Kevin Lubick | f5ea37f | 2019-02-28 10:06:18 -0500 | [diff] [blame^] | 1 | // helper JS that could be used anywhere in the glue code |
Kevin Lubick | 217056c | 2018-09-20 17:39:31 -0400 | [diff] [blame] | 2 | |
Kevin Lubick | f5ea37f | 2019-02-28 10:06:18 -0500 | [diff] [blame^] | 3 | function clamp(c) { |
| 4 | return Math.round(Math.max(0, Math.min(c || 0, 255))); |
| 5 | } |
Kevin Lubick | 217056c | 2018-09-20 17:39:31 -0400 | [diff] [blame] | 6 | |
Kevin Lubick | f5ea37f | 2019-02-28 10:06:18 -0500 | [diff] [blame^] | 7 | // Colors are just a 32 bit number with 8 bits each of a, r, g, b |
| 8 | // The API is the same as CSS's representation of color rgba(), that is |
| 9 | // r,g,b are 0-255, and a is 0.0 to 1.0. |
| 10 | // if a is omitted, it will be assumed to be 1.0 |
| 11 | CanvasKit.Color = function(r, g, b, a) { |
| 12 | if (a === undefined) { |
| 13 | a = 1; |
Kevin Lubick | 217056c | 2018-09-20 17:39:31 -0400 | [diff] [blame] | 14 | } |
Kevin Lubick | f5ea37f | 2019-02-28 10:06:18 -0500 | [diff] [blame^] | 15 | return (clamp(a*255) << 24) | (clamp(r) << 16) | (clamp(g) << 8) | (clamp(b) << 0); |
| 16 | } |
Kevin Lubick | 217056c | 2018-09-20 17:39:31 -0400 | [diff] [blame] | 17 | |
Kevin Lubick | f5ea37f | 2019-02-28 10:06:18 -0500 | [diff] [blame^] | 18 | // returns [r, g, b, a] from a color |
| 19 | // where a is scaled between 0 and 1.0 |
| 20 | CanvasKit.getColorComponents = function(color) { |
| 21 | return [ |
| 22 | (color >> 16) & 0xFF, |
| 23 | (color >> 8) & 0xFF, |
| 24 | (color >> 0) & 0xFF, |
| 25 | ((color >> 24) & 0xFF) / 255, |
| 26 | ] |
| 27 | } |
| 28 | |
| 29 | CanvasKit.multiplyByAlpha = function(color, alpha) { |
| 30 | if (alpha === 1) { |
| 31 | return color; |
Kevin Lubick | 217056c | 2018-09-20 17:39:31 -0400 | [diff] [blame] | 32 | } |
Kevin Lubick | f5ea37f | 2019-02-28 10:06:18 -0500 | [diff] [blame^] | 33 | // extract as int from 0 to 255 |
| 34 | var a = (color >> 24) & 0xFF; |
| 35 | a *= alpha; |
| 36 | // mask off the old alpha |
| 37 | color &= 0xFFFFFF; |
| 38 | return clamp(a) << 24 | color; |
| 39 | } |
Kevin Lubick | 61ef7b2 | 2018-11-27 13:26:59 -0500 | [diff] [blame] | 40 | |
Kevin Lubick | f5ea37f | 2019-02-28 10:06:18 -0500 | [diff] [blame^] | 41 | function radiansToDegrees(rad) { |
| 42 | return (rad / Math.PI) * 180; |
| 43 | } |
Kevin Lubick | 12c0e50 | 2018-11-28 12:51:56 -0500 | [diff] [blame] | 44 | |
Kevin Lubick | f5ea37f | 2019-02-28 10:06:18 -0500 | [diff] [blame^] | 45 | function degreesToRadians(deg) { |
| 46 | return (deg / 180) * Math.PI; |
| 47 | } |
Kevin Lubick | 12c0e50 | 2018-11-28 12:51:56 -0500 | [diff] [blame] | 48 | |
| 49 | // See https://stackoverflow.com/a/31090240 |
| 50 | // This contraption keeps closure from minifying away the check |
| 51 | // if btoa is defined *and* prevents runtime "btoa" or "window" is not defined. |
| 52 | // Defined outside any scopes to make it available in all files. |
| 53 | var isNode = !(new Function("try {return this===window;}catch(e){ return false;}")()); |
Kevin Lubick | 1646e7d | 2018-12-07 13:03:08 -0500 | [diff] [blame] | 54 | |
| 55 | function almostEqual(floata, floatb) { |
| 56 | return Math.abs(floata - floatb) < 0.00001; |
Kevin Lubick | f5ea37f | 2019-02-28 10:06:18 -0500 | [diff] [blame^] | 57 | } |
| 58 | |
| 59 | |
| 60 | var nullptr = 0; // emscripten doesn't like to take null as uintptr_t |
| 61 | |
| 62 | // arr can be a normal JS array or a TypedArray |
| 63 | // dest is something like CanvasKit.HEAPF32 |
| 64 | function copy1dArray(arr, dest) { |
| 65 | if (!arr || !arr.length) { |
| 66 | return nullptr; |
| 67 | } |
| 68 | var ptr = CanvasKit._malloc(arr.length * dest.BYTES_PER_ELEMENT); |
| 69 | // In c++ terms, the WASM heap is a uint8_t*, a long buffer/array of single |
| 70 | // byte elements. When we run _malloc, we always get an offset/pointer into |
| 71 | // that block of memory. |
| 72 | // CanvasKit exposes some different views to make it easier to work with |
| 73 | // different types. HEAPF32 for example, exposes it as a float* |
| 74 | // However, to make the ptr line up, we have to do some pointer arithmetic. |
| 75 | // Concretely, we need to convert ptr to go from an index into a 1-byte-wide |
| 76 | // buffer to an index into a 4-byte-wide buffer (in the case of HEAPF32) |
| 77 | // and thus we divide ptr by 4. |
| 78 | dest.set(arr, ptr / dest.BYTES_PER_ELEMENT); |
| 79 | return ptr; |
| 80 | } |
| 81 | |
| 82 | // arr should be a non-jagged 2d JS array (TypedArrays can't be nested |
| 83 | // inside themselves.) |
| 84 | // dest is something like CanvasKit.HEAPF32 |
| 85 | function copy2dArray(arr, dest) { |
| 86 | if (!arr || !arr.length) { |
| 87 | return nullptr; |
| 88 | } |
| 89 | var ptr = CanvasKit._malloc(arr.length * arr[0].length * dest.BYTES_PER_ELEMENT); |
| 90 | var idx = 0; |
| 91 | var adjustedPtr = ptr / dest.BYTES_PER_ELEMENT; |
| 92 | for (var r = 0; r < arr.length; r++) { |
| 93 | for (var c = 0; c < arr[0].length; c++) { |
| 94 | dest[adjustedPtr + idx] = arr[r][c]; |
| 95 | idx++; |
| 96 | } |
| 97 | } |
| 98 | return ptr; |
| 99 | } |
| 100 | |
| 101 | // arr should be a non-jagged 3d JS array (TypedArrays can't be nested |
| 102 | // inside themselves.) |
| 103 | // dest is something like CanvasKit.HEAPF32 |
| 104 | function copy3dArray(arr, dest) { |
| 105 | if (!arr || !arr.length || !arr[0].length) { |
| 106 | return nullptr; |
| 107 | } |
| 108 | var ptr = CanvasKit._malloc(arr.length * arr[0].length * arr[0][0].length * dest.BYTES_PER_ELEMENT); |
| 109 | var idx = 0; |
| 110 | var adjustedPtr = ptr / dest.BYTES_PER_ELEMENT; |
| 111 | for (var x = 0; x < arr.length; x++) { |
| 112 | for (var y = 0; y < arr[0].length; y++) { |
| 113 | for (var z = 0; z < arr[0][0].length; z++) { |
| 114 | dest[adjustedPtr + idx] = arr[x][y][z]; |
| 115 | idx++; |
| 116 | } |
| 117 | } |
| 118 | } |
| 119 | return ptr; |
| 120 | } |
| 121 | |
| 122 | // Caching the Float32Arrays can save having to reallocate them |
| 123 | // over and over again. |
| 124 | var Float32ArrayCache = {}; |
| 125 | |
| 126 | // Takes a 2D array of commands and puts them into the WASM heap |
| 127 | // as a 1D array. This allows them to referenced from the C++ code. |
| 128 | // Returns a 2 element array, with the first item being essentially a |
| 129 | // pointer to the array and the second item being the length of |
| 130 | // the new 1D array. |
| 131 | // |
| 132 | // Example usage: |
| 133 | // let cmds = [ |
| 134 | // [CanvasKit.MOVE_VERB, 0, 10], |
| 135 | // [CanvasKit.LINE_VERB, 30, 40], |
| 136 | // [CanvasKit.QUAD_VERB, 20, 50, 45, 60], |
| 137 | // ]; |
| 138 | function loadCmdsTypedArray(arr) { |
| 139 | var len = 0; |
| 140 | for (var r = 0; r < arr.length; r++) { |
| 141 | len += arr[r].length; |
| 142 | } |
| 143 | |
| 144 | var ta; |
| 145 | if (Float32ArrayCache[len]) { |
| 146 | ta = Float32ArrayCache[len]; |
| 147 | } else { |
| 148 | ta = new Float32Array(len); |
| 149 | Float32ArrayCache[len] = ta; |
| 150 | } |
| 151 | // Flatten into a 1d array |
| 152 | var i = 0; |
| 153 | for (var r = 0; r < arr.length; r++) { |
| 154 | for (var c = 0; c < arr[r].length; c++) { |
| 155 | var item = arr[r][c]; |
| 156 | ta[i] = item; |
| 157 | i++; |
| 158 | } |
| 159 | } |
| 160 | |
| 161 | var ptr = copy1dArray(ta, CanvasKit.HEAPF32); |
| 162 | return [ptr, len]; |
| 163 | } |