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epoger@google.comec3ed6a2011-07-28 14:26:00 +00001
yangsu@google.combd3e3202011-07-13 22:05:00 +00002/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00003 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
yangsu@google.combd3e3202011-07-13 22:05:00 +00007 */
8
epoger@google.comec3ed6a2011-07-28 14:26:00 +00009
yangsu@google.combd3e3202011-07-13 22:05:00 +000010#include "GrGLInterface.h"
11
12#import <OpenGLES/ES1/gl.h>
13#import <OpenGLES/ES1/glext.h>
14
15#import <OpenGLES/ES2/gl.h>
16#import <OpenGLES/ES2/glext.h>
17
18void GrGLSetDefaultGLInterface() {
19 static GrGLInterface gDefaultInterface;
20 static bool gDefaultInterfaceInit;
21 if (!gDefaultInterfaceInit) {
22 gDefaultInterface.fNPOTRenderTargetSupport = kProbe_GrGLCapability;
23 gDefaultInterface.fMinRenderTargetHeight = kProbe_GrGLCapability;
24 gDefaultInterface.fMinRenderTargetWidth = kProbe_GrGLCapability;
25
26 gDefaultInterface.fActiveTexture = glActiveTexture;
27 gDefaultInterface.fAttachShader = glAttachShader;
28 gDefaultInterface.fBindAttribLocation = glBindAttribLocation;
29 gDefaultInterface.fBindBuffer = glBindBuffer;
30 gDefaultInterface.fBindTexture = glBindTexture;
31 gDefaultInterface.fBlendColor = glBlendColor;
32 gDefaultInterface.fBlendFunc = glBlendFunc;
33 gDefaultInterface.fBufferData = (GrGLBufferDataProc)glBufferData;
34 gDefaultInterface.fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData;
35 gDefaultInterface.fClear = glClear;
36 gDefaultInterface.fClearColor = glClearColor;
37 gDefaultInterface.fClearStencil = glClearStencil;
38 gDefaultInterface.fClientActiveTexture = glClientActiveTexture;
39 gDefaultInterface.fColorMask = glColorMask;
40 gDefaultInterface.fColorPointer = glColorPointer;
41 gDefaultInterface.fColor4ub = glColor4ub;
42 gDefaultInterface.fCompileShader = glCompileShader;
43 gDefaultInterface.fCompressedTexImage2D = glCompressedTexImage2D;
44 gDefaultInterface.fCreateProgram = glCreateProgram;
45 gDefaultInterface.fCreateShader = glCreateShader;
46 gDefaultInterface.fCullFace = glCullFace;
47 gDefaultInterface.fDeleteBuffers = glDeleteBuffers;
48 gDefaultInterface.fDeleteProgram = glDeleteProgram;
49 gDefaultInterface.fDeleteShader = glDeleteShader;
50 gDefaultInterface.fDeleteTextures = glDeleteTextures;
51 gDefaultInterface.fDepthMask = glDepthMask;
52 gDefaultInterface.fDisable = glDisable;
53 gDefaultInterface.fDisableClientState = glDisableClientState;
54 gDefaultInterface.fDisableVertexAttribArray =
55 glDisableVertexAttribArray;
56 gDefaultInterface.fDrawArrays = glDrawArrays;
57 gDefaultInterface.fDrawElements = glDrawElements;
58 gDefaultInterface.fEnable = glEnable;
59 gDefaultInterface.fEnableClientState = glEnableClientState;
60 gDefaultInterface.fEnableVertexAttribArray = glEnableVertexAttribArray;
61 gDefaultInterface.fFrontFace = glFrontFace;
62 gDefaultInterface.fGenBuffers = glGenBuffers;
63 gDefaultInterface.fGetBufferParameteriv = glGetBufferParameteriv;
64 gDefaultInterface.fGetError = glGetError;
65 gDefaultInterface.fGetIntegerv = glGetIntegerv;
66 gDefaultInterface.fGetProgramInfoLog = glGetProgramInfoLog;
67 gDefaultInterface.fGetProgramiv = glGetProgramiv;
68 gDefaultInterface.fGetShaderInfoLog = glGetShaderInfoLog;
69 gDefaultInterface.fGetShaderiv = glGetShaderiv;
70 gDefaultInterface.fGetString = glGetString;
71 gDefaultInterface.fGenTextures = glGenTextures;
72 gDefaultInterface.fGetUniformLocation = glGetUniformLocation;
73 gDefaultInterface.fLineWidth = glLineWidth;
74 gDefaultInterface.fLinkProgram = glLinkProgram;
75 gDefaultInterface.fLoadMatrixf = glLoadMatrixf;
76 gDefaultInterface.fMatrixMode = glMatrixMode;
77 gDefaultInterface.fPointSize = glPointSize;
78 gDefaultInterface.fPixelStorei = glPixelStorei;
79 gDefaultInterface.fReadPixels = glReadPixels;
80 gDefaultInterface.fScissor = glScissor;
81 gDefaultInterface.fShadeModel = glShadeModel;
82 gDefaultInterface.fShaderSource = glShaderSource;
83 gDefaultInterface.fStencilFunc = glStencilFunc;
84 gDefaultInterface.fStencilFuncSeparate = glStencilFuncSeparate;
85 gDefaultInterface.fStencilMask = glStencilMask;
86 gDefaultInterface.fStencilMaskSeparate = glStencilMaskSeparate;
87 gDefaultInterface.fStencilOp = glStencilOp;
88 gDefaultInterface.fStencilOpSeparate = glStencilOpSeparate;
89 gDefaultInterface.fTexCoordPointer = glTexCoordPointer;
90 gDefaultInterface.fTexEnvi = glTexEnvi;
91 // mac uses GLenum for internalFormat param (non-standard)
92 // amounts to int vs. uint.
93 gDefaultInterface.fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
94 gDefaultInterface.fTexParameteri = glTexParameteri;
95 gDefaultInterface.fTexSubImage2D = glTexSubImage2D;
96 gDefaultInterface.fUniform1f = glUniform1f;
97 gDefaultInterface.fUniform1i = glUniform1i;
98 gDefaultInterface.fUniform1fv = glUniform1fv;
99 gDefaultInterface.fUniform1iv = glUniform1iv;
100 gDefaultInterface.fUniform2f = glUniform2f;
101 gDefaultInterface.fUniform2i = glUniform2i;
102 gDefaultInterface.fUniform2fv = glUniform2fv;
103 gDefaultInterface.fUniform2iv = glUniform2iv;
104 gDefaultInterface.fUniform3f = glUniform3f;
105 gDefaultInterface.fUniform3i = glUniform3i;
106 gDefaultInterface.fUniform3fv = glUniform3fv;
107 gDefaultInterface.fUniform3iv = glUniform3iv;
108 gDefaultInterface.fUniform4f = glUniform4f;
109 gDefaultInterface.fUniform4i = glUniform4i;
110 gDefaultInterface.fUniform4fv = glUniform4fv;
111 gDefaultInterface.fUniform4iv = glUniform4iv;
112 gDefaultInterface.fUniform4fv = glUniform4fv;
113 gDefaultInterface.fUniformMatrix2fv = glUniformMatrix2fv;
114 gDefaultInterface.fUniformMatrix3fv = glUniformMatrix3fv;
115 gDefaultInterface.fUniformMatrix4fv = glUniformMatrix4fv;
116 gDefaultInterface.fUseProgram = glUseProgram;
117 gDefaultInterface.fVertexAttrib4fv = glVertexAttrib4fv;
118 gDefaultInterface.fVertexAttribPointer = glVertexAttribPointer;
119 gDefaultInterface.fVertexPointer = glVertexPointer;
120 gDefaultInterface.fViewport = glViewport;
121
122 gDefaultInterface.fGenFramebuffers = glGenFramebuffers;
bsalomon@google.comcee661a2011-07-26 12:32:36 +0000123 gDefaultInterface.fGetFramebufferAttachmentParameteriv = glFramebufferAttachmentParameteriv;
124 gDefaultInterface.fGetRenderbufferParameteriv = glRenderbufferParameteriv;
yangsu@google.combd3e3202011-07-13 22:05:00 +0000125 gDefaultInterface.fBindFramebuffer = glBindFramebuffer;
126 gDefaultInterface.fFramebufferTexture2D = glFramebufferTexture2D;
127 gDefaultInterface.fCheckFramebufferStatus = glCheckFramebufferStatus;
128 gDefaultInterface.fDeleteFramebuffers = glDeleteFramebuffers;
129 gDefaultInterface.fRenderbufferStorage = glRenderbufferStorage;
130 gDefaultInterface.fGenRenderbuffers = glGenRenderbuffers;
131 gDefaultInterface.fDeleteRenderbuffers = glDeleteRenderbuffers;
132 gDefaultInterface.fFramebufferRenderbuffer = glFramebufferRenderbuffer;
133 gDefaultInterface.fBindRenderbuffer = glBindRenderbuffer;
134
135#if GL_OES_mapbuffer
136 gDefaultInterface.fMapBuffer = glMapBufferOES;
137 gDefaultInterface.fUnmapBuffer = glUnmapBufferOES;
138#endif
139
140#if GL_APPLE_framebuffer_multisample
141 gDefaultInterface.fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
142 gDefaultInterface.fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
143#endif
144 gDefaultInterface.fBindFragDataLocationIndexed = NULL;
145
146 gDefaultInterface.fBindingsExported = kES2_GrGLBinding;
147
148 gDefaultInterfaceInit = true;
149 }
150 GrGLSetGLInterface(&gDefaultInterface);
151}