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bsalomon682c2692015-05-22 14:01:46 -07001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrContextOptions_DEFINED
9#define GrContextOptions_DEFINED
10
Hal Canary3b347232018-09-06 11:51:43 -040011#include "../private/GrTypesPriv.h"
12#include "SkMath.h"
13#include "GrDriverBugWorkarounds.h"
14#include "GrTypes.h"
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040015#include "SkData.h"
bsalomon682c2692015-05-22 14:01:46 -070016#include "SkTypes.h"
17
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040018#include <vector>
19
Brian Osman51279982017-08-23 10:12:00 -040020class SkExecutor;
21
Adrienne Walkerab7181d2018-05-14 14:02:03 -070022#if SK_SUPPORT_GPU
bsalomon682c2692015-05-22 14:01:46 -070023struct GrContextOptions {
Brian Salomon43f8bf02017-10-18 08:33:29 -040024 enum class Enable {
25 /** Forces an option to be disabled. */
26 kNo,
27 /** Forces an option to be enabled. */
28 kYes,
29 /**
30 * Uses Skia's default behavior, which may use runtime properties (e.g. driver version).
31 */
32 kDefault
33 };
34
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040035 /**
36 * Abstract class which stores Skia data in a cache that persists between sessions. Currently,
37 * Skia stores compiled shader binaries (only when glProgramBinary / glGetProgramBinary are
38 * supported) when provided a persistent cache, but this may extend to other data in the future.
39 */
40 class PersistentCache {
41 public:
42 virtual ~PersistentCache() {}
43
44 /**
45 * Returns the data for the key if it exists in the cache, otherwise returns null.
46 */
47 virtual sk_sp<SkData> load(const SkData& key) = 0;
48
49 virtual void store(const SkData& key, const SkData& data) = 0;
50 };
51
Mike Kleinfc6c37b2016-09-27 09:34:10 -040052 GrContextOptions() {}
bsalomon682c2692015-05-22 14:01:46 -070053
bsalomon682c2692015-05-22 14:01:46 -070054 // Suppress prints for the GrContext.
bsalomon6b2552f2016-09-15 13:50:26 -070055 bool fSuppressPrints = false;
bsalomon4ee6bd82015-05-27 13:23:23 -070056
57 /** Overrides: These options override feature detection using backend API queries. These
58 overrides can only reduce the feature set or limits, never increase them beyond the
59 detected values. */
60
bsalomon6b2552f2016-09-15 13:50:26 -070061 int fMaxTextureSizeOverride = SK_MaxS32;
62
joshualitte5b74c62015-06-01 14:17:47 -070063 /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
64 buffers to CPU memory in order to update them. A value of -1 means the GrContext should
65 deduce the optimal value for this platform. */
bsalomon6b2552f2016-09-15 13:50:26 -070066 int fBufferMapThreshold = -1;
joshualitt83bc2292015-06-18 14:18:02 -070067
Brian Osman51279982017-08-23 10:12:00 -040068 /**
69 * Executor to handle threaded work within Ganesh. If this is nullptr, then all work will be
70 * done serially on the main thread. To have worker threads assist with various tasks, set this
71 * to a valid SkExecutor instance. Currently, used for software path rendering, but may be used
72 * for other tasks.
73 */
74 SkExecutor* fExecutor = nullptr;
75
brianosman9a3fbf72016-06-09 13:11:08 -070076 /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
77 the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
78 level and LOD control (ie desktop or ES3). */
bsalomon6b2552f2016-09-15 13:50:26 -070079 bool fDoManualMipmapping = false;
csmartdaltone0d36292016-07-29 08:14:20 -070080
bsalomon39ef7fb2016-09-21 11:16:05 -070081 /**
Chris Daltonef125092018-06-26 18:16:47 -060082 * Disables the coverage counting path renderer. Coverage counting can sometimes cause new
83 * rendering artifacts along shared edges if care isn't taken to ensure both contours wind in
84 * the same direction.
85 */
86 bool fDisableCoverageCountingPaths = false;
87
88 /**
Brian Osmanb350ae22017-08-29 16:15:39 -040089 * Disables distance field rendering for paths. Distance field computation can be expensive,
90 * and yields no benefit if a path is not rendered multiple times with different transforms.
91 */
92 bool fDisableDistanceFieldPaths = false;
93
94 /**
bsalomon39ef7fb2016-09-21 11:16:05 -070095 * If true this allows path mask textures to be cached. This is only really useful if paths
96 * are commonly rendered at the same scale and fractional translation.
97 */
Brian Osman36dcd7f2017-09-27 15:31:29 -040098 bool fAllowPathMaskCaching = true;
bsalomon39ef7fb2016-09-21 11:16:05 -070099
100 /**
Brian Osman46da1cc2017-02-14 14:15:48 -0500101 * If true, the GPU will not be used to perform YUV -> RGB conversion when generating
102 * textures from codec-backed images.
103 */
104 bool fDisableGpuYUVConversion = false;
csmartdalton008b9d82017-02-22 12:00:42 -0700105
106 /**
Brian Osman195c05b2017-08-30 15:14:04 -0400107 * The maximum size of cache textures used for Skia's Glyph cache.
108 */
Khushalfa8ff092018-06-06 17:46:38 -0700109 size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4;
Brian Osman195c05b2017-08-30 15:14:04 -0400110
111 /**
Brian Salomonaf597482017-11-07 16:23:34 -0500112 * Below this threshold size in device space distance field fonts won't be used. Distance field
113 * fonts don't support hinting which is more important at smaller sizes. A negative value means
114 * use the default threshold.
115 */
116 float fMinDistanceFieldFontSize = -1.f;
117
118 /**
119 * Above this threshold size in device space glyphs are drawn as individual paths. A negative
120 * value means use the default threshold.
121 */
122 float fGlyphsAsPathsFontSize = -1.f;
123
124 /**
Brian Salomon9f545bc2017-11-06 10:36:57 -0500125 * Can the glyph atlas use multiple textures. If allowed, the each texture's size is bound by
126 * fGlypheCacheTextureMaximumBytes.
127 */
128 Enable fAllowMultipleGlyphCacheTextures = Enable::kDefault;
129
130 /**
Brian Osman195c05b2017-08-30 15:14:04 -0400131 * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid
132 * allocating stencil buffers and use alternate rasterization paths, avoiding the leak.
133 */
134 bool fAvoidStencilBuffers = false;
135
Brian Salomon43f8bf02017-10-18 08:33:29 -0400136 /**
Robert Phillipsf2ec0242018-03-01 16:51:25 -0500137 * When specifing new data for a vertex/index buffer that replaces old data Ganesh can give
138 * a hint to the driver that the previous data will not be used in future draws like this:
139 * glBufferData(GL_..._BUFFER, size, NULL, usage); //<--hint, NULL means
140 * glBufferSubData(GL_..._BUFFER, 0, lessThanSize, data) // old data can't be
141 * // used again.
142 * However, this can be an unoptimization on some platforms, esp. Chrome.
143 * Chrome's cmd buffer will create a new allocation and memset the whole thing
144 * to zero (for security reasons).
145 * Defaults to the value of GR_GL_USE_BUFFER_DATA_NULL_HINT #define (which is, by default, 1).
146 */
147 Enable fUseGLBufferDataNullHint = Enable::kDefault;
148
149 /**
Brian Osman8a83ca42018-02-12 14:32:17 -0500150 * If true, texture fetches from mip-mapped textures will be biased to read larger MIP levels.
151 * This has the effect of sharpening those textures, at the cost of some aliasing, and possible
152 * performance impact.
153 */
154 bool fSharpenMipmappedTextures = false;
155
156 /**
Brian Salomon43f8bf02017-10-18 08:33:29 -0400157 * Enables driver workaround to use draws instead of glClear. This only applies to
158 * kOpenGL_GrBackend.
159 */
160 Enable fUseDrawInsteadOfGLClear = Enable::kDefault;
161
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400162 /**
Robert Phillips4150eea2018-02-07 17:08:21 -0500163 * Allow Ganesh to explicitly allocate resources at flush time rather than incrementally while
164 * drawing. This will eventually just be the way it is but, for now, it is optional.
165 */
Robert Phillipsa3f70262018-02-08 10:59:38 -0500166 Enable fExplicitlyAllocateGPUResources = Enable::kDefault;
Robert Phillips4150eea2018-02-07 17:08:21 -0500167
168 /**
169 * Allow Ganesh to sort the opLists prior to allocating resources. This is an optional
170 * behavior that is only relevant when 'fExplicitlyAllocateGPUResources' is enabled.
171 * Eventually this will just be what is done and will not be optional.
172 */
Robert Phillipsa3f70262018-02-08 10:59:38 -0500173 Enable fSortRenderTargets = Enable::kDefault;
Robert Phillips4150eea2018-02-07 17:08:21 -0500174
175 /**
Brian Osman06d37462018-05-08 13:00:42 -0400176 * Some ES3 contexts report the ES2 external image extension, but not the ES3 version.
177 * If support for external images is critical, enabling this option will cause Ganesh to limit
178 * shaders to the ES2 shading language in that situation.
179 */
180 bool fPreferExternalImagesOverES3 = false;
181
182 /**
Brian Salomon01b476a2018-01-23 11:06:41 -0500183 * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers.
184 * This does not affect code path choices that are made for perfomance reasons nor does it
185 * override other GrContextOption settings.
186 */
187 bool fDisableDriverCorrectnessWorkarounds = false;
188
189 /**
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400190 * Cache in which to store compiled shader binaries between runs.
191 */
192 PersistentCache* fPersistentCache = nullptr;
193
Brian Osman195c05b2017-08-30 15:14:04 -0400194#if GR_TEST_UTILS
195 /**
196 * Private options that are only meant for testing within Skia's tools.
197 */
198
199 /**
200 * If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered
201 * by SkGpuDevice.
202 */
203 int fMaxTileSizeOverride = 0;
204
205 /**
206 * Prevents use of dual source blending, to test that all xfer modes work correctly without it.
207 */
208 bool fSuppressDualSourceBlending = false;
209
210 /**
csmartdalton008b9d82017-02-22 12:00:42 -0700211 * If true, the caps will never report driver support for path rendering.
212 */
213 bool fSuppressPathRendering = false;
214
215 /**
Chris Dalton040238b2017-12-18 14:22:34 -0700216 * If true, the caps will never support geometry shaders.
217 */
218 bool fSuppressGeometryShaders = false;
219
220 /**
Jim Van Verthfbdc0802017-05-02 16:15:53 -0400221 * Render everything in wireframe
222 */
223 bool fWireframeMode = false;
224
225 /**
Brian Osman195c05b2017-08-30 15:14:04 -0400226 * Include or exclude specific GPU path renderers.
csmartdalton008b9d82017-02-22 12:00:42 -0700227 */
Chris Dalton9acfc6c2018-07-26 12:34:49 -0600228 GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kAll;
Brian Salomon0b4d8aa2017-10-11 15:34:27 -0400229
230 /**
231 * Disables using multiple texture units to batch multiple images into a single draw on
232 * supported GPUs.
233 */
234 bool fDisableImageMultitexturing = false;
Brian Osman195c05b2017-08-30 15:14:04 -0400235#endif
Brian Salomonb5086962017-12-13 10:59:33 -0500236
237#if SK_SUPPORT_ATLAS_TEXT
238 /**
239 * Controls whether distance field glyph vertices always have 3 components even when the view
240 * matrix does not have perspective.
241 */
242 Enable fDistanceFieldGlyphVerticesAlwaysHaveW = Enable::kDefault;
243#endif
Adrienne Walkerab7181d2018-05-14 14:02:03 -0700244
245 GrDriverBugWorkarounds fDriverBugWorkarounds;
bsalomon682c2692015-05-22 14:01:46 -0700246};
Adrienne Walkerab7181d2018-05-14 14:02:03 -0700247#else
248struct GrContextOptions {
249 struct PersistentCache {};
250};
251#endif
bsalomon682c2692015-05-22 14:01:46 -0700252
bsalomon682c2692015-05-22 14:01:46 -0700253#endif