1. 0f70be8 Reland "Remove ability to sample textures in vertex or geometry shaders." by Greg Daniel · 6 years ago
  2. 6e2625d Revert "Remove ability to sample textures in vertex or geometry shaders." by Greg Daniel · 6 years ago
  3. d50d657 Remove ability to sample textures in vertex or geometry shaders. by Greg Daniel · 6 years ago
  4. cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
  5. e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
  6. 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
  7. 7eae3e0 Reland "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  8. fdf05f4 Revert "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  9. af87483 Move GrGeometryProcessor's textures out of classes and into by Brian Salomon · 6 years ago
  10. e782f84 Remove GrResourceIOProcessor. by Brian Salomon · 6 years ago
  11. 60dd8c7 Introduce enum class for texture type. by Brian Salomon · 6 years ago
  12. 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
  13. ff168d9 Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists. by Brian Salomon · 6 years ago
  14. 4d3f517 Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor ownership. by Brian Salomon · 6 years ago
  15. 4b2f915 Move external texture extension logic into SkSL by Brian Osman · 7 years ago
  16. 535ba8d Drop unused support for MSAA sample locations by Chris Dalton · 7 years ago
  17. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
  18. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
  19. fe8da17 Revert "Revert "converted vertex shaders to device coords"" by Robert Phillips · 7 years ago
  20. 29b3434 Revert "converted vertex shaders to device coords" by Ethan Nicholas · 7 years ago
  21. e7e81c1 converted vertex shaders to device coords by Ethan Nicholas · 7 years ago
  22. 47c8ed3 Reland "Fix precision caps and rrect/ellipse effect precisions" by Chris Dalton · 7 years ago
  23. 24f9c19 Revert "Fix precision caps and rrect/ellipse effect precisions" by Brian Osman · 7 years ago
  24. e421800 Fix precision caps and rrect/ellipse effect precisions by Chris Dalton · 7 years ago
  25. 559f556 Remove support for image load/store by Brian Salomon · 7 years ago
  26. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  27. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  28. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  29. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  30. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  31. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  32. 369e8b7 Fix cleanup on program creation failure by Robert Phillips · 7 years ago
  33. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
  34. 16d8ec6 Pull non-substantive changes out of omnibus GrSurface CL by Robert Phillips · 7 years ago
  35. e23bffd Remove support in GPU backend for distance vector field. by Brian Salomon · 7 years ago
  36. bb581ce Convert DstTexture to DstProxy (take 2) by Robert Phillips · 7 years ago
  37. 9bee2e5 Revise system for checking for uninstantiated proxies by Robert Phillips · 7 years ago
  38. c375704 Revert "Convert DstTexture to DstProxy" by Robert Phillips · 7 years ago
  39. 87f7f1c Convert DstTexture to DstProxy by Robert Phillips · 7 years ago
  40. 8a02f65 Switch ImageStorageAccess over to GrTextureProxies by Robert Phillips · 7 years ago
  41. 2983f40 Re-land of "eliminated GrGLSLExpr". by Ethan Nicholas · 8 years ago
  42. bc5d4d7 Split tracking of TexelBuffers from normal samplers by Greg Daniel · 8 years ago
  43. 421fe44 Revert "Revert "Revert "eliminated GrGLSLExpr""" by Ethan Nicholas · 8 years ago
  44. 796001c Revert "Revert "eliminated GrGLSLExpr"" by Ethan Nicholas · 8 years ago
  45. 5e550ab Revert "eliminated GrGLSLExpr" by Brian Salomon · 8 years ago
  46. 93f20f5 eliminated GrGLSLExpr by Ethan Nicholas · 8 years ago
  47. ab015ef Move the ability to access textures, buffers, and image storages out from GrProcessor. by Brian Salomon · 8 years ago
  48. 18dfa98 Store the dst texture used by an XP in GrPipeline rather than in the XP. by Brian Salomon · 8 years ago
  49. 42c456f Remove PLS path renderer by Brian Salomon · 8 years ago
  50. 936f81b Move the rt adjust uniform into GP EmitArgs by csmartdalton · 8 years ago
  51. 3865711 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
  52. cae3a4c Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" by Ethan Nicholas · 8 years ago
  53. de4d301 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
  54. 8c852be Removing tracking of whether GP/FP coverage calculations are used by XP. by Brian Salomon · 8 years ago
  55. 941e7e2 re-land of added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
  56. e8e4a3e Revert "added sk_FragCoord support to skslc" by Greg Daniel · 8 years ago
  57. ce33f10 added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
  58. 1edc5b9 Rename vars and functions from 'glslcaps'->'shadercaps' by Brian Salomon · 8 years ago
  59. 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
  60. f9f4512 Reland image storage with fixes. by Brian Salomon · 8 years ago
  61. 59dc411 Revert "Initial OpenGL Image support." by Brian Salomon · 8 years ago
  62. be34882 Initial OpenGL Image support. by Brian Salomon · 8 years ago
  63. 276cc41 Revive geometry shaders by csmartdalton · 8 years ago
  64. 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
  65. 101b844 Remove GrGLSLSampler type and subclasses by Brian Salomon · 8 years ago
  66. b014cca Make GrBufferAccess a nested class of GrProcessor by Brian Salomon · 8 years ago
  67. db4183d In GrProcessor::TextureSampler drop the "get", it's cleaner by Brian Salomon · 8 years ago
  68. 0bbecb2 Rename GrTextureAccess to GrProcessor::TextureSampler. by Brian Salomon · 8 years ago
  69. 2245803 Rename GrTextureBufferSampler to GrBufferSampler by csmartdalton · 8 years ago
  70. 739c5bf Revert "Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear."" by Brian Salomon · 8 years ago
  71. ce4d04a Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear." by Ben Wagner · 8 years ago
  72. 4d53c44 Limit GL_TEXTURE_RECTANGLE filtering to bilinear. by Brian Salomon · 8 years ago
  73. b58a2b4 Stop aggregating texture/buffer access objects in GrFragmentProcessor parents. by bsalomon · 8 years ago
  74. a624bf3 Stop flattening GrCoordTransforms in parent GrFragmentProcessors. by bsalomon · 8 years ago
  75. 56b7dc4 Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (patchset #3 id:40001 of https://codereview.chromium.org/2339203002/ ) by bsalomon · 8 years ago
  76. d91237e Stop flattening GrCoordTransforms in parent GrFragmentProcessors. by bsalomon · 8 years ago
  77. cc6aeee Remove GrPrimitiveProcessor::hasTransformedLocalCoords by bsalomon · 8 years ago
  78. 05a4cf5 Add GM/slide to simulate Android-style reveal clip by robertphillips · 8 years ago
  79. 6c177a1 Add alternative ambient shadow method to Android shadow sample by jvanverth · 8 years ago
  80. ee92063 LightingShader and NormalSource comment and style fixes by dvonbeck · 8 years ago
  81. 84bca78 Split distance vector into direction and magnitude components by dvonbeck · 8 years ago
  82. 9b03e7b GrFP can express distance vector field req., program builder declares variable for it by dvonbeck · 8 years ago
  83. 02aed95 Revert of GrFP can express distance vector field req., program builder declares variable for it (patchset #20 id:370001 of https://codereview.chromium.org/2114993002/ ) by mtklein · 8 years ago
  84. 4ef6dfa GrFP can express distance vector field req., program builder declares variable for it by dvonbeck · 8 years ago
  85. 990dbc8 Add Texture2D and Sampler GrSLTypes by egdaniel · 8 years ago
  86. 09aa1fc Refactor how we store and use samplers in Ganesh by egdaniel · 9 years ago
  87. b800248 Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:120001 of https://codereview.chromium.org/1885863004/ ) by egdaniel · 9 years ago
  88. 45b61a1 Refactor how we store and use samplers in Ganesh by egdaniel · 9 years ago
  89. 74b8d32 Implement texel buffers by cdalton · 9 years ago
  90. 3f6f76f Rename EmitArgs::fSamplers to fTexSamplers by cdalton · 9 years ago
  91. a6b92ad Infer sampler precision from pixel config by cdalton · 9 years ago
  92. 9d524f2 Style bikeshed - remove extraneous whitespace by halcanary · 9 years ago
  93. 0e1853c Update how we send draws to gpu backend to reduce state setting. by egdaniel · 9 years ago
  94. 5f2d8e2 Add sampler precision to GrTextureAccess by cdalton · 9 years ago
  95. 9c3f143 Add support for vertex and geometry shader textures by cdalton · 9 years ago
  96. 28f45b9 Add "sample locations" feature to GrProcessor by cdalton · 9 years ago
  97. 8733210 Replace fWillReadFragmentPosition with a bitfield by cdalton · 9 years ago
  98. 5e58cee Add GrShaderFlags enum by cdalton · 9 years ago
  99. 9f1d415 Finalize gpu shaders in ProgramBuilding. by egdaniel · 9 years ago
  100. 2279325 added support for PLS path rendering by ethannicholas · 9 years ago