Jim Van Verth | 6a7a704 | 2017-09-11 11:04:10 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrAtlasedShaderHelpers_DEFINED |
| 9 | #define GrAtlasedShaderHelpers_DEFINED |
| 10 | |
| 11 | #include "glsl/GrGLSLPrimitiveProcessor.h" |
| 12 | #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 13 | #include "glsl/GrGLSLVarying.h" |
| 14 | #include "glsl/GrGLSLVertexShaderBuilder.h" |
| 15 | |
| 16 | static void append_index_uv_varyings(GrGLSLPrimitiveProcessor::EmitArgs& args, |
| 17 | const char* inTexCoordsName, |
| 18 | const char* atlasSizeInvName, |
| 19 | GrGLSLVertToFrag *uv, |
| 20 | GrGLSLVertToFrag *texIdx, |
| 21 | GrGLSLVertToFrag *st) { |
| 22 | // This extracts the texture index and texel coordinates from the same variable |
| 23 | // Packing structure: texel coordinates are multiplied by 2 (or shifted left 1) |
| 24 | // texture index is stored as lower bits of both x and y |
Ethan Nicholas | 27185a9 | 2017-09-18 02:41:08 +0000 | [diff] [blame] | 25 | args.fVertBuilder->codeAppendf("float2 indexTexCoords = float2(%s.x, %s.y);", |
Jim Van Verth | 6a7a704 | 2017-09-11 11:04:10 -0400 | [diff] [blame] | 26 | inTexCoordsName, inTexCoordsName); |
Ethan Nicholas | 27185a9 | 2017-09-18 02:41:08 +0000 | [diff] [blame] | 27 | args.fVertBuilder->codeAppend("float2 intCoords = floor(0.5*indexTexCoords);"); |
| 28 | args.fVertBuilder->codeAppend("float2 diff = indexTexCoords - 2.0*intCoords;"); |
| 29 | args.fVertBuilder->codeAppend("float texIdx = 2.0*diff.x + diff.y;"); |
Jim Van Verth | 6a7a704 | 2017-09-11 11:04:10 -0400 | [diff] [blame] | 30 | |
| 31 | // Multiply by 1/atlasSize to get normalized texture coordinates |
| 32 | args.fVaryingHandler->addVarying("TextureCoords", uv, kHigh_GrSLPrecision); |
| 33 | args.fVertBuilder->codeAppendf("%s = intCoords * %s;", uv->vsOut(), atlasSizeInvName); |
| 34 | |
| 35 | args.fVaryingHandler->addVarying("TexIndex", texIdx); |
| 36 | args.fVertBuilder->codeAppendf("%s = texIdx;", texIdx->vsOut()); |
| 37 | |
| 38 | if (st) { |
| 39 | args.fVaryingHandler->addVarying("IntTextureCoords", st, kHigh_GrSLPrecision); |
| 40 | args.fVertBuilder->codeAppendf("%s = intCoords;", st->vsOut()); |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | static void append_multitexture_lookup(GrGLSLPrimitiveProcessor::EmitArgs& args, |
| 45 | int numTextureSamplers, |
| 46 | const GrGLSLVertToFrag &texIdx, |
| 47 | const char* coordName, |
| 48 | const char* colorName) { |
| 49 | // conditionally load from the indexed texture sampler |
Jim Van Verth | ad70c41 | 2017-09-15 17:14:20 +0000 | [diff] [blame] | 50 | if (numTextureSamplers > 1) { |
| 51 | args.fFragBuilder->codeAppendf("if (%s == 0) ", texIdx.fsIn()); |
Jim Van Verth | 6a7a704 | 2017-09-11 11:04:10 -0400 | [diff] [blame] | 52 | } |
| 53 | args.fFragBuilder->codeAppendf("{ %s = ", colorName); |
Ethan Nicholas | 27185a9 | 2017-09-18 02:41:08 +0000 | [diff] [blame] | 54 | args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], coordName, kVec2f_GrSLType); |
Jim Van Verth | 6a7a704 | 2017-09-11 11:04:10 -0400 | [diff] [blame] | 55 | args.fFragBuilder->codeAppend("; }"); |
Jim Van Verth | ad70c41 | 2017-09-15 17:14:20 +0000 | [diff] [blame] | 56 | for (int i = 1; i < numTextureSamplers; ++i) { |
| 57 | args.fFragBuilder->codeAppendf("else if (%s == %d) { %s =", texIdx.fsIn(), i, colorName); |
Ethan Nicholas | 27185a9 | 2017-09-18 02:41:08 +0000 | [diff] [blame] | 58 | args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, kVec2f_GrSLType); |
Jim Van Verth | ad70c41 | 2017-09-15 17:14:20 +0000 | [diff] [blame] | 59 | args.fFragBuilder->codeAppend("; }"); |
| 60 | } |
Jim Van Verth | 6a7a704 | 2017-09-11 11:04:10 -0400 | [diff] [blame] | 61 | } |
| 62 | |
| 63 | #endif |