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ethannicholasf789b382016-08-03 12:43:36 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "src/sksl/SkSLCompiler.h"
ethannicholasf789b382016-08-03 12:43:36 -07009
Mike Kleinc0bd9f92019-04-23 12:05:21 -050010#include "tests/Test.h"
ethannicholasf789b382016-08-03 12:43:36 -070011
Ethan Nicholascb670962017-04-20 19:31:52 -040012// Note that the optimizer will aggressively kill dead code and substitute constants in place of
13// variables, so we have to jump through a few hoops to ensure that the code in these tests has the
14// necessary side-effects to remain live. In some cases we rely on the optimizer not (yet) being
15// smart enough to optimize around certain constructs; as the optimizer gets smarter it will
16// undoubtedly end up breaking some of these tests. That is a good thing, as long as the new code is
17// equivalent!
18
Ethan Nicholas941e7e22016-12-12 15:33:30 -050019static void test(skiatest::Reporter* r, const char* src, const SkSL::Program::Settings& settings,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050020 const char* expected, SkSL::Program::Inputs* inputs,
21 SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
ethannicholasf789b382016-08-03 12:43:36 -070022 SkSL::Compiler compiler;
Ethan Nicholas0df1b042017-03-31 13:56:23 -040023 SkSL::String output;
Brian Osman93ba0a42017-08-14 14:48:10 -040024 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src),
25 settings);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050026 if (!program) {
ethannicholasf789b382016-08-03 12:43:36 -070027 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
28 }
Ethan Nicholas941e7e22016-12-12 15:33:30 -050029 REPORTER_ASSERT(r, program);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050030 if (program) {
Ethan Nicholasfc994162019-06-06 10:04:27 -040031 *inputs = program->fInputs;
32 REPORTER_ASSERT(r, compiler.toGLSL(*program, &output));
33 if (program) {
34 SkSL::String skExpected(expected);
35 if (output != skExpected) {
36 SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
37 expected, output.c_str());
38 }
39 REPORTER_ASSERT(r, output == skExpected);
ethannicholasf789b382016-08-03 12:43:36 -070040 }
ethannicholasf789b382016-08-03 12:43:36 -070041 }
42}
43
Ethan Nicholas941e7e22016-12-12 15:33:30 -050044static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050045 const char* expected, SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050046 SkSL::Program::Settings settings;
47 settings.fCaps = &caps;
48 SkSL::Program::Inputs inputs;
Ethan Nicholasa51740c2017-02-07 14:53:32 -050049 test(r, src, settings, expected, &inputs, kind);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050050}
51
ethannicholasf789b382016-08-03 12:43:36 -070052DEF_TEST(SkSLHelloWorld, r) {
ethannicholasf789b382016-08-03 12:43:36 -070053 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -050054 "void main() { sk_FragColor = half4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -050055 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070056 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050057 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070058 "void main() {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050059 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070060 "}\n");
61}
62
63DEF_TEST(SkSLControl, r) {
ethannicholasf789b382016-08-03 12:43:36 -070064 test(r,
ethannicholasf789b382016-08-03 12:43:36 -070065 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -050066 "if (sqrt(2) > 5) { sk_FragColor = half4(0.75); } else { discard; }"
ethannicholasf789b382016-08-03 12:43:36 -070067 "int i = 0;"
Ethan Nicholascb670962017-04-20 19:31:52 -040068 "while (i < 10) { sk_FragColor *= 0.5; i++; }"
Ethan Nicholasfc994162019-06-06 10:04:27 -040069 "do { sk_FragColor += 0.25; } while (sk_FragColor.x < 0.75);"
ethannicholasf789b382016-08-03 12:43:36 -070070 "for (int i = 0; i < 10; i++) {"
Ethan Nicholas86a43402017-01-19 13:32:00 -050071 "if (i % 2 == 1) break; else continue;"
ethannicholasf789b382016-08-03 12:43:36 -070072 "}"
73 "return;"
74 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -050075 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070076 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050077 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070078 "void main() {\n"
ethannicholas08a92112016-11-09 13:26:45 -080079 " if (sqrt(2.0) > 5.0) {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050080 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070081 " } else {\n"
82 " discard;\n"
83 " }\n"
84 " int i = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -040085 " while (i < 10) {\n"
86 " sk_FragColor *= 0.5;\n"
87 " i++;\n"
88 " }\n"
ethannicholasf789b382016-08-03 12:43:36 -070089 " do {\n"
Ethan Nicholasfc994162019-06-06 10:04:27 -040090 " sk_FragColor += 0.25;\n"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050091 " } while (sk_FragColor.x < 0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070092 " for (int i = 0;i < 10; i++) {\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -050093 " if (i % 2 == 1) break; else continue;\n"
ethannicholasf789b382016-08-03 12:43:36 -070094 " }\n"
95 " return;\n"
96 "}\n");
97}
98
99DEF_TEST(SkSLFunctions, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700100 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400101 "float foo(float v[2]) { return v[0] * v[1]; }"
102 "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500103 "void main() { float x = 10; bar(x); sk_FragColor = half4(half(x)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500104 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700105 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500106 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700107 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700108 " float x = 10.0;\n"
Michael Ludwig9861b7c2020-06-23 18:37:17 -0400109 " float inlineArg2_0 = x;\n"
Ethan Nicholas70728ef2020-05-28 07:09:00 -0400110 " {\n"
111 " float y[2], z;\n"
Michael Ludwig9861b7c2020-06-23 18:37:17 -0400112 " y[0] = inlineArg2_0;\n"
113 " y[1] = inlineArg2_0 * 2.0;\n"
114 " float inlineResult0;\n"
115 " float[2] inlineArg1_0 = y;\n"
Ethan Nicholas70728ef2020-05-28 07:09:00 -0400116 " {\n"
Michael Ludwig9861b7c2020-06-23 18:37:17 -0400117 " inlineResult0 = inlineArg1_0[0] * inlineArg1_0[1];\n"
Ethan Nicholas70728ef2020-05-28 07:09:00 -0400118 " }\n"
Michael Ludwig9861b7c2020-06-23 18:37:17 -0400119 " z = inlineResult0;\n"
Ethan Nicholas70728ef2020-05-28 07:09:00 -0400120 "\n"
Michael Ludwig9861b7c2020-06-23 18:37:17 -0400121 " inlineArg2_0 = z;\n"
Ethan Nicholas70728ef2020-05-28 07:09:00 -0400122 " }\n"
Michael Ludwig9861b7c2020-06-23 18:37:17 -0400123 " x = inlineArg2_0;\n"
Ethan Nicholas70728ef2020-05-28 07:09:00 -0400124 "\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400125 " sk_FragColor = vec4(x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700126 "}\n");
127}
128
129DEF_TEST(SkSLOperators, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700130 test(r,
131 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400132 "float x = 1, y = 2;"
ethannicholasf789b382016-08-03 12:43:36 -0700133 "int z = 3;"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500134 "x = x - x + y * z * x * (y - z);"
ethannicholasf789b382016-08-03 12:43:36 -0700135 "y = x / y / z;"
136 "z = (z / 2 % 3 << 4) >> 2 << 1;"
ethannicholas08a92112016-11-09 13:26:45 -0800137 "bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= z;"
ethannicholasf789b382016-08-03 12:43:36 -0700138 "x += 12;"
139 "x -= 12;"
140 "x *= y /= z = 10;"
141 "b ||= false;"
142 "b &&= true;"
143 "b ^^= false;"
144 "z |= 0;"
145 "z &= -1;"
146 "z ^= 0;"
147 "z >>= 2;"
148 "z <<= 4;"
149 "z %= 5;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400150 "x = (float2(sqrt(1)) , 6);"
151 "z = (float2(sqrt(1)) , 6);"
ethannicholasf789b382016-08-03 12:43:36 -0700152 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500153 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700154 "#version 400\n"
155 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700156 " float x = 1.0, y = 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700157 " int z = 3;\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500158 " x = -6.0;\n"
159 " y = -1.0;\n"
160 " z = 8;\n"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400161 " bool b = false == true || 2.0 >= sqrt(2.0);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700162 " x += 12.0;\n"
163 " x -= 12.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700164 " x *= (y /= float(z = 10));\n"
165 " b ||= false;\n"
166 " b &&= true;\n"
167 " b ^^= false;\n"
168 " z |= 0;\n"
169 " z &= -1;\n"
170 " z ^= 0;\n"
171 " z >>= 2;\n"
172 " z <<= 4;\n"
173 " z %= 5;\n"
Ethan Nicholas4b330df2017-05-17 10:52:55 -0400174 " x = float((vec2(sqrt(1.0)) , 6));\n"
175 " z = (vec2(sqrt(1.0)) , 6);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700176 "}\n");
177}
178
179DEF_TEST(SkSLMatrices, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700180 test(r,
181 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400182 "float2x4 x = float2x4(1);"
183 "float3x2 y = float3x2(1, 0, 0, 1, float2(2, 2));"
184 "float3x4 z = x * y;"
185 "float3 v1 = float3x3(1) * float3(2);"
186 "float3 v2 = float3(2) * float3x3(1);"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500187 "sk_FragColor = half4(half(z[0].x), half3(v1 + v2));"
ethannicholasf789b382016-08-03 12:43:36 -0700188 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500189 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700190 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500191 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700192 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400193 " mat3x4 z = mat2x4(1.0) * mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400194 " vec3 v1 = mat3(1.0) * vec3(2.0);\n"
195 " vec3 v2 = vec3(2.0) * mat3(1.0);\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400196 " sk_FragColor = vec4(z[0].x, v1 + v2);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700197 "}\n");
198}
199
200DEF_TEST(SkSLInterfaceBlock, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700201 test(r,
202 "uniform testBlock {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400203 "half x;"
204 "half y[2];"
205 "layout(binding=12) half3x2 z;"
ethannicholasf789b382016-08-03 12:43:36 -0700206 "bool w;"
207 "};"
208 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400209 " sk_FragColor = half4(x, y[0], y[1], 0);"
ethannicholasf789b382016-08-03 12:43:36 -0700210 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500211 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700212 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500213 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700214 "uniform testBlock {\n"
215 " float x;\n"
216 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700217 " layout (binding = 12) mat3x2 z;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700218 " bool w;\n"
219 "};\n"
220 "void main() {\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500221 " sk_FragColor = vec4(x, y[0], y[1], 0.0);\n"
222 "}\n");
223 test(r,
224 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400225 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500226 "} test;"
227 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500228 " sk_FragColor = half4(half(test.x));"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500229 "}",
230 *SkSL::ShaderCapsFactory::Default(),
231 "#version 400\n"
232 "out vec4 sk_FragColor;\n"
233 "uniform testBlock {\n"
234 " float x;\n"
235 "} test;\n"
236 "void main() {\n"
237 " sk_FragColor = vec4(test.x);\n"
238 "}\n");
239 test(r,
240 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400241 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500242 "} test[2];"
243 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500244 " sk_FragColor = half4(half(test[1].x));"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500245 "}",
246 *SkSL::ShaderCapsFactory::Default(),
247 "#version 400\n"
248 "out vec4 sk_FragColor;\n"
249 "uniform testBlock {\n"
250 " float x;\n"
251 "} test[2];\n"
252 "void main() {\n"
253 " sk_FragColor = vec4(test[1].x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700254 "}\n");
255}
256
257DEF_TEST(SkSLStructs, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700258 test(r,
259 "struct A {"
260 "int x;"
261 "int y;"
262 "} a1, a2;"
263 "A a3;"
264 "struct B {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400265 "float x;"
266 "float y[2];"
ethannicholasf789b382016-08-03 12:43:36 -0700267 "layout(binding=1) A z;"
268 "};"
269 "B b1, b2, b3;"
270 "void main() {"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500271 " a1.x = 0;"
272 " b1.x = 0;"
273 " sk_FragColor.r = half(a1.x + b1.x);"
ethannicholasf789b382016-08-03 12:43:36 -0700274 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500275 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700276 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500277 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700278 "struct A {\n"
279 " int x;\n"
280 " int y;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500281 "} a1;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700282 "struct B {\n"
283 " float x;\n"
284 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700285 " layout (binding = 1) A z;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500286 "} b1;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700287 "void main() {\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500288 " a1.x = 0;\n"
289 " b1.x = 0.0;\n"
290 " sk_FragColor.x = float(a1.x) + b1.x;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700291 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700292}
ethannicholasf789b382016-08-03 12:43:36 -0700293
ethannicholas5961bc92016-10-12 06:39:56 -0700294DEF_TEST(SkSLVersion, r) {
ethannicholas5961bc92016-10-12 06:39:56 -0700295 test(r,
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500296 "in float test; void main() { sk_FragColor.r = half(test); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500297 *SkSL::ShaderCapsFactory::Version450Core(),
ethannicholas5961bc92016-10-12 06:39:56 -0700298 "#version 450 core\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500299 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700300 "in float test;\n"
301 "void main() {\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500302 " sk_FragColor.x = test;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700303 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700304 test(r,
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500305 "in float test; void main() { sk_FragColor.r = half(test); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500306 *SkSL::ShaderCapsFactory::Version110(),
ethannicholas5961bc92016-10-12 06:39:56 -0700307 "#version 110\n"
308 "varying float test;\n"
309 "void main() {\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500310 " gl_FragColor.x = test;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700311 "}\n");
312}
313
Leon Scroggins857cb972016-11-11 18:44:37 +0000314DEF_TEST(SkSLUsesPrecisionModifiers, r) {
Leon Scroggins857cb972016-11-11 18:44:37 +0000315 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400316 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500317 "sk_FragColor.rg = half2(x, half(y)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500318 *SkSL::ShaderCapsFactory::Default(),
Leon Scroggins857cb972016-11-11 18:44:37 +0000319 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500320 "out vec4 sk_FragColor;\n"
Leon Scroggins857cb972016-11-11 18:44:37 +0000321 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700322 " float x = 0.75;\n"
323 " float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400324 " x++;\n"
325 " y++;\n"
326 " sk_FragColor.xy = vec2(x, y);\n"
327 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700328 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400329 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500330 "sk_FragColor.rg = half2(x, half(y)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500331 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500332 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400333 "precision mediump float;\n"
Brian Salomon67529b22019-08-13 15:31:04 -0400334 "precision mediump sampler2D;\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500335 "out mediump vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700336 "void main() {\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400337 " mediump float x = 0.75;\n"
338 " highp float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400339 " x++;\n"
340 " y++;\n"
341 " sk_FragColor.xy = vec2(x, y);\n"
342 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700343}
344
345DEF_TEST(SkSLMinAbs, r) {
346 test(r,
347 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500348 "half x = -5;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400349 "sk_FragColor.r = min(abs(x), 6);"
ethannicholas5961bc92016-10-12 06:39:56 -0700350 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500351 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700352 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500353 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700354 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400355 " sk_FragColor.x = min(abs(-5.0), 6.0);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700356 "}\n");
357
ethannicholas5961bc92016-10-12 06:39:56 -0700358 test(r,
359 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500360 "half x = -5.0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400361 "sk_FragColor.r = min(abs(x), 6.0);"
ethannicholas5961bc92016-10-12 06:39:56 -0700362 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500363 *SkSL::ShaderCapsFactory::CannotUseMinAndAbsTogether(),
ethannicholas5961bc92016-10-12 06:39:56 -0700364 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500365 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700366 "void main() {\n"
367 " float minAbsHackVar0;\n"
368 " float minAbsHackVar1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400369 " sk_FragColor.x = ((minAbsHackVar0 = abs(-5.0)) < (minAbsHackVar1 = 6.0) ? "
370 "minAbsHackVar0 : minAbsHackVar1);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700371 "}\n");
372}
373
Florin Malita3b30c4f2017-08-08 15:47:35 -0400374DEF_TEST(SkSLFractNegative, r) {
375 static constexpr char input[] =
376 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400377 "float x = -42.0;"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500378 "sk_FragColor.r = half(fract(x));"
Florin Malita3b30c4f2017-08-08 15:47:35 -0400379 "}";
380 static constexpr char output_default[] =
381 "#version 400\n"
382 "out vec4 sk_FragColor;\n"
383 "void main() {\n"
384 " sk_FragColor.x = fract(-42.0);\n"
385 "}\n";
386 static constexpr char output_workaround[] =
387 "#version 400\n"
388 "out vec4 sk_FragColor;\n"
389 "void main() {\n"
390 " sk_FragColor.x = (0.5 - sign(-42.0) * (0.5 - fract(abs(-42.0))));\n"
391 "}\n";
392
393 test(r, input, *SkSL::ShaderCapsFactory::Default(), output_default);
394 test(r, input, *SkSL::ShaderCapsFactory::CannotUseFractForNegativeValues(), output_workaround);
395}
396
ethannicholasad146f62016-10-14 06:40:02 -0700397DEF_TEST(SkSLNegatedAtan, r) {
398 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500399 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = half(atan(x.x, -x.y)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500400 *SkSL::ShaderCapsFactory::Default(),
ethannicholasad146f62016-10-14 06:40:02 -0700401 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500402 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700403 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400404 " vec2 x = vec2(sqrt(2.0));\n"
405 " sk_FragColor.x = atan(x.x, -x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700406 "}\n");
ethannicholasad146f62016-10-14 06:40:02 -0700407 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500408 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = half(atan(x.x, -x.y)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500409 *SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(),
ethannicholasad146f62016-10-14 06:40:02 -0700410 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500411 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700412 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400413 " vec2 x = vec2(sqrt(2.0));\n"
414 " sk_FragColor.x = atan(x.x, -1.0 * x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700415 "}\n");
416}
417
ethannicholas5961bc92016-10-12 06:39:56 -0700418DEF_TEST(SkSLModifiersDeclaration, r) {
419 test(r,
420 "layout(blend_support_all_equations) out;"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500421 "layout(blend_support_all_equations) out;"
422 "layout(blend_support_multiply) out;"
423 "layout(blend_support_screen) out;"
424 "layout(blend_support_overlay) out;"
425 "layout(blend_support_darken) out;"
426 "layout(blend_support_lighten) out;"
427 "layout(blend_support_colordodge) out;"
428 "layout(blend_support_colorburn) out;"
429 "layout(blend_support_hardlight) out;"
430 "layout(blend_support_softlight) out;"
431 "layout(blend_support_difference) out;"
432 "layout(blend_support_exclusion) out;"
433 "layout(blend_support_hsl_hue) out;"
434 "layout(blend_support_hsl_saturation) out;"
435 "layout(blend_support_hsl_color) out;"
436 "layout(blend_support_hsl_luminosity) out;"
ethannicholas5961bc92016-10-12 06:39:56 -0700437 "void main() { }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500438 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700439 "#version 400\n"
440 "layout (blend_support_all_equations) out ;\n"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500441 "layout (blend_support_all_equations) out ;\n"
442 "layout (blend_support_multiply) out ;\n"
443 "layout (blend_support_screen) out ;\n"
444 "layout (blend_support_overlay) out ;\n"
445 "layout (blend_support_darken) out ;\n"
446 "layout (blend_support_lighten) out ;\n"
447 "layout (blend_support_colordodge) out ;\n"
448 "layout (blend_support_colorburn) out ;\n"
449 "layout (blend_support_hardlight) out ;\n"
450 "layout (blend_support_softlight) out ;\n"
451 "layout (blend_support_difference) out ;\n"
452 "layout (blend_support_exclusion) out ;\n"
453 "layout (blend_support_hsl_hue) out ;\n"
454 "layout (blend_support_hsl_saturation) out ;\n"
455 "layout (blend_support_hsl_color) out ;\n"
456 "layout (blend_support_hsl_luminosity) out ;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700457 "void main() {\n"
458 "}\n");
459}
460
461DEF_TEST(SkSLHex, r) {
462 test(r,
463 "void main() {"
464 "int i1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400465 "i1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700466 "int i2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400467 "i2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700468 "int i3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400469 "i3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700470 "int i4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400471 "i4++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700472 "int i5 = -0xbeef;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400473 "i5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700474 "uint u1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400475 "u1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700476 "uint u2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400477 "u2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700478 "uint u3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400479 "u3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700480 "uint u4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400481 "u4++;"
Ethan Nicholas58d56482017-12-19 09:29:22 -0500482 "ushort u5 = 0xffff;"
483 "u5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700484 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500485 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700486 "#version 400\n"
487 "void main() {\n"
488 " int i1 = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400489 " i1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700490 " int i2 = 305441741;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400491 " i2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700492 " int i3 = 2147483647;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400493 " i3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700494 " int i4 = -1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400495 " i4++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700496 " int i5 = -48879;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400497 " i5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700498 " uint u1 = 0u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400499 " u1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700500 " uint u2 = 305441741u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400501 " u2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700502 " uint u3 = 2147483647u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400503 " u3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700504 " uint u4 = 4294967295u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400505 " u4++;\n"
Ethan Nicholas58d56482017-12-19 09:29:22 -0500506 " uint u5 = 65535u;\n"
507 " u5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700508 "}\n");
509}
510
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400511DEF_TEST(SkSLVectorConstructors, r) {
512 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400513 "float2 v1 = float2(1);"
514 "float2 v2 = float2(1, 2);"
515 "float2 v3 = float2(float2(1));"
516 "float3 v4 = float3(float2(1), 1.0);"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400517 "int2 v5 = int2(1);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400518 "int2 v6 = int2(float2(1, 2));"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500519 "float2 v7 = float2(int2(1, 2));"
520 "void main() {"
521 "sk_FragColor.r = half(v1.x + v2.x + v3.x + v4.x + v5.x + v6.x + v7.x);"
522 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500523 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400524 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500525 "out vec4 sk_FragColor;\n"
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400526 "vec2 v1 = vec2(1.0);\n"
527 "vec2 v2 = vec2(1.0, 2.0);\n"
528 "vec2 v3 = vec2(1.0);\n"
Ethan Nicholas84645e32017-02-09 13:57:14 -0500529 "vec3 v4 = vec3(vec2(1.0), 1.0);\n"
530 "ivec2 v5 = ivec2(1);\n"
531 "ivec2 v6 = ivec2(vec2(1.0, 2.0));\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500532 "vec2 v7 = vec2(ivec2(1, 2));\n"
533 "void main() {\n"
534 " sk_FragColor.x = (((((v1.x + v2.x) + v3.x) + v4.x) + float(v5.x)) + float(v6.x)) + "
535 "v7.x;\n"
536 "}\n");
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400537}
538
ethannicholas5961bc92016-10-12 06:39:56 -0700539DEF_TEST(SkSLArrayConstructors, r) {
540 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400541 "float test1[] = float[](1, 2, 3, 4);"
542 "float2 test2[] = float2[](float2(1, 2), float2(3, 4));"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500543 "float4x4 test3[] = float4x4[]();"
544 "void main() {"
545 "sk_FragColor.r = half(test1[0] + test2[0].x + test3[0][0][0]);"
546 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500547 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700548 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500549 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700550 "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n"
551 "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500552 "mat4 test3[] = mat4[]();\n"
553 "void main() {\n"
554 " sk_FragColor.x = (test1[0] + test2[0].x) + test3[0][0][0];\n"
555 "}\n");
ethannicholasf789b382016-08-03 12:43:36 -0700556}
ethannicholasddb37d62016-10-20 09:54:00 -0700557
Ethan Nicholas39080592019-07-22 14:54:43 -0400558DEF_TEST(SkSLConstArray, r) {
559 test(r,
560 "const half test[] = half[](1, 2, 3, 4);"
561 "void main() {"
562 "sk_FragColor = half4(test[0], test[1], test[2], test[3]);"
563 "}",
564 *SkSL::ShaderCapsFactory::Default(),
565 "#version 400\n"
566 "out vec4 sk_FragColor;\n"
567 "const float test[] = float[](1.0, 2.0, 3.0, 4.0);\n"
568 "void main() {\n"
569 " sk_FragColor = vec4(test[0], test[1], test[2], test[3]);\n"
570 "}\n");
571}
572
ethannicholasddb37d62016-10-20 09:54:00 -0700573DEF_TEST(SkSLDerivatives, r) {
574 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500575 "void main() { sk_FragColor.r = half(dFdx(1)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500576 *SkSL::ShaderCapsFactory::Default(),
ethannicholasddb37d62016-10-20 09:54:00 -0700577 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500578 "out vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700579 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400580 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700581 "}\n");
ethannicholasddb37d62016-10-20 09:54:00 -0700582 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400583 "void main() { sk_FragColor.r = 1; }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500584 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700585 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400586 "precision mediump float;\n"
Brian Salomon67529b22019-08-13 15:31:04 -0400587 "precision mediump sampler2D;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400588 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700589 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400590 " sk_FragColor.x = 1.0;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700591 "}\n");
592 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500593 "void main() { sk_FragColor.r = half(dFdx(1)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500594 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700595 "#version 400\n"
596 "#extension GL_OES_standard_derivatives : require\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400597 "precision mediump float;\n"
Brian Salomon67529b22019-08-13 15:31:04 -0400598 "precision mediump sampler2D;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400599 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700600 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400601 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700602 "}\n");
Chris Daltonb8af5ad2019-02-25 14:54:21 -0700603
604 SkSL::Program::Settings settings;
605 settings.fFlipY = false;
606 auto caps = SkSL::ShaderCapsFactory::Default();
607 settings.fCaps = caps.get();
608 SkSL::Program::Inputs inputs;
609 test(r,
610 "void main() { sk_FragColor.r = half(dFdx(1)), sk_FragColor.g = half(dFdy(1)); }",
611 settings,
612 "#version 400\n"
613 "out vec4 sk_FragColor;\n"
614 "void main() {\n"
615 " (sk_FragColor.x = dFdx(1.0) , sk_FragColor.y = dFdy(1.0));\n"
616 "}\n",
617 &inputs);
618 settings.fFlipY = true;
619 test(r,
620 "void main() { sk_FragColor.r = half(dFdx(1)), sk_FragColor.g = half(dFdy(1)); }",
621 settings,
622 "#version 400\n"
623 "out vec4 sk_FragColor;\n"
624 "void main() {\n"
625 " (sk_FragColor.x = dFdx(1.0) , sk_FragColor.y = -dFdy(1.0));\n"
626 "}\n",
627 &inputs);
ethannicholasddb37d62016-10-20 09:54:00 -0700628}
ethannicholas08a92112016-11-09 13:26:45 -0800629
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400630
631DEF_TEST(SkSLIntFolding, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800632 test(r,
633 "void main() {"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400634 "sk_FragColor.r = 32 + 2;"
635 "sk_FragColor.r = 32 - 2;"
636 "sk_FragColor.r = 32 * 2;"
637 "sk_FragColor.r = 32 / 2;"
638 "sk_FragColor.r = 12 | 6;"
639 "sk_FragColor.r = 254 & 7;"
640 "sk_FragColor.r = 2 ^ 7;"
641 "sk_FragColor.r = 1 << 4;"
642 "sk_FragColor.r = 128 >> 2;"
643 "sk_FragColor.r = -1 == -1 ? 1 : -1;"
644 "sk_FragColor.r = -1 == -2 ? 2 : -2;"
645 "sk_FragColor.r = 0 != 1 ? 3 : -3;"
646 "sk_FragColor.r = 0 != 0 ? 4 : -4;"
647 "sk_FragColor.r = 6 > 5 ? 5 : -5;"
648 "sk_FragColor.r = 6 > 6 ? 6 : -6;"
649 "sk_FragColor.r = -1 < 0 ? 7 : -7;"
650 "sk_FragColor.r = 1 < 0 ? 8 : -8;"
651 "sk_FragColor.r = 6 >= 6 ? 9 : -9;"
652 "sk_FragColor.r = 6 >= 7 ? 10 : -10;"
653 "sk_FragColor.r = 6 <= 6 ? 11 : -11;"
654 "sk_FragColor.r = 6 <= 5 ? 12 : -12;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400655 "sk_FragColor.r = int(sqrt(1)) + 0;"
656 "sk_FragColor.r = 0 + int(sqrt(2));"
657 "sk_FragColor.r = int(sqrt(3)) - 0;"
658 "sk_FragColor.r = int(sqrt(4)) * 0;"
659 "sk_FragColor.r = int(sqrt(5)) * 1;"
660 "sk_FragColor.r = 1 * int(sqrt(6));"
661 "sk_FragColor.r = 0 * int(sqrt(7));"
662 "sk_FragColor.r = int(sqrt(8)) / 1;"
663 "sk_FragColor.r = 0 / int(sqrt(9));"
664 "int x = int(sqrt(2));"
665 "x += 1;"
666 "x += 0;"
667 "x -= 1;"
668 "x -= 0;"
669 "x *= 1;"
670 "x *= 2;"
671 "x /= 1;"
672 "x /= 2;"
673 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800674 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500675 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800676 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500677 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800678 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400679 " sk_FragColor.x = 34.0;\n"
680 " sk_FragColor.x = 30.0;\n"
681 " sk_FragColor.x = 64.0;\n"
682 " sk_FragColor.x = 16.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400683 " sk_FragColor.x = 14.0;\n"
684 " sk_FragColor.x = 6.0;\n"
685 " sk_FragColor.x = 5.0;\n"
686 " sk_FragColor.x = 16.0;\n"
687 " sk_FragColor.x = 32.0;\n"
688 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400689 " sk_FragColor.x = -2.0;\n"
690 " sk_FragColor.x = 3.0;\n"
691 " sk_FragColor.x = -4.0;\n"
692 " sk_FragColor.x = 5.0;\n"
693 " sk_FragColor.x = -6.0;\n"
694 " sk_FragColor.x = 7.0;\n"
695 " sk_FragColor.x = -8.0;\n"
696 " sk_FragColor.x = 9.0;\n"
697 " sk_FragColor.x = -10.0;\n"
698 " sk_FragColor.x = 11.0;\n"
699 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400700 " sk_FragColor.x = float(int(sqrt(1.0)));\n"
701 " sk_FragColor.x = float(int(sqrt(2.0)));\n"
702 " sk_FragColor.x = float(int(sqrt(3.0)));\n"
703 " sk_FragColor.x = 0.0;\n"
704 " sk_FragColor.x = float(int(sqrt(5.0)));\n"
705 " sk_FragColor.x = float(int(sqrt(6.0)));\n"
706 " sk_FragColor.x = 0.0;\n"
707 " sk_FragColor.x = float(int(sqrt(8.0)));\n"
708 " sk_FragColor.x = 0.0;\n"
709 " int x = int(sqrt(2.0));\n"
710 " x += 1;\n"
711 " x -= 1;\n"
712 " x *= 2;\n"
713 " x /= 2;\n"
714 " sk_FragColor.x = float(x);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400715 "}\n");
716}
717
718DEF_TEST(SkSLFloatFolding, r) {
719 test(r,
720 "void main() {"
721 "sk_FragColor.r = 32.0 + 2.0;"
722 "sk_FragColor.r = 32.0 - 2.0;"
723 "sk_FragColor.r = 32.0 * 2.0;"
724 "sk_FragColor.r = 32.0 / 2.0;"
725 "sk_FragColor.r = (12 > 2.0) ? (10 * 2 / 5 + 18 - 3) : 0;"
726 "sk_FragColor.r = 0.0 == 0.0 ? 1 : -1;"
727 "sk_FragColor.r = 0.0 == 1.0 ? 2 : -2;"
728 "sk_FragColor.r = 0.0 != 1.0 ? 3 : -3;"
729 "sk_FragColor.r = 0.0 != 0.0 ? 4 : -4;"
730 "sk_FragColor.r = 6.0 > 5.0 ? 5 : -5;"
731 "sk_FragColor.r = 6.0 > 6.0 ? 6 : -6;"
732 "sk_FragColor.r = 6.0 >= 6.0 ? 7 : -7;"
733 "sk_FragColor.r = 6.0 >= 7.0 ? 8 : -8;"
734 "sk_FragColor.r = 5.0 < 6.0 ? 9 : -9;"
735 "sk_FragColor.r = 6.0 < 6.0 ? 10 : -10;"
736 "sk_FragColor.r = 6.0 <= 6.0 ? 11 : -11;"
737 "sk_FragColor.r = 6.0 <= 5.0 ? 12 : -12;"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500738 "sk_FragColor.r = half(sqrt(1) + 0);"
739 "sk_FragColor.r = half(0 + sqrt(2));"
740 "sk_FragColor.r = half(sqrt(3) - 0);"
741 "sk_FragColor.r = half(sqrt(4) * 0);"
742 "sk_FragColor.r = half(sqrt(5) * 1);"
743 "sk_FragColor.r = half(1 * sqrt(6));"
744 "sk_FragColor.r = half(0 * sqrt(7));"
745 "sk_FragColor.r = half(sqrt(8) / 1);"
746 "sk_FragColor.r = half(0 / sqrt(9));"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400747 "sk_FragColor.r += 1;"
748 "sk_FragColor.r += 0;"
749 "sk_FragColor.r -= 1;"
750 "sk_FragColor.r -= 0;"
751 "sk_FragColor.r *= 1;"
752 "sk_FragColor.r *= 2;"
753 "sk_FragColor.r /= 1;"
754 "sk_FragColor.r /= 2;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400755 "}",
756 *SkSL::ShaderCapsFactory::Default(),
757 "#version 400\n"
758 "out vec4 sk_FragColor;\n"
759 "void main() {\n"
760 " sk_FragColor.x = 34.0;\n"
761 " sk_FragColor.x = 30.0;\n"
762 " sk_FragColor.x = 64.0;\n"
763 " sk_FragColor.x = 16.0;\n"
764 " sk_FragColor.x = 19.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400765 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400766 " sk_FragColor.x = -2.0;\n"
767 " sk_FragColor.x = 3.0;\n"
768 " sk_FragColor.x = -4.0;\n"
769 " sk_FragColor.x = 5.0;\n"
770 " sk_FragColor.x = -6.0;\n"
771 " sk_FragColor.x = 7.0;\n"
772 " sk_FragColor.x = -8.0;\n"
773 " sk_FragColor.x = 9.0;\n"
774 " sk_FragColor.x = -10.0;\n"
775 " sk_FragColor.x = 11.0;\n"
776 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400777 " sk_FragColor.x = sqrt(1.0);\n"
778 " sk_FragColor.x = sqrt(2.0);\n"
779 " sk_FragColor.x = sqrt(3.0);\n"
780 " sk_FragColor.x = 0.0;\n"
781 " sk_FragColor.x = sqrt(5.0);\n"
782 " sk_FragColor.x = sqrt(6.0);\n"
783 " sk_FragColor.x = 0.0;\n"
784 " sk_FragColor.x = sqrt(8.0);\n"
785 " sk_FragColor.x = 0.0;\n"
786 " sk_FragColor.x += 1.0;\n"
787 " sk_FragColor.x -= 1.0;\n"
788 " sk_FragColor.x *= 2.0;\n"
789 " sk_FragColor.x /= 2.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400790 "}\n");
791}
792
793DEF_TEST(SkSLBoolFolding, r) {
794 test(r,
795 "void main() {"
796 "sk_FragColor.r = 1 == 1 || 2 == 8 ? 1 : -1;"
797 "sk_FragColor.r = 1 > 1 || 2 == 8 ? 2 : -2;"
798 "sk_FragColor.r = 1 == 1 && 2 <= 8 ? 3 : -3;"
799 "sk_FragColor.r = 1 == 2 && 2 == 8 ? 4 : -4;"
800 "sk_FragColor.r = 1 == 1 ^^ 1 != 1 ? 5 : -5;"
801 "sk_FragColor.r = 1 == 1 ^^ 1 == 1 ? 6 : -6;"
802 "}",
803 *SkSL::ShaderCapsFactory::Default(),
804 "#version 400\n"
805 "out vec4 sk_FragColor;\n"
806 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400807 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400808 " sk_FragColor.x = -2.0;\n"
809 " sk_FragColor.x = 3.0;\n"
810 " sk_FragColor.x = -4.0;\n"
811 " sk_FragColor.x = 5.0;\n"
812 " sk_FragColor.x = -6.0;\n"
813 "}\n");
814}
815
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400816DEF_TEST(SkSLShortCircuitBoolFolding, r) {
817 test(r,
818 "void main() {"
819 "bool expr1 = sk_FragCoord.x > 0;"
820 "bool expr2 = sk_FragCoord.y > 0;"
821 " if (true && expr1) {" // -> if (expr1)
822 " sk_FragColor.r = 1;"
823 " } else if (false && expr1) {" // -> if (false) -> block removed
824 " sk_FragColor.r = -2;"
Noah Lavine334d0ba2019-12-18 23:03:49 -0500825 " } else if (true ^^ expr1) {" // -> if (!expr1)
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400826 " sk_FragColor.r = 3;"
Noah Lavine334d0ba2019-12-18 23:03:49 -0500827 " } else if (false ^^ expr2) {" // -> if (expr2)
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400828 " sk_FragColor.r = 4;"
Noah Lavine334d0ba2019-12-18 23:03:49 -0500829 " } else if (false || expr2) {" // -> if (expr2)
830 " sk_FragColor.r = 5;"
831 " } else if (true || expr2) {" // -> if (true) -> replaces unreachable else
832 " sk_FragColor.r = 6;"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400833 " } else {" // removed
Noah Lavine334d0ba2019-12-18 23:03:49 -0500834 " sk_FragColor.r = -7;"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400835 " }"
836 // Test short-circuiting of right hand side boolean literals
837 " if (expr1 && true) {" // -> if (expr1)
838 " sk_FragColor.r = 1;"
839 " } else if (expr1 && false) {" // -> if (false) -> block removed
840 " sk_FragColor.r = -2;"
Noah Lavine334d0ba2019-12-18 23:03:49 -0500841 " } else if (expr1 ^^ true) {" // -> if (!expr1)
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400842 " sk_FragColor.r = 3;"
Noah Lavine334d0ba2019-12-18 23:03:49 -0500843 " } else if (expr2 ^^ false) {" // -> if (expr2)
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400844 " sk_FragColor.r = 4;"
Noah Lavine334d0ba2019-12-18 23:03:49 -0500845 " } else if (expr2 || false) {" // -> if (expr2)
846 " sk_FragColor.r = 5;"
847 " } else if (expr2 || true) {" // -> if (true) -> replaces unreachable else
848 " sk_FragColor.r = 6;"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400849 " } else {" // removed
Noah Lavine334d0ba2019-12-18 23:03:49 -0500850 " sk_FragColor.r = -7;"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400851 " }"
852 "}",
853 *SkSL::ShaderCapsFactory::Default(),
854 "#version 400\n"
855 "out vec4 sk_FragColor;\n"
856 "void main() {\n"
857 " bool expr1 = gl_FragCoord.x > 0.0;\n"
858 " bool expr2 = gl_FragCoord.y > 0.0;\n"
859 " if (expr1) {\n"
860 " sk_FragColor.x = 1.0;\n"
Noah Lavine334d0ba2019-12-18 23:03:49 -0500861 " } else if (!expr1) {\n"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400862 " sk_FragColor.x = 3.0;\n"
Noah Lavine334d0ba2019-12-18 23:03:49 -0500863 " } else if (expr2) {\n"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400864 " sk_FragColor.x = 4.0;\n"
Noah Lavine334d0ba2019-12-18 23:03:49 -0500865 " } else if (expr2) {\n"
866 " sk_FragColor.x = 5.0;\n"
867 " } else {\n"
868 " sk_FragColor.x = 6.0;\n"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400869 " }\n"
870 " if (expr1) {\n"
871 " sk_FragColor.x = 1.0;\n"
Noah Lavine334d0ba2019-12-18 23:03:49 -0500872 " } else if (!expr1) {\n"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400873 " sk_FragColor.x = 3.0;\n"
Noah Lavine334d0ba2019-12-18 23:03:49 -0500874 " } else if (expr2) {\n"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400875 " sk_FragColor.x = 4.0;\n"
Noah Lavine334d0ba2019-12-18 23:03:49 -0500876 " } else if (expr2) {\n"
877 " sk_FragColor.x = 5.0;\n"
878 " } else {\n"
879 " sk_FragColor.x = 6.0;\n"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400880 " }\n"
881 "}\n");
882}
883
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400884DEF_TEST(SkSLVecFolding, r) {
885 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500886 "void main() {\n"
887 "sk_FragColor.r = half4(0.5, 1, 1, 1).x;\n"
888 "sk_FragColor = half4(half2(1), half2(2, 3)) + half4(5, 6, 7, 8);\n"
889 "sk_FragColor = half4(8, half3(10)) - half4(1);\n"
890 "sk_FragColor = half4(2) * half4(1, 2, 3, 4);\n"
891 "sk_FragColor = half4(12) / half4(1, 2, 3, 4);\n"
892 "sk_FragColor.r = (half4(12) / half4(1, 2, 3, 4)).y;\n"
893 "sk_FragColor.x = half4(1) == half4(1) ? 1.0 : -1.0;\n"
894 "sk_FragColor.x = half4(1) == half4(2) ? 2.0 : -2.0;\n"
895 "sk_FragColor.x = half2(1) == half2(1, 1) ? 3.0 : -3.0;\n"
896 "sk_FragColor.x = half2(1, 1) == half2(1, 1) ? 4.0 : -4.0;\n"
897 "sk_FragColor.x = half2(1) == half2(1, 0) ? 5.0 : -5.0;\n"
898 "sk_FragColor.x = half4(1) == half4(half2(1), half2(1)) ? 6.0 : -6.0;\n"
899 "sk_FragColor.x = half4(half3(1), 1) == half4(half2(1), half2(1)) ? 7.0 : -7.0;\n"
900 "sk_FragColor.x = half4(half3(1), 1) == half4(half2(1), 1, 0) ? 8.0 : -8.0;\n"
901 "sk_FragColor.x = half2(1) != half2(1, 0) ? 9.0 : -9.0;\n"
902 "sk_FragColor.x = half4(1) != half4(half2(1), half2(1)) ? 10.0 : -10.0;\n"
903 "sk_FragColor = half4(half(sqrt(1))) * half4(1);\n"
904 "sk_FragColor = half4(1) * half4(half(sqrt(2)));\n"
905 "sk_FragColor = half4(0) * half4(half(sqrt(3)));\n"
906 "sk_FragColor = half4(half(sqrt(4))) * half4(0);\n"
907 "sk_FragColor = half4(0) / half4(half(sqrt(5)));\n"
908 "sk_FragColor = half4(0) + half4(half(sqrt(6)));\n"
909 "sk_FragColor = half4(half(sqrt(7))) + half4(0);\n"
910 "sk_FragColor = half4(half(sqrt(8))) - half4(0);\n"
911 "sk_FragColor = half4(0) + half(half(sqrt(9)));\n"
912 "sk_FragColor = half4(0) * half(sqrt(10));\n"
913 "sk_FragColor = half4(0) / half(sqrt(11));\n"
914 "sk_FragColor = half4(1) * half(sqrt(12));\n"
915 "sk_FragColor = 0 + half4(half(sqrt(13)));\n"
916 "sk_FragColor = 0 * half4(half(sqrt(14)));\n"
917 "sk_FragColor = 0 / half4(half(sqrt(15)));\n"
918 "sk_FragColor = 1 * half4(half(sqrt(16)));\n"
919 "sk_FragColor = half4(half(sqrt(17))) + 0;\n"
920 "sk_FragColor = half4(half(sqrt(18))) * 0;\n"
921 "sk_FragColor = half4(half(sqrt(19))) * 1;\n"
922 "sk_FragColor = half4(half(sqrt(19.5))) - 0;\n"
923 "sk_FragColor = half(half(sqrt(20))) * half4(1);\n"
924 "sk_FragColor = half(half(sqrt(21))) + half4(0);\n"
925 "sk_FragColor = half(half(sqrt(22))) - half4(0);\n"
926 "sk_FragColor = half(half(sqrt(23))) / half4(1);\n"
927 "sk_FragColor = half4(half(sqrt(24))) / 1;\n"
928 "sk_FragColor += half4(1);\n"
929 "sk_FragColor += half4(0);\n"
930 "sk_FragColor -= half4(1);\n"
931 "sk_FragColor -= half4(0);\n"
932 "sk_FragColor *= half4(1);\n"
933 "sk_FragColor *= half4(2);\n"
934 "sk_FragColor /= half4(1);\n"
935 "sk_FragColor /= half4(2);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400936 "}",
937 *SkSL::ShaderCapsFactory::Default(),
938 "#version 400\n"
939 "out vec4 sk_FragColor;\n"
940 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400941 " sk_FragColor.x = 0.5;\n"
942 " sk_FragColor = vec4(6.0, 7.0, 9.0, 11.0);\n"
943 " sk_FragColor = vec4(7.0, 9.0, 9.0, 9.0);\n"
944 " sk_FragColor = vec4(2.0, 4.0, 6.0, 8.0);\n"
945 " sk_FragColor = vec4(12.0, 6.0, 4.0, 3.0);\n"
946 " sk_FragColor.x = 6.0;\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400947 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400948 " sk_FragColor.x = -2.0;\n"
949 " sk_FragColor.x = 3.0;\n"
950 " sk_FragColor.x = 4.0;\n"
951 " sk_FragColor.x = -5.0;\n"
952 " sk_FragColor.x = 6.0;\n"
953 " sk_FragColor.x = 7.0;\n"
954 " sk_FragColor.x = -8.0;\n"
955 " sk_FragColor.x = 9.0;\n"
956 " sk_FragColor.x = -10.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400957 " sk_FragColor = vec4(sqrt(1.0));\n"
958 " sk_FragColor = vec4(sqrt(2.0));\n"
959 " sk_FragColor = vec4(0.0);\n"
960 " sk_FragColor = vec4(0.0);\n"
961 " sk_FragColor = vec4(0.0);\n"
962 " sk_FragColor = vec4(sqrt(6.0));\n"
963 " sk_FragColor = vec4(sqrt(7.0));\n"
964 " sk_FragColor = vec4(sqrt(8.0));\n"
965 " sk_FragColor = vec4(sqrt(9.0));\n"
966 " sk_FragColor = vec4(0.0);\n"
967 " sk_FragColor = vec4(0.0);\n"
968 " sk_FragColor = vec4(sqrt(12.0));\n"
969 " sk_FragColor = vec4(sqrt(13.0));\n"
970 " sk_FragColor = vec4(0.0);\n"
971 " sk_FragColor = vec4(0.0);\n"
972 " sk_FragColor = vec4(sqrt(16.0));\n"
973 " sk_FragColor = vec4(sqrt(17.0));\n"
974 " sk_FragColor = vec4(0.0);\n"
975 " sk_FragColor = vec4(sqrt(19.0));\n"
976 " sk_FragColor = vec4(sqrt(19.5));\n"
977 " sk_FragColor = vec4(sqrt(20.0));\n"
978 " sk_FragColor = vec4(sqrt(21.0));\n"
979 " sk_FragColor = vec4(sqrt(22.0));\n"
980 " sk_FragColor = vec4(sqrt(23.0));\n"
981 " sk_FragColor = vec4(sqrt(24.0));\n"
982 " sk_FragColor += vec4(1.0);\n"
983 " sk_FragColor -= vec4(1.0);\n"
984 " sk_FragColor *= vec4(2.0);\n"
985 " sk_FragColor /= vec4(2.0);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400986 "}\n");
987}
988
989DEF_TEST(SkSLMatFolding, r) {
990 test(r,
991 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400992 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) == "
993 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 1 : -1;"
994 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) == "
995 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 2 : -2;"
996 "sk_FragColor.x = float2x2(1) == float2x2(1) ? 3 : -3;"
997 "sk_FragColor.x = float2x2(1) == float2x2(0) ? 4 : -4;"
998 "sk_FragColor.x = float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 5 : -5;"
999 "sk_FragColor.x = float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 6 : -6;"
1000 "sk_FragColor.x = float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0))"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -04001001 "? 7 : -7;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001002 "sk_FragColor.x = float2x2(1) != float2x2(1) ? 8 : -8;"
1003 "sk_FragColor.x = float2x2(1) != float2x2(0) ? 9 : -9;"
1004 "sk_FragColor.x = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), "
1005 "float3(0.0, 0.0, 0.0)) == float3x3(float2x2(1.0)) ? 10 : -10;"
1006 "sk_FragColor.x = float2x2(float3x3(1.0)) == float2x2(1.0) ? 11 : -11;"
1007 "sk_FragColor.x = float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0) ? 12 : -12;"
1008 "sk_FragColor.x = float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0) ? 13 : -13;"
1009 "sk_FragColor.x = float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0) ? 14 : -14;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -04001010 "}",
1011 *SkSL::ShaderCapsFactory::Default(),
1012 "#version 400\n"
1013 "out vec4 sk_FragColor;\n"
1014 "void main() {\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -04001015 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -04001016 " sk_FragColor.x = -2.0;\n"
1017 " sk_FragColor.x = 3.0;\n"
1018 " sk_FragColor.x = -4.0;\n"
1019 " sk_FragColor.x = 5.0;\n"
1020 " sk_FragColor.x = -6.0;\n"
1021 " sk_FragColor.x = 7.0;\n"
1022 " sk_FragColor.x = -8.0;\n"
1023 " sk_FragColor.x = 9.0;\n"
1024 " sk_FragColor.x = 10.0;\n"
1025 " sk_FragColor.x = 11.0;\n"
1026 " sk_FragColor.x = 12.0;\n"
1027 " sk_FragColor.x = 13.0;\n"
1028 " sk_FragColor.x = 14.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -08001029 "}\n");
1030}
1031
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001032DEF_TEST(SkSLConstantIf, r) {
ethannicholas08a92112016-11-09 13:26:45 -08001033 test(r,
1034 "void main() {"
1035 "int x;"
1036 "if (true) x = 1;"
1037 "if (2 > 1) x = 2; else x = 3;"
1038 "if (1 > 2) x = 4; else x = 5;"
1039 "if (false) x = 6;"
Ethan Nicholascb670962017-04-20 19:31:52 -04001040 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -08001041 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001042 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -08001043 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -05001044 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -08001045 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001046 " sk_FragColor.x = 5.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -08001047 "}\n");
1048}
Ethan Nicholas7ef4b742016-11-11 15:16:46 -05001049
Ethan Nicholas3605ace2016-11-21 15:59:48 -05001050DEF_TEST(SkSLCaps, r) {
1051 test(r,
1052 "void main() {"
Ethan Nicholascb670962017-04-20 19:31:52 -04001053 "int x = 0;"
1054 "int y = 0;"
1055 "int z = 0;"
Ethan Nicholas3605ace2016-11-21 15:59:48 -05001056 "if (sk_Caps.externalTextureSupport) x = 1;"
Ethan Nicholascb670962017-04-20 19:31:52 -04001057 "if (sk_Caps.fbFetchSupport) y = 1;"
Brian Osman6386efa2019-06-05 10:59:00 -04001058 "if (sk_Caps.canUseAnyFunctionInShader) z = 1;"
1059 "sk_FragColor = half4(x, y, z, 0.0);"
Ethan Nicholas3605ace2016-11-21 15:59:48 -05001060 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001061 *SkSL::ShaderCapsFactory::VariousCaps(),
Ethan Nicholas3605ace2016-11-21 15:59:48 -05001062 "#version 400\n"
1063 "out vec4 sk_FragColor;\n"
1064 "void main() {\n"
Brian Osman6386efa2019-06-05 10:59:00 -04001065 " sk_FragColor = vec4(1.0, 0.0, 0.0, 0.0);\n"
Ethan Nicholas3605ace2016-11-21 15:59:48 -05001066 "}\n");
1067}
1068
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001069DEF_TEST(SkSLTexture, r) {
1070 test(r,
1071 "uniform sampler1D one;"
1072 "uniform sampler2D two;"
1073 "void main() {"
Ethan Nicholas13863662019-07-29 13:05:15 -04001074 "float4 a = sample(one, 0);"
1075 "float4 b = sample(two, float2(0));"
1076 "float4 c = sample(one, float2(0));"
1077 "float4 d = sample(two, float3(0));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001078 "sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001079 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001080 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001081 "#version 400\n"
1082 "out vec4 sk_FragColor;\n"
1083 "uniform sampler1D one;\n"
1084 "uniform sampler2D two;\n"
1085 "void main() {\n"
1086 " vec4 a = texture(one, 0.0);\n"
1087 " vec4 b = texture(two, vec2(0.0));\n"
1088 " vec4 c = textureProj(one, vec2(0.0));\n"
1089 " vec4 d = textureProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001090 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001091 "}\n");
1092 test(r,
1093 "uniform sampler1D one;"
1094 "uniform sampler2D two;"
1095 "void main() {"
Ethan Nicholas13863662019-07-29 13:05:15 -04001096 "float4 a = sample(one, 0);"
1097 "float4 b = sample(two, float2(0));"
1098 "float4 c = sample(one, float2(0));"
1099 "float4 d = sample(two, float3(0));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001100 "sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001101 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001102 *SkSL::ShaderCapsFactory::Version110(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001103 "#version 110\n"
1104 "uniform sampler1D one;\n"
1105 "uniform sampler2D two;\n"
1106 "void main() {\n"
1107 " vec4 a = texture1D(one, 0.0);\n"
1108 " vec4 b = texture2D(two, vec2(0.0));\n"
1109 " vec4 c = texture1DProj(one, vec2(0.0));\n"
1110 " vec4 d = texture2DProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001111 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001112 "}\n");
1113}
1114
Brian Osman8a83ca42018-02-12 14:32:17 -05001115DEF_TEST(SkSLSharpen, r) {
1116 SkSL::Program::Settings settings;
1117 settings.fSharpenTextures = true;
1118 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
1119 settings.fCaps = caps.get();
1120 SkSL::Program::Inputs inputs;
1121 test(r,
1122 "uniform sampler1D one;"
1123 "uniform sampler2D two;"
1124 "void main() {"
Ethan Nicholas13863662019-07-29 13:05:15 -04001125 "float4 a = sample(one, 0);"
1126 "float4 b = sample(two, float2(0));"
1127 "float4 c = sample(one, float2(0));"
1128 "float4 d = sample(two, float3(0));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001129 "sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));"
Brian Osman8a83ca42018-02-12 14:32:17 -05001130 "}",
1131 settings,
1132 "#version 400\n"
1133 "out vec4 sk_FragColor;\n"
1134 "uniform sampler1D one;\n"
1135 "uniform sampler2D two;\n"
1136 "void main() {\n"
1137 " vec4 a = texture(one, 0.0, -0.5);\n"
1138 " vec4 b = texture(two, vec2(0.0), -0.5);\n"
1139 " vec4 c = textureProj(one, vec2(0.0), -0.5);\n"
1140 " vec4 d = textureProj(two, vec3(0.0), -0.5);\n"
1141 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
1142 "}\n",
1143 &inputs);
1144
1145 caps = SkSL::ShaderCapsFactory::Version110();
1146 settings.fCaps = caps.get();
1147 test(r,
1148 "uniform sampler1D one;"
1149 "uniform sampler2D two;"
1150 "void main() {"
Ethan Nicholas13863662019-07-29 13:05:15 -04001151 "float4 a = sample(one, 0);"
1152 "float4 b = sample(two, float2(0));"
1153 "float4 c = sample(one, float2(0));"
1154 "float4 d = sample(two, float3(0));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001155 "sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));"
Brian Osman8a83ca42018-02-12 14:32:17 -05001156 "}",
1157 settings,
1158 "#version 110\n"
1159 "uniform sampler1D one;\n"
1160 "uniform sampler2D two;\n"
1161 "void main() {\n"
1162 " vec4 a = texture1D(one, 0.0, -0.5);\n"
1163 " vec4 b = texture2D(two, vec2(0.0), -0.5);\n"
1164 " vec4 c = texture1DProj(one, vec2(0.0), -0.5);\n"
1165 " vec4 d = texture2DProj(two, vec3(0.0), -0.5);\n"
1166 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
1167 "}\n",
1168 &inputs);
1169}
1170
Ethan Nicholas19671772016-11-28 16:30:17 -05001171DEF_TEST(SkSLOffset, r) {
1172 test(r,
1173 "struct Test {"
1174 "layout(offset = 0) int x;"
1175 "layout(offset = 4) int y;"
1176 "int z;"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001177 "} test;"
1178 "void main() {"
1179 "Test t;"
1180 "t.x = 0;"
1181 "sk_FragColor.r = half(t.x);"
1182 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001183 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas19671772016-11-28 16:30:17 -05001184 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001185 "out vec4 sk_FragColor;\n"
1186 "void main() {\n"
1187 " struct Test {\n"
1188 " layout (offset = 0) int x;\n"
1189 " layout (offset = 4) int y;\n"
1190 " int z;\n"
1191 " } t;\n"
1192 " t.x = 0;\n"
1193 " sk_FragColor.x = float(t.x);\n"
1194 "}\n");
Ethan Nicholas19671772016-11-28 16:30:17 -05001195}
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001196
1197DEF_TEST(SkSLFragCoord, r) {
1198 SkSL::Program::Settings settings;
1199 settings.fFlipY = true;
1200 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::FragCoordsOld();
1201 settings.fCaps = caps.get();
1202 SkSL::Program::Inputs inputs;
1203 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001204 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001205 settings,
1206 "#version 110\n"
1207 "#extension GL_ARB_fragment_coord_conventions : require\n"
1208 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1209 "void main() {\n"
1210 " gl_FragColor.xy = gl_FragCoord.xy;\n"
1211 "}\n",
1212 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001213 REPORTER_ASSERT(r, !inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001214
1215 caps = SkSL::ShaderCapsFactory::FragCoordsNew();
1216 settings.fCaps = caps.get();
1217 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001218 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001219 settings,
1220 "#version 400\n"
1221 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1222 "out vec4 sk_FragColor;\n"
1223 "void main() {\n"
1224 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1225 "}\n",
1226 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001227 REPORTER_ASSERT(r, !inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001228
1229 caps = SkSL::ShaderCapsFactory::Default();
1230 settings.fCaps = caps.get();
1231 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001232 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001233 settings,
1234 "#version 400\n"
Greg Daniele6ab9982018-08-22 13:56:32 +00001235 "uniform float u_skRTHeight;\n"
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001236 "out vec4 sk_FragColor;\n"
1237 "void main() {\n"
Michael Ludwigf0b60442018-12-10 14:43:38 +00001238 " vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, "
1239 "gl_FragCoord.z, gl_FragCoord.w);\n"
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001240 " sk_FragColor.xy = sk_FragCoord.xy;\n"
1241 "}\n",
1242 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001243 REPORTER_ASSERT(r, inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001244
1245 settings.fFlipY = false;
1246 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001247 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001248 settings,
1249 "#version 400\n"
1250 "out vec4 sk_FragColor;\n"
1251 "void main() {\n"
1252 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1253 "}\n",
1254 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001255 REPORTER_ASSERT(r, !inputs.fRTHeight);
Brian Osmancd3261a2018-01-16 13:52:29 +00001256
1257 test(r,
1258 "in float4 pos; void main() { sk_Position = pos; }",
1259 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1260 "#version 400\n"
1261 "out vec4 sk_FragCoord_Workaround;\n"
1262 "in vec4 pos;\n"
1263 "void main() {\n"
1264 " sk_FragCoord_Workaround = (gl_Position = pos);\n"
1265 "}\n",
1266 SkSL::Program::kVertex_Kind);
1267
1268 test(r,
Brian Osman088913a2019-12-19 15:44:56 -05001269 "uniform float4 sk_RTAdjust; in float4 pos; void main() { sk_Position = pos; }",
Robert Phillipsfe8da172018-01-24 14:52:02 +00001270 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1271 "#version 400\n"
1272 "out vec4 sk_FragCoord_Workaround;\n"
Brian Osman088913a2019-12-19 15:44:56 -05001273 "uniform vec4 sk_RTAdjust;\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001274 "in vec4 pos;\n"
1275 "void main() {\n"
1276 " sk_FragCoord_Workaround = (gl_Position = pos);\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001277 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw,"
1278 " 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001279 "}\n",
1280 SkSL::Program::kVertex_Kind);
1281
1282 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001283 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Brian Osmancd3261a2018-01-16 13:52:29 +00001284 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1285 "#version 400\n"
1286 "in vec4 sk_FragCoord_Workaround;\n"
1287 "out vec4 sk_FragColor;\n"
1288 "void main() {\n"
Brian Salomondba65f92018-01-22 08:43:38 -05001289 " float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w;\n"
1290 " vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * "
1291 "sk_FragCoord_InvW, sk_FragCoord_InvW);\n"
1292 " sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5);\n"
1293 " sk_FragColor.xy = sk_FragCoord_Resolved.xy;\n"
Brian Osmancd3261a2018-01-16 13:52:29 +00001294 "}\n");
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001295}
1296
Ethan Nicholascd700e92018-08-24 16:43:57 -04001297DEF_TEST(SkSLWidthAndHeight, r) {
1298 SkSL::Program::Settings settings;
1299 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
1300 settings.fCaps = caps.get();
1301 SkSL::Program::Inputs inputs;
1302 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001303 "void main() { sk_FragColor.r = half(sk_FragCoord.x / sk_Width); }",
Ethan Nicholascd700e92018-08-24 16:43:57 -04001304 settings,
1305 "#version 400\n"
1306 "uniform float u_skRTWidth;\n"
1307 "out vec4 sk_FragColor;\n"
1308 "void main() {\n"
1309 " sk_FragColor.x = gl_FragCoord.x / u_skRTWidth;\n"
1310 "}\n",
1311 &inputs);
1312 REPORTER_ASSERT(r, inputs.fRTWidth);
1313 REPORTER_ASSERT(r, !inputs.fRTHeight);
1314
1315 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001316 "void main() { sk_FragColor.r = half(sk_FragCoord.y / sk_Height); }",
Ethan Nicholascd700e92018-08-24 16:43:57 -04001317 settings,
1318 "#version 400\n"
1319 "uniform float u_skRTHeight;\n"
1320 "out vec4 sk_FragColor;\n"
1321 "void main() {\n"
1322 " sk_FragColor.x = gl_FragCoord.y / u_skRTHeight;\n"
1323 "}\n",
1324 &inputs);
1325 REPORTER_ASSERT(r, !inputs.fRTWidth);
1326 REPORTER_ASSERT(r, inputs.fRTHeight);
1327}
1328
Chris Dalton49d14e92018-07-27 12:38:35 -06001329DEF_TEST(SkSLClockwise, r) {
1330 test(r,
1331 "void main() { sk_FragColor = half4(sk_Clockwise ? +1 : -1); }",
1332 *SkSL::ShaderCapsFactory::Default(),
1333 "#version 400\n"
1334 "out vec4 sk_FragColor;\n"
1335 "void main() {\n"
1336 " sk_FragColor = vec4(float(gl_FrontFacing ? 1 : -1));\n"
1337 "}\n");
1338}
1339
Chris Daltonb0fd4b12019-10-29 13:41:22 -06001340DEF_TEST(SkSLSampleMask, r) {
1341 test(r,
1342 "void main() { sk_SampleMask[0] |= 8; }",
1343 *SkSL::ShaderCapsFactory::SampleMaskSupport(),
1344 "#version 400\n"
1345 "void main() {\n"
1346 " gl_SampleMask[0] |= 8;\n"
1347 "}\n");
1348}
1349
Ethan Nicholasa51740c2017-02-07 14:53:32 -05001350DEF_TEST(SkSLVertexID, r) {
1351 test(r,
1352 "out int id; void main() { id = sk_VertexID; }",
1353 *SkSL::ShaderCapsFactory::Default(),
1354 "#version 400\n"
1355 "out int id;\n"
1356 "void main() {\n"
1357 " id = gl_VertexID;\n"
1358 "}\n",
1359 SkSL::Program::kVertex_Kind);
1360}
1361
Chris Dalton8580d512017-10-14 22:12:33 -06001362DEF_TEST(SkSLInstanceID, r) {
1363 test(r,
1364 "out int id; void main() { id = sk_InstanceID; }",
1365 *SkSL::ShaderCapsFactory::Default(),
1366 "#version 400\n"
1367 "out int id;\n"
1368 "void main() {\n"
1369 " id = gl_InstanceID;\n"
1370 "}\n",
1371 SkSL::Program::kVertex_Kind);
1372}
1373
Ethan Nicholas67d64602017-02-09 10:15:25 -05001374DEF_TEST(SkSLClipDistance, r) {
1375 test(r,
1376 "void main() { sk_ClipDistance[0] = 0; }",
1377 *SkSL::ShaderCapsFactory::Default(),
1378 "#version 400\n"
1379 "void main() {\n"
1380 " gl_ClipDistance[0] = 0.0;\n"
1381 "}\n",
1382 SkSL::Program::kVertex_Kind);
1383 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001384 "void main() { sk_FragColor = half4(half(sk_ClipDistance[0])); }",
Ethan Nicholas67d64602017-02-09 10:15:25 -05001385 *SkSL::ShaderCapsFactory::Default(),
1386 "#version 400\n"
1387 "out vec4 sk_FragColor;\n"
1388 "void main() {\n"
1389 " sk_FragColor = vec4(gl_ClipDistance[0]);\n"
1390 "}\n");
1391}
Ethan Nicholas50afc172017-02-16 14:49:57 -05001392
1393DEF_TEST(SkSLArrayTypes, r) {
1394 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001395 "void main() { float2 x[2] = float2[2](float2(1), float2(2));"
1396 "float2[2] y = float2[2](float2(3), float2(4));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001397 "sk_FragColor = half4(half2(x[0]), half2(y[1])); }",
Ethan Nicholas50afc172017-02-16 14:49:57 -05001398 *SkSL::ShaderCapsFactory::Default(),
1399 "#version 400\n"
1400 "out vec4 sk_FragColor;\n"
1401 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001402 " sk_FragColor = vec4(vec2[2](vec2(1.0), vec2(2.0))[0], "
1403 "vec2[2](vec2(3.0), vec2(4.0))[1]);\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -05001404 "}\n");
1405}
1406
Ethan Nicholas58d56482017-12-19 09:29:22 -05001407DEF_TEST(SkSLArrayIndexTypes, r) {
1408 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001409 "void main() { float array[4] = float[4](1, 2, 3, 4);\n"
1410 "short x = 0;\n ushort y = 1;\n int z = 2;\n uint w = 3;\n"
1411 "sk_FragColor = half4(half(array[x]), half(array[y]), half(array[z]), half(array[w])); }",
Ethan Nicholas58d56482017-12-19 09:29:22 -05001412 *SkSL::ShaderCapsFactory::Default(),
1413 "#version 400\n"
1414 "out vec4 sk_FragColor;\n"
1415 "void main() {\n"
1416 " sk_FragColor = vec4(float[4](1.0, 2.0, 3.0, 4.0)[0], "
1417 "float[4](1.0, 2.0, 3.0, 4.0)[1], "
1418 "float[4](1.0, 2.0, 3.0, 4.0)[2], "
1419 "float[4](1.0, 2.0, 3.0, 4.0)[3]);\n"
1420 "}\n");
1421}
1422
Ethan Nicholas52cad152017-02-16 16:37:32 -05001423DEF_TEST(SkSLGeometry, r) {
1424 test(r,
1425 "layout(points) in;"
1426 "layout(invocations = 2) in;"
1427 "layout(line_strip, max_vertices = 2) out;"
1428 "void main() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001429 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001430 "EmitVertex();"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001431 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001432 "EmitVertex();"
1433 "EndPrimitive();"
1434 "}",
Chris Dalton8fd79552018-01-11 00:46:14 -05001435 *SkSL::ShaderCapsFactory::GeometryShaderSupport(),
Ethan Nicholas52cad152017-02-16 16:37:32 -05001436 "#version 400\n"
1437 "layout (points) in ;\n"
1438 "layout (invocations = 2) in ;\n"
1439 "layout (line_strip, max_vertices = 2) out ;\n"
1440 "void main() {\n"
1441 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1442 " EmitVertex();\n"
1443 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1444 " EmitVertex();\n"
1445 " EndPrimitive();\n"
1446 "}\n",
1447 SkSL::Program::kGeometry_Kind);
1448}
1449
Ethan Nicholasaf197692017-02-27 13:26:45 -05001450DEF_TEST(SkSLSwitch, r) {
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001451 // basic "does a switch even work" test
Ethan Nicholasaf197692017-02-27 13:26:45 -05001452 test(r,
1453 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001454 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001455 " switch (int(sqrt(1))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001456 " case 0:"
1457 " x = 0.0;"
1458 " break;"
1459 " case 1:"
1460 " x = 1.0;"
1461 " break;"
1462 " default:"
1463 " x = 2.0;"
1464 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001465 " sk_FragColor = half4(half(x));"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001466 "}",
1467 *SkSL::ShaderCapsFactory::Default(),
1468 "#version 400\n"
1469 "out vec4 sk_FragColor;\n"
1470 "void main() {\n"
1471 " float x;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001472 " switch (int(sqrt(1.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001473 " case 0:\n"
1474 " x = 0.0;\n"
1475 " break;\n"
1476 " case 1:\n"
1477 " x = 1.0;\n"
1478 " break;\n"
1479 " default:\n"
1480 " x = 2.0;\n"
1481 " }\n"
1482 " sk_FragColor = vec4(x);\n"
1483 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001484 // dead code inside of switch
Ethan Nicholasaf197692017-02-27 13:26:45 -05001485 test(r,
1486 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001487 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001488 " switch (int(sqrt(2))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001489 " case 0:"
1490 " x = 0.0;"
1491 " case 1:"
1492 " x = 1.0;"
1493 " default:"
1494 " x = 2.0;"
1495 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001496 " sk_FragColor = half4(half(x));"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001497 "}",
1498 *SkSL::ShaderCapsFactory::Default(),
1499 "#version 400\n"
1500 "out vec4 sk_FragColor;\n"
1501 "void main() {\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001502 " switch (int(sqrt(2.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001503 " case 0:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001504 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001505 " case 1:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001506 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001507 " default:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001508 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001509 " }\n"
1510 " sk_FragColor = vec4(2.0);\n"
1511 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001512 // non-static test w/ fallthrough
Ethan Nicholasaf197692017-02-27 13:26:45 -05001513 test(r,
1514 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001515 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001516 " switch (int(sqrt(3))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001517 " case 0:"
1518 " x = 0.0;"
1519 " case 1:"
1520 " x = 1.0;"
1521 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001522 " sk_FragColor = half4(half(x));"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001523 "}",
1524 *SkSL::ShaderCapsFactory::Default(),
1525 "#version 400\n"
1526 "out vec4 sk_FragColor;\n"
1527 "void main() {\n"
1528 " float x = 0.0;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001529 " switch (int(sqrt(3.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001530 " case 0:\n"
1531 " x = 0.0;\n"
1532 " case 1:\n"
1533 " x = 1.0;\n"
1534 " }\n"
1535 " sk_FragColor = vec4(x);\n"
1536 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001537 // static test w/ fallthrough
1538 test(r,
1539 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001540 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001541 " switch (0) {"
1542 " case 0:"
1543 " x = 0.0;"
1544 " case 1:"
1545 " x = 1.0;"
1546 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001547 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001548 "}",
1549 *SkSL::ShaderCapsFactory::Default(),
1550 "#version 400\n"
1551 "out vec4 sk_FragColor;\n"
1552 "void main() {\n"
1553 " sk_FragColor = vec4(1.0);\n"
1554 "}\n");
1555 // static test w/ fallthrough, different entry point
1556 test(r,
1557 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001558 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001559 " switch (1) {"
1560 " case 0:"
1561 " x = 0.0;"
1562 " case 1:"
1563 " x = 1.0;"
1564 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001565 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001566 "}",
1567 *SkSL::ShaderCapsFactory::Default(),
1568 "#version 400\n"
1569 "out vec4 sk_FragColor;\n"
1570 "void main() {\n"
1571 " sk_FragColor = vec4(1.0);\n"
1572 "}\n");
1573 // static test w/ break
1574 test(r,
1575 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001576 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001577 " switch (0) {"
1578 " case 0:"
1579 " x = 0.0;"
1580 " break;"
1581 " case 1:"
1582 " x = 1.0;"
1583 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001584 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001585 "}",
1586 *SkSL::ShaderCapsFactory::Default(),
1587 "#version 400\n"
1588 "out vec4 sk_FragColor;\n"
1589 "void main() {\n"
1590 " sk_FragColor = vec4(0.0);\n"
1591 "}\n");
1592 // static test w/ static conditional break
1593 test(r,
1594 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001595 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001596 " switch (0) {"
1597 " case 0:"
1598 " x = 0.0;"
1599 " if (x < 1) break;"
1600 " case 1:"
1601 " x = 1.0;"
1602 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001603 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001604 "}",
1605 *SkSL::ShaderCapsFactory::Default(),
1606 "#version 400\n"
1607 "out vec4 sk_FragColor;\n"
1608 "void main() {\n"
1609 " sk_FragColor = vec4(0.0);\n"
1610 "}\n");
1611 // static test w/ non-static conditional break
1612 test(r,
1613 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001614 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001615 " switch (0) {"
1616 " case 0:"
1617 " x = 0.0;"
1618 " if (x < sqrt(1)) break;"
1619 " case 1:"
1620 " x = 1.0;"
1621 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001622 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001623 "}",
1624 *SkSL::ShaderCapsFactory::Default(),
1625 "#version 400\n"
1626 "out vec4 sk_FragColor;\n"
1627 "void main() {\n"
1628 " float x = 0.0;\n"
1629 " switch (0) {\n"
1630 " case 0:\n"
1631 " x = 0.0;\n"
1632 " if (0.0 < sqrt(1.0)) break;\n"
1633 " case 1:\n"
1634 " x = 1.0;\n"
1635 " }\n"
1636 " sk_FragColor = vec4(x);\n"
1637 "}\n");
Ethan Nicholas739e1ca2020-06-11 12:16:14 -04001638 // static test w/ break in a block
1639 test(r,
1640 "void main() {"
1641 " float x = 0.0;"
1642 " switch (0) {"
1643 " case 0: {"
1644 " x = 0.0;"
1645 " sk_FragColor = half4(half(x));"
1646 " break;"
1647 " }"
1648 " case 1:"
1649 " x = 1.0;"
1650 " }"
1651 "}",
1652 *SkSL::ShaderCapsFactory::Default(),
1653 "#version 400\n"
1654 "out vec4 sk_FragColor;\n"
1655 "void main() {\n"
1656 " {\n"
John Stiles92219b42020-06-15 12:32:24 -04001657 " {\n"
1658 " sk_FragColor = vec4(0.0);\n"
1659 " }\n"
Ethan Nicholas739e1ca2020-06-11 12:16:14 -04001660 " }\n"
1661 "}\n");
1662 // static test w/ static conditional break in a block
1663 test(r,
1664 "void main() {"
1665 " float x = 0.0;"
1666 " switch (0) {"
1667 " case 0:"
1668 " x = 0.0;"
1669 " if (x < 1) { sk_FragColor = half4(half(x)); break; }"
1670 " case 1:"
1671 " x = 1.0;"
1672 " }"
1673 "}",
1674 *SkSL::ShaderCapsFactory::Default(),
1675 "#version 400\n"
1676 "out vec4 sk_FragColor;\n"
1677 "void main() {\n"
1678 " {\n"
John Stiles92219b42020-06-15 12:32:24 -04001679 " {\n"
1680 " sk_FragColor = vec4(0.0);\n"
1681 " }\n"
Ethan Nicholas739e1ca2020-06-11 12:16:14 -04001682 " }\n"
1683 "}\n");
1684 // static test w/ non-static conditional break in a block
1685 test(r,
1686 "void main() {"
1687 " float x = 0.0;"
1688 " switch (0) {"
1689 " case 0:"
1690 " x = 0.0;"
1691 " if (x < sqrt(1)) { sk_FragColor = half4(half(x)); break; }"
1692 " case 1:"
1693 " x = 1.0;"
1694 " }"
1695 "}",
1696 *SkSL::ShaderCapsFactory::Default(),
1697 "#version 400\n"
1698 "out vec4 sk_FragColor;\n"
1699 "void main() {\n"
1700 " switch (0) {\n"
1701 " case 0:\n"
1702 " ;\n"
1703 " if (0.0 < sqrt(1.0)) {\n"
1704 " sk_FragColor = vec4(0.0);\n"
1705 " break;\n"
1706 " }\n"
1707 " case 1:\n"
1708 " ;\n"
1709 " }\n"
1710 "}\n");
Ethan Nicholasaf197692017-02-27 13:26:45 -05001711}
1712
Ethan Nicholas5338f992017-04-19 15:54:07 -04001713DEF_TEST(SkSLRectangleTexture, r) {
1714 test(r,
1715 "uniform sampler2D test;"
1716 "void main() {"
Ethan Nicholas13863662019-07-29 13:05:15 -04001717 " sk_FragColor = sample(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001718 "}",
1719 *SkSL::ShaderCapsFactory::Default(),
1720 "#version 400\n"
1721 "out vec4 sk_FragColor;\n"
1722 "uniform sampler2D test;\n"
1723 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001724 " sk_FragColor = texture(test, vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001725 "}\n");
1726 test(r,
1727 "uniform sampler2DRect test;"
1728 "void main() {"
Ethan Nicholas13863662019-07-29 13:05:15 -04001729 " sk_FragColor = sample(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001730 "}",
1731 *SkSL::ShaderCapsFactory::Default(),
1732 "#version 400\n"
1733 "out vec4 sk_FragColor;\n"
1734 "uniform sampler2DRect test;\n"
1735 "void main() {\n"
Brian Salomon246bc3d2018-12-06 15:33:02 -05001736 " sk_FragColor = texture(test, vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001737 "}\n");
1738 test(r,
1739 "uniform sampler2DRect test;"
1740 "void main() {"
Ethan Nicholas13863662019-07-29 13:05:15 -04001741 " sk_FragColor = sample(test, float3(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001742 "}",
1743 *SkSL::ShaderCapsFactory::Default(),
1744 "#version 400\n"
1745 "out vec4 sk_FragColor;\n"
1746 "uniform sampler2DRect test;\n"
1747 "void main() {\n"
Brian Salomon246bc3d2018-12-06 15:33:02 -05001748 " sk_FragColor = texture(test, vec3(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001749 "}\n");
1750}
1751
Ethan Nicholascb670962017-04-20 19:31:52 -04001752DEF_TEST(SkSLUnusedVars, r) {
1753 test(r,
1754 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001755 "float a = 1, b = 2, c = 3;"
1756 "float d = c;"
1757 "float e = d;"
Ethan Nicholascb670962017-04-20 19:31:52 -04001758 "b++;"
1759 "d++;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001760 "sk_FragColor = half4(half(b), half(b), half(d), half(d));"
Ethan Nicholascb670962017-04-20 19:31:52 -04001761 "}",
1762 *SkSL::ShaderCapsFactory::Default(),
1763 "#version 400\n"
1764 "out vec4 sk_FragColor;\n"
1765 "void main() {\n"
1766 " float b = 2.0;\n"
1767 " float d = 3.0;\n"
1768 " b++;\n"
1769 " d++;\n"
1770 " sk_FragColor = vec4(b, b, d, d);\n"
1771 "}\n");
1772}
1773
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001774DEF_TEST(SkSLMultipleAssignments, r) {
1775 test(r,
1776 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001777 "float x;"
1778 "float y;"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001779 "int z;"
1780 "x = y = z = 1;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001781 "sk_FragColor = half4(z);"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001782 "}",
1783 *SkSL::ShaderCapsFactory::Default(),
1784 "#version 400\n"
1785 "out vec4 sk_FragColor;\n"
1786 "void main() {\n"
1787 " sk_FragColor = vec4(1.0);\n"
1788 "}\n");
1789}
1790
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001791DEF_TEST(SkSLComplexDelete, r) {
1792 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001793 "uniform float4x4 colorXform;"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001794 "uniform sampler2D sampler;"
1795 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001796 "float4 tmpColor;"
Ethan Nicholas13863662019-07-29 13:05:15 -04001797 "sk_FragColor = half4(1.0) * (tmpColor = sample(sampler, float2(1)) , "
Ethan Nicholase1f55022019-02-05 17:17:40 -05001798 "half4(colorXform != float4x4(1.0) ? float4(clamp((float4x4(colorXform) * "
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001799 "float4(tmpColor.xyz, 1.0)).xyz, "
Ethan Nicholase1f55022019-02-05 17:17:40 -05001800 "0.0, tmpColor.w), tmpColor.w) : tmpColor));"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001801 "}",
1802 *SkSL::ShaderCapsFactory::Default(),
1803 "#version 400\n"
1804 "out vec4 sk_FragColor;\n"
1805 "uniform mat4 colorXform;\n"
1806 "uniform sampler2D sampler;\n"
1807 "void main() {\n"
1808 " vec4 tmpColor;\n"
1809 " sk_FragColor = (tmpColor = texture(sampler, vec2(1.0)) , colorXform != mat4(1.0) ? "
1810 "vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : "
1811 "tmpColor);\n"
1812 "}\n");
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001813}
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001814
1815DEF_TEST(SkSLDependentInitializers, r) {
1816 test(r,
1817 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001818 "float x = 0.5, y = x * 2;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001819 "sk_FragColor = half4(half(y));"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001820 "}",
1821 *SkSL::ShaderCapsFactory::Default(),
1822 "#version 400\n"
1823 "out vec4 sk_FragColor;\n"
1824 "void main() {\n"
1825 " sk_FragColor = vec4(1.0);\n"
1826 "}\n");
1827}
1828
Ethan Nicholasb310fd52017-06-09 13:46:34 -04001829DEF_TEST(SkSLDeadLoopVar, r) {
1830 test(r,
1831 "void main() {"
1832 "for (int x = 0; x < 4; ) {"
1833 "break;"
1834 "}"
1835 "}",
1836 *SkSL::ShaderCapsFactory::Default(),
1837 "#version 400\n"
Ethan Nicholasb310fd52017-06-09 13:46:34 -04001838 "void main() {\n"
1839 " for (; true; ) {\n"
1840 " break;\n"
1841 " }\n"
1842 "}\n"
1843 );
1844}
1845
Chris Dalton8fd79552018-01-11 00:46:14 -05001846DEF_TEST(SkSLGeometryShaders, r) {
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001847 test(r,
1848 "layout(points) in;"
1849 "layout(invocations = 2) in;"
1850 "layout(line_strip, max_vertices = 2) out;"
1851 "void test() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001852 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001853 "EmitVertex();"
1854 "}"
1855 "void main() {"
Ethan Nicholase8ad02c2020-06-03 16:58:20 -04001856 "test();"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001857 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001858 "EmitVertex();"
1859 "}",
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001860 *SkSL::ShaderCapsFactory::NoGSInvocationsSupport(),
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001861 "#version 400\n"
1862 "int sk_InvocationID;\n"
1863 "layout (points) in ;\n"
1864 "layout (line_strip, max_vertices = 4) out ;\n"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001865 "void _invoke() {\n"
Ethan Nicholase8ad02c2020-06-03 16:58:20 -04001866 " {\n"
1867 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1868 " EmitVertex();\n"
1869 " }\n"
1870 "\n"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001871 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1872 " EmitVertex();\n"
1873 "}\n"
1874 "void main() {\n"
1875 " for (sk_InvocationID = 0;sk_InvocationID < 2; sk_InvocationID++) {\n"
1876 " _invoke();\n"
1877 " EndPrimitive();\n"
1878 " }\n"
1879 "}\n",
1880 SkSL::Program::kGeometry_Kind);
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001881 test(r,
1882 "layout(points, invocations = 2) in;"
1883 "layout(invocations = 3) in;"
1884 "layout(line_strip, max_vertices = 2) out;"
1885 "void main() {"
1886 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1887 "EmitVertex();"
1888 "EndPrimitive();"
1889 "}",
1890 *SkSL::ShaderCapsFactory::GSInvocationsExtensionString(),
1891 "#version 400\n"
1892 "#extension GL_ARB_gpu_shader5 : require\n"
1893 "layout (points, invocations = 2) in ;\n"
1894 "layout (invocations = 3) in ;\n"
1895 "layout (line_strip, max_vertices = 2) out ;\n"
1896 "void main() {\n"
1897 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1898 " EmitVertex();\n"
1899 " EndPrimitive();\n"
1900 "}\n",
1901 SkSL::Program::kGeometry_Kind);
Chris Dalton8fd79552018-01-11 00:46:14 -05001902 test(r,
1903 "layout(points, invocations = 2) in;"
1904 "layout(invocations = 3) in;"
1905 "layout(line_strip, max_vertices = 2) out;"
1906 "void main() {"
1907 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1908 "EmitVertex();"
1909 "EndPrimitive();"
1910 "}",
1911 *SkSL::ShaderCapsFactory::GeometryShaderExtensionString(),
1912 "#version 310es\n"
1913 "#extension GL_EXT_geometry_shader : require\n"
1914 "layout (points, invocations = 2) in ;\n"
1915 "layout (invocations = 3) in ;\n"
1916 "layout (line_strip, max_vertices = 2) out ;\n"
1917 "void main() {\n"
1918 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1919 " EmitVertex();\n"
1920 " EndPrimitive();\n"
1921 "}\n",
1922 SkSL::Program::kGeometry_Kind);
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001923}
1924
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001925DEF_TEST(SkSLTypePrecision, r) {
1926 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001927 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001928 "half h = 2;"
John Stiles8c578662020-06-01 15:32:47 +00001929 "float d = 3;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001930 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001931 "half3 h3 = half3(1, 2, 3);"
John Stiles8c578662020-06-01 15:32:47 +00001932 "float4 d4 = float4(1, 2, 3, 4);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001933 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001934 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);"
John Stiles8c578662020-06-01 15:32:47 +00001935 "float4x2 d42 = float4x2(1, 2, 3, 4, 5, 6, 7, 8);"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001936 "void main() {"
1937 "sk_FragColor.r = half(f + h + d + f2.x + h3.x + d4.x + f22[0][0] + h24[0][0] + "
1938 "d42[0][0]);"
1939 "}",
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001940 *SkSL::ShaderCapsFactory::Default(),
1941 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001942 "out vec4 sk_FragColor;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001943 "float f = 1.0;\n"
1944 "float h = 2.0;\n"
John Stiles8c578662020-06-01 15:32:47 +00001945 "float d = 3.0;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001946 "vec2 f2 = vec2(1.0, 2.0);\n"
1947 "vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
John Stiles8c578662020-06-01 15:32:47 +00001948 "vec4 d4 = vec4(1.0, 2.0, 3.0, 4.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001949 "mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
1950 "mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
John Stiles8c578662020-06-01 15:32:47 +00001951 "mat4x2 d42 = mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001952 "void main() {\n"
John Stiles8c578662020-06-01 15:32:47 +00001953 " sk_FragColor.x = (((((((f + h) + d) + f2.x) + h3.x) + d4.x) + "
1954 "f22[0][0]) + h24[0][0]) + d42[0][0];\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001955 "}\n");
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001956 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001957 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001958 "half h = 2;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001959 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001960 "half3 h3 = half3(1, 2, 3);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001961 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001962 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);"
1963 "void main() {"
1964 "sk_FragColor.r = half(f + h + f2.x + h3.x + f22[0][0] + h24[0][0]);"
1965 "}",
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001966 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1967 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001968 "precision mediump float;\n"
Brian Salomon67529b22019-08-13 15:31:04 -04001969 "precision mediump sampler2D;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001970 "out mediump vec4 sk_FragColor;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001971 "highp float f = 1.0;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001972 "mediump float h = 2.0;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001973 "highp vec2 f2 = vec2(1.0, 2.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001974 "mediump vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001975 "highp mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001976 "mediump mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
1977 "void main() {\n"
1978 " sk_FragColor.x = ((((f + h) + f2.x) + h3.x) + f22[0][0]) + h24[0][0];\n"
1979 "}\n");
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001980}
1981
1982DEF_TEST(SkSLNumberConversions, r) {
1983 test(r,
1984 "short s = short(sqrt(1));"
1985 "int i = int(sqrt(1));"
1986 "ushort us = ushort(sqrt(1));"
1987 "uint ui = uint(sqrt(1));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001988 "half h = half(sqrt(1));"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001989 "float f = sqrt(1);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001990 "short s2s = s;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001991 "short i2s = short(i);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001992 "short us2s = short(us);"
1993 "short ui2s = short(ui);"
1994 "short h2s = short(h);"
1995 "short f2s = short(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001996 "int s2i = s;"
1997 "int i2i = i;"
1998 "int us2i = int(us);"
1999 "int ui2i = int(ui);"
2000 "int h2i = int(h);"
2001 "int f2i = int(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04002002 "ushort s2us = ushort(s);"
2003 "ushort i2us = ushort(i);"
2004 "ushort us2us = us;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002005 "ushort ui2us = ushort(ui);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04002006 "ushort h2us = ushort(h);"
2007 "ushort f2us = ushort(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04002008 "uint s2ui = uint(s);"
2009 "uint i2ui = uint(i);"
2010 "uint us2ui = us;"
2011 "uint ui2ui = ui;"
2012 "uint h2ui = uint(h);"
2013 "uint f2ui = uint(f);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04002014 "float s2f = s;"
2015 "float i2f = i;"
2016 "float us2f = us;"
2017 "float ui2f = ui;"
2018 "float h2f = h;"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05002019 "float f2f = f;"
2020 "void main() {"
2021 "sk_FragColor.r = half(s + i + us + half(ui) + h + f + s2s + i2s + us2s + ui2s + h2s + "
Ethan Nicholasfc994162019-06-06 10:04:27 -04002022 "f2s + s2i + i2i + us2i + ui2i + h2i + f2i + s2us + i2us + us2us);"
2023 "sk_FragColor.r += half(ui2us + h2us + f2us + half(s2ui) + half(i2ui) + half(us2ui) + "
2024 "half(ui2ui) + half(h2ui) + half(f2ui) + s2f + i2f + us2f + ui2f + "
2025 "h2f + f2f);"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05002026 "}",
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04002027 *SkSL::ShaderCapsFactory::Default(),
2028 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05002029 "out vec4 sk_FragColor;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04002030 "int s = int(sqrt(1.0));\n"
2031 "int i = int(sqrt(1.0));\n"
2032 "uint us = uint(sqrt(1.0));\n"
2033 "uint ui = uint(sqrt(1.0));\n"
2034 "float h = sqrt(1.0);\n"
2035 "float f = sqrt(1.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04002036 "int s2s = s;\n"
2037 "int i2s = i;\n"
2038 "int us2s = int(us);\n"
2039 "int ui2s = int(ui);\n"
2040 "int h2s = int(h);\n"
2041 "int f2s = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04002042 "int s2i = s;\n"
2043 "int i2i = i;\n"
2044 "int us2i = int(us);\n"
2045 "int ui2i = int(ui);\n"
2046 "int h2i = int(h);\n"
2047 "int f2i = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04002048 "uint s2us = uint(s);\n"
2049 "uint i2us = uint(i);\n"
2050 "uint us2us = us;\n"
2051 "uint ui2us = ui;\n"
2052 "uint h2us = uint(h);\n"
2053 "uint f2us = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04002054 "uint s2ui = uint(s);\n"
2055 "uint i2ui = uint(i);\n"
2056 "uint us2ui = us;\n"
2057 "uint ui2ui = ui;\n"
2058 "uint h2ui = uint(h);\n"
2059 "uint f2ui = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04002060 "float s2f = float(s);\n"
2061 "float i2f = float(i);\n"
2062 "float us2f = float(us);\n"
2063 "float ui2f = float(ui);\n"
2064 "float h2f = h;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05002065 "float f2f = f;\n"
2066 "void main() {\n"
Ethan Nicholasfc994162019-06-06 10:04:27 -04002067 " sk_FragColor.x = (((((((((((((((((float((s + i) + int(us)) + float(ui)) + h) + f) + "
2068 "float(s2s)) + float(i2s)) + float(us2s)) + float(ui2s)) + float(h2s)) + float(f2s)) + "
2069 "float(s2i)) + float(i2i)) + float(us2i)) + float(ui2i)) + float(h2i)) + float(f2i)) + "
2070 "float(s2us)) + float(i2us)) + float(us2us);\n"
2071 " sk_FragColor.x += (((((((((((float((ui2us + h2us) + f2us) + float(s2ui)) + "
2072 "float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + s2f) + "
2073 "i2f) + us2f) + ui2f) + h2f) + f2f;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05002074 "}\n");
Ethan Nicholasf7b88202017-09-18 14:10:39 -04002075}
2076
2077DEF_TEST(SkSLForceHighPrecision, r) {
2078 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05002079 "void main() {\n half x = half(sqrt(1));\n half4 y = half4(x);\n sk_FragColor = y;\n }",
Ethan Nicholasf7b88202017-09-18 14:10:39 -04002080 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
2081 "#version 400\n"
2082 "precision mediump float;\n"
Brian Salomon67529b22019-08-13 15:31:04 -04002083 "precision mediump sampler2D;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04002084 "out mediump vec4 sk_FragColor;\n"
2085 "void main() {\n"
2086 " mediump float x = sqrt(1.0);\n"
2087 " mediump vec4 y = vec4(x);\n"
2088 " sk_FragColor = y;\n"
2089 "}\n");
2090 SkSL::Program::Settings settings;
2091 settings.fForceHighPrecision = true;
2092 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::UsesPrecisionModifiers();
2093 settings.fCaps = caps.get();
2094 SkSL::Program::Inputs inputs;
2095 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05002096 "void main() { half x = half(sqrt(1)); half4 y = half4(x); sk_FragColor = y; }",
Ethan Nicholasf7b88202017-09-18 14:10:39 -04002097 settings,
2098 "#version 400\n"
2099 "precision mediump float;\n"
Brian Salomon67529b22019-08-13 15:31:04 -04002100 "precision mediump sampler2D;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04002101 "out mediump vec4 sk_FragColor;\n"
2102 "void main() {\n"
2103 " highp float x = sqrt(1.0);\n"
2104 " highp vec4 y = vec4(x);\n"
2105 " sk_FragColor = y;\n"
2106 "}\n",
2107 &inputs);
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04002108}
2109
Robert Phillipsfe8da172018-01-24 14:52:02 +00002110DEF_TEST(SkSLNormalization, r) {
2111 test(r,
2112 "uniform float4 sk_RTAdjust; void main() { sk_Position = half4(1); }",
2113 *SkSL::ShaderCapsFactory::Default(),
2114 "#version 400\n"
2115 "uniform vec4 sk_RTAdjust;\n"
2116 "void main() {\n"
2117 " gl_Position = vec4(1.0);\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04002118 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
2119 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00002120 "}\n",
2121 SkSL::Program::kVertex_Kind);
2122 test(r,
2123 "uniform float4 sk_RTAdjust;"
2124 "layout(points) in;"
2125 "layout(invocations = 2) in;"
2126 "layout(line_strip, max_vertices = 2) out;"
2127 "void main() {"
2128 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
2129 "EmitVertex();"
2130 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
2131 "EmitVertex();"
2132 "EndPrimitive();"
2133 "}",
2134 *SkSL::ShaderCapsFactory::GeometryShaderSupport(),
2135 "#version 400\n"
2136 "uniform vec4 sk_RTAdjust;\n"
2137 "layout (points) in ;\n"
2138 "layout (invocations = 2) in ;\n"
2139 "layout (line_strip, max_vertices = 2) out ;\n"
2140 "void main() {\n"
2141 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
2142 " {\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04002143 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
2144 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00002145 " EmitVertex();\n"
2146 " }\n"
2147 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
2148 " {\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04002149 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
2150 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00002151 " EmitVertex();\n"
2152 " }\n"
2153 " EndPrimitive();\n"
2154 "}\n",
2155 SkSL::Program::kGeometry_Kind);
2156}
2157
Ethan Nicholasa583b812018-01-18 13:32:11 -05002158DEF_TEST(SkSLTernaryLValue, r) {
2159 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05002160 "void main() { int r, g; (true ? r : g) = 1; (false ? r : g) = 0; "
Ethan Nicholasa583b812018-01-18 13:32:11 -05002161 "sk_FragColor = half4(r, g, 1, 1); }",
2162 *SkSL::ShaderCapsFactory::Default(),
2163 "#version 400\n"
2164 "out vec4 sk_FragColor;\n"
2165 "void main() {\n"
2166 " sk_FragColor = vec4(1.0, 0.0, 1.0, 1.0);\n"
2167 "}\n");
2168 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05002169 "void main() { half r, g; (true ? r : g) = half(sqrt(1)); (false ? r : g) = half(sqrt(0));"
Ethan Nicholasa583b812018-01-18 13:32:11 -05002170 "sk_FragColor = half4(r, g, 1, 1); }",
2171 *SkSL::ShaderCapsFactory::Default(),
2172 "#version 400\n"
2173 "out vec4 sk_FragColor;\n"
2174 "void main() {\n"
2175 " float r, g;\n"
2176 " r = sqrt(1.0);\n"
2177 " g = sqrt(0.0);\n"
2178 " sk_FragColor = vec4(r, g, 1.0, 1.0);\n"
2179 "}\n");
2180 test(r,
2181 "void main() {"
2182 "half r, g;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002183 "(sqrt(1) > 0 ? r : g) = half(sqrt(1));"
2184 "(sqrt(0) > 0 ? r : g) = half(sqrt(0));"
Ethan Nicholasa583b812018-01-18 13:32:11 -05002185 "sk_FragColor = half4(r, g, 1, 1);"
2186 "}",
2187 *SkSL::ShaderCapsFactory::Default(),
2188 "#version 400\n"
2189 "out vec4 sk_FragColor;\n"
2190 "void main() {\n"
2191 " float r, g;\n"
2192 " sqrt(1.0) > 0.0 ? r : g = sqrt(1.0);\n"
2193 " sqrt(0.0) > 0.0 ? r : g = sqrt(0.0);\n"
2194 " sk_FragColor = vec4(r, g, 1.0, 1.0);\n"
2195 "}\n");
2196}
2197
Chris Daltonc2d0dd62018-03-07 07:46:10 -07002198DEF_TEST(SkSLIncompleteShortIntPrecision, r) {
2199 test(r,
2200 "uniform sampler2D tex;"
2201 "in float2 texcoord;"
2202 "in short2 offset;"
2203 "void main() {"
2204 " short scalar = offset.y;"
Ethan Nicholas13863662019-07-29 13:05:15 -04002205 " sk_FragColor = sample(tex, texcoord + float2(offset * scalar));"
Chris Daltonc2d0dd62018-03-07 07:46:10 -07002206 "}",
2207 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
2208 "#version 400\n"
2209 "precision mediump float;\n"
Brian Salomon67529b22019-08-13 15:31:04 -04002210 "precision mediump sampler2D;\n"
Chris Daltonc2d0dd62018-03-07 07:46:10 -07002211 "out mediump vec4 sk_FragColor;\n"
2212 "uniform sampler2D tex;\n"
2213 "in highp vec2 texcoord;\n"
2214 "in mediump ivec2 offset;\n"
2215 "void main() {\n"
2216 " mediump int scalar = offset.y;\n"
2217 " sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));\n"
2218 "}\n",
2219 SkSL::Program::kFragment_Kind);
2220 test(r,
2221 "uniform sampler2D tex;"
2222 "in float2 texcoord;"
2223 "in short2 offset;"
2224 "void main() {"
2225 " short scalar = offset.y;"
Ethan Nicholas13863662019-07-29 13:05:15 -04002226 " sk_FragColor = sample(tex, texcoord + float2(offset * scalar));"
Chris Daltonc2d0dd62018-03-07 07:46:10 -07002227 "}",
2228 *SkSL::ShaderCapsFactory::IncompleteShortIntPrecision(),
2229 "#version 310es\n"
2230 "precision mediump float;\n"
Brian Salomon67529b22019-08-13 15:31:04 -04002231 "precision mediump sampler2D;\n"
Chris Daltonc2d0dd62018-03-07 07:46:10 -07002232 "out mediump vec4 sk_FragColor;\n"
2233 "uniform sampler2D tex;\n"
2234 "in highp vec2 texcoord;\n"
2235 "in highp ivec2 offset;\n"
2236 "void main() {\n"
2237 " highp int scalar = offset.y;\n"
2238 " sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));\n"
2239 "}\n",
2240 SkSL::Program::kFragment_Kind);
2241}
2242
Ethan Nicholasc6a19f12018-03-29 16:46:56 -04002243DEF_TEST(SkSLFrExp, r) {
2244 test(r,
2245 "void main() {"
2246 " int exp;"
2247 " float foo = frexp(0.5, exp);"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002248 " sk_FragColor = half4(exp);"
Ethan Nicholasc6a19f12018-03-29 16:46:56 -04002249 "}",
2250 *SkSL::ShaderCapsFactory::Default(),
2251 "#version 400\n"
2252 "out vec4 sk_FragColor;\n"
2253 "void main() {\n"
2254 " int exp;\n"
2255 " float foo = frexp(0.5, exp);\n"
2256 " sk_FragColor = vec4(float(exp));\n"
2257 "}\n");
2258}
Adrienne Walkeree8295c2018-08-21 10:56:30 -07002259
2260DEF_TEST(SkSLWorkaroundAddAndTrueToLoopCondition, r) {
2261 test(r,
2262 "void main() {"
2263 " int c = 0;"
2264 " for (int i = 0; i < 4 || c < 10; ++i) {"
2265 " c += 1;"
2266 " }"
2267 "}",
2268 *SkSL::ShaderCapsFactory::AddAndTrueToLoopCondition(),
2269 "#version 400\n"
Adrienne Walkeree8295c2018-08-21 10:56:30 -07002270 "void main() {\n"
2271 " int c = 0;\n"
2272 " for (int i = 0;(i < 4 || c < 10) && true; ++i) {\n"
2273 " c += 1;\n"
2274 " }\n"
2275 "}\n",
2276 SkSL::Program::kFragment_Kind
2277 );
2278}
Adrienne Walkerc02165f2018-08-21 11:08:11 -07002279
2280DEF_TEST(SkSLWorkaroundUnfoldShortCircuitAsTernary, r) {
2281 test(r,
2282 "uniform bool x;"
2283 "uniform bool y;"
2284 "uniform int i;"
2285 "uniform int j;"
2286 "void main() {"
2287 " bool andXY = x && y;"
2288 " bool orXY = x || y;"
2289 " bool combo = (x && y) || (x || y);"
2290 " bool prec = (i + j == 3) && y;"
2291 " while (andXY && orXY && combo && prec) {"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002292 " sk_FragColor = half4(0);"
Adrienne Walkerc02165f2018-08-21 11:08:11 -07002293 " break;"
2294 " }"
2295 "}",
2296 *SkSL::ShaderCapsFactory::UnfoldShortCircuitAsTernary(),
2297 "#version 400\n"
2298 "out vec4 sk_FragColor;\n"
2299 "uniform bool x;\n"
2300 "uniform bool y;\n"
2301 "uniform int i;\n"
2302 "uniform int j;\n"
2303 "void main() {\n"
2304 " bool andXY = x ? y : false;\n"
2305 " bool orXY = x ? true : y;\n"
2306 " bool combo = (x ? y : false) ? true : (x ? true : y);\n"
2307 " bool prec = i + j == 3 ? y : false;\n"
2308 " while (((andXY ? orXY : false) ? combo : false) ? prec : false) {\n"
2309 " sk_FragColor = vec4(0.0);\n"
2310 " break;\n"
2311 " }\n"
2312 "}\n",
2313 SkSL::Program::kFragment_Kind
2314 );
2315}
Adrienne Walker92b161f2018-08-22 10:41:52 -07002316
2317DEF_TEST(SkSLWorkaroundEmulateAbsIntFunction, r) {
2318 test(r,
2319 "uniform int i;"
2320 "uniform float f;"
2321 "void main() {"
2322 " float output = abs(f) + abs(i);"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002323 " sk_FragColor = half4(half(output));"
Adrienne Walker92b161f2018-08-22 10:41:52 -07002324 "}",
2325 *SkSL::ShaderCapsFactory::EmulateAbsIntFunction(),
2326 "#version 400\n"
2327 "int _absemulation(int x) {\n"
2328 " return x * sign(x);\n"
2329 "}\n"
2330 "out vec4 sk_FragColor;\n"
2331 "uniform int i;\n"
2332 "uniform float f;\n"
2333 "void main() {\n"
2334 " float output = abs(f) + float(_absemulation(i));\n"
2335 " sk_FragColor = vec4(output);\n"
2336 "}\n",
2337 SkSL::Program::kFragment_Kind
2338 );
2339}
Adrienne Walker8b23ca62018-08-22 10:45:41 -07002340
2341DEF_TEST(SkSLWorkaroundRewriteDoWhileLoops, r) {
2342 test(r,
2343 "void main() {"
2344 " int i = 0;"
2345 " do {"
2346 " ++i;"
2347 " do {"
2348 " i++;"
2349 " } while (true);"
2350 " } while (i < 10);"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002351 " sk_FragColor = half4(i);"
Adrienne Walker8b23ca62018-08-22 10:45:41 -07002352 "}",
2353 *SkSL::ShaderCapsFactory::RewriteDoWhileLoops(),
2354 "#version 400\n"
2355 "out vec4 sk_FragColor;\n"
2356 "void main() {\n"
2357 " int i = 0;\n"
2358 " bool _tmpLoopSeenOnce0 = false;\n"
2359 " while (true) {\n"
2360 " if (_tmpLoopSeenOnce0) {\n"
2361 " if (!(i < 10)) {\n"
2362 " break;\n"
2363 " }\n"
2364 " }\n"
2365 " _tmpLoopSeenOnce0 = true;\n"
2366 " {\n"
2367 " ++i;\n"
2368 " bool _tmpLoopSeenOnce1 = false;\n"
2369 " while (true) {\n"
2370 " if (_tmpLoopSeenOnce1) {\n"
2371 " if (!true) {\n"
2372 " break;\n"
2373 " }\n"
2374 " }\n"
2375 " _tmpLoopSeenOnce1 = true;\n"
2376 " {\n"
2377 " i++;\n"
2378 " }\n"
2379 " }\n"
2380 " }\n"
2381 " }\n"
2382 " sk_FragColor = vec4(float(i));\n"
2383 "}\n",
2384 SkSL::Program::kFragment_Kind
2385 );
2386}
Adrienne Walker2f4c09b2018-08-22 16:04:57 -07002387
2388DEF_TEST(SkSLWorkaroundRemovePowWithConstantExponent, r) {
2389 test(r,
2390 "uniform float x;"
2391 "uniform float y;"
2392 "void main() {"
2393 " float z = pow(x + 1.0, y + 2.0);"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002394 " sk_FragColor = half4(half(z));"
Adrienne Walker2f4c09b2018-08-22 16:04:57 -07002395 "}",
2396 *SkSL::ShaderCapsFactory::RemovePowWithConstantExponent(),
2397 "#version 400\n"
2398 "out vec4 sk_FragColor;\n"
2399 "uniform float x;\n"
2400 "uniform float y;\n"
2401 "void main() {\n"
2402 " float z = exp2((y + 2.0) * log2(x + 1.0));\n"
2403 " sk_FragColor = vec4(z);\n"
2404 "}\n",
2405 SkSL::Program::kFragment_Kind
2406 );
2407}
Ethan Nicholasac285b12019-02-12 16:05:18 -05002408
Ethan Nicholase455f652019-09-13 12:52:55 -04002409DEF_TEST(SkSLSwizzleLTRB, r) {
2410 test(r,
2411 "void main() {"
2412 " sk_FragColor = sk_FragColor.BRTL;"
2413 "}",
2414 *SkSL::ShaderCapsFactory::RemovePowWithConstantExponent(),
2415 "#version 400\n"
2416 "out vec4 sk_FragColor;\n"
2417 "void main() {\n"
2418 " sk_FragColor = sk_FragColor.wzyx;\n"
2419 "}\n",
2420 SkSL::Program::kFragment_Kind
2421 );
2422}
2423
Ethan Nicholasac285b12019-02-12 16:05:18 -05002424DEF_TEST(SkSLSwizzleConstants, r) {
2425 test(r,
2426 "void main() {"
2427 " half4 v = half4(half(sqrt(1)));"
Ethan Nicholase455f652019-09-13 12:52:55 -04002428 " sk_FragColor = half4(v.x, 1, 1, 1);"
2429 " sk_FragColor = half4(v.1, 1, 1, 1);"
2430 " sk_FragColor = half4(v.xy, 1, 1);"
2431 " sk_FragColor = half4(v.x1, 1, 1);"
2432 " sk_FragColor = half4(v.0y, 1, 1);"
2433 " sk_FragColor = half4(v.10, 1, 1);"
2434 " sk_FragColor = half4(v.xyz, 1);"
2435 " sk_FragColor = half4(v.xy1, 1);"
2436 " sk_FragColor = half4(v.x0z, 1);"
2437 " sk_FragColor = half4(v.x10, 1);"
2438 " sk_FragColor = half4(v.1yz, 1);"
2439 " sk_FragColor = half4(v.0y1, 1);"
2440 " sk_FragColor = half4(v.11z, 1);"
2441 " sk_FragColor = half4(v.101, 1);"
2442 " sk_FragColor = v.xyzw;"
2443 " sk_FragColor = v.xyz1;"
2444 " sk_FragColor = v.xy0w;"
2445 " sk_FragColor = v.xy10;"
2446 " sk_FragColor = v.x1zw;"
2447 " sk_FragColor = v.x0z1;"
2448 " sk_FragColor = v.x11w;"
2449 " sk_FragColor = v.x101;"
2450 " sk_FragColor = v.1yzw;"
2451 " sk_FragColor = v.0yz1;"
2452 " sk_FragColor = v.0y1w;"
2453 " sk_FragColor = v.1y11;"
2454 " sk_FragColor = v.00zw;"
2455 " sk_FragColor = v.00z1;"
2456 " sk_FragColor = v.011w;"
2457 " sk_FragColor = v.1101;"
Ethan Nicholasac285b12019-02-12 16:05:18 -05002458 "}",
2459 *SkSL::ShaderCapsFactory::RemovePowWithConstantExponent(),
2460 "#version 400\n"
2461 "out vec4 sk_FragColor;\n"
2462 "void main() {\n"
2463 " vec4 v = vec4(sqrt(1.0));\n"
Ethan Nicholase455f652019-09-13 12:52:55 -04002464 " sk_FragColor = vec4(v.x, 1.0, 1.0, 1.0);\n"
2465 " sk_FragColor = vec4(1, 1.0, 1.0, 1.0);\n"
2466 " sk_FragColor = vec4(v.xy, 1.0, 1.0);\n"
2467 " sk_FragColor = vec4(vec2(v.x, 1), 1.0, 1.0);\n"
2468 " sk_FragColor = vec4(vec2(0, v.y), 1.0, 1.0);\n"
2469 " sk_FragColor = vec4(vec2(1, 0), 1.0, 1.0);\n"
2470 " sk_FragColor = vec4(v.xyz, 1.0);\n"
2471 " sk_FragColor = vec4(vec3(v.xy, 1), 1.0);\n"
2472 " sk_FragColor = vec4(vec3(v.xz, 0).xzy, 1.0);\n"
2473 " sk_FragColor = vec4(vec3(v.x, 1, 0), 1.0);\n"
2474 " sk_FragColor = vec4(vec3(1, v.yz), 1.0);\n"
2475 " sk_FragColor = vec4(vec3(v.y, 0, 1).yxz, 1.0);\n"
2476 " sk_FragColor = vec4(vec3(1, 1, v.z), 1.0);\n"
2477 " sk_FragColor = vec4(vec3(1, 0, 1), 1.0);\n"
Ethan Nicholas409f6f02019-09-17 12:34:39 -04002478 " sk_FragColor = v;\n"
Ethan Nicholasac285b12019-02-12 16:05:18 -05002479 " sk_FragColor = vec4(v.xyz, 1);\n"
Ethan Nicholase455f652019-09-13 12:52:55 -04002480 " sk_FragColor = vec4(v.xyw, 0).xywz;\n"
2481 " sk_FragColor = vec4(v.xy, 1, 0);\n"
2482 " sk_FragColor = vec4(v.xzw, 1).xwyz;\n"
2483 " sk_FragColor = vec4(v.xz, 0, 1).xzyw;\n"
2484 " sk_FragColor = vec4(v.xw, 1, 1).xzwy;\n"
2485 " sk_FragColor = vec4(v.x, 1, 0, 1);\n"
2486 " sk_FragColor = vec4(1, v.yzw);\n"
2487 " sk_FragColor = vec4(v.yz, 0, 1).zxyw;\n"
2488 " sk_FragColor = vec4(v.yw, 0, 1).zxwy;\n"
2489 " sk_FragColor = vec4(v.y, 1, 1, 1).yxzw;\n"
2490 " sk_FragColor = vec4(0, 0, v.zw);\n"
2491 " sk_FragColor = vec4(v.z, 0, 0, 1).yzxw;\n"
2492 " sk_FragColor = vec4(0, 1, 1, v.w);\n"
2493 " sk_FragColor = vec4(1, 1, 0, 1);\n"
Ethan Nicholasac285b12019-02-12 16:05:18 -05002494 "}\n",
2495 SkSL::Program::kFragment_Kind
2496 );
2497}
Ethan Nicholasd188c182019-06-10 15:55:38 -04002498
Ethan Nicholas409f6f02019-09-17 12:34:39 -04002499DEF_TEST(SkSLSwizzleOpt, r) {
2500 test(r,
2501 "void main() {"
2502 " half v = half(sqrt(1));"
2503 " sk_FragColor = half4(v).rgba;"
2504 " sk_FragColor = half4(v).rgb0.abgr;"
2505 " sk_FragColor = half4(v).rgba.00ra;"
2506 " sk_FragColor = half4(v).rgba.rrra.00ra.11ab;"
2507 " sk_FragColor = half4(v).abga.gb11;"
2508 " sk_FragColor = half4(half3(v).rrr.000, 1);"
2509 " sk_FragColor = half4(half3(v).000.rrr, 1);"
2510 " sk_FragColor = half4(v).abgr.abgr;"
2511 " sk_FragColor = half4(half4(v).rrrr.bb, 1, 1);"
2512 " sk_FragColor = half4(half4(v).ba.grgr);"
2513 "}",
2514 *SkSL::ShaderCapsFactory::Default(),
2515 "#version 400\n"
2516 "out vec4 sk_FragColor;\n"
2517 "void main() {\n"
2518 " float v = sqrt(1.0);\n"
2519 " sk_FragColor = vec4(v);\n"
2520 " sk_FragColor = vec4(0, vec4(v).zyx);\n"
2521 " sk_FragColor = vec4(0, 0, vec4(v).xw);\n"
2522 " sk_FragColor = vec4(1, 1, vec4(v).wx);\n"
2523 " sk_FragColor = vec4(vec4(v).zy, 1, 1);\n"
2524 " sk_FragColor = vec4(vec3(0, 0, 0), 1.0);\n"
2525 " sk_FragColor = vec4(vec3(0, 0, 0), 1.0);\n"
2526 " sk_FragColor = vec4(v);\n"
2527 " sk_FragColor = vec4(vec4(v).xx, 1.0, 1.0);\n"
2528 " sk_FragColor = vec4(v).wzwz;\n"
2529 "}\n",
2530 SkSL::Program::kFragment_Kind
2531 );
2532}
2533
Ethan Nicholasd188c182019-06-10 15:55:38 -04002534DEF_TEST(SkSLNegatedVectorLiteral, r) {
2535 test(r,
2536 "void main() {"
2537 " if (half4(1) == half4(-half2(-1), half2(1)))"
2538 " sk_FragColor = half4(0, 1, 0, 1);"
2539 " else"
2540 " sk_FragColor = half4(1, 0, 0, 1);"
2541 "}",
2542 *SkSL::ShaderCapsFactory::Default(),
2543 "#version 400\n"
2544 "out vec4 sk_FragColor;\n"
2545 "void main() {\n"
2546 " sk_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
2547 "}\n");
2548}
Ethan Nicholas1de14812020-06-19 15:32:49 -04002549
2550DEF_TEST(SkSLDiscard, r) {
2551 test(r,
2552 "void main() {"
2553 "half x;"
2554 " @switch (1) {"
2555 " case 0: x = 0; break;"
2556 " default: x = 1; discard;"
2557 " }"
2558 " sk_FragColor = half4(x);"
2559 "}",
2560 *SkSL::ShaderCapsFactory::Default(),
2561 "#version 400\n"
2562 "void main() {\n"
2563 " float x;\n"
2564 " {\n"
2565 " x = 1.0;\n"
2566 " discard;\n"
2567 " }\n"
2568 "}\n");
2569}