Michael Ludwig | 0f80902 | 2019-06-04 09:14:37 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2019 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/geometry/GrQuadUtils.h" |
| 9 | |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 10 | #include "include/core/SkRect.h" |
Michael Ludwig | 0f80902 | 2019-06-04 09:14:37 -0400 | [diff] [blame] | 11 | #include "include/private/GrTypesPriv.h" |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 12 | #include "include/private/SkVx.h" |
Michael Ludwig | 0f80902 | 2019-06-04 09:14:37 -0400 | [diff] [blame] | 13 | #include "src/gpu/geometry/GrQuad.h" |
| 14 | |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 15 | using V4f = skvx::Vec<4, float>; |
| 16 | using M4f = skvx::Vec<4, int32_t>; |
| 17 | |
| 18 | // Since the local quad may not be type kRect, this uses the opposites for each vertex when |
| 19 | // interpolating, and calculates new ws in addition to new xs, ys. |
| 20 | static void interpolate_local(float alpha, int v0, int v1, int v2, int v3, |
| 21 | float lx[4], float ly[4], float lw[4]) { |
| 22 | SkASSERT(v0 >= 0 && v0 < 4); |
| 23 | SkASSERT(v1 >= 0 && v1 < 4); |
| 24 | SkASSERT(v2 >= 0 && v2 < 4); |
| 25 | SkASSERT(v3 >= 0 && v3 < 4); |
| 26 | |
| 27 | float beta = 1.f - alpha; |
| 28 | lx[v0] = alpha * lx[v0] + beta * lx[v2]; |
| 29 | ly[v0] = alpha * ly[v0] + beta * ly[v2]; |
| 30 | lw[v0] = alpha * lw[v0] + beta * lw[v2]; |
| 31 | |
| 32 | lx[v1] = alpha * lx[v1] + beta * lx[v3]; |
| 33 | ly[v1] = alpha * ly[v1] + beta * ly[v3]; |
| 34 | lw[v1] = alpha * lw[v1] + beta * lw[v3]; |
| 35 | } |
| 36 | |
| 37 | // Crops v0 to v1 based on the clipDevRect. v2 is opposite of v0, v3 is opposite of v1. |
| 38 | // It is written to not modify coordinates if there's no intersection along the edge. |
| 39 | // Ideally this would have been detected earlier and the entire draw is skipped. |
| 40 | static bool crop_rect_edge(const SkRect& clipDevRect, int v0, int v1, int v2, int v3, |
| 41 | float x[4], float y[4], float lx[4], float ly[4], float lw[4]) { |
| 42 | SkASSERT(v0 >= 0 && v0 < 4); |
| 43 | SkASSERT(v1 >= 0 && v1 < 4); |
| 44 | SkASSERT(v2 >= 0 && v2 < 4); |
| 45 | SkASSERT(v3 >= 0 && v3 < 4); |
| 46 | |
| 47 | if (SkScalarNearlyEqual(x[v0], x[v1])) { |
| 48 | // A vertical edge |
| 49 | if (x[v0] < clipDevRect.fLeft && x[v2] >= clipDevRect.fLeft) { |
| 50 | // Overlapping with left edge of clipDevRect |
| 51 | if (lx) { |
| 52 | float alpha = (x[v2] - clipDevRect.fLeft) / (x[v2] - x[v0]); |
| 53 | interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw); |
| 54 | } |
| 55 | x[v0] = clipDevRect.fLeft; |
| 56 | x[v1] = clipDevRect.fLeft; |
| 57 | return true; |
| 58 | } else if (x[v0] > clipDevRect.fRight && x[v2] <= clipDevRect.fRight) { |
| 59 | // Overlapping with right edge of clipDevRect |
| 60 | if (lx) { |
| 61 | float alpha = (clipDevRect.fRight - x[v2]) / (x[v0] - x[v2]); |
| 62 | interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw); |
| 63 | } |
| 64 | x[v0] = clipDevRect.fRight; |
| 65 | x[v1] = clipDevRect.fRight; |
| 66 | return true; |
| 67 | } |
| 68 | } else { |
| 69 | // A horizontal edge |
| 70 | SkASSERT(SkScalarNearlyEqual(y[v0], y[v1])); |
| 71 | if (y[v0] < clipDevRect.fTop && y[v2] >= clipDevRect.fTop) { |
| 72 | // Overlapping with top edge of clipDevRect |
| 73 | if (lx) { |
| 74 | float alpha = (y[v2] - clipDevRect.fTop) / (y[v2] - y[v0]); |
| 75 | interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw); |
| 76 | } |
| 77 | y[v0] = clipDevRect.fTop; |
| 78 | y[v1] = clipDevRect.fTop; |
| 79 | return true; |
| 80 | } else if (y[v0] > clipDevRect.fBottom && y[v2] <= clipDevRect.fBottom) { |
| 81 | // Overlapping with bottom edge of clipDevRect |
| 82 | if (lx) { |
| 83 | float alpha = (clipDevRect.fBottom - y[v2]) / (y[v0] - y[v2]); |
| 84 | interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw); |
| 85 | } |
| 86 | y[v0] = clipDevRect.fBottom; |
| 87 | y[v1] = clipDevRect.fBottom; |
| 88 | return true; |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | // No overlap so don't crop it |
| 93 | return false; |
| 94 | } |
| 95 | |
| 96 | // Updates x and y to intersect with clipDevRect, and applies clipAA policy to edgeFlags for each |
| 97 | // intersected edge. lx, ly, and lw are updated appropriately and may be null to skip calculations. |
| 98 | static void crop_rect(const SkRect& clipDevRect, GrAA clipAA, GrQuadAAFlags* edgeFlags, |
| 99 | float x[4], float y[4], float lx[4], float ly[4], float lw[4]) { |
| 100 | // Filled in as if clipAA were true, will be inverted at the end if needed. |
| 101 | GrQuadAAFlags clipEdgeFlags = GrQuadAAFlags::kNone; |
| 102 | |
| 103 | // However, the quad's left edge may not align with the SkRect notion of left due to 90 degree |
| 104 | // rotations or mirrors. So, this processes the logical edges of the quad and clamps it to the 4 |
| 105 | // sides of clipDevRect. |
| 106 | |
| 107 | // Quad's left is v0 to v1 (op. v2 and v3) |
| 108 | if (crop_rect_edge(clipDevRect, 0, 1, 2, 3, x, y, lx, ly, lw)) { |
| 109 | clipEdgeFlags |= GrQuadAAFlags::kLeft; |
| 110 | } |
| 111 | // Quad's top edge is v0 to v2 (op. v1 and v3) |
| 112 | if (crop_rect_edge(clipDevRect, 0, 2, 1, 3, x, y, lx, ly, lw)) { |
| 113 | clipEdgeFlags |= GrQuadAAFlags::kTop; |
| 114 | } |
| 115 | // Quad's right edge is v2 to v3 (op. v0 and v1) |
| 116 | if (crop_rect_edge(clipDevRect, 2, 3, 0, 1, x, y, lx, ly, lw)) { |
| 117 | clipEdgeFlags |= GrQuadAAFlags::kRight; |
| 118 | } |
| 119 | // Quad's bottom edge is v1 to v3 (op. v0 and v2) |
| 120 | if (crop_rect_edge(clipDevRect, 1, 3, 0, 2, x, y, lx, ly, lw)) { |
| 121 | clipEdgeFlags |= GrQuadAAFlags::kBottom; |
| 122 | } |
| 123 | |
| 124 | if (clipAA == GrAA::kYes) { |
| 125 | // Turn on all edges that were clipped |
| 126 | *edgeFlags |= clipEdgeFlags; |
| 127 | } else { |
| 128 | // Turn off all edges that were clipped |
| 129 | *edgeFlags &= ~clipEdgeFlags; |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | // Calculates barycentric coordinates for each point in (testX, testY) in the triangle formed by |
| 134 | // (x0,y0) - (x1,y1) - (x2, y2) and stores them in u, v, w. |
| 135 | static void barycentric_coords(float x0, float y0, float x1, float y1, float x2, float y2, |
| 136 | const V4f& testX, const V4f& testY, |
| 137 | V4f* u, V4f* v, V4f* w) { |
| 138 | // Modeled after SkPathOpsQuad::pointInTriangle() but uses float instead of double, is |
| 139 | // vectorized and outputs normalized barycentric coordinates instead of inside/outside test |
| 140 | float v0x = x2 - x0; |
| 141 | float v0y = y2 - y0; |
| 142 | float v1x = x1 - x0; |
| 143 | float v1y = y1 - y0; |
| 144 | V4f v2x = testX - x0; |
| 145 | V4f v2y = testY - y0; |
| 146 | |
| 147 | float dot00 = v0x * v0x + v0y * v0y; |
| 148 | float dot01 = v0x * v1x + v0y * v1y; |
| 149 | V4f dot02 = v0x * v2x + v0y * v2y; |
| 150 | float dot11 = v1x * v1x + v1y * v1y; |
| 151 | V4f dot12 = v1x * v2x + v1y * v2y; |
| 152 | float invDenom = sk_ieee_float_divide(1.f, dot00 * dot11 - dot01 * dot01); |
| 153 | *u = (dot11 * dot02 - dot01 * dot12) * invDenom; |
| 154 | *v = (dot00 * dot12 - dot01 * dot02) * invDenom; |
| 155 | *w = 1.f - *u - *v; |
| 156 | } |
| 157 | |
| 158 | static M4f inside_triangle(const V4f& u, const V4f& v, const V4f& w) { |
| 159 | return ((u >= 0.f) & (u <= 1.f)) & ((v >= 0.f) & (v <= 1.f)) & ((w >= 0.f) & (w <= 1.f)); |
| 160 | } |
| 161 | |
Michael Ludwig | 0f80902 | 2019-06-04 09:14:37 -0400 | [diff] [blame] | 162 | namespace GrQuadUtils { |
| 163 | |
| 164 | void ResolveAAType(GrAAType requestedAAType, GrQuadAAFlags requestedEdgeFlags, const GrQuad& quad, |
| 165 | GrAAType* outAAType, GrQuadAAFlags* outEdgeFlags) { |
| 166 | // Most cases will keep the requested types unchanged |
| 167 | *outAAType = requestedAAType; |
| 168 | *outEdgeFlags = requestedEdgeFlags; |
| 169 | |
| 170 | switch (requestedAAType) { |
| 171 | // When aa type is coverage, disable AA if the edge configuration doesn't actually need it |
| 172 | case GrAAType::kCoverage: |
| 173 | if (requestedEdgeFlags == GrQuadAAFlags::kNone) { |
| 174 | // Turn off anti-aliasing |
| 175 | *outAAType = GrAAType::kNone; |
| 176 | } else { |
| 177 | // For coverage AA, if the quad is a rect and it lines up with pixel boundaries |
| 178 | // then overall aa and per-edge aa can be completely disabled |
| 179 | if (quad.quadType() == GrQuad::Type::kAxisAligned && !quad.aaHasEffectOnRect()) { |
| 180 | *outAAType = GrAAType::kNone; |
| 181 | *outEdgeFlags = GrQuadAAFlags::kNone; |
| 182 | } |
| 183 | } |
| 184 | break; |
| 185 | // For no or msaa anti aliasing, override the edge flags since edge flags only make sense |
| 186 | // when coverage aa is being used. |
| 187 | case GrAAType::kNone: |
| 188 | *outEdgeFlags = GrQuadAAFlags::kNone; |
| 189 | break; |
| 190 | case GrAAType::kMSAA: |
| 191 | *outEdgeFlags = GrQuadAAFlags::kAll; |
| 192 | break; |
| 193 | case GrAAType::kMixedSamples: |
| 194 | SK_ABORT("Should not use mixed sample AA with edge AA flags"); |
| 195 | break; |
| 196 | } |
Michael Ludwig | 6132820 | 2019-06-19 14:48:58 +0000 | [diff] [blame] | 197 | } |
| 198 | |
| 199 | bool CropToRect(const SkRect& cropRect, GrAA cropAA, GrQuadAAFlags* edgeFlags, GrQuad* quad, |
| 200 | GrQuad* local) { |
| 201 | if (quad->quadType() == GrQuad::Type::kAxisAligned) { |
| 202 | // crop_rect keeps the rectangles as rectangles, so there's no need to modify types |
| 203 | if (local) { |
| 204 | crop_rect(cropRect, cropAA, edgeFlags, quad->xs(), quad->ys(), |
| 205 | local->xs(), local->ys(), local->ws()); |
| 206 | } else { |
| 207 | crop_rect(cropRect, cropAA, edgeFlags, quad->xs(), quad->ys(), |
| 208 | nullptr, nullptr, nullptr); |
| 209 | } |
| 210 | return true; |
| 211 | } |
| 212 | |
| 213 | if (local) { |
| 214 | // FIXME (michaelludwig) Calculate cropped local coordinates when not kAxisAligned |
| 215 | return false; |
| 216 | } |
| 217 | |
| 218 | V4f devX = quad->x4f(); |
| 219 | V4f devY = quad->y4f(); |
| 220 | V4f devIW = quad->iw4f(); |
| 221 | // Project the 3D coordinates to 2D |
| 222 | if (quad->quadType() == GrQuad::Type::kPerspective) { |
| 223 | devX *= devIW; |
| 224 | devY *= devIW; |
| 225 | } |
| 226 | |
| 227 | V4f clipX = {cropRect.fLeft, cropRect.fLeft, cropRect.fRight, cropRect.fRight}; |
| 228 | V4f clipY = {cropRect.fTop, cropRect.fBottom, cropRect.fTop, cropRect.fBottom}; |
| 229 | |
| 230 | // Calculate barycentric coordinates for the 4 rect corners in the 2 triangles that the quad |
| 231 | // is tessellated into when drawn. |
| 232 | V4f u1, v1, w1; |
| 233 | barycentric_coords(devX[0], devY[0], devX[1], devY[1], devX[2], devY[2], clipX, clipY, |
| 234 | &u1, &v1, &w1); |
| 235 | V4f u2, v2, w2; |
| 236 | barycentric_coords(devX[1], devY[1], devX[3], devY[3], devX[2], devY[2], clipX, clipY, |
| 237 | &u2, &v2, &w2); |
| 238 | |
| 239 | // clipDevRect is completely inside this quad if each corner is in at least one of two triangles |
| 240 | M4f inTri1 = inside_triangle(u1, v1, w1); |
| 241 | M4f inTri2 = inside_triangle(u2, v2, w2); |
| 242 | if (all(inTri1 | inTri2)) { |
| 243 | // We can crop to exactly the clipDevRect. |
| 244 | // FIXME (michaelludwig) - there are other ways to have determined quad covering the clip |
| 245 | // rect, but the barycentric coords will be useful to derive local coordinates in the future |
| 246 | |
| 247 | // Since we are cropped to exactly clipDevRect, we have discarded any perspective and the |
| 248 | // type becomes kRect. If updated locals were requested, they will incorporate perspective. |
| 249 | // FIXME (michaelludwig) - once we have local coordinates handled, it may be desirable to |
| 250 | // keep the draw as perspective so that the hardware does perspective interpolation instead |
| 251 | // of pushing it into a local coord w and having the shader do an extra divide. |
| 252 | clipX.store(quad->xs()); |
| 253 | clipY.store(quad->ys()); |
| 254 | quad->ws()[0] = 1.f; |
| 255 | quad->ws()[1] = 1.f; |
| 256 | quad->ws()[2] = 1.f; |
| 257 | quad->ws()[3] = 1.f; |
| 258 | quad->setQuadType(GrQuad::Type::kAxisAligned); |
| 259 | |
| 260 | // Update the edge flags to match the clip setting since all 4 edges have been clipped |
| 261 | *edgeFlags = cropAA == GrAA::kYes ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone; |
| 262 | |
| 263 | return true; |
| 264 | } |
| 265 | |
| 266 | // FIXME (michaelludwig) - use the GrQuadPerEdgeAA tessellation inset/outset math to move |
| 267 | // edges to the closest clip corner they are outside of |
| 268 | |
| 269 | return false; |
| 270 | } |
Michael Ludwig | 0f80902 | 2019-06-04 09:14:37 -0400 | [diff] [blame] | 271 | |
| 272 | }; // namespace GrQuadUtils |