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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
10805961ce424868e8315e00f6dbeeaa62d466ac
/
src
/
gpu
/
gl
/
mac
/
SkNativeGLContext_mac.cpp
1080596
Revert of Make the Sk GL context class an abstract base class (patchset #4 id:60001 of https://codereview.chromium.org/630843002/)
by bsalomon
· 10 years ago
[Renamed (63%) from src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp]
a90ed4e
Make the Sk GL context class an abstract base class
by kkinnunen
· 10 years ago
[Renamed (63%) from src/gpu/gl/mac/SkNativeGLContext_mac.cpp]
49f085d
"NULL !=" = NULL
by bsalomon
· 10 years ago
80549fc
Support using OpenGL ES context on desktop
by kkinnunen
· 10 years ago
05ead8a
Revert of Support using OpenGL ES context on desktop (https://codereview.chromium.org/319043005/)
by rmistry
· 10 years ago
74fc727
Support using OpenGL ES context on desktop
by kkinnunen
· 10 years ago
c9542ca
Add swapBuffer call to SkGLContextHelper.
by djsollen@google.com
· 11 years ago
6918d48
Use vertex array objects on core profiles.
by bsalomon@google.com
· 11 years ago
1744f97
Use glGetStringi to get extensions when available.
by bsalomon@google.com
· 11 years ago
044679e
Sanitizing source files in Skia_Periodic_House_Keeping
by skia.committer@gmail.com
· 12 years ago
682e1f9
Use CGL rather than AGL on the Mac.
by bsalomon@google.com
· 12 years ago
fbfcd56
Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
by rmistry@google.com
· 12 years ago
cf6285b
fix warnings on Mac in src/gpu and include/gpu
by caryclark@google.com
· 12 years ago
78ff6b4
Moved mac, unix, win and mesa directories under src/gpu/gl
by robertphillips@google.com
· 12 years ago
[Renamed from src/gpu/mac/SkNativeGLContext_mac.cpp]
6c8c34e
Update cross-platform #include paths to new include/gpu/gl directory
by tomhudson@google.com
· 13 years ago
57f5d98
Recommit r2510 now that mac build bot issue has been fixed.
by bsalomon@google.com
· 13 years ago
d92780b
Temporary revert of r2510. The test that it introduced fails on the Mac build bots. I suspect there is something wrong with the Mac bot machine's GL that is preventing context creation from succeeding. The OpenGL Driver monitor on the machine only shows a software rasterizer. aglChoosePixelFormat seems to fail regardless of input. It may just need a reboot. I'll investigate it more on Monday.
by bsalomon@google.com
· 13 years ago
d47fafe
Add test that validates GrGLInterfaces
by bsalomon@google.com
· 13 years ago
373a663
Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext, allow both in gm
by bsalomon@google.com
· 13 years ago