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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
0ac06e47269a40c177747310a613d213c95d1d6d
/
bench
/
ShaderMaskBench.cpp
ab244f0
Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""
by Florin Malita
· 8 years ago
9d5f66d
Revert "Reland: Remove SkLights include from SkCanvas.h"
by Florin Malita
· 8 years ago
fed0031
Reland: Remove SkLights include from SkCanvas.h
by Florin Malita
· 8 years ago
38aad81
Revert "Remove SkLights include from SkCanvas.h"
by Florin Malita
· 8 years ago
9ff301b
Remove SkLights include from SkCanvas.h
by Florin Malita
· 8 years ago
2a475ea
add drawString helper to canvas
by Cary Clark
· 8 years ago
fe63045
move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR
by reed
· 9 years ago
a1ebeb2
Remove const from `const int loops`.
by mtklein
· 9 years ago
1348dfd
Cleanup: Remove a bunch of SkFontHost.h includes (unused).
by tfarina
· 10 years ago
f168b86
Remove Sk prefix from some bench classes.
by tfarina
· 10 years ago
76a3b2a
Remove support for inheriting the paint color from SkColorShader
by commit-bot@chromium.org
· 11 years ago
3361471
Simplify benchmark internal API.
by commit-bot@chromium.org
· 11 years ago
410e6e8
Refactoring: get rid of the SkBenchmark void* parameter.
by mtklein@google.com
· 11 years ago
c289743
Major bench refactoring.
by mtklein@google.com
· 11 years ago
e0e7cfe
Change old PRG to be SkLCGRandom; change new one to SkRandom
by commit-bot@chromium.org
· 11 years ago
6485b0b
Switch out random number generator for tests, benches, samples.
by commit-bot@chromium.org
· 11 years ago
e16efc1
Sanitizing source files in Skia_Periodic_House_Keeping
by skia.committer@gmail.com
· 12 years ago
fbfcd56
Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
by rmistry@google.com
· 12 years ago
8afae61
Clean up most clang warnings outside animator/
by tomhudson@google.com
· 12 years ago
aa8483b
SkSfntUtils should use public types.
by bungeman@google.com
· 12 years ago
cc58651
add bench for shader+blitMask
by reed@google.com
· 13 years ago