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Michael Ludwig460eb5e2018-10-29 11:09:29 -04001/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Michael Ludwigfd4f4df2019-05-29 09:51:09 -04008#include "src/gpu/ops/GrQuadPerEdgeAA.h"
9
Michael Ludwigfb7ba522019-10-29 15:33:34 -040010#include "include/private/SkVx.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "src/gpu/SkGr.h"
Michael Ludwigfb7ba522019-10-29 15:33:34 -040012#include "src/gpu/geometry/GrQuadUtils.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050013#include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
14#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
15#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
16#include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
17#include "src/gpu/glsl/GrGLSLVarying.h"
18#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
Michael Ludwig460eb5e2018-10-29 11:09:29 -040019
Michael Ludwigf995c052018-11-26 15:24:29 -050020
Michael Ludwig460eb5e2018-10-29 11:09:29 -040021namespace {
22
Michael Ludwig73dbea62019-11-19 14:55:36 -050023// Generic WriteQuadProc that can handle any VertexSpec. It writes the 4 vertices in triangle strip
24// order, although the data per-vertex is dependent on the VertexSpec.
25static void write_quad_generic(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -050026 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -050027 const float coverage[4], const SkPMColor4f& color,
28 const SkRect& geomDomain, const SkRect& texDomain) {
Michael Ludwig93aeba02018-12-21 09:50:31 -050029 static constexpr auto If = GrVertexWriter::If<float>;
Michael Ludwig704d5402019-11-25 09:43:37 -050030
31 SkASSERT(!spec.hasLocalCoords() || localQuad);
32
Michael Ludwig73dbea62019-11-19 14:55:36 -050033 GrQuadPerEdgeAA::CoverageMode mode = spec.coverageMode();
Michael Ludwig553e9a92018-11-29 12:38:35 -050034 for (int i = 0; i < 4; ++i) {
Michael Ludwig93aeba02018-12-21 09:50:31 -050035 // save position, this is a float2 or float3 or float4 depending on the combination of
36 // perspective and coverage mode.
Michael Ludwig704d5402019-11-25 09:43:37 -050037 vb->write(deviceQuad->x(i), deviceQuad->y(i),
38 If(spec.deviceQuadType() == GrQuad::Type::kPerspective, deviceQuad->w(i)),
Robert Phillips29f38542019-10-16 09:20:25 -040039 If(mode == GrQuadPerEdgeAA::CoverageMode::kWithPosition, coverage[i]));
Michael Ludwig4921dc32018-12-03 14:57:29 +000040
Michael Ludwig93aeba02018-12-21 09:50:31 -050041 // save color
42 if (spec.hasVertexColors()) {
Brian Osman2715bf52019-12-06 14:38:47 -050043 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat;
Michael Ludwige6266a22019-03-07 11:24:32 -050044 vb->write(GrVertexColor(
Michael Ludwig73dbea62019-11-19 14:55:36 -050045 color * (mode == GrQuadPerEdgeAA::CoverageMode::kWithColor ? coverage[i] : 1.f),
Robert Phillips29f38542019-10-16 09:20:25 -040046 wide));
Michael Ludwig93aeba02018-12-21 09:50:31 -050047 }
48
49 // save local position
50 if (spec.hasLocalCoords()) {
Michael Ludwig704d5402019-11-25 09:43:37 -050051 vb->write(localQuad->x(i), localQuad->y(i),
52 If(spec.localQuadType() == GrQuad::Type::kPerspective, localQuad->w(i)));
Michael Ludwig93aeba02018-12-21 09:50:31 -050053 }
54
Michael Ludwigdcfbe322019-04-01 14:55:54 -040055 // save the geometry domain
56 if (spec.requiresGeometryDomain()) {
57 vb->write(geomDomain);
58 }
59
60 // save the texture domain
Michael Ludwig93aeba02018-12-21 09:50:31 -050061 if (spec.hasDomain()) {
Michael Ludwigdcfbe322019-04-01 14:55:54 -040062 vb->write(texDomain);
Michael Ludwig93aeba02018-12-21 09:50:31 -050063 }
64 }
65}
66
Michael Ludwig73dbea62019-11-19 14:55:36 -050067// Specialized WriteQuadProcs for particular VertexSpecs that show up frequently (determined
68// experimentally through recorded GMs, SKPs, and SVGs, as well as SkiaRenderer's usage patterns):
69
70// 2D (XY), no explicit coverage, vertex color, no locals, no geometry domain, no texture domain
71// This represents simple, solid color or shader, non-AA (or AA with cov. as alpha) rects.
72static void write_2d_color(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -050073 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -050074 const float coverage[4], const SkPMColor4f& color,
75 const SkRect& geomDomain, const SkRect& texDomain) {
76 // Assert assumptions about VertexSpec
77 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
78 SkASSERT(!spec.hasLocalCoords());
79 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone ||
80 spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor);
81 SkASSERT(spec.hasVertexColors());
82 SkASSERT(!spec.requiresGeometryDomain());
83 SkASSERT(!spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -050084 // We don't assert that localQuad == nullptr, since it is possible for GrFillRectOp to
85 // accumulate local coords conservatively (paint not trivial), and then after analysis realize
86 // the processors don't need local coordinates.
Michael Ludwig73dbea62019-11-19 14:55:36 -050087
Brian Osman2715bf52019-12-06 14:38:47 -050088 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat;
Michael Ludwig73dbea62019-11-19 14:55:36 -050089 for (int i = 0; i < 4; ++i) {
90 // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything
91 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor ||
92 coverage[i] == 1.f);
Michael Ludwig704d5402019-11-25 09:43:37 -050093 vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide));
Michael Ludwig73dbea62019-11-19 14:55:36 -050094 }
95}
96
97// 2D (XY), no explicit coverage, UV locals, no color, no geometry domain, no texture domain
98// This represents opaque, non AA, textured rects
99static void write_2d_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -0500100 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500101 const float coverage[4], const SkPMColor4f& color,
102 const SkRect& geomDomain, const SkRect& texDomain) {
103 // Assert assumptions about VertexSpec
104 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
105 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
106 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone);
107 SkASSERT(!spec.hasVertexColors());
108 SkASSERT(!spec.requiresGeometryDomain());
109 SkASSERT(!spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -0500110 SkASSERT(localQuad);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500111
112 for (int i = 0; i < 4; ++i) {
Michael Ludwig704d5402019-11-25 09:43:37 -0500113 vb->write(deviceQuad->x(i), deviceQuad->y(i), localQuad->x(i), localQuad->y(i));
Michael Ludwig73dbea62019-11-19 14:55:36 -0500114 }
115}
116
117// 2D (XY), no explicit coverage, UV locals, vertex color, no geometry or texture domains
118// This represents transparent, non AA (or AA with cov. as alpha), textured rects
119static void write_2d_color_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -0500120 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500121 const float coverage[4], const SkPMColor4f& color,
122 const SkRect& geomDomain, const SkRect& texDomain) {
123 // Assert assumptions about VertexSpec
124 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
125 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
126 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone ||
127 spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor);
128 SkASSERT(spec.hasVertexColors());
129 SkASSERT(!spec.requiresGeometryDomain());
130 SkASSERT(!spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -0500131 SkASSERT(localQuad);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500132
Brian Osman2715bf52019-12-06 14:38:47 -0500133 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat;
Michael Ludwig73dbea62019-11-19 14:55:36 -0500134 for (int i = 0; i < 4; ++i) {
135 // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything
136 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor ||
137 coverage[i] == 1.f);
Michael Ludwig704d5402019-11-25 09:43:37 -0500138 vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide),
139 localQuad->x(i), localQuad->y(i));
Michael Ludwig73dbea62019-11-19 14:55:36 -0500140 }
141}
142
143// 2D (XY), explicit coverage, UV locals, no color, no geometry domain, no texture domain
144// This represents opaque, AA, textured rects
145static void write_2d_cov_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -0500146 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500147 const float coverage[4], const SkPMColor4f& color,
148 const SkRect& geomDomain, const SkRect& texDomain) {
149 // Assert assumptions about VertexSpec
150 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
151 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
152 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithPosition);
153 SkASSERT(!spec.hasVertexColors());
154 SkASSERT(!spec.requiresGeometryDomain());
155 SkASSERT(!spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -0500156 SkASSERT(localQuad);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500157
158 for (int i = 0; i < 4; ++i) {
Michael Ludwig704d5402019-11-25 09:43:37 -0500159 vb->write(deviceQuad->x(i), deviceQuad->y(i), coverage[i],
160 localQuad->x(i), localQuad->y(i));
Michael Ludwig73dbea62019-11-19 14:55:36 -0500161 }
162}
163
164// NOTE: The three _strict specializations below match the non-strict uv functions above, except
165// that they also write the UV domain. These are included to benefit SkiaRenderer, which must make
166// use of both fast and strict constrained domains. When testing _strict was not that common across
167// GMS, SKPs, and SVGs but we have little visibility into actual SkiaRenderer statistics. If
168// SkiaRenderer can avoid domains more, these 3 functions should probably be removed for simplicity.
169
170// 2D (XY), no explicit coverage, UV locals, no color, tex domain but no geometry domain
171// This represents opaque, non AA, textured rects with strict uv sampling
172static void write_2d_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -0500173 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500174 const float coverage[4], const SkPMColor4f& color,
175 const SkRect& geomDomain, const SkRect& texDomain) {
176 // Assert assumptions about VertexSpec
177 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
178 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
179 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone);
180 SkASSERT(!spec.hasVertexColors());
181 SkASSERT(!spec.requiresGeometryDomain());
182 SkASSERT(spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -0500183 SkASSERT(localQuad);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500184
185 for (int i = 0; i < 4; ++i) {
Michael Ludwig704d5402019-11-25 09:43:37 -0500186 vb->write(deviceQuad->x(i), deviceQuad->y(i), localQuad->x(i), localQuad->y(i), texDomain);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500187 }
188}
189
190// 2D (XY), no explicit coverage, UV locals, vertex color, tex domain but no geometry domain
191// This represents transparent, non AA (or AA with cov. as alpha), textured rects with strict sample
192static void write_2d_color_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -0500193 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500194 const float coverage[4], const SkPMColor4f& color,
195 const SkRect& geomDomain, const SkRect& texDomain) {
196 // Assert assumptions about VertexSpec
197 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
198 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
199 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone ||
200 spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor);
201 SkASSERT(spec.hasVertexColors());
202 SkASSERT(!spec.requiresGeometryDomain());
203 SkASSERT(spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -0500204 SkASSERT(localQuad);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500205
Brian Osman2715bf52019-12-06 14:38:47 -0500206 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat;
Michael Ludwig73dbea62019-11-19 14:55:36 -0500207 for (int i = 0; i < 4; ++i) {
208 // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything
209 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor ||
210 coverage[i] == 1.f);
Michael Ludwig704d5402019-11-25 09:43:37 -0500211 vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide),
212 localQuad->x(i), localQuad->y(i), texDomain);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500213 }
214}
215
216// 2D (XY), explicit coverage, UV locals, no color, tex domain but no geometry domain
217// This represents opaque, AA, textured rects with strict uv sampling
218static void write_2d_cov_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -0500219 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500220 const float coverage[4], const SkPMColor4f& color,
221 const SkRect& geomDomain, const SkRect& texDomain) {
222 // Assert assumptions about VertexSpec
223 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
224 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
225 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithPosition);
226 SkASSERT(!spec.hasVertexColors());
227 SkASSERT(!spec.requiresGeometryDomain());
228 SkASSERT(spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -0500229 SkASSERT(localQuad);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500230
231 for (int i = 0; i < 4; ++i) {
Michael Ludwig704d5402019-11-25 09:43:37 -0500232 vb->write(deviceQuad->x(i), deviceQuad->y(i), coverage[i],
233 localQuad->x(i), localQuad->y(i), texDomain);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500234 }
235}
236
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400237} // anonymous namespace
238
Michael Ludwigc182b942018-11-16 10:27:51 -0500239namespace GrQuadPerEdgeAA {
240
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400241IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads) {
242 if (aa == GrAAType::kCoverage) {
243 return IndexBufferOption::kPictureFramed;
244 } else if (numQuads > 1) {
245 return IndexBufferOption::kIndexedRects;
246 } else {
247 return IndexBufferOption::kTriStrips;
248 }
249}
250
Brian Osman2715bf52019-12-06 14:38:47 -0500251// This is a more elaborate version of fitsInBytes() that allows "no color" for white
252ColorType MinColorType(SkPMColor4f color) {
Brian Salomon1d835422019-03-13 16:11:44 -0400253 if (color == SK_PMColor4fWHITE) {
254 return ColorType::kNone;
Brian Salomon1d835422019-03-13 16:11:44 -0400255 } else {
Brian Osman2715bf52019-12-06 14:38:47 -0500256 return color.fitsInBytes() ? ColorType::kByte : ColorType::kFloat;
Brian Salomon1d835422019-03-13 16:11:44 -0400257 }
258}
259
Michael Ludwig73dbea62019-11-19 14:55:36 -0500260////////////////// Tessellator Implementation
Michael Ludwigc182b942018-11-16 10:27:51 -0500261
Michael Ludwig73dbea62019-11-19 14:55:36 -0500262Tessellator::WriteQuadProc Tessellator::GetWriteQuadProc(const VertexSpec& spec) {
263 // All specialized writing functions requires 2D geometry and no geometry domain. This is not
264 // the same as just checking device type vs. kRectilinear since non-AA general 2D quads do not
265 // require a geometry domain and could then go through a fast path.
266 if (spec.deviceQuadType() != GrQuad::Type::kPerspective && !spec.requiresGeometryDomain()) {
267 CoverageMode mode = spec.coverageMode();
268 if (spec.hasVertexColors()) {
269 if (mode != CoverageMode::kWithPosition) {
270 // Vertex colors, but no explicit coverage
271 if (!spec.hasLocalCoords()) {
272 // Non-UV with vertex colors (possibly with coverage folded into alpha)
273 return write_2d_color;
274 } else if (spec.localQuadType() != GrQuad::Type::kPerspective) {
275 // UV locals with vertex colors (possibly with coverage-as-alpha)
276 return spec.hasDomain() ? write_2d_color_uv_strict : write_2d_color_uv;
277 }
278 }
279 // Else fall through; this is a spec that requires vertex colors and explicit coverage,
280 // which means it's anti-aliased and the FPs don't support coverage as alpha, or
281 // it uses 3D local coordinates.
282 } else if (spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective) {
283 if (mode == CoverageMode::kWithPosition) {
284 // UV locals with explicit coverage
285 return spec.hasDomain() ? write_2d_cov_uv_strict : write_2d_cov_uv;
286 } else {
287 SkASSERT(mode == CoverageMode::kNone);
288 return spec.hasDomain() ? write_2d_uv_strict : write_2d_uv;
289 }
290 }
291 // Else fall through to generic vertex function; this is a spec that has no vertex colors
292 // and [no|uvr] local coords, which doesn't happen often enough to warrant specialization.
293 }
Michael Ludwig41f395d2019-05-23 13:59:45 -0400294
Michael Ludwig73dbea62019-11-19 14:55:36 -0500295 // Arbitrary spec hits the slow path
296 return write_quad_generic;
297}
298
Michael Ludwig189c9802019-11-21 11:21:12 -0500299Tessellator::Tessellator(const VertexSpec& spec, char* vertices)
Michael Ludwig73dbea62019-11-19 14:55:36 -0500300 : fVertexSpec(spec)
Michael Ludwig189c9802019-11-21 11:21:12 -0500301 , fVertexWriter{vertices}
Michael Ludwig73dbea62019-11-19 14:55:36 -0500302 , fWriteProc(Tessellator::GetWriteQuadProc(spec)) {}
303
Michael Ludwig704d5402019-11-25 09:43:37 -0500304void Tessellator::append(GrQuad* deviceQuad, GrQuad* localQuad,
Michael Ludwig189c9802019-11-21 11:21:12 -0500305 const SkPMColor4f& color, const SkRect& uvDomain, GrQuadAAFlags aaFlags) {
306 // We allow Tessellator to be created with a null vertices pointer for convenience, but it is
307 // assumed it will never actually be used in those cases.
308 SkASSERT(fVertexWriter.fPtr);
Michael Ludwig704d5402019-11-25 09:43:37 -0500309 SkASSERT(deviceQuad->quadType() <= fVertexSpec.deviceQuadType());
310 SkASSERT(localQuad || !fVertexSpec.hasLocalCoords());
311 SkASSERT(!fVertexSpec.hasLocalCoords() || localQuad->quadType() <= fVertexSpec.localQuadType());
Michael Ludwig73dbea62019-11-19 14:55:36 -0500312
313 static const float kFullCoverage[4] = {1.f, 1.f, 1.f, 1.f};
314 static const float kZeroCoverage[4] = {0.f, 0.f, 0.f, 0.f};
315 static const SkRect kIgnoredDomain = SkRect::MakeEmpty();
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400316
Michael Ludwig73dbea62019-11-19 14:55:36 -0500317 if (fVertexSpec.usesCoverageAA()) {
318 SkASSERT(fVertexSpec.coverageMode() == CoverageMode::kWithColor ||
319 fVertexSpec.coverageMode() == CoverageMode::kWithPosition);
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400320 // Must calculate inner and outer quadrilaterals for the vertex coverage ramps, and possibly
Michael Ludwig73dbea62019-11-19 14:55:36 -0500321 // a geometry domain if corners are not right angles
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400322 SkRect geomDomain;
Michael Ludwig73dbea62019-11-19 14:55:36 -0500323 if (fVertexSpec.requiresGeometryDomain()) {
Michael Ludwig704d5402019-11-25 09:43:37 -0500324 geomDomain = deviceQuad->bounds();
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400325 geomDomain.outset(0.5f, 0.5f); // account for AA expansion
Michael Ludwige6266a22019-03-07 11:24:32 -0500326 }
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400327
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500328 if (aaFlags == GrQuadAAFlags::kNone) {
329 // Have to write the coverage AA vertex structure, but there's no math to be done for a
330 // non-aa quad batched into a coverage AA op.
Michael Ludwig189c9802019-11-21 11:21:12 -0500331 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kFullCoverage, color,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500332 geomDomain, uvDomain);
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500333 // Since we pass the same corners in, the outer vertex structure will have 0 area and
334 // the coverage interpolation from 1 to 0 will not be visible.
Michael Ludwig189c9802019-11-21 11:21:12 -0500335 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kZeroCoverage, color,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500336 geomDomain, uvDomain);
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500337 } else {
Michael Ludwig73dbea62019-11-19 14:55:36 -0500338 // Reset the tessellation helper to match the current geometry
Michael Ludwig704d5402019-11-25 09:43:37 -0500339 fAAHelper.reset(*deviceQuad, localQuad);
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400340
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500341 // Edge inset/outset distance ordered LBTR, set to 0.5 for a half pixel if the AA flag
342 // is turned on, or 0.0 if the edge is not anti-aliased.
343 skvx::Vec<4, float> edgeDistances;
344 if (aaFlags == GrQuadAAFlags::kAll) {
345 edgeDistances = 0.5f;
346 } else {
347 edgeDistances = { (aaFlags & GrQuadAAFlags::kLeft) ? 0.5f : 0.f,
348 (aaFlags & GrQuadAAFlags::kBottom) ? 0.5f : 0.f,
349 (aaFlags & GrQuadAAFlags::kTop) ? 0.5f : 0.f,
350 (aaFlags & GrQuadAAFlags::kRight) ? 0.5f : 0.f };
351 }
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400352
Michael Ludwig73dbea62019-11-19 14:55:36 -0500353 // Write inner vertices first
354 float coverage[4];
Michael Ludwig704d5402019-11-25 09:43:37 -0500355 fAAHelper.inset(edgeDistances, deviceQuad, localQuad).store(coverage);
356 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, coverage, color,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500357 geomDomain, uvDomain);
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500358
359 // Then outer vertices, which use 0.f for their coverage
Michael Ludwig704d5402019-11-25 09:43:37 -0500360 fAAHelper.outset(edgeDistances, deviceQuad, localQuad);
361 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kZeroCoverage, color,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500362 geomDomain, uvDomain);
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500363 }
Michael Ludwig93aeba02018-12-21 09:50:31 -0500364 } else {
365 // No outsetting needed, just write a single quad with full coverage
Michael Ludwig73dbea62019-11-19 14:55:36 -0500366 SkASSERT(fVertexSpec.coverageMode() == CoverageMode::kNone &&
367 !fVertexSpec.requiresGeometryDomain());
Michael Ludwig189c9802019-11-21 11:21:12 -0500368 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kFullCoverage, color,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500369 kIgnoredDomain, uvDomain);
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400370 }
371}
Michael Ludwig20e909e2018-10-30 10:43:57 -0400372
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400373sk_sp<const GrBuffer> GetIndexBuffer(GrMeshDrawOp::Target* target,
374 IndexBufferOption indexBufferOption) {
Robert Phillipsee08d522019-10-28 16:34:44 -0400375 auto resourceProvider = target->resourceProvider();
376
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400377 switch (indexBufferOption) {
378 case IndexBufferOption::kPictureFramed: return resourceProvider->refAAQuadIndexBuffer();
379 case IndexBufferOption::kIndexedRects: return resourceProvider->refNonAAQuadIndexBuffer();
380 case IndexBufferOption::kTriStrips: // fall through
381 default: return nullptr;
382 }
383}
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400384
Robert Phillips438d9862019-11-14 12:46:05 -0500385int QuadLimit(IndexBufferOption option) {
386 switch (option) {
387 case IndexBufferOption::kPictureFramed: return GrResourceProvider::MaxNumAAQuads();
388 case IndexBufferOption::kIndexedRects: return GrResourceProvider::MaxNumNonAAQuads();
389 case IndexBufferOption::kTriStrips: return SK_MaxS32; // not limited by an indexBuffer
390 }
391
392 SkUNREACHABLE;
393}
Michael Ludwig93aeba02018-12-21 09:50:31 -0500394
Chris Daltondbb833b2020-03-17 12:15:46 -0600395void IssueDraw(const GrCaps& caps, GrOpsRenderPass* renderPass, const VertexSpec& spec,
396 int runningQuadCount, int quadsInDraw, int maxVerts, int absVertBufferOffset) {
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400397 if (spec.indexBufferOption() == IndexBufferOption::kTriStrips) {
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400398 int offset = absVertBufferOffset +
399 runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad();
Chris Daltondbb833b2020-03-17 12:15:46 -0600400 renderPass->draw(4, offset);
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400401 return;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500402 }
403
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400404 SkASSERT(spec.indexBufferOption() == IndexBufferOption::kPictureFramed ||
405 spec.indexBufferOption() == IndexBufferOption::kIndexedRects);
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400406
Robert Phillips2f05a482019-11-25 09:54:43 -0500407 int maxNumQuads, numIndicesPerQuad, numVertsPerQuad;
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400408
409 if (spec.indexBufferOption() == IndexBufferOption::kPictureFramed) {
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400410 // AA uses 8 vertices and 30 indices per quad, basically nested rectangles
Robert Phillips2f05a482019-11-25 09:54:43 -0500411 maxNumQuads = GrResourceProvider::MaxNumAAQuads();
412 numIndicesPerQuad = GrResourceProvider::NumIndicesPerAAQuad();
413 numVertsPerQuad = GrResourceProvider::NumVertsPerAAQuad();
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400414 } else {
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400415 // Non-AA uses 4 vertices and 6 indices per quad
Robert Phillips2f05a482019-11-25 09:54:43 -0500416 maxNumQuads = GrResourceProvider::MaxNumNonAAQuads();
417 numIndicesPerQuad = GrResourceProvider::NumIndicesPerNonAAQuad();
418 numVertsPerQuad = GrResourceProvider::NumVertsPerNonAAQuad();
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400419 }
420
Robert Phillips2f05a482019-11-25 09:54:43 -0500421 SkASSERT(runningQuadCount + quadsInDraw <= maxNumQuads);
422
423 if (caps.avoidLargeIndexBufferDraws()) {
424 // When we need to avoid large index buffer draws we modify the base vertex of the draw
425 // which, in GL, requires rebinding all vertex attrib arrays, so a base index is generally
426 // preferred.
427 int offset = absVertBufferOffset + runningQuadCount * numVertsPerQuad;
428
Chris Daltondbb833b2020-03-17 12:15:46 -0600429 renderPass->drawIndexPattern(numIndicesPerQuad, quadsInDraw, maxNumQuads, numVertsPerQuad,
430 offset);
Robert Phillips2f05a482019-11-25 09:54:43 -0500431 } else {
432 int baseIndex = runningQuadCount * numIndicesPerQuad;
433 int numIndicesToDraw = quadsInDraw * numIndicesPerQuad;
434
435 int minVertex = runningQuadCount * numVertsPerQuad;
436 int maxVertex = (runningQuadCount + quadsInDraw) * numVertsPerQuad;
437
Chris Daltondbb833b2020-03-17 12:15:46 -0600438 renderPass->drawIndexed(numIndicesToDraw, baseIndex, minVertex, maxVertex,
439 absVertBufferOffset);
Robert Phillips2f05a482019-11-25 09:54:43 -0500440 }
Michael Ludwig93aeba02018-12-21 09:50:31 -0500441}
442
Michael Ludwigc182b942018-11-16 10:27:51 -0500443////////////////// VertexSpec Implementation
Michael Ludwig20e909e2018-10-30 10:43:57 -0400444
Michael Ludwigc182b942018-11-16 10:27:51 -0500445int VertexSpec::deviceDimensionality() const {
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400446 return this->deviceQuadType() == GrQuad::Type::kPerspective ? 3 : 2;
Michael Ludwigc182b942018-11-16 10:27:51 -0500447}
448
449int VertexSpec::localDimensionality() const {
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400450 return fHasLocalCoords ? (this->localQuadType() == GrQuad::Type::kPerspective ? 3 : 2) : 0;
Michael Ludwigc182b942018-11-16 10:27:51 -0500451}
452
Robert Phillips29f38542019-10-16 09:20:25 -0400453CoverageMode VertexSpec::coverageMode() const {
454 if (this->usesCoverageAA()) {
455 if (this->compatibleWithCoverageAsAlpha() && this->hasVertexColors() &&
456 !this->requiresGeometryDomain()) {
457 // Using a geometric domain acts as a second source of coverage and folding
458 // the original coverage into color makes it impossible to apply the color's
459 // alpha to the geometric domain's coverage when the original shape is clipped.
460 return CoverageMode::kWithColor;
461 } else {
462 return CoverageMode::kWithPosition;
463 }
464 } else {
465 return CoverageMode::kNone;
466 }
467}
468
469// This needs to stay in sync w/ QuadPerEdgeAAGeometryProcessor::initializeAttrs
470size_t VertexSpec::vertexSize() const {
471 bool needsPerspective = (this->deviceDimensionality() == 3);
472 CoverageMode coverageMode = this->coverageMode();
473
474 size_t count = 0;
475
476 if (coverageMode == CoverageMode::kWithPosition) {
477 if (needsPerspective) {
478 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
479 } else {
480 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType) +
481 GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
482 }
483 } else {
484 if (needsPerspective) {
485 count += GrVertexAttribTypeSize(kFloat3_GrVertexAttribType);
486 } else {
487 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType);
488 }
489 }
490
491 if (this->requiresGeometryDomain()) {
492 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
493 }
494
495 count += this->localDimensionality() * GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
496
497 if (ColorType::kByte == this->colorType()) {
498 count += GrVertexAttribTypeSize(kUByte4_norm_GrVertexAttribType);
Brian Osman2715bf52019-12-06 14:38:47 -0500499 } else if (ColorType::kFloat == this->colorType()) {
500 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
Robert Phillips29f38542019-10-16 09:20:25 -0400501 }
502
503 if (this->hasDomain()) {
504 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
505 }
506
507 return count;
508}
509
Michael Ludwig467994d2018-12-03 14:58:31 +0000510////////////////// Geometry Processor Implementation
Michael Ludwigc182b942018-11-16 10:27:51 -0500511
Michael Ludwig467994d2018-12-03 14:58:31 +0000512class QuadPerEdgeAAGeometryProcessor : public GrGeometryProcessor {
513public:
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400514 using Saturate = GrTextureOp::Saturate;
Michael Ludwig20e909e2018-10-30 10:43:57 -0400515
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500516 static GrGeometryProcessor* Make(SkArenaAlloc* arena, const VertexSpec& spec) {
517 return arena->make<QuadPerEdgeAAGeometryProcessor>(spec);
Michael Ludwig20e909e2018-10-30 10:43:57 -0400518 }
519
Brian Salomonccb61422020-01-09 10:46:36 -0500520 static GrGeometryProcessor* Make(SkArenaAlloc* arena,
521 const VertexSpec& vertexSpec,
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500522 const GrShaderCaps& caps,
523 const GrBackendFormat& backendFormat,
Brian Salomonccb61422020-01-09 10:46:36 -0500524 GrSamplerState samplerState,
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500525 const GrSwizzle& swizzle,
526 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
527 Saturate saturate) {
528 return arena->make<QuadPerEdgeAAGeometryProcessor>(
Robert Phillips323471e2019-11-11 11:33:37 -0500529 vertexSpec, caps, backendFormat, samplerState, swizzle,
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500530 std::move(textureColorSpaceXform), saturate);
Michael Ludwig20e909e2018-10-30 10:43:57 -0400531 }
532
Michael Ludwig467994d2018-12-03 14:58:31 +0000533 const char* name() const override { return "QuadPerEdgeAAGeometryProcessor"; }
Michael Ludwig024e2622018-11-30 13:25:55 -0500534
Michael Ludwig467994d2018-12-03 14:58:31 +0000535 void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400536 // texturing, device-dimensions are single bit flags
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400537 uint32_t x = (fTexDomain.isInitialized() ? 0 : 0x1)
538 | (fSampler.isInitialized() ? 0 : 0x2)
539 | (fNeedsPerspective ? 0 : 0x4)
540 | (fSaturate == Saturate::kNo ? 0 : 0x8);
Michael Ludwig467994d2018-12-03 14:58:31 +0000541 // local coords require 2 bits (3 choices), 00 for none, 01 for 2d, 10 for 3d
542 if (fLocalCoord.isInitialized()) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400543 x |= kFloat3_GrVertexAttribType == fLocalCoord.cpuType() ? 0x10 : 0x20;
Brian Osman78dc72c2018-12-03 13:20:43 +0000544 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000545 // similar for colors, 00 for none, 01 for bytes, 10 for half-floats
Michael Ludwig93aeba02018-12-21 09:50:31 -0500546 if (fColor.isInitialized()) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400547 x |= kUByte4_norm_GrVertexAttribType == fColor.cpuType() ? 0x40 : 0x80;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500548 }
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400549 // and coverage mode, 00 for none, 01 for withposition, 10 for withcolor, 11 for
550 // position+geomdomain
551 SkASSERT(!fGeomDomain.isInitialized() || fCoverageMode == CoverageMode::kWithPosition);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500552 if (fCoverageMode != CoverageMode::kNone) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400553 x |= fGeomDomain.isInitialized()
554 ? 0x300
555 : (CoverageMode::kWithPosition == fCoverageMode ? 0x100 : 0x200);
Michael Ludwig467994d2018-12-03 14:58:31 +0000556 }
557
558 b->add32(GrColorSpaceXform::XformKey(fTextureColorSpaceXform.get()));
559 b->add32(x);
Brian Osman78dc72c2018-12-03 13:20:43 +0000560 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000561
562 GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
563 class GLSLProcessor : public GrGLSLGeometryProcessor {
564 public:
565 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
Brian Salomonc241b582019-11-27 08:57:17 -0500566 const CoordTransformRange& transformRange) override {
Michael Ludwig467994d2018-12-03 14:58:31 +0000567 const auto& gp = proc.cast<QuadPerEdgeAAGeometryProcessor>();
Brian Salomon706851d2020-02-20 14:18:00 -0500568 this->setTransformDataHelper(SkMatrix::I(), pdman, transformRange);
Michael Ludwig467994d2018-12-03 14:58:31 +0000569 fTextureColorSpaceXformHelper.setData(pdman, gp.fTextureColorSpaceXform.get());
570 }
571
572 private:
573 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
574 using Interpolation = GrGLSLVaryingHandler::Interpolation;
575
576 const auto& gp = args.fGP.cast<QuadPerEdgeAAGeometryProcessor>();
577 fTextureColorSpaceXformHelper.emitCode(args.fUniformHandler,
578 gp.fTextureColorSpaceXform.get());
579
580 args.fVaryingHandler->emitAttributes(gp);
581
Michael Ludwig93aeba02018-12-21 09:50:31 -0500582 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
583 // Strip last channel from the vertex attribute to remove coverage and get the
584 // actual position
585 if (gp.fNeedsPerspective) {
586 args.fVertBuilder->codeAppendf("float3 position = %s.xyz;",
587 gp.fPosition.name());
588 } else {
589 args.fVertBuilder->codeAppendf("float2 position = %s.xy;",
590 gp.fPosition.name());
591 }
592 gpArgs->fPositionVar = {"position",
593 gp.fNeedsPerspective ? kFloat3_GrSLType
594 : kFloat2_GrSLType,
595 GrShaderVar::kNone_TypeModifier};
Michael Ludwig467994d2018-12-03 14:58:31 +0000596 } else {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500597 // No coverage to eliminate
598 gpArgs->fPositionVar = gp.fPosition.asShaderVar();
Michael Ludwig467994d2018-12-03 14:58:31 +0000599 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000600
Brian Salomon706851d2020-02-20 14:18:00 -0500601 // Handle local coordinates if they exist. This is required even when the op
602 // isn't providing local coords but there are FPs called with explicit coords.
603 // It installs the uniforms that transform their coordinates in the fragment
604 // shader.
605 // NOTE: If the only usage of local coordinates is for the inline texture fetch
606 // before FPs, then there are no registered FPCoordTransforms and this ends up
607 // emitting nothing, so there isn't a duplication of local coordinates
608 this->emitTransforms(args.fVertBuilder,
609 args.fVaryingHandler,
610 args.fUniformHandler,
611 gp.fLocalCoord.asShaderVar(),
612 args.fFPCoordTransformHandler);
Michael Ludwig467994d2018-12-03 14:58:31 +0000613
614 // Solid color before any texturing gets modulated in
615 if (gp.fColor.isInitialized()) {
Michael Ludwig3d2753e2019-03-29 14:36:32 -0400616 SkASSERT(gp.fCoverageMode != CoverageMode::kWithColor || !gp.fNeedsPerspective);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500617 // The color cannot be flat if the varying coverage has been modulated into it
Michael Ludwig467994d2018-12-03 14:58:31 +0000618 args.fVaryingHandler->addPassThroughAttribute(gp.fColor, args.fOutputColor,
Michael Ludwig93aeba02018-12-21 09:50:31 -0500619 gp.fCoverageMode == CoverageMode::kWithColor ?
620 Interpolation::kInterpolated : Interpolation::kCanBeFlat);
621 } else {
622 // Output color must be initialized to something
623 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
Michael Ludwig467994d2018-12-03 14:58:31 +0000624 }
625
626 // If there is a texture, must also handle texture coordinates and reading from
627 // the texture in the fragment shader before continuing to fragment processors.
628 if (gp.fSampler.isInitialized()) {
629 // Texture coordinates clamped by the domain on the fragment shader; if the GP
630 // has a texture, it's guaranteed to have local coordinates
631 args.fFragBuilder->codeAppend("float2 texCoord;");
632 if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) {
633 // Can't do a pass through since we need to perform perspective division
634 GrGLSLVarying v(gp.fLocalCoord.gpuType());
635 args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v);
636 args.fVertBuilder->codeAppendf("%s = %s;",
637 v.vsOut(), gp.fLocalCoord.name());
638 args.fFragBuilder->codeAppendf("texCoord = %s.xy / %s.z;",
639 v.fsIn(), v.fsIn());
640 } else {
641 args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord");
642 }
643
644 // Clamp the now 2D localCoordName variable by the domain if it is provided
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400645 if (gp.fTexDomain.isInitialized()) {
Michael Ludwig467994d2018-12-03 14:58:31 +0000646 args.fFragBuilder->codeAppend("float4 domain;");
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400647 args.fVaryingHandler->addPassThroughAttribute(gp.fTexDomain, "domain",
Michael Ludwig467994d2018-12-03 14:58:31 +0000648 Interpolation::kCanBeFlat);
649 args.fFragBuilder->codeAppend(
650 "texCoord = clamp(texCoord, domain.xy, domain.zw);");
651 }
652
653 // Now modulate the starting output color by the texture lookup
654 args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
Brian Salomon87e9ddb2019-12-19 14:50:22 -0500655 args.fFragBuilder->appendTextureLookupAndBlend(
656 args.fOutputColor, SkBlendMode::kModulate, args.fTexSamplers[0],
Brian Salomond19cd762020-01-06 13:16:31 -0500657 "texCoord", &fTextureColorSpaceXformHelper);
Michael Ludwig467994d2018-12-03 14:58:31 +0000658 args.fFragBuilder->codeAppend(";");
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400659 if (gp.fSaturate == Saturate::kYes) {
660 args.fFragBuilder->codeAppendf("%s = saturate(%s);",
661 args.fOutputColor, args.fOutputColor);
662 }
663 } else {
664 // Saturate is only intended for use with a proxy to account for the fact
665 // that GrTextureOp skips SkPaint conversion, which normally handles this.
666 SkASSERT(gp.fSaturate == Saturate::kNo);
Michael Ludwig467994d2018-12-03 14:58:31 +0000667 }
668
669 // And lastly, output the coverage calculation code
Michael Ludwig93aeba02018-12-21 09:50:31 -0500670 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
671 GrGLSLVarying coverage(kFloat_GrSLType);
672 args.fVaryingHandler->addVarying("coverage", &coverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000673 if (gp.fNeedsPerspective) {
Michael Ludwig3d2753e2019-03-29 14:36:32 -0400674 // Multiply by "W" in the vertex shader, then by 1/w (sk_FragCoord.w) in
675 // the fragment shader to get screen-space linear coverage.
676 args.fVertBuilder->codeAppendf("%s = %s.w * %s.z;",
677 coverage.vsOut(), gp.fPosition.name(),
678 gp.fPosition.name());
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400679 args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;",
680 coverage.fsIn());
Michael Ludwig93aeba02018-12-21 09:50:31 -0500681 } else {
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400682 args.fVertBuilder->codeAppendf("%s = %s;",
683 coverage.vsOut(), gp.fCoverage.name());
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400684 args.fFragBuilder->codeAppendf("float coverage = %s;", coverage.fsIn());
Michael Ludwig467994d2018-12-03 14:58:31 +0000685 }
Michael Ludwig93aeba02018-12-21 09:50:31 -0500686
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400687 if (gp.fGeomDomain.isInitialized()) {
688 // Calculate distance from sk_FragCoord to the 4 edges of the domain
689 // and clamp them to (0, 1). Use the minimum of these and the original
690 // coverage. This only has to be done in the exterior triangles, the
691 // interior of the quad geometry can never be clipped by the domain box.
692 args.fFragBuilder->codeAppend("float4 geoDomain;");
693 args.fVaryingHandler->addPassThroughAttribute(gp.fGeomDomain, "geoDomain",
694 Interpolation::kCanBeFlat);
695 args.fFragBuilder->codeAppend(
696 "if (coverage < 0.5) {"
697 " float4 dists4 = clamp(float4(1, 1, -1, -1) * "
698 "(sk_FragCoord.xyxy - geoDomain), 0, 1);"
699 " float2 dists2 = dists4.xy * dists4.zw;"
700 " coverage = min(coverage, dists2.x * dists2.y);"
701 "}");
702 }
703
704 args.fFragBuilder->codeAppendf("%s = half4(half(coverage));",
705 args.fOutputCoverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000706 } else {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500707 // Set coverage to 1, since it's either non-AA or the coverage was already
708 // folded into the output color
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400709 SkASSERT(!gp.fGeomDomain.isInitialized());
Ethan Nicholase1f55022019-02-05 17:17:40 -0500710 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000711 }
712 }
713 GrGLSLColorSpaceXformHelper fTextureColorSpaceXformHelper;
714 };
715 return new GLSLProcessor;
716 }
717
718private:
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500719 friend class ::SkArenaAlloc; // for access to ctor
720
Michael Ludwig467994d2018-12-03 14:58:31 +0000721 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec)
722 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
723 , fTextureColorSpaceXform(nullptr) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500724 SkASSERT(!spec.hasDomain());
Michael Ludwig467994d2018-12-03 14:58:31 +0000725 this->initializeAttrs(spec);
726 this->setTextureSamplerCnt(0);
727 }
728
Brian Salomon67529b22019-08-13 15:31:04 -0400729 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec,
730 const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -0400731 const GrBackendFormat& backendFormat,
Brian Salomonccb61422020-01-09 10:46:36 -0500732 GrSamplerState samplerState,
Greg Daniel2c3398d2019-06-19 11:58:01 -0400733 const GrSwizzle& swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400734 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
735 Saturate saturate)
Michael Ludwig467994d2018-12-03 14:58:31 +0000736 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400737 , fSaturate(saturate)
Michael Ludwig467994d2018-12-03 14:58:31 +0000738 , fTextureColorSpaceXform(std::move(textureColorSpaceXform))
Robert Phillips323471e2019-11-11 11:33:37 -0500739 , fSampler(samplerState, backendFormat, swizzle) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500740 SkASSERT(spec.hasLocalCoords());
Michael Ludwig467994d2018-12-03 14:58:31 +0000741 this->initializeAttrs(spec);
742 this->setTextureSamplerCnt(1);
743 }
744
Robert Phillips29f38542019-10-16 09:20:25 -0400745 // This needs to stay in sync w/ VertexSpec::vertexSize
Michael Ludwig467994d2018-12-03 14:58:31 +0000746 void initializeAttrs(const VertexSpec& spec) {
747 fNeedsPerspective = spec.deviceDimensionality() == 3;
Robert Phillips29f38542019-10-16 09:20:25 -0400748 fCoverageMode = spec.coverageMode();
Michael Ludwig93aeba02018-12-21 09:50:31 -0500749
750 if (fCoverageMode == CoverageMode::kWithPosition) {
751 if (fNeedsPerspective) {
752 fPosition = {"positionWithCoverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
753 } else {
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400754 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
755 fCoverage = {"coverage", kFloat_GrVertexAttribType, kFloat_GrSLType};
Michael Ludwig93aeba02018-12-21 09:50:31 -0500756 }
757 } else {
758 if (fNeedsPerspective) {
759 fPosition = {"position", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
760 } else {
761 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
762 }
763 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000764
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400765 // Need a geometry domain when the quads are AA and not rectilinear, since their AA
766 // outsetting can go beyond a half pixel.
767 if (spec.requiresGeometryDomain()) {
768 fGeomDomain = {"geomDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
769 }
770
Michael Ludwig467994d2018-12-03 14:58:31 +0000771 int localDim = spec.localDimensionality();
772 if (localDim == 3) {
773 fLocalCoord = {"localCoord", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
774 } else if (localDim == 2) {
775 fLocalCoord = {"localCoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
776 } // else localDim == 0 and attribute remains uninitialized
777
Brian Osman2715bf52019-12-06 14:38:47 -0500778 if (spec.hasVertexColors()) {
779 fColor = MakeColorAttribute("color", ColorType::kFloat == spec.colorType());
Michael Ludwig467994d2018-12-03 14:58:31 +0000780 }
781
782 if (spec.hasDomain()) {
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400783 fTexDomain = {"texDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
Michael Ludwig467994d2018-12-03 14:58:31 +0000784 }
785
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400786 this->setVertexAttributes(&fPosition, 6);
Michael Ludwig467994d2018-12-03 14:58:31 +0000787 }
788
789 const TextureSampler& onTextureSampler(int) const override { return fSampler; }
790
Michael Ludwig93aeba02018-12-21 09:50:31 -0500791 Attribute fPosition; // May contain coverage as last channel
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400792 Attribute fCoverage; // Used for non-perspective position to avoid Intel Metal issues
Michael Ludwig93aeba02018-12-21 09:50:31 -0500793 Attribute fColor; // May have coverage modulated in if the FPs support it
Michael Ludwig467994d2018-12-03 14:58:31 +0000794 Attribute fLocalCoord;
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400795 Attribute fGeomDomain; // Screen-space bounding box on geometry+aa outset
796 Attribute fTexDomain; // Texture-space bounding box on local coords
Michael Ludwig467994d2018-12-03 14:58:31 +0000797
Michael Ludwig93aeba02018-12-21 09:50:31 -0500798 // The positions attribute may have coverage built into it, so float3 is an ambiguous type
799 // and may mean 2d with coverage, or 3d with no coverage
Michael Ludwig467994d2018-12-03 14:58:31 +0000800 bool fNeedsPerspective;
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400801 // Should saturate() be called on the color? Only relevant when created with a texture.
802 Saturate fSaturate = Saturate::kNo;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500803 CoverageMode fCoverageMode;
Michael Ludwig467994d2018-12-03 14:58:31 +0000804
805 // Color space will be null and fSampler.isInitialized() returns false when the GP is configured
806 // to skip texturing.
807 sk_sp<GrColorSpaceXform> fTextureColorSpaceXform;
808 TextureSampler fSampler;
809
810 typedef GrGeometryProcessor INHERITED;
811};
812
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500813GrGeometryProcessor* MakeProcessor(SkArenaAlloc* arena, const VertexSpec& spec) {
814 return QuadPerEdgeAAGeometryProcessor::Make(arena, spec);
Michael Ludwig467994d2018-12-03 14:58:31 +0000815}
816
Brian Salomonccb61422020-01-09 10:46:36 -0500817GrGeometryProcessor* MakeTexturedProcessor(SkArenaAlloc* arena,
818 const VertexSpec& spec,
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500819 const GrShaderCaps& caps,
820 const GrBackendFormat& backendFormat,
Brian Salomonccb61422020-01-09 10:46:36 -0500821 GrSamplerState samplerState,
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500822 const GrSwizzle& swizzle,
823 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
Brian Salomonccb61422020-01-09 10:46:36 -0500824 Saturate saturate) {
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500825 return QuadPerEdgeAAGeometryProcessor::Make(arena, spec, caps, backendFormat, samplerState,
826 swizzle, std::move(textureColorSpaceXform),
827 saturate);
Michael Ludwig20e909e2018-10-30 10:43:57 -0400828}
Michael Ludwigc182b942018-11-16 10:27:51 -0500829
830} // namespace GrQuadPerEdgeAA