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junov@google.comf93e7172011-03-31 21:26:24 +00001/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00002 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
junov@google.comf93e7172011-03-31 21:26:24 +00006 */
7
epoger@google.comec3ed6a2011-07-28 14:26:00 +00008
junov@google.comf93e7172011-03-31 21:26:24 +00009#ifndef GrGLProgram_DEFINED
10#define GrGLProgram_DEFINED
11
tomhudson@google.comd8f856c2012-05-10 12:13:36 +000012#include "GrDrawState.h"
bsalomon@google.comdbe49f72012-11-05 16:36:02 +000013#include "GrGLEffect.h"
robertphillips@google.com6177e692013-02-28 20:16:25 +000014#include "GrGLContext.h"
tomhudson@google.com086e5352011-12-08 14:44:10 +000015#include "GrGLSL.h"
bsalomon@google.com890e3b52012-06-01 19:01:37 +000016#include "GrGLTexture.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000017#include "GrGLUniformManager.h"
junov@google.comf93e7172011-03-31 21:26:24 +000018
bsalomon@google.comf0a104e2012-07-10 17:51:07 +000019#include "SkString.h"
Scroggo97c88c22011-05-11 14:05:25 +000020#include "SkXfermode.h"
21
junov@google.comf93e7172011-03-31 21:26:24 +000022class GrBinHashKeyBuilder;
bsalomon@google.comd698f772012-10-25 13:22:00 +000023class GrGLEffect;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000024class GrGLShaderBuilder;
bsalomon@google.com91207482013-02-12 21:45:24 +000025class SkMWCRandom;
junov@google.comf93e7172011-03-31 21:26:24 +000026
bsalomon@google.comedfe1aa2011-09-29 14:40:26 +000027// optionally compile the experimental GS code. Set to GR_DEBUG
28// so that debug build bots will execute the code.
29#define GR_GL_EXPERIMENTAL_GS GR_DEBUG
30
junov@google.comf93e7172011-03-31 21:26:24 +000031/**
32 * This class manages a GPU program and records per-program information.
33 * We can specify the attribute locations so that they are constant
34 * across our shaders. But the driver determines the uniform locations
35 * at link time. We don't need to remember the sampler uniform location
36 * because we will bind a texture slot to it and never change it
37 * Uniforms are program-local so we can't rely on fHWState to hold the
38 * previous uniform state after a program change.
39 */
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000040class GrGLProgram : public GrRefCnt {
junov@google.comf93e7172011-03-31 21:26:24 +000041public:
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000042 SK_DECLARE_INST_COUNT(GrGLProgram)
bsalomon@google.com4fa66942011-09-20 19:06:12 +000043
bsalomon@google.com91207482013-02-12 21:45:24 +000044 class Desc;
45
46 /**
47 * Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the
48 * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs.
49 */
50 static void BuildDesc(const GrDrawState&,
51 bool isPoints,
52 GrDrawState::BlendOptFlags,
53 GrBlendCoeff srcCoeff,
54 GrBlendCoeff dstCoeff,
55 const GrGpuGL* gpu,
56 Desc* outDesc);
junov@google.comf93e7172011-03-31 21:26:24 +000057
robertphillips@google.com6177e692013-02-28 20:16:25 +000058 static GrGLProgram* Create(const GrGLContext& gl,
bsalomon@google.comecb60aa2012-07-18 13:20:29 +000059 const Desc& desc,
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +000060 const GrEffectStage* stages[]);
bsalomon@google.comecb60aa2012-07-18 13:20:29 +000061
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000062 virtual ~GrGLProgram();
junov@google.comf93e7172011-03-31 21:26:24 +000063
bsalomon@google.com34cccde2013-01-04 18:34:30 +000064 /**
65 * Call to abandon GL objects owned by this program.
66 */
bsalomon@google.comecb60aa2012-07-18 13:20:29 +000067 void abandon();
68
junov@google.comf93e7172011-03-31 21:26:24 +000069 /**
bsalomon@google.com4285acc2012-10-22 14:11:24 +000070 * The shader may modify the blend coefficients. Params are in/out
junov@google.comf93e7172011-03-31 21:26:24 +000071 */
bsalomon@google.comecb60aa2012-07-18 13:20:29 +000072 void overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const;
junov@google.comf93e7172011-03-31 21:26:24 +000073
bsalomon@google.comecb60aa2012-07-18 13:20:29 +000074 const Desc& getDesc() { return fDesc; }
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000075
bsalomon@google.com271cffc2011-05-20 14:13:56 +000076 /**
bsalomon@google.com6a51dcb2013-02-13 16:03:51 +000077 * Gets the GL program ID for this program.
78 */
79 GrGLuint programID() const { return fProgramID; }
80
81 /**
robertphillips@google.comaf3a3b92013-02-28 23:08:28 +000082 * Attribute indices. These should not overlap.
83 */
84 enum {
85 kPositionAttributeIndex = 0,
86 kColorAttributeIndex = 1,
87 kCoverageAttributeIndex = 2,
88 kEdgeAttributeIndex = 3,
89 kTexCoordAttributeIndex = 4,
90 };
91
92 /**
bsalomon@google.com91207482013-02-12 21:45:24 +000093 * Some GL state that is relevant to programs is not stored per-program. In particular vertex
94 * attributes are global state. This struct is read and updated by GrGLProgram::setData to
95 * allow us to avoid setting this state redundantly.
96 */
97 struct SharedGLState {
98 GrColor fConstAttribColor;
99 GrColor fConstAttribCoverage;
100
101 SharedGLState() { this->invalidate(); }
102 void invalidate() {
103 fConstAttribColor = GrColor_ILLEGAL;
104 fConstAttribCoverage = GrColor_ILLEGAL;
105 }
106 };
107
108 /**
bsalomon@google.com6a51dcb2013-02-13 16:03:51 +0000109 * The GrDrawState's view matrix along with the aspects of the render target determine the
110 * matrix sent to GL. The size of the render target affects the GL matrix because we must
111 * convert from Skia device coords to GL's normalized coords. Also the origin of the render
112 * target may require us to perform a mirror-flip.
113 */
114 struct MatrixState {
115 SkMatrix fViewMatrix;
116 SkISize fRenderTargetSize;
117 GrSurfaceOrigin fRenderTargetOrigin;
118
119 MatrixState() { this->invalidate(); }
120 void invalidate() {
121 fViewMatrix = SkMatrix::InvalidMatrix();
bsalomon@google.com45a412e2013-02-13 16:13:13 +0000122 fRenderTargetSize.fWidth = -1;
123 fRenderTargetSize.fHeight = -1;
bsalomon@google.com6a51dcb2013-02-13 16:03:51 +0000124 fRenderTargetOrigin = (GrSurfaceOrigin) -1;
125 }
126 };
127
128 /**
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000129 * This function uploads uniforms and calls each GrGLEffect's setData. It is called before a
130 * draw occurs using the program after the program has already been bound. It also uses the
131 * GrGpuGL object to bind the textures required by the GrGLEffects.
bsalomon@google.com91207482013-02-12 21:45:24 +0000132 *
133 * The color and coverage params override the GrDrawState's getColor() and getCoverage() values.
bsalomon@google.com4285acc2012-10-22 14:11:24 +0000134 */
bsalomon@google.com91207482013-02-12 21:45:24 +0000135 void setData(GrGpuGL*, GrColor color, GrColor coverage, SharedGLState*);
bsalomon@google.com91961302011-05-09 18:39:58 +0000136
tomhudson@google.com0d831722011-06-02 15:37:14 +0000137 // Parameters that affect code generation
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000138 // This structs should be kept compact; it is input to an expensive hash key generator.
bsalomon@google.com91207482013-02-12 21:45:24 +0000139 class Desc {
140 public:
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000141 Desc() {
bsalomon@google.com4285acc2012-10-22 14:11:24 +0000142 // since we use this as part of a key we can't have any uninitialized
bsalomon@google.com4be283f2011-04-19 21:15:09 +0000143 // padding
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000144 memset(this, 0, sizeof(Desc));
145 }
146
147 // returns this as a uint32_t array to be used as a key in the program cache
148 const uint32_t* asKey() const {
149 return reinterpret_cast<const uint32_t*>(this);
bsalomon@google.com4be283f2011-04-19 21:15:09 +0000150 }
151
bsalomon@google.com91207482013-02-12 21:45:24 +0000152 // For unit testing.
153 void setRandom(SkMWCRandom*,
154 const GrGpuGL* gpu,
155 const GrEffectStage stages[GrDrawState::kNumStages]);
156
157 private:
bsalomon@google.com4285acc2012-10-22 14:11:24 +0000158 // Specifies where the initial color comes from before the stages are applied.
bsalomon@google.com85b505b2011-11-07 14:56:51 +0000159 enum ColorInput {
160 kSolidWhite_ColorInput,
161 kTransBlack_ColorInput,
162 kAttribute_ColorInput,
163 kUniform_ColorInput,
bsalomon@google.com86c1f712011-10-12 14:54:26 +0000164
bsalomon@google.com85b505b2011-11-07 14:56:51 +0000165 kColorInputCnt
tomhudson@google.com0d831722011-06-02 15:37:14 +0000166 };
167 // Dual-src blending makes use of a secondary output color that can be
bsalomon@google.com4285acc2012-10-22 14:11:24 +0000168 // used as a per-pixel blend coefficient. This controls whether a
bsalomon@google.com271cffc2011-05-20 14:13:56 +0000169 // secondary source is output and what value it holds.
170 enum DualSrcOutput {
171 kNone_DualSrcOutput,
172 kCoverage_DualSrcOutput,
173 kCoverageISA_DualSrcOutput,
174 kCoverageISC_DualSrcOutput,
bsalomon@google.com1e257a52011-07-06 19:52:16 +0000175
bsalomon@google.com271cffc2011-05-20 14:13:56 +0000176 kDualSrcOutputCnt
tomhudson@google.com0d831722011-06-02 15:37:14 +0000177 };
bsalomon@google.com271cffc2011-05-20 14:13:56 +0000178
bsalomon@google.com45a15f52012-12-10 19:10:17 +0000179 // TODO: remove these two members when edge-aa can be rewritten as a GrEffect.
tomhudson@google.com93813632011-10-27 20:21:16 +0000180 GrDrawState::VertexEdgeType fVertexEdgeType;
bsalomon@google.com45a15f52012-12-10 19:10:17 +0000181 // should the FS discard if the edge-aa coverage is zero (to avoid stencil manipulation)
182 bool fDiscardIfOutsideEdge;
bsalomon@google.comaeb21602011-08-30 18:13:44 +0000183
bsalomon@google.com4285acc2012-10-22 14:11:24 +0000184 // stripped of bits that don't affect program generation
robertphillips@google.comaf3a3b92013-02-28 23:08:28 +0000185 GrVertexLayout fVertexLayout;
junov@google.comf93e7172011-03-31 21:26:24 +0000186
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000187 /** Non-zero if this stage has an effect */
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000188 GrGLEffect::EffectKey fEffectKeys[GrDrawState::kNumStages];
Scroggo97c88c22011-05-11 14:05:25 +0000189
bsalomon@google.comedfe1aa2011-09-29 14:40:26 +0000190 // To enable experimental geometry shader code (not for use in
191 // production)
192#if GR_GL_EXPERIMENTAL_GS
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000193 bool fExperimentalGS;
bsalomon@google.comedfe1aa2011-09-29 14:40:26 +0000194#endif
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000195 uint8_t fColorInput; // casts to enum ColorInput
196 uint8_t fCoverageInput; // casts to enum ColorInput
197 uint8_t fDualSrcOutput; // casts to enum DualSrcOutput
198 int8_t fFirstCoverageStage;
199 SkBool8 fEmitsPointSize;
200 uint8_t fColorFilterXfermode; // casts to enum SkXfermode::Mode
bsalomon@google.com91207482013-02-12 21:45:24 +0000201
202 friend class GrGLProgram;
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000203 };
bsalomon@google.com6a51dcb2013-02-13 16:03:51 +0000204
tomhudson@google.com2a2e3ef2011-10-25 19:51:09 +0000205private:
robertphillips@google.com6177e692013-02-28 20:16:25 +0000206 GrGLProgram(const GrGLContext& gl,
bsalomon@google.comecb60aa2012-07-18 13:20:29 +0000207 const Desc& desc,
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000208 const GrEffectStage* stages[]);
bsalomon@google.comecb60aa2012-07-18 13:20:29 +0000209
210 bool succeeded() const { return 0 != fProgramID; }
211
212 /**
bsalomon@google.com4285acc2012-10-22 14:11:24 +0000213 * This is the heavy initialization routine for building a GLProgram.
bsalomon@google.comecb60aa2012-07-18 13:20:29 +0000214 */
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000215 bool genProgram(const GrEffectStage* stages[]);
bsalomon@google.comecb60aa2012-07-18 13:20:29 +0000216
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000217 void genInputColor(GrGLShaderBuilder* builder, SkString* inColor);
tomhudson@google.com2a2e3ef2011-10-25 19:51:09 +0000218
bsalomon@google.comecb60aa2012-07-18 13:20:29 +0000219 void genGeometryShader(GrGLShaderBuilder* segments) const;
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000220
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000221 typedef GrGLUniformManager::UniformHandle UniformHandle;
222
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000223 void genUniformCoverage(GrGLShaderBuilder* segments, SkString* inOutCoverage);
224
bsalomon@google.comd4726202012-08-03 14:34:46 +0000225 // generates code to compute coverage based on edge AA. Returns true if edge coverage was
226 // inserted in which case coverageVar will be updated to refer to a scalar. Otherwise,
227 // coverageVar is set to an empty string.
228 bool genEdgeCoverage(SkString* coverageVar, GrGLShaderBuilder* builder) const;
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000229
230 // Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program
bsalomon@google.com17504f52012-10-30 12:34:25 +0000231 bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder,
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000232 bool bindColorOut,
233 bool bindDualSrcOut);
234
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000235 // Sets the texture units for samplers
236 void initSamplerUniforms();
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000237
bsalomon@google.comecb60aa2012-07-18 13:20:29 +0000238 bool compileShaders(const GrGLShaderBuilder& builder);
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000239
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000240 const char* adjustInColor(const SkString& inColor) const;
tomhudson@google.com2a2e3ef2011-10-25 19:51:09 +0000241
bsalomon@google.com91207482013-02-12 21:45:24 +0000242 // Helper for setData(). Makes GL calls to specify the initial color when there is not
243 // per-vertex colors.
244 void setColor(const GrDrawState&, GrColor color, SharedGLState*);
245
246 // Helper for setData(). Makes GL calls to specify the initial coverage when there is not
247 // per-vertex coverages.
248 void setCoverage(const GrDrawState&, GrColor coverage, SharedGLState*);
249
bsalomon@google.com6a51dcb2013-02-13 16:03:51 +0000250 // Helper for setData() that sets the view matrix and loads the render target height uniform
251 void setMatrixAndRenderTargetHeight(const GrDrawState&);
252
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000253 typedef SkSTArray<4, UniformHandle, true> SamplerUniSArray;
skia.committer@gmail.com8ae714b2013-01-05 02:02:05 +0000254
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000255 struct UniformHandles {
256 UniformHandle fViewMatrixUni;
257 UniformHandle fColorUni;
258 UniformHandle fCoverageUni;
259 UniformHandle fColorFilterUni;
bsalomon@google.com706f6682012-10-23 14:53:55 +0000260 // We use the render target height to provide a y-down frag coord when specifying
261 // origin_upper_left is not supported.
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000262 UniformHandle fRTHeightUni;
263 // An array of sampler uniform handles for each effect.
264 SamplerUniSArray fSamplerUnis[GrDrawState::kNumStages];
skia.committer@gmail.com8ae714b2013-01-05 02:02:05 +0000265
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000266 UniformHandles() {
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000267 fViewMatrixUni = GrGLUniformManager::kInvalidUniformHandle;
268 fColorUni = GrGLUniformManager::kInvalidUniformHandle;
269 fCoverageUni = GrGLUniformManager::kInvalidUniformHandle;
270 fColorFilterUni = GrGLUniformManager::kInvalidUniformHandle;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000271 fRTHeightUni = GrGLUniformManager::kInvalidUniformHandle;
bsalomon@google.com91961302011-05-09 18:39:58 +0000272 }
junov@google.comf93e7172011-03-31 21:26:24 +0000273 };
274
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000275 // GL IDs
276 GrGLuint fVShaderID;
277 GrGLuint fGShaderID;
278 GrGLuint fFShaderID;
279 GrGLuint fProgramID;
junov@google.comf93e7172011-03-31 21:26:24 +0000280
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000281 // these reflect the current values of uniforms (GL uniform values travel with program)
bsalomon@google.com6a51dcb2013-02-13 16:03:51 +0000282 MatrixState fMatrixState;
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000283 GrColor fColor;
284 GrColor fCoverage;
285 GrColor fColorFilterColor;
junov@google.comf93e7172011-03-31 21:26:24 +0000286
bsalomon@google.com46fba0d2012-10-25 21:42:05 +0000287 GrGLEffect* fEffects[GrDrawState::kNumStages];
junov@google.comf93e7172011-03-31 21:26:24 +0000288
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000289 Desc fDesc;
robertphillips@google.com6177e692013-02-28 20:16:25 +0000290 const GrGLContext& fContext;
junov@google.comf93e7172011-03-31 21:26:24 +0000291
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000292 GrGLUniformManager fUniformManager;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000293 UniformHandles fUniformHandles;
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000294
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000295 typedef GrRefCnt INHERITED;
junov@google.comf93e7172011-03-31 21:26:24 +0000296};
297
298#endif