1. 1080596 Revert of Make the Sk GL context class an abstract base class (patchset #4 id:60001 of https://codereview.chromium.org/630843002/) by bsalomon · 10 years ago
  2. a90ed4e Make the Sk GL context class an abstract base class by kkinnunen · 10 years ago
  3. 29dda80 Add support for EGL on linux by derekf · 10 years ago
  4. e33985a Revert "Add support for EGL on linux" by borenet · 10 years ago
  5. 1cea736 Add support for EGL on linux by derekf · 10 years ago
  6. c863ab0 Cleanup of context initialization by joshualitt · 10 years ago
  7. 9245b7e When performing offscreen rendering on windows, attempt to use a pbuffer context. by bsalomon · 10 years ago
  8. 80549fc Support using OpenGL ES context on desktop by kkinnunen · 10 years ago
  9. 05ead8a Revert of Support using OpenGL ES context on desktop (https://codereview.chromium.org/319043005/) by rmistry · 10 years ago
  10. 74fc727 Support using OpenGL ES context on desktop by kkinnunen · 10 years ago
  11. 0d9e3da Use lowercase windows.h in includes to fix Windows cross compilation using mingw. by bungeman@google.com · 11 years ago
  12. c9542ca Add swapBuffer call to SkGLContextHelper. by djsollen@google.com · 11 years ago
  13. 6177e69 Split GrGLContextInfo into GrGLContext & GrGLContextInfo by robertphillips@google.com · 11 years ago
  14. 682e1f9 Use CGL rather than AGL on the Mac. by bsalomon@google.com · 12 years ago
  15. 7158e6a Improve NaCl support by borenet@google.com · 12 years ago
  16. 2b64f84 Add SkNativeGLContext implementation for iOS. by bsalomon@google.com · 12 years ago
  17. 6bf38b5 Move GL-specific include files to their own subdirectory, to better by tomhudson@google.com · 13 years ago[Renamed from include/gpu/SkNativeGLContext.h]
  18. 5862929 Adding support to trunk for building Skia using the Android NDK. by djsollen@google.com · 13 years ago
  19. 7491372 Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (backspace key) by bsalomon@google.com · 13 years ago
  20. 57f5d98 Recommit r2510 now that mac build bot issue has been fixed. by bsalomon@google.com · 13 years ago
  21. d92780b Temporary revert of r2510. The test that it introduced fails on the Mac build bots. I suspect there is something wrong with the Mac bot machine's GL that is preventing context creation from succeeding. The OpenGL Driver monitor on the machine only shows a software rasterizer. aglChoosePixelFormat seems to fail regardless of input. It may just need a reboot. I'll investigate it more on Monday. by bsalomon@google.com · 13 years ago
  22. d47fafe Add test that validates GrGLInterfaces by bsalomon@google.com · 13 years ago
  23. 373a663 Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext, allow both in gm by bsalomon@google.com · 13 years ago