- 13b2873 Remove GLSL from name of functions that builds GrProcessor keys. by Brian Salomon · 3 years ago
- 6bc126d Revert "Use a table for dither effect rather than math." by Michael Ludwig · 3 years ago
- ca13a3a Remove GrFragmentProcessor::addAndPushFlagToChildren, dead code by Brian Salomon · 3 years ago
- 07cce00 Remove GrFP iter declarations and comments by Brian Salomon · 3 years ago
- a0438e6 Remove SK_SUPPORT_DEPRECATED_CLIPOPS and expanding clip op defs by Michael Ludwig · 3 years ago
- 0de475e Use a table for dither effect rather than math. by Brian Salomon · 3 years ago
- 6fbcd8e Metal: only set stencil format in ProgramDesc if needed. by Jim Van Verth · 3 years ago
- d59d3e1 Reland "Add SkClipStack::replaceClip() separate from deprecated clip op" by Michael Ludwig · 3 years ago
- 058e936 Remove declaration of surfaceFillContext by Ben Wagner · 3 years ago
- aef5dc7 Update references to deprecated Dawn structure. by Brandon Jones · 3 years ago
- 5ac7f33 Add V2 SFC and SDC stubs by Robert Phillips · 3 years ago
- 54fd96b Fix Wunused-but-set-variable warnings by Brian Salomon · 3 years ago
- 9139803 Remove FP iterators. by Brian Salomon · 3 years ago
- 1c51223 Make compressedBackendFormat accessible from GrContextThreadSafeProxy by Robert Phillips · 3 years ago
- 0e741e2 Disable dithering on the PowerVR GE8320 by Robert Phillips · 3 years ago
- 7893d2d Reland "Reland "Enable the atlas path renderer for GrAAType::kCoverage"" by Chris Dalton · 3 years ago
- 8ba1e71 Revert "Add SkClipStack::replaceClip() separate from deprecated clip op" by Michael Ludwig · 3 years ago
- 8e2d894 Revert "Reland "Enable the atlas path renderer for GrAAType::kCoverage"" by Derek Sollenberger · 3 years ago
- 36aef96 Disable lift of device space coord transforms to VS when GS or TS is used. by Brian Salomon · 3 years ago
- f386862 Fission GrSurfaceFillContext into skgpu:: and skgpu::v1:: versions (take 2) by Robert Phillips · 3 years ago
- 68587ae Add SkClipStack::replaceClip() separate from deprecated clip op by Michael Ludwig · 3 years ago
- 40b82c6 Revert "Fission GrSurfaceFillContext into skgpu:: and skgpu::v1:: versions" by Derek Sollenberger · 3 years ago
- 03b7935 Reland "Enable the atlas path renderer for GrAAType::kCoverage" by Chris Dalton · 3 years ago
- af844c7 Fission GrSurfaceFillContext into skgpu:: and skgpu::v1:: versions by Robert Phillips · 3 years ago
- 9cd9d0f Fix nearly flat edge detection in GrTriangulator by Michael Ludwig · 3 years ago
- 46eb3ab Make v1/SurfaceDrawContext V1-only by Robert Phillips · 3 years ago
- 8ef386a Revert "Enable the atlas path renderer for GrAAType::kCoverage" by Brian Osman · 3 years ago
- ea3489a Make Gr*ContextPriv class hierarchy parallel Gr*Context class hierarchy by Robert Phillips · 3 years ago
- eeff41a Fix cases of variable shadowing in src/. by John Stiles · 3 years ago
- 289750a Don't assert if glCheckFramebufferStatus fails by Chris Dalton · 3 years ago
- 9eca2ca Use varyings to implement MatrixEffects applied to DeviceCoord FPs. by Brian Salomon · 3 years ago
- a3f206e Non-substantive changes for making v1::SurfaceDrawContext V1-only by Robert Phillips · 3 years ago
- 66b500a Remove explicit sample flag from GrFP. by Brian Salomon · 3 years ago
- 4916c31 Retract some headers (mainly GrOpsTask.h) by Robert Phillips · 3 years ago
- 880bb53 GrGLSLGP performs pre-order traversal to determine FP varyings. by Brian Salomon · 3 years ago
- 33bf2b5 Pipe all SDC creation through the recording context by Robert Phillips · 3 years ago
- 2957885 Reland "Fix check in GrGLGpu for whether PBO 0 is bound" by Brian Salomon · 3 years ago
- 4f8d4be Convert device space effect back to subclass. by Brian Salomon · 3 years ago
- 751de92 Revert "Fix check in GrGLGpu for whether PBO 0 is bound" by Brian Salomon · 3 years ago
- 62d42db Fix check in GrGLGpu for whether PBO 0 is bound by Brian Salomon · 3 years ago
- ce9a5c9 Allow sampling from SkBlenders. by John Stiles · 3 years ago
- 02b6f6f Fix cloning of Runtime Blend fragment processors. by John Stiles · 3 years ago
- 04c6122 Convert GrBlendFragmentProcessor into a blend function. by John Stiles · 3 years ago
- 2a6f73c Create FP GrFragmentProcessor::UseDestColorAsInput. by John Stiles · 3 years ago
- 5b3aff4 Rename DestColor FP to SurfaceColor. by John Stiles · 3 years ago
- 8c9609e Allow explicit coords to be plumbed through blender functions. by John Stiles · 3 years ago
- 0545c2f Correctly set GrAttachment mipmapped flag. by Greg Daniel · 3 years ago
- ac7a9a2 Always emit all FP child functions before emitCode by Brian Osman · 3 years ago
- 21c2af2 Add separate src and dst arguments to runtime-blend SkSL functions. by John Stiles · 3 years ago
- d665999 Place GrAtlasPathRenderer above GrSmallPathRenderer in the chain by Chris Dalton · 3 years ago
- 0ce9592 Add 'isBlendFunction' as a FP flag and 'destColor' to EmitArgs. by John Stiles · 3 years ago
- ff9ee67 Roll dawn, tint, spirv-headers and spirv-tools by Corentin Wallez · 3 years, 1 month ago
- 8cd8e27 Enable the atlas path renderer for GrAAType::kCoverage by Chris Dalton · 3 years ago
- cdabdce Place the atlas path renderer above triangulation in the chain by Chris Dalton · 3 years, 1 month ago
- 72fd33a Limit the max atlas path width to 1024 by Chris Dalton · 3 years ago
- 8a1bbaa Remove uber paths from the tessellation atlas by Chris Dalton · 3 years ago
- 4dca831 Rename GrSurfaceDrawContext to skgpu::v1::SurfaceDrawContext by Robert Phillips · 3 years ago
- 17eaf62 Update GrPathTessellator::prepare() to take a list of paths by Chris Dalton · 3 years ago
- 5bd9772 Metal: use staging buffer for updating non-dynamic buffers by Jim Van Verth · 3 years, 1 month ago
- e909e1e Remove the viewMatrix uniform from tessellation's BoundingBoxShader by Chris Dalton · 3 years, 1 month ago
- 66deeb2 Bump the max atlas path size to 256 for non-MSAA by Chris Dalton · 3 years, 1 month ago
- 6966981 Add a 'pathMatrix' to GrPathTessellator::prepare by Chris Dalton · 3 years, 1 month ago
- 097a9a4 Fix unused-but-set-variable totQuadsSeen by Ben Wagner · 3 years, 1 month ago
- ae8e063 Reject degenerate quads in AA hairline path renderer by Brian Osman · 3 years, 1 month ago
- a8c4de9 Revert "Delete GrPathTessellationShader::MakeSimpleTriangleShader" by Chris Dalton · 3 years, 1 month ago
- 40c906f Don't store a GrVertexWriter pointer in GrMiddleOutPolygonTriangulator by Chris Dalton · 3 years, 1 month ago
- d438815 Protect against div-by-zero in GrSmallPathRenderer::onCanDrawPath by Brian Salomon · 3 years, 1 month ago
- 3465365 GrRRectEffect checks all nine-patch elliptical radii against min radius. by Brian Salomon · 3 years, 1 month ago
- 400f52e Retract GrSurfaceDrawContext.h a bit by Robert Phillips · 3 years, 1 month ago
- 6a54042 Add GrMtlRenderPipeline. by Jim Van Verth · 3 years, 1 month ago
- 04f22ea Feed all top-level GPU accessors through skgpu::BaseDevice (take 2) by Robert Phillips · 3 years, 1 month ago
- c317600 Lift the tessellation atlas into its own path renderer by Chris Dalton · 3 years, 1 month ago
- 2955c26 Add new SampleBlender callback to SkVMCodeGenerator. by John Stiles · 3 years, 1 month ago
- d9a56b9 Remove color argument from sampleShader. by John Stiles · 3 years, 1 month ago
- 8050a4b Separate PipelineStage's sampleChild into two callbacks. by John Stiles · 3 years, 1 month ago
- bef411b Metal: track GrSurfaces on command buffer. by Jim Van Verth · 3 years, 1 month ago
- cfd204a Rename/simplify SkCanvas::resetClip() and make recordable by Michael Ludwig · 3 years, 1 month ago
- cc6e50f Prevent CircleOp from being tested with MSAA by Robert Phillips · 3 years, 1 month ago
- 8854829 Reland "Prefer the NV_framebuffer_blit extension over ANGLE" by Chris Dalton · 3 years, 1 month ago
- d91d234 Revert "Feed all top-level GPU accessors through skgpu::BaseDevice" by Robert Phillips · 3 years, 1 month ago
- 5de8b19 Feed all top-level GPU accessors through skgpu::BaseDevice by Robert Phillips · 3 years, 1 month ago
- e3f2a63 Revert "Prefer the NV_framebuffer_blit extension over ANGLE" by Chris Dalton · 3 years, 1 month ago
- 5e332c8 Remove support for non-AA in the tessellation atlas by Chris Dalton · 3 years, 1 month ago
- ea61c47 Metal: Use GrMtlFramebuffer than than GrRenderTarget where possible. by Jim Van Verth · 3 years, 1 month ago
- 259b468 Reduce GrOnFlushResourceProvider's functionality by Robert Phillips · 3 years, 1 month ago
- 960a4f8 Add GrMtlFrameBuffer. by Jim Van Verth · 3 years, 1 month ago
- 202ce88 Prefer the NV_framebuffer_blit extension over ANGLE by Chris Dalton · 3 years, 1 month ago
- 88dd356 Fix DMSAA loads when framebuffer blits must be full by Chris Dalton · 3 years, 1 month ago
- e40495d Untangle GrSurfaceDrawContext.h, GrTextureOp.h and GrFillRectOp.h by Robert Phillips · 3 years, 1 month ago
- 38a6e5a Reland "Enable vertex ID support on Metal" by Chris Dalton · 3 years, 1 month ago
- a664859 Take the dest color as an input to SkBlenderBase::asFragmentProcessor. by John Stiles · 3 years, 1 month ago
- 8aec124 Make BoundingBoxShader inherit from GrGeometryProcessor directly by Chris Dalton · 3 years, 1 month ago
- 59a00f0 Turn off caps.multisampleDisableSupport() by Chris Dalton · 3 years, 1 month ago
- 09bc8af Delete GrPathTessellationShader::MakeSimpleTriangleShader by Chris Dalton · 3 years, 1 month ago
- 50516f3 Add a robust "isinf" workaround for tessellation by Chris Dalton · 3 years, 1 month ago
- 528673a Work around a Mac compiler bug with "!isinf()" by Chris Dalton · 3 years, 1 month ago
- 3339e57 Metal: use ResourceProvider for MSAA creation. by Jim Van Verth · 3 years, 1 month ago
- 94fda94 Reland "Fix directional shadows." by Jim Van Verth · 3 years, 1 month ago
- b22b41d Quit using atan(y,x) in stroke tessellation shaders by Chris Dalton · 3 years, 1 month ago
- 63fd354 Move GrGLAttachment to a factory model similar to other backends. by Greg Daniel · 3 years, 1 month ago