Kevin Lubick | f5ea37f | 2019-02-28 10:06:18 -0500 | [diff] [blame^] | 1 | // Adds compile-time JS functions to augment the CanvasKit interface. |
| 2 | // Specifically, anything that should only be on the Skottie builds of canvaskit. |
| 3 | |
| 4 | |
| 5 | CanvasKit.MakeManagedAnimation = function(json, imgs, fonts) { |
| 6 | if (!CanvasKit._MakeManagedAnimation) { |
| 7 | throw 'Not compiled with MakeManagedAnimation'; |
| 8 | } |
| 9 | if (!imgs && !fonts) { |
| 10 | return CanvasKit._MakeManagedAnimation(json, 0, nullptr, nullptr, nullptr, |
| 11 | 0, nullptr, nullptr, nullptr); |
| 12 | } |
| 13 | var imgNamePtrs = []; |
| 14 | var imgDataPtrs = []; |
| 15 | var imgSizes = []; |
| 16 | |
| 17 | var keys = Object.keys(imgs); |
| 18 | for (var i = 0; i < keys.length; i++) { |
| 19 | var key = keys[i]; |
| 20 | var buffer = imgs[key]; |
| 21 | var data = new Uint8Array(buffer); |
| 22 | |
| 23 | var iptr = CanvasKit._malloc(data.byteLength); |
| 24 | CanvasKit.HEAPU8.set(data, iptr); |
| 25 | imgDataPtrs.push(iptr); |
| 26 | imgSizes.push(data.byteLength); |
| 27 | |
| 28 | // lengthBytesUTF8 and stringToUTF8Array are defined in the emscripten |
| 29 | // JS. See https://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html#stringToUTF8 |
| 30 | // Add 1 for null terminator |
| 31 | var strLen = lengthBytesUTF8(key) + 1; |
| 32 | var strPtr = CanvasKit._malloc(strLen); |
| 33 | |
| 34 | stringToUTF8(key, strPtr, strLen); |
| 35 | imgNamePtrs.push(strPtr); |
| 36 | } |
| 37 | |
| 38 | // Not entirely sure if it matters, but the uintptr_t are 32 bits |
| 39 | // we want to copy our array of uintptr_t into the right size memory. |
| 40 | var namesPtr = copy1dArray(imgNamePtrs, CanvasKit.HEAPU32); |
| 41 | var imgsPtr = copy1dArray(imgDataPtrs, CanvasKit.HEAPU32); |
| 42 | var imgSizesPtr = copy1dArray(imgSizes, CanvasKit.HEAPU32); |
| 43 | |
| 44 | var anim = CanvasKit._MakeManagedAnimation(json, keys.length, namesPtr, imgsPtr, imgSizesPtr, |
| 45 | 0, nullptr, nullptr, nullptr); |
| 46 | |
| 47 | // We leave the image data arrays and string data live and assume |
| 48 | // it is now owned by the C++ code |
| 49 | CanvasKit._free(namesPtr); |
| 50 | CanvasKit._free(imgsPtr); |
| 51 | CanvasKit._free(imgSizesPtr); |
| 52 | |
| 53 | return anim; |
| 54 | }; |