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Mike Reed3fd3cc92019-06-20 12:40:30 -04001/*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm/gm.h"
9#include "include/core/SkCanvas.h"
Mike Reed3fd3cc92019-06-20 12:40:30 -040010#include "include/core/SkData.h"
Mike Reed3fd3cc92019-06-20 12:40:30 -040011#include "include/core/SkPaint.h"
Chris Dalton224e5e42021-04-16 11:43:39 -060012#include "include/core/SkRRect.h"
Mike Reed3fd3cc92019-06-20 12:40:30 -040013#include "include/core/SkSize.h"
14#include "include/core/SkString.h"
Brian Osman44fafa62020-07-15 10:52:37 -040015#include "include/core/SkSurface.h"
16#include "include/effects/SkGradientShader.h"
Mike Reed146722e2020-02-13 12:36:28 -050017#include "include/effects/SkImageFilters.h"
Brian Osmanee426f22020-01-02 11:55:24 -050018#include "include/effects/SkRuntimeEffect.h"
Brian Osman44fafa62020-07-15 10:52:37 -040019#include "include/utils/SkRandom.h"
Mike Reed146722e2020-02-13 12:36:28 -050020#include "tools/Resources.h"
Mike Reed3fd3cc92019-06-20 12:40:30 -040021
Brian Osman44fafa62020-07-15 10:52:37 -040022enum RT_Flags {
23 kAnimate_RTFlag = 0x1,
24 kBench_RTFlag = 0x2,
25};
Mike Reed3fd3cc92019-06-20 12:40:30 -040026
Brian Osman44fafa62020-07-15 10:52:37 -040027class RuntimeShaderGM : public skiagm::GM {
28public:
29 RuntimeShaderGM(const char* name, SkISize size, const char* sksl, uint32_t flags = 0)
30 : fName(name), fSize(size), fFlags(flags), fSkSL(sksl) {}
31
32 void onOnceBeforeDraw() override {
Brian Osmanf6123f12021-04-15 13:52:43 -040033 auto [effect, error] = SkRuntimeEffect::MakeForShader(fSkSL);
Brian Osman44fafa62020-07-15 10:52:37 -040034 if (!effect) {
35 SkDebugf("RuntimeShader error: %s\n", error.c_str());
36 }
37 fEffect = std::move(effect);
Mike Reed3fd3cc92019-06-20 12:40:30 -040038 }
Mike Reed3fd3cc92019-06-20 12:40:30 -040039
Brian Osman44fafa62020-07-15 10:52:37 -040040 bool runAsBench() const override { return SkToBool(fFlags & kBench_RTFlag); }
41 SkString onShortName() override { return fName; }
42 SkISize onISize() override { return fSize; }
Mike Reed3fd3cc92019-06-20 12:40:30 -040043
Brian Osman44fafa62020-07-15 10:52:37 -040044 bool onAnimate(double nanos) override {
45 fSecs = nanos / (1000 * 1000 * 1000);
46 return SkToBool(fFlags & kAnimate_RTFlag);
47 }
Mike Reed3fd3cc92019-06-20 12:40:30 -040048
Brian Osman44fafa62020-07-15 10:52:37 -040049protected:
50 SkString fName;
51 SkISize fSize;
52 uint32_t fFlags;
53 float fSecs = 0.0f;
54
55 SkString fSkSL;
56 sk_sp<SkRuntimeEffect> fEffect;
57};
58
59class SimpleRT : public RuntimeShaderGM {
60public:
61 SimpleRT() : RuntimeShaderGM("runtime_shader", {512, 256}, R"(
62 uniform half4 gColor;
63
Brian Osman767f4442020-08-13 16:59:48 -040064 half4 main(float2 p) {
Brian Osmanb25e6e12020-09-14 14:44:42 -040065 return half4(p*(1.0/255), gColor.b, 1);
Brian Osman44fafa62020-07-15 10:52:37 -040066 }
67 )", kBench_RTFlag) {}
Mike Reed3fd3cc92019-06-20 12:40:30 -040068
Mike Reed3fd3cc92019-06-20 12:40:30 -040069 void onDraw(SkCanvas* canvas) override {
Brian Osman44fafa62020-07-15 10:52:37 -040070 SkRuntimeShaderBuilder builder(fEffect);
Brian Osman93de1622019-12-26 08:43:05 -050071
72 SkMatrix localM;
73 localM.setRotate(90, 128, 128);
Brian Osmana4b91692020-08-10 14:26:16 -040074 builder.uniform("gColor") = SkColor4f{1, 0, 0, 1};
Brian Osman93de1622019-12-26 08:43:05 -050075
Mike Reed3fd3cc92019-06-20 12:40:30 -040076 SkPaint p;
Brian Osman44fafa62020-07-15 10:52:37 -040077 p.setShader(builder.makeShader(&localM, true));
Mike Reed3fd3cc92019-06-20 12:40:30 -040078 canvas->drawRect({0, 0, 256, 256}, p);
79 }
Mike Reed3fd3cc92019-06-20 12:40:30 -040080};
Brian Osman44fafa62020-07-15 10:52:37 -040081DEF_GM(return new SimpleRT;)
Mike Reed146722e2020-02-13 12:36:28 -050082
83static sk_sp<SkShader> make_shader(sk_sp<SkImage> img, SkISize size) {
Mike Reed1f607332020-05-21 12:11:27 -040084 SkMatrix scale = SkMatrix::Scale(size.width() / (float)img->width(),
85 size.height() / (float)img->height());
Mike Reed41068192020-12-09 21:48:52 -050086 return img->makeShader(SkSamplingOptions(), scale);
Mike Reed146722e2020-02-13 12:36:28 -050087}
88
Mike Reed146722e2020-02-13 12:36:28 -050089static sk_sp<SkShader> make_threshold(SkISize size) {
90 auto info = SkImageInfo::Make(size.width(), size.height(), kAlpha_8_SkColorType,
91 kPremul_SkAlphaType);
92 auto surf = SkSurface::MakeRaster(info);
93 auto canvas = surf->getCanvas();
94
95 const SkScalar rad = 50;
96 SkColor colors[] = {SK_ColorBLACK, 0};
97 SkPaint paint;
98 paint.setAntiAlias(true);
99 paint.setShader(SkGradientShader::MakeRadial({0,0}, rad, colors, nullptr, 2, SkTileMode::kClamp));
100
101 SkPaint layerPaint;
102 const SkScalar sigma = 16.0f;
103 layerPaint.setImageFilter(SkImageFilters::Blur(sigma, sigma, nullptr));
104 canvas->saveLayer(nullptr, &layerPaint);
105
106 SkRandom rand;
107 for (int i = 0; i < 25; ++i) {
108 SkScalar x = rand.nextF() * size.width();
109 SkScalar y = rand.nextF() * size.height();
110 canvas->save();
111 canvas->translate(x, y);
112 canvas->drawCircle(0, 0, rad, paint);
113 canvas->restore();
114 }
115
116 canvas->restore(); // apply the blur
117
Mike Reed41068192020-12-09 21:48:52 -0500118 return surf->makeImageSnapshot()->makeShader(SkSamplingOptions());
Mike Reed146722e2020-02-13 12:36:28 -0500119}
120
Brian Osman44fafa62020-07-15 10:52:37 -0400121class ThresholdRT : public RuntimeShaderGM {
122public:
123 ThresholdRT() : RuntimeShaderGM("threshold_rt", {256, 256}, R"(
Brian Osman91292e92020-11-04 15:40:50 -0500124 uniform shader before_map;
125 uniform shader after_map;
126 uniform shader threshold_map;
Mike Reed146722e2020-02-13 12:36:28 -0500127
Brian Osman44fafa62020-07-15 10:52:37 -0400128 uniform float cutoff;
129 uniform float slope;
130
131 float smooth_cutoff(float x) {
132 x = x * slope + (0.5 - slope * cutoff);
133 return clamp(x, 0, 1);
134 }
135
Brian Osman767f4442020-08-13 16:59:48 -0400136 half4 main(float2 xy) {
Brian Osmancc3d2d22021-04-16 14:53:24 -0400137 half4 before = sample(before_map, xy);
138 half4 after = sample(after_map, xy);
Brian Osman44fafa62020-07-15 10:52:37 -0400139
Brian Osmancc3d2d22021-04-16 14:53:24 -0400140 float m = smooth_cutoff(sample(threshold_map, xy).a);
Brian Osmanb25e6e12020-09-14 14:44:42 -0400141 return mix(before, after, m);
Brian Osman44fafa62020-07-15 10:52:37 -0400142 }
143 )", kAnimate_RTFlag | kBench_RTFlag) {}
144
145 sk_sp<SkShader> fBefore, fAfter, fThreshold;
Mike Reed146722e2020-02-13 12:36:28 -0500146
147 void onOnceBeforeDraw() override {
148 const SkISize size = {256, 256};
149 fThreshold = make_threshold(size);
150 fBefore = make_shader(GetResourceAsImage("images/mandrill_256.png"), size);
151 fAfter = make_shader(GetResourceAsImage("images/dog.jpg"), size);
152
Brian Osman44fafa62020-07-15 10:52:37 -0400153 this->RuntimeShaderGM::onOnceBeforeDraw();
Mike Reed146722e2020-02-13 12:36:28 -0500154 }
155
Mike Kleinf8d68fe2020-06-18 10:01:31 -0500156 void onDraw(SkCanvas* canvas) override {
Brian Osman44fafa62020-07-15 10:52:37 -0400157 SkRuntimeShaderBuilder builder(fEffect);
158
Brian Osmana4b91692020-08-10 14:26:16 -0400159 builder.uniform("cutoff") = sin(fSecs) * 0.55f + 0.5f;
160 builder.uniform("slope") = 10.0f;
Brian Osman44fafa62020-07-15 10:52:37 -0400161
162 builder.child("before_map") = fBefore;
163 builder.child("after_map") = fAfter;
164 builder.child("threshold_map") = fThreshold;
Mike Reed146722e2020-02-13 12:36:28 -0500165
166 SkPaint paint;
Brian Osman44fafa62020-07-15 10:52:37 -0400167 paint.setShader(builder.makeShader(nullptr, true));
Mike Reed146722e2020-02-13 12:36:28 -0500168 canvas->drawRect({0, 0, 256, 256}, paint);
169
170 auto draw = [&](SkScalar x, SkScalar y, sk_sp<SkShader> shader) {
171 paint.setShader(shader);
172 canvas->save();
173 canvas->translate(x, y);
174 canvas->drawRect({0, 0, 256, 256}, paint);
175 canvas->restore();
176 };
177 draw(256, 0, fThreshold);
178 draw( 0, 256, fBefore);
179 draw(256, 256, fAfter);
Mike Reed146722e2020-02-13 12:36:28 -0500180 }
Mike Reed146722e2020-02-13 12:36:28 -0500181};
182DEF_GM(return new ThresholdRT;)
Mike Reed8520e762020-04-30 12:06:23 -0400183
Brian Osman44fafa62020-07-15 10:52:37 -0400184class SpiralRT : public RuntimeShaderGM {
185public:
186 SpiralRT() : RuntimeShaderGM("spiral_rt", {512, 512}, R"(
187 uniform float rad_scale;
188 uniform float2 in_center;
189 layout(srgb_unpremul) uniform float4 in_colors0;
190 layout(srgb_unpremul) uniform float4 in_colors1;
Mike Reed8520e762020-04-30 12:06:23 -0400191
Brian Osman767f4442020-08-13 16:59:48 -0400192 half4 main(float2 p) {
Brian Osman44fafa62020-07-15 10:52:37 -0400193 float2 pp = p - in_center;
194 float radius = length(pp);
195 radius = sqrt(radius);
196 float angle = atan(pp.y / pp.x);
197 float t = (angle + 3.1415926/2) / (3.1415926);
198 t += radius * rad_scale;
199 t = fract(t);
Brian Osmanb25e6e12020-09-14 14:44:42 -0400200 return in_colors0 * (1-t) + in_colors1 * t;
Mike Reed8520e762020-04-30 12:06:23 -0400201 }
Brian Osman44fafa62020-07-15 10:52:37 -0400202 )", kAnimate_RTFlag | kBench_RTFlag) {}
Mike Reed8520e762020-04-30 12:06:23 -0400203
204 void onDraw(SkCanvas* canvas) override {
Brian Osman44fafa62020-07-15 10:52:37 -0400205 SkRuntimeShaderBuilder builder(fEffect);
206
Brian Osmana4b91692020-08-10 14:26:16 -0400207 builder.uniform("rad_scale") = std::sin(fSecs * 0.5f + 2.0f) / 5;
208 builder.uniform("in_center") = SkV2{256, 256};
209 builder.uniform("in_colors0") = SkV4{1, 0, 0, 1};
210 builder.uniform("in_colors1") = SkV4{0, 1, 0, 1};
Mike Reed8520e762020-04-30 12:06:23 -0400211
212 SkPaint paint;
Brian Osman44fafa62020-07-15 10:52:37 -0400213 paint.setShader(builder.makeShader(nullptr, true));
Mike Reed8520e762020-04-30 12:06:23 -0400214 canvas->drawRect({0, 0, 512, 512}, paint);
215 }
Mike Reed8520e762020-04-30 12:06:23 -0400216};
217DEF_GM(return new SpiralRT;)
Brian Osman9c3eccd2020-05-21 16:41:43 -0400218
Brian Osman44fafa62020-07-15 10:52:37 -0400219class ColorCubeRT : public RuntimeShaderGM {
220public:
221 ColorCubeRT() : RuntimeShaderGM("color_cube_rt", {512, 512}, R"(
Brian Osman91292e92020-11-04 15:40:50 -0500222 uniform shader input;
223 uniform shader color_cube;
Brian Osman44fafa62020-07-15 10:52:37 -0400224
225 uniform float rg_scale;
226 uniform float rg_bias;
227 uniform float b_scale;
228 uniform float inv_size;
229
Brian Osman767f4442020-08-13 16:59:48 -0400230 half4 main(float2 xy) {
Brian Osmancc3d2d22021-04-16 14:53:24 -0400231 float4 c = unpremul(sample(input, xy));
Brian Osman44fafa62020-07-15 10:52:37 -0400232
233 // Map to cube coords:
234 float3 cubeCoords = float3(c.rg * rg_scale + rg_bias, c.b * b_scale);
235
236 // Compute slice coordinate
237 float2 coords1 = float2((floor(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
238 float2 coords2 = float2(( ceil(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
239
240 // Two bilinear fetches, plus a manual lerp for the third axis:
Brian Osman767f4442020-08-13 16:59:48 -0400241 half4 color = mix(sample(color_cube, coords1), sample(color_cube, coords2),
Brian Osmanb25e6e12020-09-14 14:44:42 -0400242 fract(cubeCoords.b));
Brian Osman44fafa62020-07-15 10:52:37 -0400243
244 // Premul again
245 color.rgb *= color.a;
Brian Osman767f4442020-08-13 16:59:48 -0400246
247 return color;
Brian Osman44fafa62020-07-15 10:52:37 -0400248 }
249 )") {}
250
Brian Osman9c3eccd2020-05-21 16:41:43 -0400251 sk_sp<SkImage> fMandrill, fMandrillSepia, fIdentityCube, fSepiaCube;
Brian Osman9c3eccd2020-05-21 16:41:43 -0400252
253 void onOnceBeforeDraw() override {
254 fMandrill = GetResourceAsImage("images/mandrill_256.png");
255 fMandrillSepia = GetResourceAsImage("images/mandrill_sepia.png");
256 fIdentityCube = GetResourceAsImage("images/lut_identity.png");
257 fSepiaCube = GetResourceAsImage("images/lut_sepia.png");
258
Brian Osman44fafa62020-07-15 10:52:37 -0400259 this->RuntimeShaderGM::onOnceBeforeDraw();
Brian Osman9c3eccd2020-05-21 16:41:43 -0400260 }
261
Brian Osman89bf7342020-06-18 17:11:16 -0400262 void onDraw(SkCanvas* canvas) override {
Brian Osman44fafa62020-07-15 10:52:37 -0400263 SkRuntimeShaderBuilder builder(fEffect);
264
Brian Osman9c3eccd2020-05-21 16:41:43 -0400265 // First we draw the unmodified image, and a copy that was sepia-toned in Photoshop:
266 canvas->drawImage(fMandrill, 0, 0);
267 canvas->drawImage(fMandrillSepia, 0, 256);
268
269 // LUT dimensions should be (kSize^2, kSize)
270 constexpr float kSize = 16.0f;
271
Mike Reed5ec22382021-01-14 21:59:01 -0500272 const SkSamplingOptions sampling(SkFilterMode::kLinear);
Mike Reed41068192020-12-09 21:48:52 -0500273
Brian Osmana4b91692020-08-10 14:26:16 -0400274 builder.uniform("rg_scale") = (kSize - 1) / kSize;
275 builder.uniform("rg_bias") = 0.5f / kSize;
276 builder.uniform("b_scale") = kSize - 1;
277 builder.uniform("inv_size") = 1.0f / kSize;
Brian Osman2c28bf92020-05-28 13:38:24 -0400278
Mike Reed41068192020-12-09 21:48:52 -0500279 builder.child("input") = fMandrill->makeShader(sampling);
Brian Osman9c3eccd2020-05-21 16:41:43 -0400280
Brian Osman9c3eccd2020-05-21 16:41:43 -0400281 SkPaint paint;
Brian Osman9c3eccd2020-05-21 16:41:43 -0400282
Brian Osman2c28bf92020-05-28 13:38:24 -0400283 // TODO: Should we add SkImage::makeNormalizedShader() to handle this automatically?
284 SkMatrix normalize = SkMatrix::Scale(1.0f / (kSize * kSize), 1.0f / kSize);
285
Brian Osman9c3eccd2020-05-21 16:41:43 -0400286 // Now draw the image with an identity color cube - it should look like the original
Mike Reed41068192020-12-09 21:48:52 -0500287 builder.child("color_cube") = fIdentityCube->makeShader(sampling, normalize);
Brian Osman9c3eccd2020-05-21 16:41:43 -0400288 paint.setShader(builder.makeShader(nullptr, true));
289 canvas->translate(256, 0);
290 canvas->drawRect({ 0, 0, 256, 256 }, paint);
291
292 // ... and with a sepia-tone color cube. This should match the sepia-toned image.
Mike Reed41068192020-12-09 21:48:52 -0500293 builder.child("color_cube") = fSepiaCube->makeShader(sampling, normalize);
Brian Osman9c3eccd2020-05-21 16:41:43 -0400294 paint.setShader(builder.makeShader(nullptr, true));
295 canvas->translate(0, 256);
296 canvas->drawRect({ 0, 0, 256, 256 }, paint);
Brian Osman9c3eccd2020-05-21 16:41:43 -0400297 }
298};
299DEF_GM(return new ColorCubeRT;)
Brian Osmana7685b22020-07-10 14:08:56 -0400300
Brian Osman44fafa62020-07-15 10:52:37 -0400301class DefaultColorRT : public RuntimeShaderGM {
302public:
303 DefaultColorRT() : RuntimeShaderGM("default_color_rt", {512, 256}, R"(
Brian Osman91292e92020-11-04 15:40:50 -0500304 uniform shader input;
Brian Osmanf6123f12021-04-15 13:52:43 -0400305 half4 main(float2 xy) {
306 return sample(input, xy);
Brian Osman44fafa62020-07-15 10:52:37 -0400307 }
308 )") {}
309
Brian Osmana7685b22020-07-10 14:08:56 -0400310 sk_sp<SkImage> fMandrill;
Brian Osmana7685b22020-07-10 14:08:56 -0400311
312 void onOnceBeforeDraw() override {
313 fMandrill = GetResourceAsImage("images/mandrill_256.png");
Brian Osman44fafa62020-07-15 10:52:37 -0400314 this->RuntimeShaderGM::onOnceBeforeDraw();
Brian Osmana7685b22020-07-10 14:08:56 -0400315 }
316
Brian Osmana7685b22020-07-10 14:08:56 -0400317 void onDraw(SkCanvas* canvas) override {
318 SkRuntimeShaderBuilder builder(fEffect);
319
320 // First, we leave the child as null, so sampling it returns the default (paint) color
321 SkPaint paint;
322 paint.setColor4f({ 0.25f, 0.75f, 0.75f, 1.0f });
323 paint.setShader(builder.makeShader(nullptr, false));
324 canvas->drawRect({ 0, 0, 256, 256 }, paint);
325
326 // Now we bind an image shader as the child. This (by convention) scales by the paint alpha
Mike Reed41068192020-12-09 21:48:52 -0500327 builder.child("input") = fMandrill->makeShader(SkSamplingOptions());
Brian Osmana7685b22020-07-10 14:08:56 -0400328 paint.setColor4f({ 1.0f, 1.0f, 1.0f, 0.5f });
329 paint.setShader(builder.makeShader(nullptr, false));
330 canvas->translate(256, 0);
331 canvas->drawRect({ 0, 0, 256, 256 }, paint);
332
333 }
334};
335DEF_GM(return new DefaultColorRT;)
Mike Klein71d420d2021-02-03 09:54:07 -0600336
Chris Dalton224e5e42021-04-16 11:43:39 -0600337// Emits coverage for a rounded rectangle whose corners are superellipses defined by the boundary:
Chris Dalton4e94fd12021-03-15 10:16:09 -0600338//
Chris Dalton224e5e42021-04-16 11:43:39 -0600339// x^n + y^n == 1
Chris Dalton4e94fd12021-03-15 10:16:09 -0600340//
Chris Dalton224e5e42021-04-16 11:43:39 -0600341// Where x and y are normalized, clamped coordinates ranging from 0..1 inside the nearest corner's
342// bounding box.
Chris Dalton4e94fd12021-03-15 10:16:09 -0600343//
Chris Dalton224e5e42021-04-16 11:43:39 -0600344// See: https://en.wikipedia.org/wiki/Superellipse
345class ClipSuperRRect : public RuntimeShaderGM {
Chris Dalton4e94fd12021-03-15 10:16:09 -0600346public:
Chris Dalton224e5e42021-04-16 11:43:39 -0600347 ClipSuperRRect(const char* name, float power) : RuntimeShaderGM(name, {500, 500}, R"(
348 uniform float power_minus1;
349 uniform float2 stretch_factor;
Chris Dalton4e94fd12021-03-15 10:16:09 -0600350 uniform float2x2 derivatives;
351 half4 main(float2 xy) {
Chris Dalton224e5e42021-04-16 11:43:39 -0600352 xy = max(abs(xy) + stretch_factor, 0);
353 float2 exp_minus1 = pow(xy, power_minus1.xx); // If power == 3.5: xy * xy * sqrt(xy)
354 float f = dot(exp_minus1, xy) - 1; // f = x^n + y^n - 1
355 float2 grad = exp_minus1 * derivatives;
356 float fwidth = abs(grad.x) + abs(grad.y) + 1e-12; // 1e-12 to avoid a divide by zero.
Chris Dalton4e94fd12021-03-15 10:16:09 -0600357 return half4(saturate(.5 - f/fwidth)); // Approx coverage by riding the gradient to f=0.
358 }
Chris Dalton224e5e42021-04-16 11:43:39 -0600359 )"), fPower(power) {}
Chris Dalton4e94fd12021-03-15 10:16:09 -0600360
Chris Dalton224e5e42021-04-16 11:43:39 -0600361 void drawSuperRRect(SkCanvas* canvas, const SkRect& superRRect, float radX, float radY,
362 SkColor color) {
363 SkPaint paint;
364 paint.setColor(color);
Chris Dalton4e94fd12021-03-15 10:16:09 -0600365
Chris Dalton224e5e42021-04-16 11:43:39 -0600366 if (fPower == 2) {
367 // Draw a normal round rect for the sake of testing.
368 SkRRect rrect = SkRRect::MakeRectXY(superRRect, radX, radY);
369 paint.setAntiAlias(true);
370 canvas->drawRRect(rrect, paint);
371 return;
372 }
Chris Dalton4e94fd12021-03-15 10:16:09 -0600373
374 SkRuntimeShaderBuilder builder(fEffect);
Chris Dalton224e5e42021-04-16 11:43:39 -0600375 builder.uniform("power_minus1") = fPower - 1;
376
377 // Size the corners such that the "apex" of our "super" rounded corner is in the same
378 // location that the apex of a circular rounded corner would be with the given radii. We
379 // define the apex as the point on the rounded corner that is 45 degrees between the
380 // horizontal and vertical edges.
381 float scale = (1 - SK_ScalarRoot2Over2) / (1 - exp2f(-1/fPower));
382 float cornerWidth = radX * scale;
383 float cornerHeight = radY * scale;
384 cornerWidth = std::min(cornerWidth, superRRect.width() * .5f);
385 cornerHeight = std::min(cornerHeight, superRRect.height() * .5f);
386 // The stretch factor controls how long the flat edge should be between rounded corners.
387 builder.uniform("stretch_factor") = SkV2{1 - superRRect.width()*.5f / cornerWidth,
388 1 - superRRect.height()*.5f / cornerHeight};
Chris Dalton4e94fd12021-03-15 10:16:09 -0600389
390 // Calculate a 2x2 "derivatives" matrix that the shader will use to find the gradient.
391 //
Chris Dalton224e5e42021-04-16 11:43:39 -0600392 // f = s^n + t^n - 1 [s,t are "super" rounded corner coords in normalized 0..1 space]
Chris Dalton4e94fd12021-03-15 10:16:09 -0600393 //
Chris Dalton224e5e42021-04-16 11:43:39 -0600394 // gradient = [df/dx df/dy] = [ns^(n-1) nt^(n-1)] * |ds/dx ds/dy|
Chris Dalton4e94fd12021-03-15 10:16:09 -0600395 // |dt/dx dt/dy|
396 //
Chris Dalton224e5e42021-04-16 11:43:39 -0600397 // = [s^(n-1) t^(n-1)] * |n 0| * |ds/dx ds/dy|
Chris Dalton4e94fd12021-03-15 10:16:09 -0600398 // |0 n| |dt/dx dt/dy|
399 //
Chris Dalton224e5e42021-04-16 11:43:39 -0600400 // = [s^(n-1) t^(n-1)] * |2n/cornerWidth 0| * mat2x2(canvasMatrix)^-1
401 // |0 2n/cornerHeight|
Chris Dalton4e94fd12021-03-15 10:16:09 -0600402 //
Chris Dalton224e5e42021-04-16 11:43:39 -0600403 // = [s^(n-1) t^(n-1)] * "derivatives"
Chris Dalton4e94fd12021-03-15 10:16:09 -0600404 //
405 const SkMatrix& M = canvas->getTotalMatrix();
406 float a=M.getScaleX(), b=M.getSkewX(), c=M.getSkewY(), d=M.getScaleY();
Chris Dalton224e5e42021-04-16 11:43:39 -0600407 float determinant = a*d - b*c;
408 float dx = fPower / (cornerWidth * determinant);
409 float dy = fPower / (cornerHeight * determinant);
Chris Dalton4e94fd12021-03-15 10:16:09 -0600410 builder.uniform("derivatives") = SkV4{d*dx, -c*dy, -b*dx, a*dy};
411
Chris Dalton224e5e42021-04-16 11:43:39 -0600412 // This matrix will be inverted by the effect system, giving a matrix that converts local
413 // coordinates to (almost) coner coordinates. To get the rest of the way to the nearest
414 // corner's space, the shader will have to take the absolute value, add the stretch_factor,
415 // then clamp above zero.
416 SkMatrix cornerToLocal;
417 cornerToLocal.setScaleTranslate(cornerWidth, cornerHeight, superRRect.centerX(),
418 superRRect.centerY());
419 canvas->clipShader(builder.makeShader(&cornerToLocal, false));
420
421 // Bloat the outer edges of the rect we will draw so it contains all the antialiased pixels.
422 // Bloat by a full pixel instead of half in case Skia is in a mode that draws this rect with
423 // unexpected AA of its own.
424 float inverseDet = 1 / fabsf(determinant);
425 float bloatX = (fabsf(d) + fabsf(c)) * inverseDet;
426 float bloatY = (fabsf(b) + fabsf(a)) * inverseDet;
427 canvas->drawRect(superRRect.makeOutset(bloatX, bloatY), paint);
428 }
429
430 void onDraw(SkCanvas* canvas) override {
431 SkRandom rand(2);
432
433 canvas->save();
434 canvas->translate(canvas->imageInfo().width() / 2.f, canvas->imageInfo().height() / 2.f);
435
436 canvas->save();
437 canvas->rotate(21);
438 this->drawSuperRRect(canvas, SkRect::MakeXYWH(-5, 25, 175, 100), 50, 30,
439 rand.nextU() | 0xff808080);
440 canvas->restore();
441
442 canvas->save();
443 canvas->rotate(94);
444 this->drawSuperRRect(canvas, SkRect::MakeXYWH(95, 75, 125, 100), 30, 30,
445 rand.nextU() | 0xff808080);
446 canvas->restore();
447
448 canvas->save();
449 canvas->rotate(132);
450 this->drawSuperRRect(canvas, SkRect::MakeXYWH(0, 75, 150, 100), 40, 30,
451 rand.nextU() | 0xff808080);
452 canvas->restore();
453
454 canvas->save();
455 canvas->rotate(282);
456 this->drawSuperRRect(canvas, SkRect::MakeXYWH(15, -20, 100, 100), 20, 20,
457 rand.nextU() | 0xff808080);
458 canvas->restore();
459
460 canvas->save();
461 canvas->rotate(0);
462 this->drawSuperRRect(canvas, SkRect::MakeXYWH(140, -50, 90, 110), 25, 25,
463 rand.nextU() | 0xff808080);
464 canvas->restore();
465
466 canvas->save();
467 canvas->rotate(-35);
468 this->drawSuperRRect(canvas, SkRect::MakeXYWH(160, -60, 60, 90), 18, 18,
469 rand.nextU() | 0xff808080);
470 canvas->restore();
471
472 canvas->save();
473 canvas->rotate(65);
474 this->drawSuperRRect(canvas, SkRect::MakeXYWH(220, -120, 60, 90), 18, 18,
475 rand.nextU() | 0xff808080);
476 canvas->restore();
477
478 canvas->save();
479 canvas->rotate(265);
480 this->drawSuperRRect(canvas, SkRect::MakeXYWH(150, -129, 80, 160), 24, 39,
481 rand.nextU() | 0xff808080);
482 canvas->restore();
Chris Dalton4e94fd12021-03-15 10:16:09 -0600483
484 canvas->restore();
485 }
Chris Dalton224e5e42021-04-16 11:43:39 -0600486
487private:
488 const float fPower;
Chris Dalton4e94fd12021-03-15 10:16:09 -0600489};
Chris Dalton224e5e42021-04-16 11:43:39 -0600490DEF_GM(return new ClipSuperRRect("clip_super_rrect_pow2", 2);)
491// DEF_GM(return new ClipSuperRRect("clip_super_rrect_pow3", 3);)
492DEF_GM(return new ClipSuperRRect("clip_super_rrect_pow3.5", 3.5);)
493// DEF_GM(return new ClipSuperRRect("clip_super_rrect_pow4", 4);)
494// DEF_GM(return new ClipSuperRRect("clip_super_rrect_pow4.5", 4.5);)
495// DEF_GM(return new ClipSuperRRect("clip_super_rrect_pow5", 5);)
Mike Klein71d420d2021-02-03 09:54:07 -0600496
497DEF_SIMPLE_GM(child_sampling_rt, canvas, 256,256) {
498 static constexpr char scale[] =
499 "uniform shader child;"
500 "half4 main(float2 xy) {"
501 " return sample(child, xy*0.1);"
502 "}";
503
504 SkPaint p;
505 p.setColor(SK_ColorRED);
506 p.setAntiAlias(true);
507 p.setStyle(SkPaint::kStroke_Style);
508 p.setStrokeWidth(1);
509
510 auto surf = SkSurface::MakeRasterN32Premul(100,100);
511 surf->getCanvas()->drawLine(0, 0, 100, 100, p);
512 auto shader = surf->makeImageSnapshot()->makeShader(SkSamplingOptions(SkFilterMode::kLinear));
513
Brian Osmanf6123f12021-04-15 13:52:43 -0400514 SkRuntimeShaderBuilder builder(SkRuntimeEffect::MakeForShader(SkString(scale)).effect);
Mike Klein71d420d2021-02-03 09:54:07 -0600515 builder.child("child") = shader;
516 p.setShader(builder.makeShader(nullptr, false));
517
518 canvas->drawPaint(p);
519}