1. c35d7ea Don't use LOD bias on OES external textures by Brian Osman · 7 years ago
  2. 7fe33c0 Drop unused shader support for multisample interpolation by Chris Dalton · 7 years ago
  3. 6028361 Drop unused shader support for sample variables by Chris Dalton · 7 years ago
  4. 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 7 years ago
  5. 426e6c5 Remove (unused) NV_bindless_texture from GL interface by Brian Osman · 7 years ago
  6. de7220f Add missing include (to get std::min on MSVC) by Brian Osman · 7 years ago
  7. 40d4420 updated SkSL README by Ethan Nicholas · 7 years ago
  8. 130fb3f updated .fp file headers by Ethan Nicholas · 7 years ago
  9. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
  10. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
  11. 11e5bff workaround for Intel SPIR-V OpCompositeConstruct bug by Ethan Nicholas · 7 years ago
  12. 26a8d90 fixed creating a vector from another vector in SPIR-V output by Ethan Nicholas · 7 years ago
  13. a56c4d2 Rename .include files to .inc by Ben Wagner · 7 years ago
  14. fe8da17 Revert "Revert "converted vertex shaders to device coords"" by Robert Phillips · 7 years ago
  15. 29b3434 Revert "converted vertex shaders to device coords" by Ethan Nicholas · 7 years ago
  16. 08dae92 Fixed a few spots where SkSL optimizer was not respecting side effects by Ethan Nicholas · 7 years ago
  17. dba65f9 Add a workaround for inaccurate interpolants on Adreno 3xx. by Brian Salomon · 7 years ago
  18. a583b81 SkSL now supports ternary lvalues by Ethan Nicholas · 7 years ago
  19. b6ba82c sk_in array is now sized correctly in SPIR-V output by Ethan Nicholas · 7 years ago
  20. 8f6c2ab cleaned up SkSL constant handling by Ethan Nicholas · 7 years ago
  21. 9d8abc5 fixed type error in RTAdjust application by Ethan Nicholas · 7 years ago
  22. be1099f request SPIR-V InputAttachment capability when needed by Ethan Nicholas · 7 years ago
  23. 20df20c Fix FPs by Robert Phillips · 7 years ago
  24. cd3261a Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"" by Brian Osman · 7 years ago
  25. 9d6929c Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord" by Brian Osman · 7 years ago
  26. 1001f84 Added SkSL workaround for devices which cannot safely access gl_FragCoord by Brian Osman · 7 years ago
  27. 8fd7955 Enable the GL_EXT_geometry_shader extension where necessary by Chris Dalton · 7 years ago
  28. 2c33e3e fixed inconsistent ordering of SkSL enums by Ethan Nicholas · 7 years ago
  29. 1afd4cd Add GrProxyProvider by Robert Phillips · 7 years ago
  30. 6e6525c sksl now provides support for inverse, transpose, et al. on older versions of OpenGL by Ethan Nicholas · 7 years ago
  31. 5f9836e removed extraneous unused uniform handles for SkSL samplers by Ethan Nicholas · 7 years ago
  32. 58d5648 fixed a couple of SkSL ushort issues by Ethan Nicholas · 7 years ago
  33. 2d5f9b3 converted GrMagnifierEffect to SkSL by Ethan Nicholas · 7 years ago
  34. e7e81c1 converted vertex shaders to device coords by Ethan Nicholas · 7 years ago
  35. 51493ee fixed SkSL optimizing away side effects by Ethan Nicholas · 7 years ago
  36. 70a44b2 fixed a few SPIR-V generation errors by Ethan Nicholas · 7 years ago
  37. 39204fd added SkSL support for all blend mode layouts by Ethan Nicholas · 7 years ago
  38. e9d172a converted ConstColorProcessor to SkSL by Ethan Nicholas · 7 years ago
  39. 8dca18a converted GrAARectEffect to SkSL by Ethan Nicholas · 7 years ago
  40. 47c8ed3 Reland "Fix precision caps and rrect/ellipse effect precisions" by Chris Dalton · 7 years ago
  41. 7970765 Switched SkSL from using raw strings back to STRINGIFY by Ethan Nicholas · 7 years ago
  42. 24f9c19 Revert "Fix precision caps and rrect/ellipse effect precisions" by Brian Osman · 7 years ago
  43. e421800 Fix precision caps and rrect/ellipse effect precisions by Chris Dalton · 7 years ago
  44. e92b1b1 SPIR-V switch statement support by Ethan Nicholas · 7 years ago
  45. aae47c8 sksl enum support by Ethan Nicholas · 7 years ago
  46. 024301a fixed type error in SPIRV code generator by Ethan Nicholas · 7 years ago
  47. 7a59f23 Update GrFragmentProcessor handling in Make methods in SkSL by Robert Phillips · 7 years ago
  48. 14efcbf converted LumaColorFilterEffect to sksl by Ethan Nicholas · 7 years ago
  49. 82a62d2 Revert "refactored SkSLVarDeclaration out of existence" by Ethan Nicholas · 7 years ago
  50. 1ae353c refactored SkSLVarDeclaration out of existence by Ethan Nicholas · 7 years ago
  51. ef0c9fd fix skslc splitting escape sequences in half by Ethan Nicholas · 7 years ago
  52. d608c09 Re-land "converted OverdrawColorFilter to SkSL" by Ethan Nicholas · 7 years ago
  53. 2d3cac5 Revert "converted OverdrawColorFilter to SkSL" by Ethan Nicholas · 7 years ago
  54. 8aa4dc9 converted OverdrawColorFilter to SkSL by Ethan Nicholas · 7 years ago
  55. cc30577 preliminary SkSL Metal backend by Ethan Nicholas · 7 years ago
  56. 1cb4171 Remove color space xform support from SkSL by Brian Osman · 7 years ago
  57. e148bf7 fix for SkSL lexer crash on non-ASCII input by Ethan Nicholas · 7 years ago
  58. 8580d51 Add sk_InstanceID by Chris Dalton · 7 years ago
  59. 8239946 converted GrRectBlurEffect to SkSL by Ethan Nicholas · 7 years ago
  60. 5b6e627 SkSL workaround for appendf 1024 byte restriction by Ethan Nicholas · 7 years ago
  61. c9472af SkSL FPs now support child processors, converted ArithmeticFP to SkSL by Ethan Nicholas · 7 years ago
  62. 63fd760 Remove trailing whitespace. by Ben Wagner · 7 years ago
  63. abff956 initClassID no longer auto-allocates ids by Ethan Nicholas · 7 years ago
  64. 567d6f4 Add GS Invocations caps to SkSL StandaloneShaderCaps by Chris Dalton · 7 years ago
  65. f1b47bb Add a cap for geometry shader invocations by Chris Dalton · 7 years ago
  66. bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
  67. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  68. 906126e Reduced size of SkSL lexer tables by Ethan Nicholas · 7 years ago
  69. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  70. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  71. 56fbbd6 Revert "Minor fixes to SkSL precisions" by Ethan Nicholas · 7 years ago
  72. 9752c3c Minor fixes to SkSL precisions by Ethan Nicholas · 7 years ago
  73. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  74. 5b5f096 Revert "Revert "Switch to the new SkSL lexer."" by Ethan Nicholas · 7 years ago
  75. 3585154 Revert "Switch to the new SkSL lexer." by Ethan Nicholas · 7 years ago
  76. c576e93 Switch to the new SkSL lexer. by Ethan Nicholas · 7 years ago
  77. b5f3b65 Add missing stdarg.h include by Roger Johannesson · 7 years ago
  78. 8d7f4ae Fix for Google3 roll failure by Ethan Nicholas · 7 years ago
  79. ca82a92 Revert "Revert "Initial checkin of SkSL lexical analyzer generator (not actually in use yet)."" by Ethan Nicholas · 7 years ago
  80. 3ed4781 Revert "Initial checkin of SkSL lexical analyzer generator (not actually in use yet)." by Ethan Nicholas · 7 years ago
  81. 3de0e49 Initial checkin of SkSL lexical analyzer generator (not actually in use yet). by Ethan Nicholas · 7 years ago
  82. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  83. 23f9227 Revert "fixed constant vector swizzling" by Brian Salomon · 7 years ago
  84. 8ac36a5 fixed constant vector swizzling by Ethan Nicholas · 7 years ago
  85. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  86. 8d4b56b Don't emit CRLF when generating code on Windows (from SkSL) by Brian Osman · 7 years ago
  87. 634624a Micro optimizations to SkSL parser by Brian Osman · 7 years ago
  88. 72a37be Fix string typing in generated code by Brian Osman · 7 years ago
  89. 93ba0a4 Switch SkSL to std::string by Brian Osman · 7 years ago
  90. 08b79b7 reduced number of string copies in SkSL parser by Ethan Nicholas · 7 years ago
  91. aff329b Make GrFragmentProcessor be non-refcounted and use std::unique_ptr. by Brian Salomon · 7 years ago
  92. 1af6d68 added canUseFractForNegativeValues to standalone shader caps by Ethan Nicholas · 7 years ago
  93. 3b30c4f Relocate gradient negative fract() workaround to GLSLCodeGenerator by Florin Malita · 7 years ago
  94. dcba08e Revert "Revert "support for 'half' types in sksl, plus general numeric type improvements"" by Ethan Nicholas · 7 years ago
  95. 0e96055 Revert "support for 'half' types in sksl, plus general numeric type improvements" by Ethan Nicholas · 7 years ago
  96. d310879 fixed missing INT_MAX definition by Ethan Nicholas · 7 years ago
  97. 93061b5 support for 'half' types in sksl, plus general numeric type improvements by Ethan Nicholas · 7 years ago
  98. f57c0d6 automatically generate clone() methods for SkSL fragment processors by Ethan Nicholas · 7 years ago
  99. 45b0f15 added support for flat and noperspective modifiers in SPIR-V by Ethan Nicholas · 7 years ago
  100. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago