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bsalomond309e7a2015-04-30 14:18:54 -07001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrTextureProvider_DEFINED
9#define GrTextureProvider_DEFINED
10
11#include "GrTexture.h"
12
13class SK_API GrTextureProvider {
14public:
15 ///////////////////////////////////////////////////////////////////////////
16 // Textures
17
18 /**
19 * Creates a new texture in the resource cache and returns it. The caller owns a
20 * ref on the returned texture which must be balanced by a call to unref.
21 *
22 * @param desc Description of the texture properties.
23 * @param budgeted Does the texture count against the resource cache budget?
24 * @param srcData Pointer to the pixel values (optional).
25 * @param rowBytes The number of bytes between rows of the texture. Zero
26 * implies tightly packed rows. For compressed pixel configs, this
27 * field is ignored.
28 */
29 GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData,
30 size_t rowBytes);
31
32 /** Shortcut for creating a texture with no initial data to upload. */
33 GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted) {
34 return this->createTexture(desc, budgeted, NULL, 0);
35 }
36
37 /** Assigns a unique key to the texture. The texture will be findable via this key using
38 findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */
39 void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) {
40 this->assignUniqueKeyToResource(key, texture);
41 }
42
43 /** Finds a texture by unique key. If the texture is found it is ref'ed and returned. */
44 GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key) {
45 GrGpuResource* resource = this->findAndRefResourceByUniqueKey(key);
46 if (resource) {
47 GrTexture* texture = static_cast<GrSurface*>(resource)->asTexture();
48 SkASSERT(texture);
49 return texture;
50 }
51 return NULL;
52 }
53
54 /**
55 * Determines whether a texture is associated with the unique key. If the texture is found it
56 * will not be locked or returned. This call does not affect the priority of the resource for
57 * deletion.
58 */
59 bool existsTextureWithUniqueKey(const GrUniqueKey& key) const {
60 return this->existsResourceWithUniqueKey(key);
61 }
62
63 /**
64 * Enum that determines how closely a returned scratch texture must match
65 * a provided GrSurfaceDesc. TODO: Remove this. createTexture() should be used
66 * for exact match and refScratchTexture() should be replaced with createApproxTexture().
67 */
68 enum ScratchTexMatch {
69 /**
70 * Finds a texture that exactly matches the descriptor.
71 */
72 kExact_ScratchTexMatch,
73 /**
74 * Finds a texture that approximately matches the descriptor. Will be
75 * at least as large in width and height as desc specifies. If desc
76 * specifies that texture is a render target then result will be a
77 * render target. If desc specifies a render target and doesn't set the
78 * no stencil flag then result will have a stencil. Format and aa level
79 * will always match.
80 */
81 kApprox_ScratchTexMatch
82 };
83
84 /**
85 * Returns a texture matching the desc. It's contents are unknown. The caller
86 * owns a ref on the returned texture and must balance with a call to unref.
87 * It is guaranteed that the same texture will not be returned in subsequent
88 * calls until all refs to the texture are dropped.
89 *
90 * internalFlag is a temporary workaround until changes in the internal
91 * architecture are complete. Use the default value.
92 *
93 * TODO: Once internal flag can be removed, this should be replaced with
94 * createApproxTexture() and exact textures should be created with
95 * createTexture().
96 */
97 GrTexture* refScratchTexture(const GrSurfaceDesc&, ScratchTexMatch match,
98 bool internalFlag = false);
99
100 ///////////////////////////////////////////////////////////////////////////
101 // Wrapped Backend Surfaces
102
103 /**
104 * Wraps an existing texture with a GrTexture object.
105 *
106 * OpenGL: if the object is a texture Gr may change its GL texture params
107 * when it is drawn.
108 *
109 * @param desc description of the object to create.
110 *
111 * @return GrTexture object or NULL on failure.
112 */
113 GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc);
114
115 /**
116 * Wraps an existing render target with a GrRenderTarget object. It is
117 * similar to wrapBackendTexture but can be used to draw into surfaces
118 * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
119 * the client will resolve to a texture).
120 *
121 * @param desc description of the object to create.
122 *
123 * @return GrTexture object or NULL on failure.
124 */
125 GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc);
126
127protected:
128 GrTextureProvider(GrGpu* gpu, GrResourceCache* cache) : fCache(cache), fGpu(gpu) {}
129
130 /**
131 * Assigns a unique key to a resource. If the key is associated with another resource that
132 * association is removed and replaced by this resource.
133 */
134 void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*);
135
136 /**
137 * Finds a resource in the cache, based on the specified key. This is intended for use in
138 * conjunction with addResourceToCache(). The return value will be NULL if not found. The
139 * caller must balance with a call to unref().
140 */
141 GrGpuResource* findAndRefResourceByUniqueKey(const GrUniqueKey&);
142
143 /**
144 * Determines whether a resource is in the cache. If the resource is found it
145 * will not be locked or returned. This call does not affect the priority of
146 * the resource for deletion.
147 */
148 bool existsResourceWithUniqueKey(const GrUniqueKey& key) const;
149
150 GrTexture* internalRefScratchTexture(const GrSurfaceDesc&, uint32_t flags);
151
152 void abandon() {
153 fCache = NULL;
154 fGpu = NULL;
155 }
156
157private:
158 bool isAbandoned() const {
159 SkASSERT(SkToBool(fGpu) == SkToBool(fCache));
160 return !SkToBool(fCache);
161 }
162
163 GrResourceCache* fCache;
164 GrGpu* fGpu;
165};
166
167#endif