- 024668c Rename gn options to skgpu_v1 and skgpu_v2 by Robert Phillips · 3 years, 4 months ago
- 3674f58 Make GrPathRenderer and all derived class be OGA-only by Robert Phillips · 3 years, 5 months ago
- ec87dc1 Just expose factories for patheffects by Mike Reed · 3 years, 6 months ago
- a9f759d Rewrite the path tessellation sample by Chris Dalton · 3 years, 6 months ago
- e58231a Removed unused SkInterpolator by Mike Reed · 3 years, 7 months ago
- 9ff7eef Rename SampleCCPRGeometry.cpp -> SampleStrokeVerb.cpp by Chris Dalton · 3 years, 8 months ago
- 4878b3e Remove Improved Perlin Noise by Brian Salomon · 3 years, 10 months ago
- 80dc74b Remove obsolete samples (esp. using drawBitmap) by Mike Reed · 3 years, 11 months ago
- c819bb1 Add material shadows sample. by Jim Van Verth · 3 years, 11 months ago
- 189ecd4 Add toy variable-width stroker sample by Tyler Denniston · 4 years, 1 month ago
- 6aaecfb Update image filter debug samples to use new APIs by Michael Ludwig · 4 years, 1 month ago
- 5c612ad create a sample to demonstrate a timing attack by Mike Klein · 4 years, 2 months ago
- 8a8be22 audio player (for mac) by Mike Reed · 4 years, 3 months ago
- 324578b Add toy stroker sample by Tyler Denniston · 4 years, 4 months ago
- 392fa03 Add an interactive sample that fits cubics to circular arcs by Chris Dalton · 4 years, 5 months ago
- 2eb7b57 Remove unused GrTextureDomain by Brian Salomon · 4 years, 7 months ago
- 96f6401 harmonize rewrite-includes and gn-format checks by Mike Klein · 4 years, 7 months ago
- 853c15c remove unused SkLightingShader by Mike Reed · 4 years, 7 months ago
- 2b59890 Bootstrap a very simple viewer implementation in CanvasKit by Chris Dalton · 4 years, 8 months ago
- 69ace2a sample3d by Mike Reed · 4 years, 10 months ago
- b832ce6 Add a path renderer that uses GPU tessellation by Chris Dalton · 4 years, 10 months ago
- 6d1c0d4 Avoid use of SkMatrixImageFilter to handle CTM for backdrop filtering by Michael Ludwig · 5 years ago
- 2209881 Add adjustable max size for Metal dynamic allocation ring buffer. by Jim Van Verth · 5 years ago
- 9dc0b9e remove code now that loopers are dead (w.r.t. canvas and paint) by Mike Reed · 5 years ago
- 43c6da2 First pass at ImageFilter DAG visualizer sample by Michael Ludwig · 5 years ago
- a1e88e7 Sample/Lines remove boring sample by Hal Canary · 5 years ago
- 8010c17 SamplePdfFileViewer: delete dead code by Hal Canary · 5 years ago
- 2b4dcd3 Remove duplicate simple samples, make one a gm. by Ben Wagner · 5 years ago
- c6568af Remove Nima from DEPS, experiments, Viewer, etc. by Brian Osman · 5 years ago
- e6266a2 Handle arbitrary and degenerate quadrilaterals in GrQuadPerEdgeAA by Michael Ludwig · 6 years ago
- 7465943 Remove fuzz samples. by Ben Wagner · 6 years ago
- f296506 add mixer colorfilter by Florin Malita · 6 years ago
- ec80d90 starter sample for playing with SG. will flesh out more over time. by Mike Reed · 6 years ago
- d20cf33 Add new thin anti-aliasing demo by Michael Ludwig · 6 years ago
- 023403b hide setTextEncoding by Mike Reed · 6 years ago
- 89126e4 use drawSimpleText by Mike Reed · 6 years ago
- 9191913 use font instead of paint for text by Mike Reed · 6 years ago
- 212e906 don't use drawPosText by Mike Reed · 6 years ago
- 06602e7 Remove FontScalerTest sample. by Ben Wagner · 6 years ago
- d969932 Refactor Nima code by Kevin Lubick · 6 years ago
- 82e0e44 Remove a largue quantity of 4444 and/or dithering code by Brian Osman · 6 years ago
- db16001 add circles to stroked cubics with cusps by Cary Clark · 6 years ago
- a62d036 textonpath no longer in canvas by Mike Reed · 6 years ago
- b2c4ea6 Move Views into Sample and Viewer. by Ben Wagner · 6 years ago
- a8cdbd7 Restore SkLightingShader and associated classes by Robert Phillips · 6 years ago
- c5c3df6 renamed samplecode/Nima to samplecode/SampleNimaActor by Ruiqi Mao · 6 years ago
- c069a57 added NIMA sample to showcase animations by Brian Osman · 6 years ago
- 7027691 Set bounds correctly for color emoji that need post-cache transfoms by Jim Van Verth · 6 years ago
- 3b526b0 "Modularize" SkSG by Florin Malita · 6 years ago
- 2d18f41 Resurrect pathfinder in viewer and rename to "bisect" by Chris Dalton · 7 years ago
- fc4f768 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
- 7a10b33 Add an SkDrawable for animated images (e.g. GIF) by Leon Scroggins III · 7 years ago
- 4aa4441 Initial scene graph (SkSG) by Florin Malita · 7 years ago
- ede860e Delete even more unused views code by Brian Osman · 7 years ago
- c02cb8a Revert "Use int when possible to calculate atlas indices in shaders." by Jim Van Verth · 7 years ago
- 999ec57 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
- 712fe73 Add animated cowboy sample from WebKit tests, and fix. by Jim Van Verth · 7 years ago
- 4c72b26 Add Chinese fling sample by Robert Phillips · 7 years ago
- 6dd8cf1 Remove SkLightingShader and associated classes by Robert Phillips · 7 years ago
- 1a325d2 Coverage counting path renderer by Chris Dalton · 7 years ago
- a920d36 remove unneeded code for index8 imagse by Mike Reed · 7 years ago
- 34d6e4b Add tonal color support for shadows. by Jim Van Verth · 7 years ago
- e23bffd Remove support in GPU backend for distance vector field. by Brian Salomon · 7 years ago
- 623fadf Add Material Design shadow reference sample by Jim Van Verth · 7 years ago
- e770578 Add ShadowUtils sample. by Jim Van Verth · 8 years ago
- 4c9155b Remove EXPERIMENTAL_SHADOWING, Part 1 by Jim Van Verth · 8 years ago
- 8c67909 Add a simple tool for isolating a path from an SKP by csmartdalton · 8 years ago
- ed4984b Add animated text samples by csmartdalton · 8 years ago
- 6e74412 Create .gni files for samples, tests, gms, and benches. by Mike Klein · 8 years ago