- 0a208a1 Add flag bits for partial GrContext reset by bsalomon@google.com · 11 years ago
- eb6879f Replace fixed-size array of effect stages in GrDrawState with two appendable arrays, one for color, one for coverage. by bsalomon@google.com · 11 years ago
- 235ef3d Remove GR_STATIC_RECT_VB by robertphillips@google.com · 12 years ago
- 26e18b5 Add support for reading the dst pixel value in an effect. Use in a new effect for the kDarken xfer mode. by bsalomon@google.com · 12 years ago
- b8eb2e8 Make GrGLShaderBuilder::TextureSampler extract only required info from GrTextureAccess. by bsalomon@google.com · 12 years ago
- c26d94f Move nested class GrDrawTarget::Caps out as GrDrawTargetCaps. by bsalomon@google.com · 12 years ago
- bcce892 Make GrDrawTarget::Caps ref counted and GrGLCaps derive from it. by bsalomon@google.com · 12 years ago
- 6e4e650 Give GrDrawTarget a back ptr to its owning GrContext. by bsalomon@google.com · 12 years ago
- 6438695 Revert 7625 until after M26 due to a mix of perf changes. by bsalomon@google.com · 12 years ago
- 1c7c01a Remove GR_STATIC_RECT_VB Review URL: https://codereview.appspot.com/7304055 by bsalomon@google.com · 12 years ago
- 9c68058 Fix WritePixels test on ANGLE. by bsalomon@google.com · 12 years ago
- b75b0a0 Move vertex layout from GeometrySrcState to GrDrawState. by jvanverth@google.com · 12 years ago
- 3cb406b Implement support for origin-TopLeft render targets. Note that the default behaviour remains the same: textures default to origin-TopLeft, render targets default to origin-BottomLeft, and backend textures default to origin-BottomLeft. However, the caller can override the default by setting fOrigin in GrTextureDesc, GrBackendTextureDesc or GrBackendRenderTargetDesc. by senorblanco@chromium.org · 12 years ago
- cf9faf6 Reverting r7545 (render target origin change) due to layout test issues (see https://codereview.chromium.org/12210002/) by robertphillips@google.com · 12 years ago
- ed8659b Implement support for origin-TopLeft render targets in GL backend. by senorblanco@chromium.org · 12 years ago
- 4d26340 Fix init order warning by bsalomon@google.com · 12 years ago
- a633898 Change vertex buffer allocator functions to take size rather than layout, take two. by jvanverth@google.com · 12 years ago
- 747f1ec Sanitizing source files in Skia_Periodic_House_Keeping by skia.committer@gmail.com · 12 years ago
- 84cd77c Change vertex buffer allocator functions to take size rather than layout. by jvanverth@google.com · 12 years ago
- 74749cd Add GrDrawTarget::DrawInfo, combine API for performing indexed/non-indexed draws in subclasses. by bsalomon@google.com · 12 years ago
- cc78238 Move vertex layout definitions from GrDrawTarget to GrDrawState. by jvanverth@google.com · 12 years ago
- 02ddc8b Make a bunch of virtuals in GrDrawTarget and GrGpu private. Subclasses shouldn't call them directly. by bsalomon@google.com · 12 years ago
- e16efc1 Sanitizing source files in Skia_Periodic_House_Keeping by skia.committer@gmail.com · 12 years ago
- 0e51577 fix warning from scalar --> int32 conversion by humper@google.com · 12 years ago
- 21cbec4 Remove GrTDArray. by bsalomon@google.com · 12 years ago
- 5f74cf8 Follow up on the previous patch : by sugoi@google.com · 12 years ago
- 12b4e27 As part of preliminary groundwork for a chromium fix, this changelist is deprecating GrPathFill so that SkPath::FillType is used everywhere in order to remove some code duplication between Skia and Ganesh. by sugoi@google.com · 12 years ago
- 8171288 Remove GrScalar, replace with SkScalar. by bsalomon@google.com · 12 years ago
- d3eb336 Add validation check to GrGpu::createTexture & minor SkGpuDevice cleanup by robertphillips@google.com · 12 years ago
- 16e3dde Platform/Engine -> Backend createPlatform -> wrapBackend by bsalomon@google.com · 12 years ago
- 2e60206 Don't allow previous render target to be deleted in GrGpu::clear by bsalomon@google.com · 12 years ago
- 9fbcad0 Removed old resource locking system by robertphillips@google.com · 12 years ago
- d6bbbf8 Simplified stencil buffer caching by robertphillips@google.com · 12 years ago
- 9474ed0 Switch GrGpu's GrResource list over to using SkTDLinkedList by robertphillips@google.com · 12 years ago
- f660187 Hide GrDrawTarget::Caps's member vars by bsalomon@google.com · 12 years ago
- d6176b0 Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/) by rmistry@google.com · 12 years ago
- 0342a85 Remove _UPM_ GrPixelConfigs Review URL: http://codereview.appspot.com/6460113/ by bsalomon@google.com · 12 years ago
- 5d8d186 Addressed Windows compiler complaints by robertphillips@google.com · 12 years ago
- a2d7148 Removed GrClip & related classes by robertphillips@google.com · 12 years ago
- c377baf Add placement new macros to SkPostConfig, call SkNEW* from Ganesh. by tomhudson@google.com · 12 years ago
- ded4f4b Initial support for GL_NV_path_renering. Experimental, there are still some issues to resolve, set gyp variable skia_nv_path_rendering=1 or build flag GR_GL_USE_NV_PATH_RENDERING to enable. by bsalomon@google.com · 12 years ago
- c82a8b7 Fixed two bugs in SW-only clip mask generation by robertphillips@google.com · 12 years ago
- a320194 Make GrClipMaskManager configure the stencil and scissor on GrGpu by bsalomon@google.com · 12 years ago
- 13b85aa Give GrClipMaskManager a GrGpu* by bsalomon@google.com · 12 years ago
- 64aef2b Towards NV path rendering by bsalomon@google.com · 12 years ago
- 9923c2b Remove gpu stats tracking by bsalomon@google.com · 12 years ago
- 411dad0 Move stencil param adjustment to GrClipMaskManager, attempt to make GrGpuGL::flushStencil readable by bsalomon@google.com · 12 years ago
- f105b10 Made clip mask cache use Scratch Texture system by robertphillips@google.com · 12 years ago
- 1e945b7 Minor refactoring to pull GrClipMaskManager into its own files by robertphillips@google.com · 13 years ago
- 730ebe5 First pass at stencil clip mask refactoring by robertphillips@google.com · 13 years ago
- 99a5ac0 Updated blur to use A8/R8 (instead of RGBA8) when available - this provides a performance gain for large blurs by robertphillips@google.com · 13 years ago
- 873ea0c Make fewer copies when using GrDrawTarget::AutoStateRestore by bsalomon@google.com · 13 years ago
- e79c815 Don't look at current vertex layout when vertex source hasn't been set by bsalomon@google.com · 13 years ago
- a728e35 Fix a bunch of Coverity defects - class members not initialized in the constructor. by vandebo@chromium.org · 13 years ago
- b3e40c0 Convert SkMatrix::I() assignments to SkMatrix::reset() calls by bsalomon@google.com · 13 years ago
- c2099d2 simplify GrPathRenderer interface by bsalomon@google.com · 13 years ago
- 9b482c4 Remove on static initializer in GrGpu.cpp by digit@google.com · 13 years ago
- dd182cb Move GL-specific source code to make room for D3D back end. by tomhudson@google.com · 13 years ago
- 8722d7c Roll out r3117 to alleviate http://code.google.com/p/skia/issues/detail?id=471 ('filltypespersp gm test fails with KERN_PROTECTION_FAILURE on Lion') by epoger@google.com · 13 years ago
- c943bd5 Remove one static initializer in src/gpu/GrGpu.cpp by digit@google.com · 13 years ago
- 75f9f25 Add code path for Gr client to resolve an Gr-created MSAA render target. by bsalomon@google.com · 13 years ago
- e5e3937 fix compilation errors when VISUALIZE_COMPLEX_CLIP is set (debug assist code path) by bsalomon@google.com · 13 years ago
- b1caea0 Rip out GrPlatformSurface (has been deprecated for some time, use GrPlatformTexture or GrPlatformRenderTarget instead) by bsalomon@google.com · 13 years ago
- a14dd6d Add null check to createPlatformTexture by bsalomon@google.com · 13 years ago
- 6b2445e Make GrStencilState a class to enable future optimizations by bsalomon@google.com · 13 years ago
- 1fadb20 Remove static initiazled gClampNearest in gpu backend by bsalomon@google.com · 13 years ago
- 6b20c2d Fix inverse union complex clip stencil rules, skip screen filling rectangles by bsalomon@google.com · 13 years ago
- 8f9cbd6 Cleanup of r2830. by bsalomon@google.com · 13 years ago
- 3d0835b Revert 2830 and 2831. by bsalomon@google.com · 13 years ago
- 0fec61d Make GrDrawState a real class with getters and setters by bsalomon@google.com · 13 years ago
- 9791291 Prep for GrDrawState as a class Part 2 by bsalomon@google.com · 13 years ago
- 6f37951 Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths. by bsalomon@google.com · 13 years ago
- 9962108 Remove allocated size vs content size in textures by bsalomon@google.com · 13 years ago
- 0ba52fc Filter out draws to non-PMA configs that won't blend correctly by bsalomon@google.com · 13 years ago
- 62b0968 Speed up GrDrawState handling. by tomhudson@google.com · 13 years ago
- c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 13 years ago
- e269f21 Recommit r2611 with fix for gm by bsalomon@google.com · 13 years ago
- b87d2b5 Revert r2611 until windows gm can be debugged by bsalomon@google.com · 13 years ago
- 6d9adae Add replacement APIs for createPlatformSurface: createPlatformTexture and createPlatformRenderTarget by bsalomon@google.com · 13 years ago
- 979432b Turn off annoying printfs by bsalomon@google.com · 13 years ago
- b635d39 bump GrGpu reset context timestamp size by bsalomon@google.com · 13 years ago
- 1bf1c21 Add reset context count to GrGpu by bsalomon@google.com · 13 years ago
- c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 13 years ago
- ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 13 years ago
- 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 13 years ago
- 289533a Don't use GrDrawTarget's AA state bit to convey whether to do custom-aa by bsalomon@google.com · 13 years ago
- d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago[Renamed from gpu/src/GrGpu.cpp]
- 86c1f71 Gpu blend optimizations, handle more xfer modes with fractional pixel coverage by bsalomon@google.com · 13 years ago
- fa6ac93 Fixup rendering of empty paths (including inverted fills) by bsalomon@google.com · 13 years ago
- 9266901 Add SkSTArray, hide stack storage cons in SkTArray, unify SkTArray init logic by bsalomon@google.com · 13 years ago
- 18c9c19 Put caps in a struct, move up to GrDrawTarget by bsalomon@google.com · 13 years ago
- 2ec7280 Fix some warnings by bsalomon@google.com · 13 years ago
- ab3dee5 Fix GPU assumption that clipstack begins with intersect or replace. by bsalomon@google.com · 13 years ago
- 471d471 Correctly determine whether HW AA lines can be used by bsalomon@google.com · 13 years ago
- 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 13 years ago
- 3008519 Use a prioritized list of path renderers in Gr. by bsalomon@google.com · 13 years ago
- 583a1e3 Fixed r2125. Identical change but also moves GrTesselatedPathRenderer.h to src dir. by bsalomon@google.com · 13 years ago
- b4f4c02 Revert "Make GrDrawTarget.h and GrPathRenderer.h be private headers" by vandebo@chromium.org · 13 years ago
- 8b4a64d Make GrDrawTarget.h and GrPathRenderer.h be private headers by bsalomon@google.com · 13 years ago
- 558a75b Use a single stencil buffer for a given width,height,samplecount by bsalomon@google.com · 13 years ago