1. 024668c Rename gn options to skgpu_v1 and skgpu_v2 by Robert Phillips · 3 years, 4 months ago
  2. 3674f58 Make GrPathRenderer and all derived class be OGA-only by Robert Phillips · 3 years, 5 months ago
  3. ec87dc1 Just expose factories for patheffects by Mike Reed · 3 years, 6 months ago
  4. a9f759d Rewrite the path tessellation sample by Chris Dalton · 3 years, 6 months ago
  5. e58231a Removed unused SkInterpolator by Mike Reed · 3 years, 7 months ago
  6. 9ff7eef Rename SampleCCPRGeometry.cpp -> SampleStrokeVerb.cpp by Chris Dalton · 3 years, 8 months ago
  7. 4878b3e Remove Improved Perlin Noise by Brian Salomon · 3 years, 10 months ago
  8. 80dc74b Remove obsolete samples (esp. using drawBitmap) by Mike Reed · 3 years, 11 months ago
  9. c819bb1 Add material shadows sample. by Jim Van Verth · 3 years, 11 months ago
  10. 189ecd4 Add toy variable-width stroker sample by Tyler Denniston · 4 years, 1 month ago
  11. 6aaecfb Update image filter debug samples to use new APIs by Michael Ludwig · 4 years, 1 month ago
  12. 5c612ad create a sample to demonstrate a timing attack by Mike Klein · 4 years, 2 months ago
  13. 8a8be22 audio player (for mac) by Mike Reed · 4 years, 3 months ago
  14. 324578b Add toy stroker sample by Tyler Denniston · 4 years, 4 months ago
  15. 392fa03 Add an interactive sample that fits cubics to circular arcs by Chris Dalton · 4 years, 5 months ago
  16. 2eb7b57 Remove unused GrTextureDomain by Brian Salomon · 4 years, 7 months ago
  17. 96f6401 harmonize rewrite-includes and gn-format checks by Mike Klein · 4 years, 7 months ago
  18. 853c15c remove unused SkLightingShader by Mike Reed · 4 years, 7 months ago
  19. 2b59890 Bootstrap a very simple viewer implementation in CanvasKit by Chris Dalton · 4 years, 8 months ago
  20. 69ace2a sample3d by Mike Reed · 4 years, 10 months ago
  21. b832ce6 Add a path renderer that uses GPU tessellation by Chris Dalton · 4 years, 10 months ago
  22. 6d1c0d4 Avoid use of SkMatrixImageFilter to handle CTM for backdrop filtering by Michael Ludwig · 5 years ago
  23. 2209881 Add adjustable max size for Metal dynamic allocation ring buffer. by Jim Van Verth · 5 years ago
  24. 9dc0b9e remove code now that loopers are dead (w.r.t. canvas and paint) by Mike Reed · 5 years ago
  25. 43c6da2 First pass at ImageFilter DAG visualizer sample by Michael Ludwig · 5 years ago
  26. a1e88e7 Sample/Lines remove boring sample by Hal Canary · 5 years ago
  27. 8010c17 SamplePdfFileViewer: delete dead code by Hal Canary · 5 years ago
  28. 2b4dcd3 Remove duplicate simple samples, make one a gm. by Ben Wagner · 5 years ago
  29. c6568af Remove Nima from DEPS, experiments, Viewer, etc. by Brian Osman · 5 years ago
  30. e6266a2 Handle arbitrary and degenerate quadrilaterals in GrQuadPerEdgeAA by Michael Ludwig · 6 years ago
  31. 7465943 Remove fuzz samples. by Ben Wagner · 6 years ago
  32. f296506 add mixer colorfilter by Florin Malita · 6 years ago
  33. ec80d90 starter sample for playing with SG. will flesh out more over time. by Mike Reed · 6 years ago
  34. d20cf33 Add new thin anti-aliasing demo by Michael Ludwig · 6 years ago
  35. 023403b hide setTextEncoding by Mike Reed · 6 years ago
  36. 89126e4 use drawSimpleText by Mike Reed · 6 years ago
  37. 9191913 use font instead of paint for text by Mike Reed · 6 years ago
  38. 212e906 don't use drawPosText by Mike Reed · 6 years ago
  39. 06602e7 Remove FontScalerTest sample. by Ben Wagner · 6 years ago
  40. d969932 Refactor Nima code by Kevin Lubick · 6 years ago
  41. 82e0e44 Remove a largue quantity of 4444 and/or dithering code by Brian Osman · 6 years ago
  42. db16001 add circles to stroked cubics with cusps by Cary Clark · 6 years ago
  43. a62d036 textonpath no longer in canvas by Mike Reed · 6 years ago
  44. b2c4ea6 Move Views into Sample and Viewer. by Ben Wagner · 6 years ago
  45. a8cdbd7 Restore SkLightingShader and associated classes by Robert Phillips · 6 years ago
  46. c5c3df6 renamed samplecode/Nima to samplecode/SampleNimaActor by Ruiqi Mao · 6 years ago
  47. c069a57 added NIMA sample to showcase animations by Brian Osman · 6 years ago
  48. 7027691 Set bounds correctly for color emoji that need post-cache transfoms by Jim Van Verth · 6 years ago
  49. 3b526b0 "Modularize" SkSG by Florin Malita · 6 years ago
  50. 2d18f41 Resurrect pathfinder in viewer and rename to "bisect" by Chris Dalton · 7 years ago
  51. fc4f768 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
  52. 7a10b33 Add an SkDrawable for animated images (e.g. GIF) by Leon Scroggins III · 7 years ago
  53. 4aa4441 Initial scene graph (SkSG) by Florin Malita · 7 years ago
  54. ede860e Delete even more unused views code by Brian Osman · 7 years ago
  55. c02cb8a Revert "Use int when possible to calculate atlas indices in shaders." by Jim Van Verth · 7 years ago
  56. 999ec57 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
  57. 712fe73 Add animated cowboy sample from WebKit tests, and fix. by Jim Van Verth · 7 years ago
  58. 4c72b26 Add Chinese fling sample by Robert Phillips · 7 years ago
  59. 6dd8cf1 Remove SkLightingShader and associated classes by Robert Phillips · 7 years ago
  60. 1a325d2 Coverage counting path renderer by Chris Dalton · 7 years ago
  61. a920d36 remove unneeded code for index8 imagse by Mike Reed · 7 years ago
  62. 34d6e4b Add tonal color support for shadows. by Jim Van Verth · 7 years ago
  63. e23bffd Remove support in GPU backend for distance vector field. by Brian Salomon · 7 years ago
  64. 623fadf Add Material Design shadow reference sample by Jim Van Verth · 7 years ago
  65. e770578 Add ShadowUtils sample. by Jim Van Verth · 8 years ago
  66. 4c9155b Remove EXPERIMENTAL_SHADOWING, Part 1 by Jim Van Verth · 8 years ago
  67. 8c67909 Add a simple tool for isolating a path from an SKP by csmartdalton · 8 years ago
  68. ed4984b Add animated text samples by csmartdalton · 8 years ago
  69. 6e74412 Create .gni files for samples, tests, gms, and benches. by Mike Klein · 8 years ago