- 115d931 pass the region-op to the clipstack for SkCanvas::clipRegion. by reed@google.com · 13 years ago
- a02bc15 WeakRefCnt http://codereview.appspot.com/5649046/ by bungeman@google.com · 13 years ago
- 32aa01e remove unused variable (isNaN) by reed@google.com · 13 years ago
- 4a3b714 Iter::next takes a bool (defaults to true for now) if we want to consume degenerates. by reed@google.com · 13 years ago
- d4caa2b Disable SSSE3 for Android x86 *ONLY*. by tomhudson@google.com · 13 years ago
- a584aed perform quickReject in drawPoints (which is called by drawLine) just like we by reed@google.com · 13 years ago
- e4f10a7 add computeFastBounds to SkPathEffect, so we can attempt quickReject by reed@google.com · 13 years ago
- 4b2d3f3 make "Partial pixel coverage will be incorrectly blended" debug message conditional by reed@google.com · 13 years ago
- 9e25dbf remove null-check in SKPath::Iter::next() -- not needed, and slows us down a little by reed@google.com · 13 years ago
- 6623fcd Convert AAClipCache's GrRects to GrIRects by robertphillips@google.com · 13 years ago
- 921374d for scalar==float, tis faster to always to MIN and MAX, than to put an ELSE by reed@google.com · 13 years ago
- 30d90eb Use x*0 instead of x!=x to detect non-finite values, since x*0 also detects infinities by reed@google.com · 13 years ago
- 2e0d727 pre allocate space for the result (guesstimation) so we don't spend extra time by reed@google.com · 13 years ago
- 129ec22 inline the fast case for AutoDrawLoop::next() so we don't slow down simple by reed@google.com · 13 years ago
- 9f63667 special-case filling narrow rects, where we can be faster than the SSE2 asm by reed@google.com · 13 years ago
- b4f06d7 Minor refactoring/enhancement of GrSWMaskHelper to prepare for wider use by robertphillips@google.com · 13 years ago
- 382322c Fix warnings in GrGLInterface mac setup, ignoring proc addr returns. There should be no functional change as these all return NULL on 10.6 and 10.7. by bsalomon@google.com · 13 years ago
- 9c639a4 Move coordDims, varyingDims onto GrGLShaderBuilder. by tomhudson@google.com · 13 years ago
- ff17584 Attached ClipMaskManager to GPU resource freeing system by robertphillips@google.com · 13 years ago
- 706f621 Fixes for Windows Release compiler complaints (overflow in const arith) by robertphillips@google.com · 13 years ago
- 6f31a3b Created SW clip mask creation helper class (in GrSoftwarePathRenderer) by robertphillips@google.com · 13 years ago
- 4debcac Debug Windows compiler complaint fixes by robertphillips@google.com · 13 years ago
- 59bc8d4 Android does not support pthread_cancel / pthread_testcancel. by bungeman@google.com · 13 years ago
- 5548752 Add bench and test for SkRefCnt. http://codereview.appspot.com/6195071/ by bungeman@google.com · 13 years ago
- f105b10 Made clip mask cache use Scratch Texture system by robertphillips@google.com · 13 years ago
- 18c464b update the nearly_integral calculation to be (a) faster, and (b) to correctly by reed@google.com · 13 years ago
- 5adf9b2 Remove a dead function and dead var that were incorrectly left in by previous partial-reverts by bsalomon@google.com · 13 years ago
- 341767c Remove support for vertex attribute matrices by bsalomon@google.com · 13 years ago
- f9ad886 Extract ShaderCodeSegments from GrGLProgram into a new class, by tomhudson@google.com · 13 years ago
- 420f74f only check for nearly-integral if we're a BW clip by reed@google.com · 13 years ago
- 7096dc6 fix SK_RESTRICT warnings related to overrides on windows by reed@google.com · 13 years ago
- 7ffe681 Remove tesselated path renderer and supporting code, glu, and libtess target by bsalomon@google.com · 13 years ago
- 6b70a7b Split createAlphaClipMask in two to allow reuse with SW-only path by robertphillips@google.com · 13 years ago
- 4588490 lazily make a copy of the paint when choosing a blitter. For simple draws, by reed@google.com · 13 years ago
- a1c6ff49 inline isEmpty and isRect (faster) by reed@google.com · 13 years ago
- 7324415 use mapPoints instead of mapXY for the 2 corners of a rect (faster) by reed@google.com · 13 years ago
- 8fff356 Made clip mask cache reuse depend on mask size/bounds (instead of render target size) by robertphillips@google.com · 13 years ago
- 720faa4 Reactivate SSSE3 optimizations, undoing r3770. by tomhudson@google.com · 13 years ago
- fc9054d Use a NDK-compliant way of reading locale. by djsollen@google.com · 13 years ago
- 7a39633 Fixed GrContext.cpp Windows compiler complaints by robertphillips@google.com · 13 years ago
- 7e6c4d1 add SkPath::isLine(), similar to isRect() by reed@google.com · 13 years ago
- 75a0972 move SkStrokePathEffect into hiding for now, as its functionality is rethought. by reed@google.com · 13 years ago
- f1d8806 Windows build fixes from r3887. by tomhudson@google.com · 13 years ago
- bf5cad4 Added documentation of stage/TU allocation by robertphillips@google.com · 13 years ago
- d8f856c Move convolution from code in GrGLProgram to new GrConvolutionEffect by tomhudson@google.com · 13 years ago
- beeb97c Added stack to AA clip mask cache by robertphillips@google.com · 13 years ago
- 683001c [PDF] Ensure that filling single line paths (with no area) does not draw anything. by vandebo@chromium.org · 13 years ago
- cd4e9fb don't define SK_USE_LEGACY_AA_COVERAGE, so that we can get the more exact by reed@google.com · 13 years ago
- 5b7d603 invert sense of conditional EXACT_COVERAGE, renaming to LEGACY_AA_COVERAGE by reed@google.com · 13 years ago
- a869248 remove obsolete comments by reed@google.com · 13 years ago
- 08e7911 add assert by reed@google.com · 13 years ago
- 6997e5d remove dead conditional Review URL: https://codereview.appspot.com/6197065 by reed@google.com · 13 years ago
- 0a71a9c experimental faster sort by reed@google.com · 13 years ago
- 331e2dc add flag/hint to PlatformGetSpecific. If true, then the caller requires that by reed@google.com · 13 years ago
- c6ce750 Fixed some fixed point build Windows compiler complaints by robertphillips@google.com · 13 years ago
- 83edde2 mirror of https://codereview.appspot.com/6188054/ by reed@google.com · 13 years ago
- 0389d93 remove unused ptr/len parameters from CreateTypeface by reed@google.com · 13 years ago
- e22a421 must include SkTLS.h by reed@google.com · 13 years ago
- 48ca7e3 impl SkTLS for windows, refactoring to share code with pthread impl by reed@google.com · 13 years ago
- 82d447d revert TLS change (until we impl windows backend) by reed@google.com · 13 years ago
- 09dcf75 allow thread-local font cache Review URL: https://codereview.appspot.com/6101053 by reed@google.com · 13 years ago
- 2717d56 move more stuff that should be private out from GrGLConfig.h by bsalomon@google.com · 13 years ago
- 92fde90 add SkTQSort (stolen from cary's experimental work) by reed@google.com · 13 years ago
- 6d62df4 First pass at accelerating gpu-based AA clipping by robertphillips@google.com · 13 years ago
- 003a8b9 Hopefully fixes linux + mac build breaks from r3851 by adding missing include in SkMesaGLContext.cpp. by bsalomon@google.com · 13 years ago
- 91bcc94 Make GrGLDefines.h be a private header by bsalomon@google.com · 13 years ago
- 68288c2 remove incorrect include by bsalomon@google.com · 13 years ago
- 9c1f1ac Move function decls and macros out of public headers that are meant for internal use. by bsalomon@google.com · 13 years ago
- aa99c9e use std qsort instead of our (now gone) version by reed@google.com · 13 years ago
- c7a67cb Just use std qsort Review URL: https://codereview.appspot.com/6195052 by reed@google.com · 13 years ago
- e3987da make CanNormalize inline for the float build (big speedup for PathIter) by reed@google.com · 13 years ago
- 28b4bce Fix for performance regression due to r3832 by robertphillips@google.com · 13 years ago
- c199293 fix/revert the unsigned-shift change made to clamp in 3836. For clamp we want by reed@google.com · 13 years ago
- 548674f Upstream font changes from Android repository. by djsollen@google.com · 13 years ago
- 99c114e We were numerically overflowing our 16bit coordinates that we communicate by reed@google.com · 13 years ago
- 180bc88 Disabled stencil buffer for AA clip mask by robertphillips@google.com · 13 years ago
- 1942c05 Fixed texture ref/unref bug in GrInOrderDrawBuffer/GrDrawState by robertphillips@google.com · 13 years ago
- 58b3818 Fix to prevent infinite recursion during AA clip mask generation by robertphillips@google.com · 13 years ago
- 5f7c8a5 restore extra slot in sentinal array that was removed in 3825. This extra value by reed@google.com · 13 years ago
- 58b8d4a recreate http://codereview.appspot.com/6131051/ in svn instead of git by epoger@google.com · 13 years ago
- fd6daf5 Added cache to gpu AA clipping by robertphillips@google.com · 13 years ago
- 7ff2e37 Moved SW path rendering path back to using TU/sampler #2. This reverts r3813 by robertphillips@google.com · 13 years ago
- 16d1d0b Updates for SkGPipe. by scroggo@google.com · 13 years ago
- 9c36a76 store x-interval-count per scanline, so we can skip lines in O(1) by reed@google.com · 13 years ago
- 7b807cb Switch memset.arm.S to unified syntax. by djsollen@google.com · 13 years ago
- 35d50ee Moved SW path rendering to new texture unit by robertphillips@google.com · 13 years ago
- a72eef3 Added gpu AA clipping to old shader path by robertphillips@google.com · 13 years ago
- f0a062b Add device to top level N-way canvas. by djsollen@google.com · 13 years ago
- ccfee2a Add missing null device checks in SkCanvas by djsollen@google.com · 13 years ago
- 9d5f76a fix bug (and add test) for drawing an inverse-path whose bounds do intersect by reed@google.com · 13 years ago
- af7e694 record yspancount and intervalcount in regions by reed@google.com · 13 years ago
- ed4155d Moved SW path renderer from GrContext.cpp to GrSoftwarePathRenderer.cpp by robertphillips@google.com · 13 years ago
- 7c2578d Second half of refactoring to move SW path rendering to GrPathRenderer by robertphillips@google.com · 13 years ago
- 02b1ea2 Add comparison and assignment operators to GrSamplerState. by tomhudson@google.com · 13 years ago
- 443e5a5 Re-adding red texture support (by rolling back r3800) by robertphillips@google.com · 13 years ago
- 0048469 Roll back http://code.google.com/p/skia/source/detail?r=3622 to deal with http://crbug.com/125596 ('M20 windows renderer stability maze') by epoger@google.com · 13 years ago
- a95ea2c code-style cleanups only by reed@google.com · 13 years ago
- c34f53d just coding style fixes, no logic change by reed@google.com · 13 years ago
- 7d4aee3 Variant of SkRegion::op (called Oper) that either writes the result into a 3rd by reed@google.com · 13 years ago
- ded4414 Apply fix from #3739 to quads and cubics as well by reed@google.com · 13 years ago