1. 0271c5b simplify verts in certain modes by Mike Reed · 8 years ago
  2. 6867eee default impl of appendStages now calls shaderContext by Mike Reed · 8 years ago
  3. 3ea1798 Remove ImmediateFlush mode by Robert Phillips · 8 years ago
  4. bc71274 Disable single channel renderability for ANGLE ES2 by Robert Phillips · 8 years ago
  5. 67af673 Remove deprecated SkRWBuffer snapshot methods by Florin Malita · 8 years ago
  6. 0d93010 move load_and_inc() and LazyCtx into SkJumper_misc.h by Mike Klein · 8 years ago
  7. b4dc419 Re-land "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 8 years ago
  8. 7e910df Implement an SkImage backed by a Android hardware buffer by Stan Iliev · 8 years ago
  9. affa6a3 Revert "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 8 years ago
  10. 370c2b3 minor refactor to SkRasterPipeline::BuildPipeline by Mike Klein · 8 years ago
  11. 88bd8ed Fixed an issue with sksl variable declarations by Ethan Nicholas · 8 years ago
  12. ec4400b Avoid new for small arrays in SkBmpCodec by Leon Scroggins III · 8 years ago
  13. 48c9919 Expand texturability testing to cover mip-mapped textures, and fix iOS by Brian Osman · 8 years ago
  14. 18166ee Omnibus: Push instantiation of GrTextures later (post TextureSampler) by Robert Phillips · 8 years ago
  15. d5bee5d add API to change max pointsize for font cache by Mike Reed · 8 years ago
  16. 1bfece8 Rm int flavor of GrNextPow2 in favor of uint32_t flavor by Robert Phillips · 8 years ago
  17. a836267 fix premultiplied color generation in linear gradients when using fApplyAlphaAfterInterp by Lee Salzman · 8 years ago
  18. 5df94d5 have shaders that need seed_shader call it themselves by Mike Klein · 8 years ago
  19. 9b10f8f plumb y through to SkJumper by Mike Klein · 8 years ago
  20. 842a560 Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS" by Brian Osman · 8 years ago
  21. c2b5175 Expand texturability testing to cover mip-mapped textures, and fix iOS by Brian Osman · 8 years ago
  22. 761d27c update SkRasterPipeline::run() to also take y by Mike Klein · 8 years ago
  23. c674e26 Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS" by Brian Osman · 8 years ago
  24. 69270fb Add smartptr SkRWBuffer snapshot methods by Florin Malita · 8 years ago
  25. a16f6cb Update copyOp to split-opList world by Robert Phillips · 8 years ago
  26. 9f6f41b Expand texturability testing to cover mip-mapped textures, and fix iOS by Brian Osman · 8 years ago
  27. 48567ac update GrOp printouts by Robert Phillips · 8 years ago
  28. 5cc9da6 raster pipeline sprite blitter by Mike Klein · 8 years ago
  29. c6912f7 make SkColorFilter::onAppendStages() pure by Mike Klein · 8 years ago
  30. fe50d96 Remove GrSurface-based surfaceContext factories from GrContextPriv by Robert Phillips · 8 years ago
  31. eb0e60f Ensure SkPictureImageFilter::onFilterImage doesn't double-convert color by Christopher Cameron · 8 years ago
  32. a03d407 fix and test colorfiltershader by Mike Reed · 8 years ago
  33. 2f4ddf6 Update more GrOps to split-opList world by Robert Phillips · 8 years ago
  34. 8231033 reland: We can mask load and store with just AVX by Mike Klein · 8 years ago
  35. 8bf1f9f Disable deferred proxies for M60 branch by Robert Phillips · 8 years ago
  36. 83223bc Store SkPerlinNoiseShaderImpl's PaintingData inline by Florin Malita · 8 years ago
  37. 6799939 Blacklist sRGB MSAA on AMD (ATI) Macs by Brian Osman · 8 years ago
  38. 1d61635 Add support for instanced draws by Chris Dalton · 8 years ago
  39. fa6d865 Do color correction of vertex colors in GPU drawVertices by Brian Osman · 8 years ago
  40. 25f3805 slant colorfilter away from filterSpan4f by Mike Reed · 8 years ago
  41. d9fe700 fix incorrect variable not assigned error in skslc by Ethan Nicholas · 8 years ago
  42. 068acd5 enable geometry shader support in GrGLShaderStringBuilder by Ethan Nicholas · 8 years ago
  43. 5efd5ea Update clearOp for split-OpList world (take 3) by Robert Phillips · 8 years ago
  44. bef2852 remove 565 sprite blitter too by Mike Klein · 8 years ago
  45. 2398033 allow sprite blitter for equal color spaces by Mike Klein · 8 years ago
  46. 2aab802 add stages to colorfiltershader by Mike Reed · 8 years ago
  47. fdd1170 Revert "Expand partial render target write pixels workaround." by Brian Salomon · 8 years ago
  48. 9c6645e assume sRGB transfer function on untagged images by Mike Klein · 8 years ago
  49. 2fdc3d5 remove unused spanprocs (leftover from spriteblitter simplification) by Mike Reed · 8 years ago
  50. bb3f562 Revert "Revert "Delete SkGaussianEdgeShader"" by Florin Malita · 8 years ago
  51. 0cc507d Expand partial render target write pixels workaround. by Brian Salomon · 8 years ago
  52. 59a8b9c Fix outset for blurs when using ignoreXform flag on GPU by Greg Daniel · 8 years ago
  53. 361941e simplify a confusing expression in SkSLSPIRVCodeGenerator by Ethan Nicholas · 8 years ago
  54. 1919dc4 remove sprite blitters for non-legacy targets, rely on rasterpipline by Mike Reed · 8 years ago
  55. b5e4842 clean up now that min_stride == 1 by Mike Klein · 8 years ago
  56. 7f6ad01 call compile in convert_with_pipeline() by Mike Klein · 8 years ago
  57. aa28bfc Allow GPU blur fast path for circles and rects when using ignore xform by Greg Daniel · 8 years ago
  58. 9d14f93 Revert "Delete SkGaussianEdgeShader" by Florin Malita · 8 years ago
  59. b365cf5 Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leak by Florin Malita · 8 years ago
  60. 84dcac3 Add aarch64 tail code. by Herb Derby · 8 years ago
  61. 5edba45 [Reland] Relocate shaders to own dir by Florin Malita · 8 years ago
  62. 64790a3 Delete SkGaussianEdgeShader by Florin Malita · 8 years ago
  63. f2ae2b2 move perlinenoise2 into effects by Mike Reed · 8 years ago
  64. 25e9005 simplify sse41::srcover_srgb_srgb by Mike Klein · 8 years ago
  65. f81c56f Add arm tail code. by Herb Derby · 8 years ago
  66. 836e6c1 remove sse2::srcover_srgb_srgb by Mike Klein · 8 years ago
  67. b391f12 Don't pull private headers in SkOverdrawColorFilter.h by Florin Malita · 8 years ago
  68. 114a3c0 Fix glDrawRangeElements by Chris Dalton · 8 years ago
  69. b474e2d bug fix in convert_with_pipeline() by Mike Klein · 8 years ago
  70. bb581ce Convert DstTexture to DstProxy (take 2) by Robert Phillips · 8 years ago
  71. 9bee2e5 Revise system for checking for uninstantiated proxies by Robert Phillips · 8 years ago
  72. f7beee7 Hide ctors of SkShader, SkImage & SkColorSpace by Florin Malita · 8 years ago
  73. 5addedd no sprite blitters support gamut conversion by Mike Klein · 8 years ago
  74. 1c84088 Explicitly check edge count >= 2 in non-debug build by Yuqian Li · 8 years ago
  75. a132c38 Faster and more accurate blit_row_s32a_opaque for ARM by Matteo Franchin · 8 years ago
  76. 0b403f8 Fix two more drawVertices "bugs" by Brian Osman · 8 years ago
  77. eb9f278 Delete onChooseBlitProcs() and related code by Florin Malita · 8 years ago
  78. e28bbcf avoid rebuilding pipeline w/ only tricolors by Mike Reed · 8 years ago
  79. 10240e3 Initialize rects in SkValidatingReadBuffer readRect & readIRect on failure by Robert Phillips · 8 years ago
  80. ae0c50c Only support SkVertices in GrDrawVerticesOp and GrRenderTargetContext by Brian Osman · 8 years ago
  81. 95c993c Unexport private SkShader classes by Florin Malita · 8 years ago
  82. 98b7a6a rasterpipeline: by Mike Reed · 8 years ago
  83. 5480a18 Add method to GrContext to purge unlocked resources. by Derek Sollenberger · 8 years ago
  84. c99be25 add SK_API to SkShaderBase by Mike Klein · 8 years ago
  85. fb65a9f Revert "Update clearOp for split-OpList world (take 2)" by Mike Klein · 8 years ago
  86. c020f17 Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code" by Mike Klein · 8 years ago
  87. d8872be Revert "Relocate shaders to own dir" by Stan Iliev · 8 years ago
  88. 5b474d3 SkPDF: assert premultiplied bitmaps are valid in debug. by Hal Canary · 8 years ago
  89. b2ef4d6 force SkRasterPipeline when using complex blends by Mike Klein · 8 years ago
  90. 9b868f7 Remove unused PM4f blitters by Florin Malita · 8 years ago
  91. e7ba8b0 Add tail handling for SSE* to SkJumper. by Herb Derby · 8 years ago
  92. fabe0b2 Relocate shaders to own dir by Florin Malita · 8 years ago
  93. 1c21431 Revert "Clear atlas textures at creation in Chrome" by Brian Salomon · 8 years ago
  94. 33fa454 Fix two bugs with drawVertices on GPU by Brian Osman · 8 years ago
  95. 6eca90f GrTessellator: fix for three edges becoming collinear after splitting. by Stephen White · 8 years ago
  96. 5062626 add srcover_rgba_8888 by Mike Klein · 8 years ago
  97. 04d22c0 Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code by Florin Malita · 8 years ago
  98. ac1e496 Workaround Mali static analysis bug by Brian Osman · 8 years ago
  99. 3fdd0bf Update clearOp for split-OpList world (take 2) by Robert Phillips · 8 years ago
  100. cd2f512 Initialize blit framebuffer in GL even if not doing msaa by Greg Daniel · 8 years ago