilPathSettings);
Chris Daltonebb37e72021-01-27 17:59:45 -0700211 if (doFill) {
Chris Dalton2f733ec2021-06-01 12:11:57 -0600212 this->pushFanFillProgram(args,
213 GrPathTessellationShader::TestAndResetStencilSettings());
Chris Daltonebb37e72021-01-27 17:59:45 -0700214 }
215 } else if (isLinear) {
216 // There are no outer curves! Ignore stencil and fill the path directly.
217 SkASSERT(!pipelineForStencils);
218 this->pushFanFillProgram(args, &GrUserStencilSettings::kUnused);
219 } else if (!fPipelineForFills->hasStencilClip()) {
220 // These are a twist on the standard Redbook stencil settings that allow us to fill the
221 // inner polygon directly to the final render target. By the time these programs
222 // execute, the outer curves will already be stencilled in. So if the stencil value is
223 // zero, then it means the sample in question is not affected by any curves and we can
224 // fill it in directly. If the stencil value is nonzero, then we don't fill and instead
225 // continue the standard Redbook counting process.
226 constexpr static GrUserStencilSettings kFillOrIncrDecrStencil(
227 GrUserStencilSettings::StaticInitSeparate<
228 0x0000, 0x0000,
229 GrUserStencilTest::kEqual, GrUserStencilTest::kEqual,
230 0xffff, 0xffff,
231 GrUserStencilOp::kKeep, GrUserStencilOp::kKeep,
232 GrUserStencilOp::kIncWrap, GrUserStencilOp::kDecWrap,
233 0xffff, 0xffff>());
234
235 constexpr static GrUserStencilSettings kFillOrInvertStencil(
236 GrUserStencilSettings::StaticInit<
237 0x0000,
238 GrUserStencilTest::kEqual,
239 0xffff,
240 GrUserStencilOp::kKeep,
241 // "Zero" instead of "Invert" because the fan only touches any given pixel once.
242 GrUserStencilOp::kZero,
243 0xffff>());
244
245 auto* stencil = (fPath.getFillType() == SkPathFillType::kWinding)
246 ? &kFillOrIncrDecrStencil
247 : &kFillOrInvertStencil;
248 this->pushFanFillProgram(args, stencil);
249 } else {
250 // This is the same idea as above, but we use two passes instead of one because there is
251 // a stencil clip. The stencil test isn't expressive enough to do the above tests and
252 // also check the clip bit in a single pass.
253 constexpr static GrUserStencilSettings kFillIfZeroAndInClip(
254 GrUserStencilSettings::StaticInit<
255 0x0000,
256 GrUserStencilTest::kEqualIfInClip,
257 0xffff,
258 GrUserStencilOp::kKeep,
259 GrUserStencilOp::kKeep,
260 0xffff>());
261
262 constexpr static GrUserStencilSettings kIncrDecrStencilIfNonzero(
263 GrUserStencilSettings::StaticInitSeparate<
264 0x0000, 0x0000,
265 // No need to check the clip because the previous stencil pass will have only
266 // written to samples already inside the clip.
267 GrUserStencilTest::kNotEqual, GrUserStencilTest::kNotEqual,
268 0xffff, 0xffff,
269 GrUserStencilOp::kIncWrap, GrUserStencilOp::kDecWrap,
270 GrUserStencilOp::kKeep, GrUserStencilOp::kKeep,
271 0xffff, 0xffff>());
272
273 constexpr static GrUserStencilSettings kInvertStencilIfNonZero(
274 GrUserStencilSettings::StaticInit<
275 0x0000,
276 // No need to check the clip because the previous stencil pass will have only
277 // written to samples already inside the clip.
278 GrUserStencilTest::kNotEqual,
279 0xffff,
280 // "Zero" instead of "Invert" because the fan only touches any given pixel once.
281 GrUserStencilOp::kZero,
282 GrUserStencilOp::kKeep,
283 0xffff>());
284
285 // Pass 2a: Directly fill fan samples whose stencil values (from curves) are zero.
286 this->pushFanFillProgram(args, &kFillIfZeroAndInClip);
287
288 // Pass 2b: Redbook counting on fan samples whose stencil values (from curves) != 0.
289 auto* stencil = (fPath.getFillType() == SkPathFillType::kWinding)
290 ? &kIncrDecrStencilIfNonzero
291 : &kInvertStencilIfNonZero;
292 this->pushFanStencilProgram(args, pipelineForStencils, stencil);
293 }
294 }
295
296 // Pass 3: Draw convex hulls around each curve.
297 if (doFill && !isLinear) {
298 // By the time this program executes, every pixel will be filled in except the ones touched
299 // by curves. We issue a final cover pass over the curves by drawing their convex hulls.
300 // This will fill in any remaining samples and reset the stencil values back to zero.
301 SkASSERT(fTessellator);
Chris Dalton2f733ec2021-06-01 12:11:57 -0600302 auto* hullShader = args.fArena->make<HullShader>(fViewMatrix, fColor);
Chris Dalton031d76b2021-06-08 16:32:00 -0600303 fCoverHullsProgram = GrTessellationShader::MakeProgram(
Chris Daltonebb37e72021-01-27 17:59:45 -0700304 args, hullShader, fPipelineForFills,
Chris Dalton2f733ec2021-06-01 12:11:57 -0600305 GrPathTessellationShader::TestAndResetStencilSettings());
Chris Daltonebb37e72021-01-27 17:59:45 -0700306 }
307}
308
309void GrPathInnerTriangulateOp::onPrePrepare(GrRecordingContext* context,
310 const GrSurfaceProxyView& writeView,
311 GrAppliedClip* clip,
John Stiles52cb1d02021-06-02 11:58:05 -0400312 const GrDstProxyView& dstProxyView,
Chris Daltonebb37e72021-01-27 17:59:45 -0700313 GrXferBarrierFlags renderPassXferBarriers,
314 GrLoadOp colorLoadOp) {
315 this->prePreparePrograms({context->priv().recordTimeAllocator(), writeView, &dstProxyView,
316 renderPassXferBarriers, colorLoadOp, context->priv().caps()},
317 (clip) ? std::move(*clip) : GrAppliedClip::Disabled());
318 if (fStencilCurvesProgram) {
319 context->priv().recordProgramInfo(fStencilCurvesProgram);
320 }
321 for (const GrProgramInfo* fanProgram : fFanPrograms) {
322 context->priv().recordProgramInfo(fanProgram);
323 }
Chris Dalton031d76b2021-06-08 16:32:00 -0600324 if (fCoverHullsProgram) {
325 context->priv().recordProgramInfo(fCoverHullsProgram);
Chris Daltonebb37e72021-01-27 17:59:45 -0700326 }
327}
328
329void GrPathInnerTriangulateOp::onPrepare(GrOpFlushState* flushState) {
330 if (!fFanTriangulator) {
331 this->prePreparePrograms({flushState->allocator(), flushState->writeView(),
332 &flushState->dstProxyView(), flushState->renderPassBarriers(),
333 flushState->colorLoadOp(), &flushState->caps()},
334 flushState->detachAppliedClip());
335 if (!fFanTriangulator) {
336 return;
337 }
338 }
339
340 if (fFanPolys) {
341 GrEagerDynamicVertexAllocator alloc(flushState, &fFanBuffer, &fBaseFanVertex);
342 fFanVertexCount = fFanTriangulator->polysToTriangles(fFanPolys, &alloc, &fFanBreadcrumbs);
343 }
344
345 if (fTessellator) {
346 // Must be called after polysToTriangles() in order for fFanBreadcrumbs to be complete.
Chris Dalton569c01b2021-05-25 10:11:46 -0600347 fTessellator->prepare(flushState, this->bounds(), fPath, &fFanBreadcrumbs);
Chris Daltonebb37e72021-01-27 17:59:45 -0700348 }
349}
350
351void GrPathInnerTriangulateOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
352 if (fStencilCurvesProgram) {
353 SkASSERT(fTessellator);
354 flushState->bindPipelineAndScissorClip(*fStencilCurvesProgram, this->bounds());
355 fTessellator->draw(flushState);
Chris Daltond9bdc322021-06-01 19:22:05 -0600356 if (flushState->caps().requiresManualFBBarrierAfterTessellatedStencilDraw()) {
357 flushState->gpu()->insertManualFramebufferBarrier(); // http://skbug.com/9739
358 }
Chris Daltonebb37e72021-01-27 17:59:45 -0700359 }
360
361 for (const GrProgramInfo* fanProgram : fFanPrograms) {
362 SkASSERT(fFanBuffer);
363 flushState->bindPipelineAndScissorClip(*fanProgram, this->bounds());
Robert Phillips787fd9d2021-03-22 14:48:09 -0400364 flushState->bindTextures(fanProgram->geomProc(), nullptr, fanProgram->pipeline());
Chris Daltonebb37e72021-01-27 17:59:45 -0700365 flushState->bindBuffers(nullptr, nullptr, fFanBuffer);
366 flushState->draw(fFanVertexCount, fBaseFanVertex);
367 }
368
Chris Dalton031d76b2021-06-08 16:32:00 -0600369 if (fCoverHullsProgram) {
Chris Daltonebb37e72021-01-27 17:59:45 -0700370 SkASSERT(fTessellator);
Chris Dalton031d76b2021-06-08 16:32:00 -0600371 flushState->bindPipelineAndScissorClip(*fCoverHullsProgram, this->bounds());
372 flushState->bindTextures(fCoverHullsProgram->geomProc(), nullptr, *fPipelineForFills);
Chris Daltonebb37e72021-01-27 17:59:45 -0700373 fTessellator->drawHullInstances(flushState);
374 }
375}