joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLProgramBuilder_DEFINED |
| 9 | #define GrGLProgramBuilder_DEFINED |
| 10 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 11 | #include "GrGLFragmentShaderBuilder.h" |
| 12 | #include "GrGLGeometryShaderBuilder.h" |
| 13 | #include "GrGLVertexShaderBuilder.h" |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 14 | #include "../GrGLProgramDataManager.h" |
kkinnunen | 7aedda5 | 2015-06-29 23:01:28 -0700 | [diff] [blame] | 15 | #include "../GrGLPathProgramDataManager.h" |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 16 | #include "../GrGLUniformHandle.h" |
joshualitt | 8072caa | 2015-02-12 14:20:52 -0800 | [diff] [blame] | 17 | #include "../GrGLPrimitiveProcessor.h" |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 18 | #include "../GrGLXferProcessor.h" |
egdaniel | 8dd688b | 2015-01-22 10:16:09 -0800 | [diff] [blame] | 19 | #include "../../GrPipeline.h" |
joshualitt | 89c7a2e | 2014-10-10 14:11:59 -0700 | [diff] [blame] | 20 | |
bsalomon | ac856c9 | 2015-08-27 06:30:17 -0700 | [diff] [blame] | 21 | class GrFragmentProcessor; |
| 22 | |
joshualitt | 7375d6b | 2015-08-07 13:36:44 -0700 | [diff] [blame] | 23 | // Enough precision to represent 1 / 2048 accurately in printf |
| 24 | #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 |
| 25 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 26 | /* |
| 27 | * This is the base class for a series of interfaces. This base class *MUST* remain abstract with |
| 28 | * NO data members because it is used in multiple interface inheritance. |
| 29 | * Heirarchy: |
| 30 | * GrGLUniformBuilder |
| 31 | * / \ |
| 32 | * GrGLFPBuilder GrGLGPBuilder |
| 33 | * \ / |
| 34 | * GrGLProgramBuilder(internal use only) |
| 35 | */ |
| 36 | class GrGLUniformBuilder { |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 37 | public: |
| 38 | enum ShaderVisibility { |
bsalomon | 17168df | 2014-12-09 09:00:49 -0800 | [diff] [blame] | 39 | kVertex_Visibility = 1 << kVertex_GrShaderType, |
| 40 | kGeometry_Visibility = 1 << kGeometry_GrShaderType, |
| 41 | kFragment_Visibility = 1 << kFragment_GrShaderType, |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 42 | }; |
| 43 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 44 | virtual ~GrGLUniformBuilder() {} |
| 45 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 46 | typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
kkinnunen | 7aedda5 | 2015-06-29 23:01:28 -0700 | [diff] [blame] | 47 | typedef GrGLPathProgramDataManager::SeparableVaryingHandle SeparableVaryingHandle; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 48 | |
| 49 | /** Add a uniform variable to the current program, that has visibility in one or more shaders. |
| 50 | visibility is a bitfield of ShaderVisibility values indicating from which shaders the |
| 51 | uniform should be accessible. At least one bit must be set. Geometry shader uniforms are not |
halcanary | 96fcdcc | 2015-08-27 07:41:13 -0700 | [diff] [blame] | 52 | supported at this time. The actual uniform name will be mangled. If outName is not nullptr then |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 53 | it will refer to the final uniform name after return. Use the addUniformArray variant to add |
| 54 | an array of uniforms. */ |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 55 | UniformHandle addUniform(uint32_t visibility, |
| 56 | GrSLType type, |
| 57 | GrSLPrecision precision, |
| 58 | const char* name, |
halcanary | 96fcdcc | 2015-08-27 07:41:13 -0700 | [diff] [blame] | 59 | const char** outName = nullptr) { |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 60 | return this->addUniformArray(visibility, type, precision, name, 0, outName); |
| 61 | } |
| 62 | |
| 63 | virtual UniformHandle addUniformArray( |
| 64 | uint32_t visibility, |
| 65 | GrSLType type, |
| 66 | GrSLPrecision precision, |
| 67 | const char* name, |
| 68 | int arrayCount, |
halcanary | 96fcdcc | 2015-08-27 07:41:13 -0700 | [diff] [blame] | 69 | const char** outName = nullptr) = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 70 | |
| 71 | virtual const GrGLShaderVar& getUniformVariable(UniformHandle u) const = 0; |
| 72 | |
| 73 | /** |
| 74 | * Shortcut for getUniformVariable(u).c_str() |
| 75 | */ |
| 76 | virtual const char* getUniformCStr(UniformHandle u) const = 0; |
| 77 | |
| 78 | virtual const GrGLContextInfo& ctxInfo() const = 0; |
| 79 | |
bsalomon | 861e103 | 2014-12-16 07:33:49 -0800 | [diff] [blame] | 80 | virtual GrGLGpu* gpu() const = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 81 | |
| 82 | /* |
| 83 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 84 | */ |
| 85 | }; |
| 86 | |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 87 | // TODO move this into GrGLGPBuilder and move them both out of this file |
| 88 | class GrGLVarying { |
| 89 | public: |
| 90 | bool vsVarying() const { return kVertToFrag_Varying == fVarying || |
| 91 | kVertToGeo_Varying == fVarying; } |
| 92 | bool fsVarying() const { return kVertToFrag_Varying == fVarying || |
| 93 | kGeoToFrag_Varying == fVarying; } |
| 94 | const char* vsOut() const { return fVsOut; } |
| 95 | const char* gsIn() const { return fGsIn; } |
| 96 | const char* gsOut() const { return fGsOut; } |
| 97 | const char* fsIn() const { return fFsIn; } |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 98 | GrSLType type() const { return fType; } |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 99 | |
| 100 | protected: |
| 101 | enum Varying { |
| 102 | kVertToFrag_Varying, |
| 103 | kVertToGeo_Varying, |
| 104 | kGeoToFrag_Varying, |
| 105 | }; |
| 106 | |
| 107 | GrGLVarying(GrSLType type, Varying varying) |
halcanary | 96fcdcc | 2015-08-27 07:41:13 -0700 | [diff] [blame] | 108 | : fVarying(varying), fType(type), fVsOut(nullptr), fGsIn(nullptr), fGsOut(nullptr), |
| 109 | fFsIn(nullptr) {} |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 110 | |
| 111 | Varying fVarying; |
| 112 | |
| 113 | private: |
| 114 | GrSLType fType; |
| 115 | const char* fVsOut; |
| 116 | const char* fGsIn; |
| 117 | const char* fGsOut; |
| 118 | const char* fFsIn; |
| 119 | |
| 120 | friend class GrGLVertexBuilder; |
| 121 | friend class GrGLGeometryBuilder; |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 122 | friend class GrGLXferBuilder; |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 123 | friend class GrGLFragmentShaderBuilder; |
| 124 | }; |
| 125 | |
| 126 | struct GrGLVertToFrag : public GrGLVarying { |
| 127 | GrGLVertToFrag(GrSLType type) |
| 128 | : GrGLVarying(type, kVertToFrag_Varying) {} |
| 129 | }; |
| 130 | |
| 131 | struct GrGLVertToGeo : public GrGLVarying { |
| 132 | GrGLVertToGeo(GrSLType type) |
| 133 | : GrGLVarying(type, kVertToGeo_Varying) {} |
| 134 | }; |
| 135 | |
| 136 | struct GrGLGeoToFrag : public GrGLVarying { |
| 137 | GrGLGeoToFrag(GrSLType type) |
| 138 | : GrGLVarying(type, kGeoToFrag_Varying) {} |
| 139 | }; |
| 140 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 141 | /* a specialization of the above for GPs. Lets the user add uniforms, varyings, and VS / FS code */ |
| 142 | class GrGLGPBuilder : public virtual GrGLUniformBuilder { |
| 143 | public: |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 144 | /* |
| 145 | * addVarying allows fine grained control for setting up varyings between stages. If you just |
| 146 | * need to take an attribute and pass it through to an output value in a fragment shader, use |
| 147 | * addPassThroughAttribute. |
| 148 | * TODO convert most uses of addVarying to addPassThroughAttribute |
| 149 | */ |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 150 | virtual void addVarying(const char* name, |
| 151 | GrGLVarying*, |
bsalomon | c0bd648 | 2014-12-09 10:04:14 -0800 | [diff] [blame] | 152 | GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 153 | |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 154 | /* |
| 155 | * This call can be used by GP to pass an attribute through all shaders directly to 'output' in |
| 156 | * the fragment shader. Though this call effects both the vertex shader and fragment shader, |
| 157 | * it expects 'output' to be defined in the fragment shader before this call is made. |
| 158 | * TODO it might be nicer behavior to have a flag to declare output inside this call |
| 159 | */ |
joshualitt | 71c9260 | 2015-01-14 08:12:47 -0800 | [diff] [blame] | 160 | virtual void addPassThroughAttribute(const GrGeometryProcessor::Attribute*, |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 161 | const char* output) = 0; |
| 162 | |
kkinnunen | 7aedda5 | 2015-06-29 23:01:28 -0700 | [diff] [blame] | 163 | /* |
| 164 | * Creates a fragment shader varying that can be referred to. |
| 165 | * Comparable to GrGLUniformBuilder::addUniform(). |
| 166 | */ |
| 167 | virtual SeparableVaryingHandle addSeparableVarying( |
| 168 | const char* name, GrGLVertToFrag*, GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0; |
| 169 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 170 | // TODO rename getFragmentBuilder |
egdaniel | 29bee0f | 2015-04-29 11:54:42 -0700 | [diff] [blame] | 171 | virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 172 | virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0; |
| 173 | |
| 174 | /* |
| 175 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 176 | */ |
| 177 | }; |
| 178 | |
| 179 | /* a specializations for FPs. Lets the user add uniforms and FS code */ |
| 180 | class GrGLFPBuilder : public virtual GrGLUniformBuilder { |
| 181 | public: |
egdaniel | 29bee0f | 2015-04-29 11:54:42 -0700 | [diff] [blame] | 182 | virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 183 | |
| 184 | /* |
| 185 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 186 | */ |
| 187 | }; |
| 188 | |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 189 | /* a specializations for XPs. Lets the user add uniforms and FS code */ |
| 190 | class GrGLXPBuilder : public virtual GrGLUniformBuilder { |
| 191 | public: |
egdaniel | 29bee0f | 2015-04-29 11:54:42 -0700 | [diff] [blame] | 192 | virtual GrGLXPFragmentBuilder* getFragmentShaderBuilder() = 0; |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 193 | |
| 194 | /* |
| 195 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 196 | */ |
| 197 | }; |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 198 | |
| 199 | /** |
| 200 | * The below struct represent processors installed in programs. |
| 201 | */ |
| 202 | template <class Proc> |
| 203 | struct GrGLInstalledProc { |
cdalton | 4271765 | 2015-06-18 11:54:30 -0700 | [diff] [blame] | 204 | SkDEBUGCODE(int fSamplersIdx;) |
| 205 | SkAutoTDelete<Proc> fGLProc; |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 206 | }; |
| 207 | |
| 208 | typedef GrGLInstalledProc<GrGLPrimitiveProcessor> GrGLInstalledGeoProc; |
| 209 | typedef GrGLInstalledProc<GrGLXferProcessor> GrGLInstalledXferProc; |
| 210 | typedef GrGLInstalledProc<GrGLFragmentProcessor> GrGLInstalledFragProc; |
| 211 | |
| 212 | struct GrGLInstalledFragProcs : public SkRefCnt { |
| 213 | virtual ~GrGLInstalledFragProcs(); |
| 214 | SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
| 215 | }; |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 216 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 217 | /* |
| 218 | * Please note - no diamond problems because of virtual inheritance. Also, both base classes |
| 219 | * are pure virtual with no data members. This is the base class for program building. |
| 220 | * Subclasses are nearly identical but each has their own way of emitting transforms. State for |
| 221 | * each of the elements of the shader pipeline, ie vertex, fragment, geometry, etc, lives in those |
| 222 | * respective builders |
| 223 | */ |
| 224 | class GrGLProgramBuilder : public GrGLGPBuilder, |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 225 | public GrGLFPBuilder, |
| 226 | public GrGLXPBuilder { |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 227 | public: |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 228 | typedef GrGpu::DrawArgs DrawArgs; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 229 | /** Generates a shader program. |
| 230 | * |
| 231 | * The program implements what is specified in the stages given as input. |
| 232 | * After successful generation, the builder result objects are available |
| 233 | * to be used. |
| 234 | * @return true if generation was successful. |
| 235 | */ |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 236 | static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 237 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 238 | UniformHandle addUniformArray(uint32_t visibility, |
| 239 | GrSLType type, |
| 240 | GrSLPrecision precision, |
| 241 | const char* name, |
| 242 | int arrayCount, |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 243 | const char** outName) override; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 244 | |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 245 | const GrGLShaderVar& getUniformVariable(UniformHandle u) const override { |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 246 | return fUniforms[u.toShaderBuilderIndex()].fVariable; |
| 247 | } |
| 248 | |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 249 | const char* getUniformCStr(UniformHandle u) const override { |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 250 | return this->getUniformVariable(u).c_str(); |
| 251 | } |
| 252 | |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 253 | const GrGLContextInfo& ctxInfo() const override; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 254 | |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 255 | GrGLGpu* gpu() const override { return fGpu; } |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 256 | |
egdaniel | 29bee0f | 2015-04-29 11:54:42 -0700 | [diff] [blame] | 257 | GrGLXPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; } |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 258 | GrGLVertexBuilder* getVertexShaderBuilder() override { return &fVS; } |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 259 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 260 | void addVarying( |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 261 | const char* name, |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 262 | GrGLVarying*, |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 263 | GrSLPrecision fsPrecision = kDefault_GrSLPrecision) override; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 264 | |
joshualitt | 71c9260 | 2015-01-14 08:12:47 -0800 | [diff] [blame] | 265 | void addPassThroughAttribute(const GrPrimitiveProcessor::Attribute*, |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 266 | const char* output) override; |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 267 | |
kkinnunen | 7aedda5 | 2015-06-29 23:01:28 -0700 | [diff] [blame] | 268 | SeparableVaryingHandle addSeparableVarying( |
| 269 | const char* name, |
| 270 | GrGLVertToFrag*, |
| 271 | GrSLPrecision fsPrecision = kDefault_GrSLPrecision) override; |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 272 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 273 | // Handles for program uniforms (other than per-effect uniforms) |
| 274 | struct BuiltinUniformHandles { |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 275 | UniformHandle fRTAdjustmentUni; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 276 | |
| 277 | // We use the render target height to provide a y-down frag coord when specifying |
| 278 | // origin_upper_left is not supported. |
| 279 | UniformHandle fRTHeightUni; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 280 | }; |
| 281 | |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 282 | protected: |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 283 | typedef GrGLProgramDataManager::UniformInfo UniformInfo; |
| 284 | typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
| 285 | |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 286 | static GrGLProgramBuilder* CreateProgramBuilder(const DrawArgs&, GrGLGpu*); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 287 | |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 288 | GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 289 | |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 290 | const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrimitiveProcessor; } |
egdaniel | 8dd688b | 2015-01-22 10:16:09 -0800 | [diff] [blame] | 291 | const GrPipeline& pipeline() const { return *fArgs.fPipeline; } |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 292 | const GrProgramDesc& desc() const { return *fArgs.fDesc; } |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 293 | const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(); } |
joshualitt | 23e280d | 2014-09-18 12:26:38 -0700 | [diff] [blame] | 294 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 295 | // Generates a name for a variable. The generated string will be name prefixed by the prefix |
| 296 | // char (unless the prefix is '\0'). It also mangles the name to be stage-specific if we're |
| 297 | // generating stage code. |
| 298 | void nameVariable(SkString* out, char prefix, const char* name); |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 299 | // Generates a possibly mangled name for a stage variable and writes it to the fragment shader. |
| 300 | // If GrGLSLExpr4 has a valid name then it will use that instead |
| 301 | void nameExpression(GrGLSLExpr4*, const char* baseName); |
joshualitt | 6c89110 | 2015-05-13 08:51:49 -0700 | [diff] [blame] | 302 | bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage); |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 303 | void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOut); |
bsalomon | ac856c9 | 2015-08-27 06:30:17 -0700 | [diff] [blame] | 304 | void emitAndInstallProc(const GrFragmentProcessor&, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 305 | int index, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 306 | const GrGLSLExpr4& input, |
| 307 | GrGLSLExpr4* output); |
| 308 | |
joshualitt | 9b98932 | 2014-12-15 14:16:27 -0800 | [diff] [blame] | 309 | void emitAndInstallProc(const GrPrimitiveProcessor&, |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 310 | GrGLSLExpr4* outputColor, |
| 311 | GrGLSLExpr4* outputCoverage); |
| 312 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 313 | // these emit functions help to keep the createAndEmitProcessors template general |
bsalomon | ac856c9 | 2015-08-27 06:30:17 -0700 | [diff] [blame] | 314 | void emitAndInstallProc(const GrFragmentProcessor&, |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 315 | int index, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 316 | const char* outColor, |
| 317 | const char* inColor); |
joshualitt | 9b98932 | 2014-12-15 14:16:27 -0800 | [diff] [blame] | 318 | void emitAndInstallProc(const GrPrimitiveProcessor&, |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 319 | const char* outColor, |
| 320 | const char* outCoverage); |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 321 | void emitAndInstallXferProc(const GrXferProcessor&, |
| 322 | const GrGLSLExpr4& colorIn, |
| 323 | const GrGLSLExpr4& coverageIn); |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 324 | |
joshualitt | 9b98932 | 2014-12-15 14:16:27 -0800 | [diff] [blame] | 325 | void verify(const GrPrimitiveProcessor&); |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 326 | void verify(const GrXferProcessor&); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 327 | void verify(const GrFragmentProcessor&); |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 328 | template <class Proc> |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 329 | void emitSamplers(const GrProcessor&, |
| 330 | GrGLProcessor::TextureSamplerArray* outSamplers, |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 331 | GrGLInstalledProc<Proc>*); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 332 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 333 | GrGLProgram* finalize(); |
kkinnunen | 6bb6d40 | 2015-07-14 10:59:23 -0700 | [diff] [blame] | 334 | virtual void bindProgramResourceLocations(GrGLuint programID); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 335 | bool checkLinkStatus(GrGLuint programID); |
kkinnunen | 7aedda5 | 2015-06-29 23:01:28 -0700 | [diff] [blame] | 336 | virtual void resolveProgramResourceLocations(GrGLuint programID); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 337 | void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs); |
| 338 | void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 339 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 340 | // Subclasses create different programs |
| 341 | virtual GrGLProgram* createProgram(GrGLuint programID); |
| 342 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 343 | void appendUniformDecls(ShaderVisibility, SkString*) const; |
| 344 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 345 | // reset is called by program creator between each processor's emit code. It increments the |
| 346 | // stage offset for variable name mangling, and also ensures verfication variables in the |
| 347 | // fragment shader are cleared. |
| 348 | void reset() { |
| 349 | this->enterStage(); |
| 350 | this->addStage(); |
| 351 | fFS.reset(); |
| 352 | } |
| 353 | void addStage() { fStageIndex++; } |
| 354 | |
| 355 | // This simple class exits the stage and then restores the stage when it goes out of scope |
| 356 | class AutoStageRestore { |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 357 | public: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 358 | AutoStageRestore(GrGLProgramBuilder* pb) |
| 359 | : fPB(pb), fOutOfStage(pb->fOutOfStage) { pb->exitStage(); } |
| 360 | ~AutoStageRestore() { fPB->fOutOfStage = fOutOfStage; } |
joshualitt | b0a8a37 | 2014-09-23 09:50:21 -0700 | [diff] [blame] | 361 | private: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 362 | GrGLProgramBuilder* fPB; |
| 363 | bool fOutOfStage; |
joshualitt | b0a8a37 | 2014-09-23 09:50:21 -0700 | [diff] [blame] | 364 | }; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 365 | class AutoStageAdvance { |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 366 | public: |
joshualitt | 43466a1 | 2015-02-13 17:18:27 -0800 | [diff] [blame] | 367 | AutoStageAdvance(GrGLProgramBuilder* pb) |
| 368 | : fPB(pb) { |
| 369 | fPB->reset(); |
| 370 | // Each output to the fragment processor gets its own code section |
| 371 | fPB->fFS.nextStage(); |
| 372 | } |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 373 | ~AutoStageAdvance() { fPB->exitStage(); } |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 374 | private: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 375 | GrGLProgramBuilder* fPB; |
| 376 | }; |
| 377 | void exitStage() { fOutOfStage = true; } |
| 378 | void enterStage() { fOutOfStage = false; } |
| 379 | int stageIndex() const { return fStageIndex; } |
| 380 | |
joshualitt | 4973d9d | 2014-11-08 09:24:25 -0800 | [diff] [blame] | 381 | const char* rtAdjustment() const { return "rtAdjustment"; } |
| 382 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 383 | // number of each input/output type in a single allocation block, used by many builders |
| 384 | static const int kVarsPerBlock; |
| 385 | |
| 386 | BuiltinUniformHandles fUniformHandles; |
| 387 | GrGLVertexBuilder fVS; |
| 388 | GrGLGeometryBuilder fGS; |
| 389 | GrGLFragmentShaderBuilder fFS; |
| 390 | bool fOutOfStage; |
| 391 | int fStageIndex; |
| 392 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 393 | GrGLInstalledGeoProc* fGeometryProcessor; |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 394 | GrGLInstalledXferProc* fXferProcessor; |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 395 | SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 396 | |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 397 | const DrawArgs& fArgs; |
bsalomon | 861e103 | 2014-12-16 07:33:49 -0800 | [diff] [blame] | 398 | GrGLGpu* fGpu; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 399 | UniformInfoArray fUniforms; |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 400 | GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 401 | GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
cdalton | 4271765 | 2015-06-18 11:54:30 -0700 | [diff] [blame] | 402 | SkTArray<UniformHandle> fSamplerUniforms; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 403 | |
| 404 | friend class GrGLShaderBuilder; |
| 405 | friend class GrGLVertexBuilder; |
| 406 | friend class GrGLFragmentShaderBuilder; |
| 407 | friend class GrGLGeometryBuilder; |
| 408 | }; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 409 | #endif |