blob: 048ad54df6034f2b41ef15ac3a694dd8f5baa639 [file] [log] [blame]
twiz@google.com0f31ca72011-03-18 17:38:11 +00001/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00002 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
twiz@google.com0f31ca72011-03-18 17:38:11 +00006 */
7
8
epoger@google.comec3ed6a2011-07-28 14:26:00 +00009
twiz@google.com0f31ca72011-03-18 17:38:11 +000010#ifndef GrGLDefines_DEFINED
11#define GrGLDefines_DEFINED
12
bsalomon@google.com1744f972013-02-26 21:46:32 +000013/* Profiles */
14#define GR_GL_CONTEXT_PROFILE_MASK 0x9126
15#define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
16#define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
17
twiz@google.com0f31ca72011-03-18 17:38:11 +000018// The following constants consist of the intersection of GL constants
19// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
20
21#define GR_GL_DEPTH_BUFFER_BIT 0x00000100
22#define GR_GL_STENCIL_BUFFER_BIT 0x00000400
23#define GR_GL_COLOR_BUFFER_BIT 0x00004000
24
25/* Boolean */
26#define GR_GL_FALSE 0
27#define GR_GL_TRUE 1
28
29/* BeginMode */
30#define GR_GL_POINTS 0x0000
31#define GR_GL_LINES 0x0001
32#define GR_GL_LINE_LOOP 0x0002
33#define GR_GL_LINE_STRIP 0x0003
34#define GR_GL_TRIANGLES 0x0004
35#define GR_GL_TRIANGLE_STRIP 0x0005
36#define GR_GL_TRIANGLE_FAN 0x0006
37
38/* AlphaFunction (not supported in ES20) */
39/* GL_NEVER */
40/* GL_LESS */
41/* GL_EQUAL */
42/* GL_LEQUAL */
43/* GL_GREATER */
44/* GL_NOTEQUAL */
45/* GL_GEQUAL */
46/* GL_ALWAYS */
47
48/* BlendingFactorDest */
49#define GR_GL_ZERO 0
50#define GR_GL_ONE 1
51#define GR_GL_SRC_COLOR 0x0300
52#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301
53#define GR_GL_SRC_ALPHA 0x0302
54#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303
55#define GR_GL_DST_ALPHA 0x0304
56#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305
57
58/* BlendingFactorSrc */
59/* GL_ZERO */
60/* GL_ONE */
61#define GR_GL_DST_COLOR 0x0306
62#define GR_GL_ONE_MINUS_DST_COLOR 0x0307
63#define GR_GL_SRC_ALPHA_SATURATE 0x0308
64/* GL_SRC_ALPHA */
65/* GL_ONE_MINUS_SRC_ALPHA */
66/* GL_DST_ALPHA */
67/* GL_ONE_MINUS_DST_ALPHA */
68
bsalomon@google.com271cffc2011-05-20 14:13:56 +000069/* ExtendedBlendFactors */
70#define GR_GL_SRC1_COLOR 0x88F9
71#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA
72/* GL_SRC1_ALPHA */
73#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
74
twiz@google.com0f31ca72011-03-18 17:38:11 +000075/* Separate Blend Functions */
76#define GR_GL_BLEND_DST_RGB 0x80C8
77#define GR_GL_BLEND_SRC_RGB 0x80C9
78#define GR_GL_BLEND_DST_ALPHA 0x80CA
79#define GR_GL_BLEND_SRC_ALPHA 0x80CB
80#define GR_GL_CONSTANT_COLOR 0x8001
81#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
82#define GR_GL_CONSTANT_ALPHA 0x8003
83#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
84#define GR_GL_BLEND_COLOR 0x8005
85
86/* Buffer Objects */
87#define GR_GL_ARRAY_BUFFER 0x8892
88#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893
89#define GR_GL_ARRAY_BUFFER_BINDING 0x8894
90#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
91
92#define GR_GL_STREAM_DRAW 0x88E0
93#define GR_GL_STATIC_DRAW 0x88E4
94#define GR_GL_DYNAMIC_DRAW 0x88E8
95
96#define GR_GL_BUFFER_SIZE 0x8764
97#define GR_GL_BUFFER_USAGE 0x8765
98
99#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626
100
101/* CullFaceMode */
102#define GR_GL_FRONT 0x0404
103#define GR_GL_BACK 0x0405
104#define GR_GL_FRONT_AND_BACK 0x0408
105
106/* DepthFunction */
107/* GL_NEVER */
108/* GL_LESS */
109/* GL_EQUAL */
110/* GL_LEQUAL */
111/* GL_GREATER */
112/* GL_NOTEQUAL */
113/* GL_GEQUAL */
114/* GL_ALWAYS */
115
116/* EnableCap */
117#define GR_GL_TEXTURE_2D 0x0DE1
118#define GR_GL_CULL_FACE 0x0B44
119#define GR_GL_BLEND 0x0BE2
120#define GR_GL_DITHER 0x0BD0
121#define GR_GL_STENCIL_TEST 0x0B90
122#define GR_GL_DEPTH_TEST 0x0B71
123#define GR_GL_SCISSOR_TEST 0x0C11
124#define GR_GL_POLYGON_OFFSET_FILL 0x8037
125#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
126#define GR_GL_SAMPLE_COVERAGE 0x80A0
bsalomon@google.com469d0dd2012-05-21 20:14:29 +0000127#define GR_GL_POLYGON_OFFSET_FILL 0x8037
128#define GR_GL_POLYGON_SMOOTH 0x0B41
129#define GR_GL_POLYGON_STIPPLE 0x0B42
130#define GR_GL_COLOR_LOGIC_OP 0x0BF2
131#define GR_GL_COLOR_TABLE 0x80D0
132#define GR_GL_INDEX_LOGIC_OP 0x0BF1
133#define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
134#define GR_GL_LINE_STIPPLE 0x0B24
twiz@google.com0f31ca72011-03-18 17:38:11 +0000135
136/* ErrorCode */
137#define GR_GL_NO_ERROR 0
138#define GR_GL_INVALID_ENUM 0x0500
139#define GR_GL_INVALID_VALUE 0x0501
140#define GR_GL_INVALID_OPERATION 0x0502
141#define GR_GL_OUT_OF_MEMORY 0x0505
142#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
143
144/* FrontFaceDirection */
145#define GR_GL_CW 0x0900
146#define GR_GL_CCW 0x0901
147
148/* GetPName */
149#define GR_GL_LINE_WIDTH 0x0B21
150#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D
151#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
152#define GR_GL_CULL_FACE_MODE 0x0B45
153#define GR_GL_FRONT_FACE 0x0B46
154#define GR_GL_DEPTH_RANGE 0x0B70
155#define GR_GL_DEPTH_WRITEMASK 0x0B72
156#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73
157#define GR_GL_DEPTH_FUNC 0x0B74
158#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91
159#define GR_GL_STENCIL_FUNC 0x0B92
160#define GR_GL_STENCIL_FAIL 0x0B94
161#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
162#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
163#define GR_GL_STENCIL_REF 0x0B97
164#define GR_GL_STENCIL_VALUE_MASK 0x0B93
165#define GR_GL_STENCIL_WRITEMASK 0x0B98
166#define GR_GL_STENCIL_BACK_FUNC 0x8800
167#define GR_GL_STENCIL_BACK_FAIL 0x8801
168#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
169#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
170#define GR_GL_STENCIL_BACK_REF 0x8CA3
171#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
172#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5
173#define GR_GL_VIEWPORT 0x0BA2
174#define GR_GL_SCISSOR_BOX 0x0C10
175/* GL_SCISSOR_TEST */
176#define GR_GL_COLOR_CLEAR_VALUE 0x0C22
177#define GR_GL_COLOR_WRITEMASK 0x0C23
178#define GR_GL_UNPACK_ALIGNMENT 0x0CF5
bsalomon@google.com8ef3fd02011-11-21 15:53:13 +0000179#define GR_GL_UNPACK_FLIP_Y 0x9240
twiz@google.com0f31ca72011-03-18 17:38:11 +0000180#define GR_GL_PACK_ALIGNMENT 0x0D05
bsalomon@google.com56d11e02011-11-30 19:59:08 +0000181#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4
twiz@google.com0f31ca72011-03-18 17:38:11 +0000182#define GR_GL_MAX_TEXTURE_SIZE 0x0D33
183#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A
184#define GR_GL_SUBPIXEL_BITS 0x0D50
185#define GR_GL_RED_BITS 0x0D52
186#define GR_GL_GREEN_BITS 0x0D53
187#define GR_GL_BLUE_BITS 0x0D54
188#define GR_GL_ALPHA_BITS 0x0D55
189#define GR_GL_DEPTH_BITS 0x0D56
190#define GR_GL_STENCIL_BITS 0x0D57
191#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00
192/* GL_POLYGON_OFFSET_FILL */
193#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038
194#define GR_GL_TEXTURE_BINDING_2D 0x8069
195#define GR_GL_SAMPLE_BUFFERS 0x80A8
196#define GR_GL_SAMPLES 0x80A9
197#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA
198#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB
bsalomon@google.comc9668ec2012-04-11 18:16:41 +0000199#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB
200#define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10
201#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
202#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12
twiz@google.com0f31ca72011-03-18 17:38:11 +0000203
204/* GetTextureParameter */
205/* GL_TEXTURE_MAG_FILTER */
206/* GL_TEXTURE_MIN_FILTER */
207/* GL_TEXTURE_WRAP_S */
208/* GL_TEXTURE_WRAP_T */
209
210#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
211#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
212
commit-bot@chromium.orgc2dbbb62014-05-27 14:35:25 +0000213/* Compressed Texture Formats */
214#define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
215#define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
216#define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
217#define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
218
219#define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
220#define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
221#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
222#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
223
224#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
225#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
226
227#define GR_GL_COMPRESSED_RGB8_ETC1 0x8D64
228
229#define GR_GL_COMPRESSED_R11 0x9270
230#define GR_GL_COMPRESSED_SIGNED_R11 0x9271
231#define GR_GL_COMPRESSED_RG11 0x9272
232#define GR_GL_COMPRESSED_SIGNED_RG11 0x9273
233
234#define GR_GL_COMPRESSED_RGB8_ETC2 0x9274
235#define GR_GL_COMPRESSED_SRGB8 0x9275
236#define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276
237#define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277
238#define GR_GL_COMPRESSED_RGBA8_ETC2 0x9278
239#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2 0x9279
240
commit-bot@chromium.org6e7ddaa2014-05-30 13:55:58 +0000241#define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70
242#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71
243#define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72
244#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73
245
246#define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB
247#define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
248#define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD
249#define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE
250
251#define GR_GL_COMPRESSED_3DC_X 0x87F9
252#define GR_GL_COMPRESSED_3DC_XY 0x87FA
253
commit-bot@chromium.orgc2dbbb62014-05-27 14:35:25 +0000254#define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
255#define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
256#define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
257#define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
258
259#define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
260#define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
261#define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
262#define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
263#define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
264#define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
265#define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
266#define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
267#define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
268#define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
269#define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
270#define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
271#define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
272#define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
273
274#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
275#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
276#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
277#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
278#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
279#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
280#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
281#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
282#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
283#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
284#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
285#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
286#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
287#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
288
twiz@google.com0f31ca72011-03-18 17:38:11 +0000289/* HintMode */
290#define GR_GL_DONT_CARE 0x1100
291#define GR_GL_FASTEST 0x1101
292#define GR_GL_NICEST 0x1102
293
294/* HintTarget */
295#define GR_GL_GENERATE_MIPMAP_HINT 0x8192
296
297/* DataType */
298#define GR_GL_BYTE 0x1400
299#define GR_GL_UNSIGNED_BYTE 0x1401
300#define GR_GL_SHORT 0x1402
301#define GR_GL_UNSIGNED_SHORT 0x1403
302#define GR_GL_INT 0x1404
303#define GR_GL_UNSIGNED_INT 0x1405
304#define GR_GL_FLOAT 0x1406
305#define GR_GL_FIXED 0x140C
306
307/* Lighting */
308#define GR_GL_LIGHTING 0x0B50
309#define GR_GL_LIGHT0 0x4000
310#define GR_GL_LIGHT1 0x4001
311#define GR_GL_LIGHT2 0x4002
312#define GR_GL_LIGHT3 0x4003
313#define GR_GL_LIGHT4 0x4004
314#define GR_GL_LIGHT5 0x4005
315#define GR_GL_LIGHT6 0x4006
316#define GR_GL_LIGHT7 0x4007
317#define GR_GL_SPOT_EXPONENT 0x1205
318#define GR_GL_SPOT_CUTOFF 0x1206
319#define GR_GL_CONSTANT_ATTENUATION 0x1207
320#define GR_GL_LINEAR_ATTENUATION 0x1208
321#define GR_GL_QUADRATIC_ATTENUATION 0x1209
322#define GR_GL_AMBIENT 0x1200
323#define GR_GL_DIFFUSE 0x1201
324#define GR_GL_SPECULAR 0x1202
325#define GR_GL_SHININESS 0x1601
326#define GR_GL_EMISSION 0x1600
327#define GR_GL_POSITION 0x1203
328#define GR_GL_SPOT_DIRECTION 0x1204
329#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602
330#define GR_GL_COLOR_INDEXES 0x1603
331#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
332#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
333#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53
334#define GR_GL_FRONT_AND_BACK 0x0408
335#define GR_GL_SHADE_MODEL 0x0B54
336#define GR_GL_FLAT 0x1D00
337#define GR_GL_SMOOTH 0x1D01
338#define GR_GL_COLOR_MATERIAL 0x0B57
339#define GR_GL_COLOR_MATERIAL_FACE 0x0B55
340#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56
341#define GR_GL_NORMALIZE 0x0BA1
342
343/* Matrix Mode */
344#define GR_GL_MATRIX_MODE 0x0BA0
345#define GR_GL_MODELVIEW 0x1700
346#define GR_GL_PROJECTION 0x1701
347#define GR_GL_TEXTURE 0x1702
348
349/* multisample */
350#define GR_GL_MULTISAMPLE 0x809D
351
352/* Points */
353#define GR_GL_POINT_SMOOTH 0x0B10
354#define GR_GL_POINT_SIZE 0x0B11
355#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13
356#define GR_GL_POINT_SIZE_RANGE 0x0B12
357
358/* Lines */
359#define GR_GL_LINE_SMOOTH 0x0B20
360#define GR_GL_LINE_STIPPLE 0x0B24
361#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25
362#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26
363#define GR_GL_LINE_WIDTH 0x0B21
364#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23
365#define GR_GL_LINE_WIDTH_RANGE 0x0B22
366
367/* PixelFormat */
368#define GR_GL_DEPTH_COMPONENT 0x1902
bsalomon@google.com85b505b2011-11-07 14:56:51 +0000369#define GR_GL_RED 0x1903
370#define GR_GL_GREEN 0x1904
371#define GR_GL_BLUE 0x1905
twiz@google.com0f31ca72011-03-18 17:38:11 +0000372#define GR_GL_ALPHA 0x1906
373#define GR_GL_RGB 0x1907
374#define GR_GL_RGBA 0x1908
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000375#define GR_GL_BGRA 0x80E1
twiz@google.com0f31ca72011-03-18 17:38:11 +0000376#define GR_GL_LUMINANCE 0x1909
377#define GR_GL_LUMINANCE_ALPHA 0x190A
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000378#define GR_GL_PALETTE8_RGBA8 0x8B96
bsalomon@google.com280e99f2012-01-05 16:17:38 +0000379#define GR_GL_ALPHA8 0x803C
twiz@google.com0f31ca72011-03-18 17:38:11 +0000380
robertphillips@google.com443e5a52012-04-30 20:01:21 +0000381#define GR_GL_R8 0x8229
382
twiz@google.com0f31ca72011-03-18 17:38:11 +0000383/* PixelType */
384/* GL_UNSIGNED_BYTE */
385#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
386#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
387#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
388
389/* Shaders */
390#define GR_GL_FRAGMENT_SHADER 0x8B30
391#define GR_GL_VERTEX_SHADER 0x8B31
bsalomon@google.comedfe1aa2011-09-29 14:40:26 +0000392#define GR_GL_GEOMETRY_SHADER 0x8DD9
twiz@google.com0f31ca72011-03-18 17:38:11 +0000393#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
394#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
395#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
396#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
397#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
398#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
399#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
400#define GR_GL_SHADER_TYPE 0x8B4F
401#define GR_GL_DELETE_STATUS 0x8B80
402#define GR_GL_LINK_STATUS 0x8B82
403#define GR_GL_VALIDATE_STATUS 0x8B83
404#define GR_GL_ATTACHED_SHADERS 0x8B85
405#define GR_GL_ACTIVE_UNIFORMS 0x8B86
406#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
407#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
408#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
409#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
410#define GR_GL_CURRENT_PROGRAM 0x8B8D
senorblanco@chromium.orgef3913b2011-05-19 17:11:07 +0000411#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
412#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
twiz@google.com0f31ca72011-03-18 17:38:11 +0000413
414/* StencilFunction */
415#define GR_GL_NEVER 0x0200
416#define GR_GL_LESS 0x0201
417#define GR_GL_EQUAL 0x0202
418#define GR_GL_LEQUAL 0x0203
419#define GR_GL_GREATER 0x0204
420#define GR_GL_NOTEQUAL 0x0205
421#define GR_GL_GEQUAL 0x0206
422#define GR_GL_ALWAYS 0x0207
423
424/* StencilOp */
425/* GL_ZERO */
426#define GR_GL_KEEP 0x1E00
427#define GR_GL_REPLACE 0x1E01
428#define GR_GL_INCR 0x1E02
429#define GR_GL_DECR 0x1E03
430#define GR_GL_INVERT 0x150A
431#define GR_GL_INCR_WRAP 0x8507
432#define GR_GL_DECR_WRAP 0x8508
433
434/* StringName */
435#define GR_GL_VENDOR 0x1F00
436#define GR_GL_RENDERER 0x1F01
437#define GR_GL_VERSION 0x1F02
438#define GR_GL_EXTENSIONS 0x1F03
439
bsalomon@google.com1744f972013-02-26 21:46:32 +0000440/* StringCounts */
441#define GR_GL_NUM_EXTENSIONS 0x821D
442
twiz@google.com0f31ca72011-03-18 17:38:11 +0000443/* Pixel Mode / Transfer */
bsalomon@google.comc6980972011-11-02 19:57:21 +0000444#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2
445#define GR_GL_PACK_ROW_LENGTH 0x0D02
446
twiz@google.com0f31ca72011-03-18 17:38:11 +0000447
448/* TextureMagFilter */
449#define GR_GL_NEAREST 0x2600
450#define GR_GL_LINEAR 0x2601
451
452/* TextureMinFilter */
453/* GL_NEAREST */
454/* GL_LINEAR */
455#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
456#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
457#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
458#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
459
bsalomon@google.com07dd2bf2011-12-09 19:40:36 +0000460/* TextureUsage */
461#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3
462
twiz@google.com0f31ca72011-03-18 17:38:11 +0000463/* TextureParameterName */
464#define GR_GL_TEXTURE_MAG_FILTER 0x2800
465#define GR_GL_TEXTURE_MIN_FILTER 0x2801
466#define GR_GL_TEXTURE_WRAP_S 0x2802
467#define GR_GL_TEXTURE_WRAP_T 0x2803
bsalomon@google.com07dd2bf2011-12-09 19:40:36 +0000468#define GR_GL_TEXTURE_USAGE 0x93A2
twiz@google.com0f31ca72011-03-18 17:38:11 +0000469
470/* TextureTarget */
471/* GL_TEXTURE_2D */
472#define GR_GL_TEXTURE 0x1702
473#define GR_GL_TEXTURE_CUBE_MAP 0x8513
474#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
475#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
476#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
477#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
478#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
479#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
480#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
481#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
482
483/* TextureUnit */
484#define GR_GL_TEXTURE0 0x84C0
485#define GR_GL_TEXTURE1 0x84C1
486#define GR_GL_TEXTURE2 0x84C2
487#define GR_GL_TEXTURE3 0x84C3
488#define GR_GL_TEXTURE4 0x84C4
489#define GR_GL_TEXTURE5 0x84C5
490#define GR_GL_TEXTURE6 0x84C6
491#define GR_GL_TEXTURE7 0x84C7
492#define GR_GL_TEXTURE8 0x84C8
493#define GR_GL_TEXTURE9 0x84C9
494#define GR_GL_TEXTURE10 0x84CA
495#define GR_GL_TEXTURE11 0x84CB
496#define GR_GL_TEXTURE12 0x84CC
497#define GR_GL_TEXTURE13 0x84CD
498#define GR_GL_TEXTURE14 0x84CE
499#define GR_GL_TEXTURE15 0x84CF
500#define GR_GL_TEXTURE16 0x84D0
501#define GR_GL_TEXTURE17 0x84D1
502#define GR_GL_TEXTURE18 0x84D2
503#define GR_GL_TEXTURE19 0x84D3
504#define GR_GL_TEXTURE20 0x84D4
505#define GR_GL_TEXTURE21 0x84D5
506#define GR_GL_TEXTURE22 0x84D6
507#define GR_GL_TEXTURE23 0x84D7
508#define GR_GL_TEXTURE24 0x84D8
509#define GR_GL_TEXTURE25 0x84D9
510#define GR_GL_TEXTURE26 0x84DA
511#define GR_GL_TEXTURE27 0x84DB
512#define GR_GL_TEXTURE28 0x84DC
513#define GR_GL_TEXTURE29 0x84DD
514#define GR_GL_TEXTURE30 0x84DE
515#define GR_GL_TEXTURE31 0x84DF
516#define GR_GL_ACTIVE_TEXTURE 0x84E0
517#define GR_GL_MAX_TEXTURE_UNITS 0x84E2
commit-bot@chromium.org46fbfe02013-08-30 15:52:12 +0000518#define GR_GL_MAX_TEXTURE_COORDS 0x8871
twiz@google.com0f31ca72011-03-18 17:38:11 +0000519
520/* TextureWrapMode */
521#define GR_GL_REPEAT 0x2901
522#define GR_GL_CLAMP_TO_EDGE 0x812F
523#define GR_GL_MIRRORED_REPEAT 0x8370
524
bsalomon@google.com85b505b2011-11-07 14:56:51 +0000525/* Texture Swizzle */
526#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42
527#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43
528#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44
529#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45
530#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46
531
twiz@google.com0f31ca72011-03-18 17:38:11 +0000532/* Texture mapping */
bsalomon@google.com85b505b2011-11-07 14:56:51 +0000533#define GR_GL_TEXTURE_ENV 0x2300
534#define GR_GL_TEXTURE_ENV_MODE 0x2200
535#define GR_GL_TEXTURE_1D 0x0DE0
bsalomon@google.comcee661a2011-07-26 12:32:36 +0000536/* GL_TEXTURE_2D */
537/* GL_TEXTURE_WRAP_S */
538/* GL_TEXTURE_WRAP_T */
539/* GL_TEXTURE_MAG_FILTER */
540/* GL_TEXTURE_MIN_FILTER */
twiz@google.com0f31ca72011-03-18 17:38:11 +0000541#define GR_GL_TEXTURE_ENV_COLOR 0x2201
542#define GR_GL_TEXTURE_GEN_S 0x0C60
543#define GR_GL_TEXTURE_GEN_T 0x0C61
commit-bot@chromium.org46fbfe02013-08-30 15:52:12 +0000544#define GR_GL_TEXTURE_GEN_R 0x0C62
545#define GR_GL_TEXTURE_GEN_Q 0x0C63
twiz@google.com0f31ca72011-03-18 17:38:11 +0000546#define GR_GL_TEXTURE_GEN_MODE 0x2500
547#define GR_GL_TEXTURE_BORDER_COLOR 0x1004
548#define GR_GL_TEXTURE_WIDTH 0x1000
549#define GR_GL_TEXTURE_HEIGHT 0x1001
550#define GR_GL_TEXTURE_BORDER 0x1005
551#define GR_GL_TEXTURE_COMPONENTS 0x1003
552#define GR_GL_TEXTURE_RED_SIZE 0x805C
553#define GR_GL_TEXTURE_GREEN_SIZE 0x805D
554#define GR_GL_TEXTURE_BLUE_SIZE 0x805E
555#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F
556#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060
557#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061
bsalomon@google.comcee661a2011-07-26 12:32:36 +0000558#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003
559/* GL_NEAREST_MIPMAP_NEAREST */
560/* GL_NEAREST_MIPMAP_LINEAR */
561/* GL_LINEAR_MIPMAP_NEAREST */
562/* GL_LINEAR_MIPMAP_LINEAR */
twiz@google.com0f31ca72011-03-18 17:38:11 +0000563#define GR_GL_OBJECT_LINEAR 0x2401
564#define GR_GL_OBJECT_PLANE 0x2501
565#define GR_GL_EYE_LINEAR 0x2400
566#define GR_GL_EYE_PLANE 0x2502
567#define GR_GL_SPHERE_MAP 0x2402
568#define GR_GL_DECAL 0x2101
569#define GR_GL_MODULATE 0x2100
bsalomon@google.comfe11cb62012-06-06 15:17:54 +0000570/* GL_NEAREST */
571/* GL_REPEAT */
twiz@google.com0f31ca72011-03-18 17:38:11 +0000572#define GR_GL_CLAMP 0x2900
573#define GR_GL_S 0x2000
574#define GR_GL_T 0x2001
575#define GR_GL_R 0x2002
576#define GR_GL_Q 0x2003
577#define GR_GL_TEXTURE_GEN_R 0x0C62
578#define GR_GL_TEXTURE_GEN_Q 0x0C63
579
580/* texture_env_combine */
581#define GR_GL_COMBINE 0x8570
582#define GR_GL_COMBINE_RGB 0x8571
583#define GR_GL_COMBINE_ALPHA 0x8572
584#define GR_GL_SOURCE0_RGB 0x8580
585#define GR_GL_SOURCE1_RGB 0x8581
586#define GR_GL_SOURCE2_RGB 0x8582
587#define GR_GL_SOURCE0_ALPHA 0x8588
588#define GR_GL_SOURCE1_ALPHA 0x8589
589#define GR_GL_SOURCE2_ALPHA 0x858A
590#define GR_GL_OPERAND0_RGB 0x8590
591#define GR_GL_OPERAND1_RGB 0x8591
592#define GR_GL_OPERAND2_RGB 0x8592
593#define GR_GL_OPERAND0_ALPHA 0x8598
594#define GR_GL_OPERAND1_ALPHA 0x8599
595#define GR_GL_OPERAND2_ALPHA 0x859A
596#define GR_GL_RGB_SCALE 0x8573
597#define GR_GL_ADD_SIGNED 0x8574
598#define GR_GL_INTERPOLATE 0x8575
599#define GR_GL_SUBTRACT 0x84E7
600#define GR_GL_CONSTANT 0x8576
601#define GR_GL_PRIMARY_COLOR 0x8577
602#define GR_GL_PREVIOUS 0x8578
603#define GR_GL_SRC0_RGB 0x8580
604#define GR_GL_SRC1_RGB 0x8581
605#define GR_GL_SRC2_RGB 0x8582
606#define GR_GL_SRC0_ALPHA 0x8588
607#define GR_GL_SRC1_ALPHA 0x8589
608#define GR_GL_SRC2_ALPHA 0x858A
609
610/* Uniform Types */
611#define GR_GL_FLOAT_VEC2 0x8B50
612#define GR_GL_FLOAT_VEC3 0x8B51
613#define GR_GL_FLOAT_VEC4 0x8B52
614#define GR_GL_INT_VEC2 0x8B53
615#define GR_GL_INT_VEC3 0x8B54
616#define GR_GL_INT_VEC4 0x8B55
617#define GR_GL_BOOL 0x8B56
618#define GR_GL_BOOL_VEC2 0x8B57
619#define GR_GL_BOOL_VEC3 0x8B58
620#define GR_GL_BOOL_VEC4 0x8B59
621#define GR_GL_FLOAT_MAT2 0x8B5A
622#define GR_GL_FLOAT_MAT3 0x8B5B
623#define GR_GL_FLOAT_MAT4 0x8B5C
624#define GR_GL_SAMPLER_2D 0x8B5E
625#define GR_GL_SAMPLER_CUBE 0x8B60
626
627/* Vertex Arrays */
628#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
629#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
630#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
631#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
632#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
633#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
634#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
635#define GR_GL_VERTEX_ARRAY 0x8074
636#define GR_GL_NORMAL_ARRAY 0x8075
637#define GR_GL_COLOR_ARRAY 0x8076
commit-bot@chromium.orgce6da4d2013-09-09 14:55:37 +0000638#define GR_GL_SECONDARY_COLOR_ARRAY 0x845E
twiz@google.com0f31ca72011-03-18 17:38:11 +0000639#define GR_GL_INDEX_ARRAY 0x8077
640#define GR_GL_TEXTURE_COORD_ARRAY 0x8078
641#define GR_GL_EDGE_FLAG_ARRAY 0x8079
642#define GR_GL_VERTEX_ARRAY_SIZE 0x807A
643#define GR_GL_VERTEX_ARRAY_TYPE 0x807B
644#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C
645#define GR_GL_NORMAL_ARRAY_TYPE 0x807E
646#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F
647#define GR_GL_COLOR_ARRAY_SIZE 0x8081
648#define GR_GL_COLOR_ARRAY_TYPE 0x8082
649#define GR_GL_COLOR_ARRAY_STRIDE 0x8083
650#define GR_GL_INDEX_ARRAY_TYPE 0x8085
651#define GR_GL_INDEX_ARRAY_STRIDE 0x8086
652#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
653#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
654#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
655#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
656#define GR_GL_VERTEX_ARRAY_POINTER 0x808E
657#define GR_GL_NORMAL_ARRAY_POINTER 0x808F
658#define GR_GL_COLOR_ARRAY_POINTER 0x8090
659#define GR_GL_INDEX_ARRAY_POINTER 0x8091
660#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
661#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
662#define GR_GL_V2F 0x2A20
663#define GR_GL_V3F 0x2A21
664#define GR_GL_C4UB_V2F 0x2A22
665#define GR_GL_C4UB_V3F 0x2A23
666#define GR_GL_C3F_V3F 0x2A24
667#define GR_GL_N3F_V3F 0x2A25
668#define GR_GL_C4F_N3F_V3F 0x2A26
669#define GR_GL_T2F_V3F 0x2A27
670#define GR_GL_T4F_V4F 0x2A28
671#define GR_GL_T2F_C4UB_V3F 0x2A29
672#define GR_GL_T2F_C3F_V3F 0x2A2A
673#define GR_GL_T2F_N3F_V3F 0x2A2B
674#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C
675#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D
676
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000677/* Vertex Buffer Object */
678#define GR_GL_WRITE_ONLY 0x88B9
679#define GR_GL_BUFFER_MAPPED 0x88BC
commit-bot@chromium.org160b4782014-05-05 12:32:37 +0000680
681#define GR_GL_MAP_READ_BIT 0x0001
682#define GR_GL_MAP_WRITE_BIT 0x0002
683#define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004
684#define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
685#define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
686#define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020
687
twiz@google.com0f31ca72011-03-18 17:38:11 +0000688/* Read Format */
689#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
690#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
691
692/* Shader Source */
693#define GR_GL_COMPILE_STATUS 0x8B81
694#define GR_GL_INFO_LOG_LENGTH 0x8B84
695#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88
696#define GR_GL_SHADER_COMPILER 0x8DFA
697
698/* Shader Binary */
699#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
700#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
701
702/* Shader Precision-Specified Types */
703#define GR_GL_LOW_FLOAT 0x8DF0
704#define GR_GL_MEDIUM_FLOAT 0x8DF1
705#define GR_GL_HIGH_FLOAT 0x8DF2
706#define GR_GL_LOW_INT 0x8DF3
707#define GR_GL_MEDIUM_INT 0x8DF4
708#define GR_GL_HIGH_INT 0x8DF5
709
bsalomon@google.com373a6632011-10-19 20:43:20 +0000710/* Queries */
711#define GR_GL_QUERY_COUNTER_BITS 0x8864
712#define GR_GL_CURRENT_QUERY 0x8865
713#define GR_GL_QUERY_RESULT 0x8866
714#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867
715#define GR_GL_SAMPLES_PASSED 0x8914
716#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F
717#define GR_GL_TIME_ELAPSED 0x88BF
718#define GR_GL_TIMESTAMP 0x8E28
719#define GR_GL_PRIMITIVES_GENERATED 0x8C87
720#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
721
722
twiz@google.com0f31ca72011-03-18 17:38:11 +0000723/* Framebuffer Object. */
724#define GR_GL_FRAMEBUFFER 0x8D40
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000725#define GR_GL_READ_FRAMEBUFFER 0x8CA8
726#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9
727
twiz@google.com0f31ca72011-03-18 17:38:11 +0000728#define GR_GL_RENDERBUFFER 0x8D41
729
730#define GR_GL_RGBA4 0x8056
731#define GR_GL_RGB5_A1 0x8057
732#define GR_GL_RGB565 0x8D62
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000733#define GR_GL_RGBA8 0x8058
joshualittee5da552014-07-16 13:32:56 -0700734#define GR_GL_RGBA32F 0x8814
bsalomon@google.comcee661a2011-07-26 12:32:36 +0000735#define GR_GL_RGB8 0x8051
bsalomon@google.com280e99f2012-01-05 16:17:38 +0000736#define GR_GL_BGRA8 0x93A1
bsalomon@google.comcee661a2011-07-26 12:32:36 +0000737#define GR_GL_SRGB 0x8C40
738#define GR_GL_SRGB8 0x8C41
739#define GR_GL_SRGB_ALPHA 0x8C42
740#define GR_GL_SRGB8_ALPHA8 0x8C43
twiz@google.com0f31ca72011-03-18 17:38:11 +0000741#define GR_GL_DEPTH_COMPONENT16 0x81A5
742#define GR_GL_STENCIL_INDEX 0x1901
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000743#define GR_GL_STENCIL_INDEX4 0x8D47
twiz@google.com0f31ca72011-03-18 17:38:11 +0000744#define GR_GL_STENCIL_INDEX8 0x8D48
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000745#define GR_GL_STENCIL_INDEX16 0x8D49
746#define GR_GL_DEPTH_STENCIL 0x84F9
747#define GR_GL_DEPTH24_STENCIL8 0x88F0
748
749#define GR_GL_MAX_SAMPLES 0x8D57
bsalomon@google.comf3a60c02013-03-19 19:06:09 +0000750// GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
751#define GR_GL_MAX_SAMPLES_IMG 0x9135
twiz@google.com0f31ca72011-03-18 17:38:11 +0000752
753#define GR_GL_RENDERBUFFER_WIDTH 0x8D42
754#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
755#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
756#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50
757#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
758#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
759#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
760#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
761#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
762
763#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
764#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
765#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
766#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
bsalomon@google.comcee661a2011-07-26 12:32:36 +0000767#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
768#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
769#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
770#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
771#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
772#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
773#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
twiz@google.com0f31ca72011-03-18 17:38:11 +0000774
775#define GR_GL_COLOR_ATTACHMENT0 0x8CE0
776#define GR_GL_DEPTH_ATTACHMENT 0x8D00
777#define GR_GL_STENCIL_ATTACHMENT 0x8D20
twiz@google.com0f31ca72011-03-18 17:38:11 +0000778
commit-bot@chromium.org28361fa2014-03-28 16:08:05 +0000779// GL_EXT_discard_framebuffer
780#define GR_GL_COLOR 0x1800
781#define GR_GL_DEPTH 0x1801
782#define GR_GL_STENCIL 0x1802
783
twiz@google.com0f31ca72011-03-18 17:38:11 +0000784#define GR_GL_NONE 0
785
786#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5
787#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
788#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
789#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
790#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
791
792#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
793#define GR_GL_RENDERBUFFER_BINDING 0x8CA7
794#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
795
796#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
797
bsalomon@google.comfe11cb62012-06-06 15:17:54 +0000798/* Path Rendering */
799// commands
800#define GR_GL_CLOSE_PATH 0x00
801#define GR_GL_MOVE_TO 0x02
802#define GR_GL_RELATIVE_MOVE_TO 0x03
803#define GR_GL_LINE_TO 0x04
804#define GR_GL_RELATIVE_LINE_TO 0x05
805#define GR_GL_HORIZONTAL_LINE_TO 0x06
806#define GR_GL_RELATIVE_HORIZONTAL_LINE_TO 0x07
807#define GR_GL_VERTICAL_LINE_TO 0x08
808#define GR_GL_RELATIVE_VERTICAL_LINE_TO 0x09
809#define GR_GL_QUADRATIC_CURVE_TO 0x0A
810#define GR_GL_RELATIVE_QUADRATIC_CURVE_TO 0x0B
811#define GR_GL_CUBIC_CURVE_TO 0x0C
812#define GR_GL_RELATIVE_CUBIC_CURVE_TO 0x0D
813#define GR_GL_SMOOTH_QUADRATIC_CURVE_TO 0x0E
814#define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO 0x0F
815#define GR_GL_SMOOTH_CUBIC_CURVE_TO 0x10
816#define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO 0x11
817#define GR_GL_SMALL_CCW_ARC_TO 0x12
818#define GR_GL_RELATIVE_SMALL_CCW_ARC_TO 0x13
819#define GR_GL_SMALL_CW_ARC_TO 0x14
820#define GR_GL_RELATIVE_SMALL_CW_ARC_TO 0x15
821#define GR_GL_LARGE_CCW_ARC_TO 0x16
822#define GR_GL_RELATIVE_LARGE_CCW_ARC_TO 0x17
823#define GR_GL_LARGE_CW_ARC_TO 0x18
824#define GR_GL_RELATIVE_LARGE_CW_ARC_TO 0x19
825#define GR_GL_CIRCULAR_CCW_ARC_TO 0xF8
826#define GR_GL_CIRCULAR_CW_ARC_TO 0xFA
827#define GR_GL_CIRCULAR_TANGENT_ARC_TO 0xFC
828#define GR_GL_ARC_TO 0xFE
829#define GR_GL_RELATIVE_ARC_TO 0xFF
830
bsalomon@google.comfe11cb62012-06-06 15:17:54 +0000831// path parameters
832#define GR_GL_PATH_STROKE_WIDTH 0x9075
833#define GR_GL_PATH_INITIAL_END_CAP 0x9077
834#define GR_GL_PATH_TERMINAL_END_CAP 0x9078
835#define GR_GL_PATH_JOIN_STYLE 0x9079
836#define GR_GL_PATH_MITER_LIMIT 0x907A
837#define GR_GL_PATH_INITIAL_DASH_CAP 0x907C
838#define GR_GL_PATH_TERMINAL_DASH_CAP 0x907D
839#define GR_GL_PATH_DASH_OFFSET 0x907E
840#define GR_GL_PATH_CLIENT_LENGTH 0x907F
841#define GR_GL_PATH_DASH_OFFSET_RESET 0x90B4
842#define GR_GL_PATH_FILL_MODE 0x9080
843#define GR_GL_PATH_FILL_MASK 0x9081
844#define GR_GL_PATH_FILL_COVER_MODE 0x9082
845#define GR_GL_PATH_STROKE_COVER_MODE 0x9083
846#define GR_GL_PATH_STROKE_MASK 0x9084
847#define GR_GL_PATH_END_CAPS 0x9076
848#define GR_GL_PATH_DASH_CAPS 0x907B
849#define GR_GL_PATH_COMMAND_COUNT 0x909D
850#define GR_GL_PATH_COORD_COUNT 0x909E
851#define GR_GL_PATH_DASH_ARRAY_COUNT 0x909F
852#define GR_GL_PATH_FILL_BOUNDING_BOX 0x90A1
853#define GR_GL_PATH_STROKE_BOUNDING_BOX 0x90A2
854
855// fill modes
856/* GL_INVERT */
857#define GR_GL_COUNT_UP 0x9088
858#define GR_GL_COUNT_DOWN 0x9089
859/* GL_PATH_FILL_MODE_NV */
860
bsalomon@google.comfe11cb62012-06-06 15:17:54 +0000861// gen mode
862/* GL_NONE */
863/* GL_EYE_LINEAR */
864/* GL_OBJECT_LINEAR */
865#define GR_GL_PATH_OBJECT_BOUNDING_BOX 0x908A
866
867// cover mode
868#define GR_GL_CONVEX_HULL 0x908B
869#define GR_GL_BOUNDING_BOX 0x908D
870#define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C
871/* GL_PATH_FILL_COVER_MODE_NV */
872
873// transform type
874/* GL_NONE */
875#define GR_GL_TRANSLATE_X 0x908E
876#define GR_GL_TRANSLATE_Y 0x908F
877#define GR_GL_TRANSLATE_2D 0x9090
878#define GR_GL_TRANSLATE_3D 0x9091
879#define GR_GL_AFFINE_2D 0x9092
880#define GR_GL_AFFINE_3D 0x9094
881#define GR_GL_TRANSPOSE_AFFINE_2D 0x9096
882#define GR_GL_TRANSPOSE_AFFINE_3D 0x9098
883
bsalomon@google.comfe11cb62012-06-06 15:17:54 +0000884
885// cap/dash values
886/* GL_FLAT */
887#define GR_GL_SQUARE 0x90A3
888#define GR_GL_ROUND 0x90A4
889#define GR_GL_TRIANGULAR 0x90A5
890
891// join values
892/* GL_NONE */
893/* GL_ROUND_NV */
894#define GR_GL_BEVEL 0x90A6
895#define GR_GL_MITER_REVERT 0x90A7
896#define GR_GL_MITER_TRUNCATE 0x90A8
897
kkinnunen32b9a3b2014-07-02 22:56:35 -0700898// NV_path_rendering extension to ARB_program_interface_query:
899// .. corresponds to the set of active input variables used by the fragment
900// shader stage of <program> (if a fragment stage exists).
901#define GR_GL_FRAGMENT_INPUT 0x936D
bsalomon@google.comfe11cb62012-06-06 15:17:54 +0000902
kkinnunenec56e452014-08-25 22:21:16 -0700903// NV_path_rendering extension to EXT_direct_state_access:
904// [the matrix functions] must support the PATH_PROJECTION_NV and
905// PATH_MODELVIEW_NV tokens for matrixMode.
906#define GR_GL_PATH_PROJECTION 0x1701
907#define GR_GL_PATH_MODELVIEW 0x1700
908
joshualitt58162332014-08-01 06:44:53 -0700909/* ARM specific define for MSAA support on framebuffer fetch */
910#define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65
911
reed@google.coma03ec862011-03-22 17:49:13 +0000912#endif