1. b547579 switch SkTDArray from push to push_back by Mike Reed · 6 years ago
  2. 5edcd31 migrating SkTDArray towards std::vector api by Mike Reed · 6 years ago
  3. ba4847c Reland "Intersection calc cleanup." by Jim Van Verth · 6 years ago
  4. f9ecb4e Revert "migrating SkTDArray towards std::vector api" by Mike Reed · 6 years ago
  5. 79884be migrating SkTDArray towards std::vector api by Mike Reed · 6 years ago
  6. 47d9ee4 Revert "Intersection calc cleanup." by Jim Van Verth · 6 years ago
  7. 1b016d5 Intersection calc cleanup. by Jim Van Verth · 6 years ago
  8. 66c5dc5 Fix missing offsets in simple-polygon-offset-v by Jim Van Verth · 6 years ago
  9. 98d3375 More SkOffsetSimplePolygon optimizations. by Jim Van Verth · 6 years ago
  10. eddb3d9 Fix minimization function for offset code by Jim Van Verth · 6 years ago
  11. f107a2f SkUTF by Hal Canary · 6 years ago
  12. e28a6b5 add explicit accessor for sRGB singleton colorspaces by Mike Klein · 6 years ago
  13. a631683 Some more SkPolyUtils optimizations and clean up. by Jim Van Verth · 6 years ago
  14. 206dbe8 Restrict radial step count by Jim Van Verth · 6 years ago
  15. 0067369 Reland "Reland "Add some optimizations to PolyUtils"" by Jim Van Verth · 6 years ago
  16. e534854 Undef the right macro in SkDWriteNTDDI_VERSION.h by Ben Wagner · 6 years ago
  17. 297c3c8 Ignore NTDDI_VERSION with DirectWrite. by Ben Wagner · 6 years ago
  18. e9dd316 Revert "Reland "Add some optimizations to PolyUtils"" by Ben Wagner · 6 years ago
  19. 946c370 Reland "Add some optimizations to PolyUtils" by Jim Van Verth · 6 years ago
  20. 2b0e6cd Reland "SkDEBUGF: use __VA_ARGS__" by Hal Canary · 7 years ago
  21. d5148e3 Move SkNoncopyable to include/private. by Ben Wagner · 6 years ago
  22. 3229e65 Revert "Add some optimizations to PolyUtils" by Jim Van Verth · 6 years ago
  23. 8bb0db3 Add some optimizations to PolyUtils by Jim Van Verth · 6 years ago
  24. 9ec70c6 Remove SkSafeSetNull. by Ben Wagner · 7 years ago
  25. 2c312c4 Remove SkDrawFilter. by Ben Wagner · 7 years ago
  26. d499817 Whitespace Fixup by Hal Canary · 7 years ago
  27. 061cc21 Add more tests for PolyUtils by Jim Van Verth · 7 years ago
  28. e923ccc Revert "SkDEBUGF: use __VA_ARGS__" by Robert Phillips · 7 years ago
  29. 2267a09 SkDEBUGF: use __VA_ARGS__ by Hal Canary · 7 years ago
  30. e0a9962 Interpolate patch vertices in destination color space by Brian Osman · 7 years ago
  31. 6784ffa Add some new PolyUtils tests. by Jim Van Verth · 7 years ago
  32. f510149 skeletal animation support added to API and software backend by Ruiqi Mao · 7 years ago
  33. 8664a1d Add ear-clipping code to triangulate simple polygons. by Jim Van Verth · 7 years ago
  34. 3645bb0 Fix some shadow issues. by Jim Van Verth · 7 years ago
  35. 2e5c1ae [skjson] Remove the scope index stack by Florin Malita · 7 years ago
  36. 796bc1d Limit iterations when computing convex inset. by Jim Van Verth · 7 years ago
  37. bceddbc SkAR: drawing text, shapes, rotation modes enabled, translating objects by ziadb · 7 years ago
  38. 80452be Fold SkJSON into Skia/utils by Florin Malita · 7 years ago
  39. f08d1d0 Stop using SkTSwap. by Ben Wagner · 7 years ago
  40. e72e773 remove SkTCast by Mike Klein · 7 years ago
  41. e39bc9f Implement tilted concave ambient shadow by Jim Van Verth · 7 years ago
  42. c640d0d Revert "Revert "SkTypes: extract SkTo"" by Hal Canary · 7 years ago
  43. bdde428 Add variable offset support by Jim Van Verth · 7 years ago
  44. 8760e2f Add outline concave shadow support by Jim Van Verth · 7 years ago
  45. fdcfb8b Revert "SkTypes: extract SkTo" by Hal Canary · 7 years ago
  46. 50dbc09 SkTypes: more into SkMacros by Hal Canary · 7 years ago
  47. 2a2f675 SkTypes: extract SkTo by Hal Canary · 7 years ago
  48. 7deacf4 More shadow tessellation cleanup. by Jim Van Verth · 7 years ago
  49. 79aea6a trim #include <new> from SkPostConfig.h by Mike Klein · 7 years ago
  50. 692e29e remove unused parts of SkTypes.h by Mike Klein · 7 years ago
  51. 27dddae rebase by Cary Clark · 7 years ago
  52. cdaf661 Consolidate ambient and spot code setup. by Jim Van Verth · 7 years ago
  53. 1989c49 Avoid divide-by-zero in shadow code by Jim Van Verth · 7 years ago
  54. b4a8a62 SkFloatToDecimal: optimize the less common cases. by Hal Canary · 7 years ago
  55. 89ad31e Revert "Reland "remove toString"" by Cary Clark · 7 years ago
  56. 92e37b6 Reland "remove toString" by Cary Clark · 7 years ago
  57. 27714a0 3d by Mike Reed · 7 years ago
  58. 1724db1 Remove SkTextBox by Herb Derby · 7 years ago
  59. 4dc5a45 remove defines and add commas by Cary Clark · 7 years ago
  60. 32a4910 Revert "remove toString" by Cary Clark · 7 years ago
  61. 5191880 remove toString by Cary Clark · 7 years ago
  62. 255ab8d Make SkStream readers report failure. by Ben Wagner · 8 years ago
  63. 27575e8 check path bounds before trying to shadow by Mike Reed · 7 years ago
  64. 8c2de8f Merge duplicate umbra points in spot shadow. by Jim Van Verth · 7 years ago
  65. f507c28 Shadow fixes to avoid popping. by Jim Van Verth · 7 years ago
  66. 70bebb0 make sure we don't set level-of-detail to zero by Mike Reed · 7 years ago
  67. f4f06ad check for huge cubics in patchutils by Mike Reed · 7 years ago
  68. 4c8c1e8 Minor shadow fixes. by Jim Van Verth · 7 years ago
  69. 0e9e43b SkBitSet: make movable. by Hal Canary · 7 years ago
  70. 39e7165 Revert "Remove ambient clamp hack for analytic shadows." by Jim Van Verth · 7 years ago
  71. d75b343 Remove ambient clamp hack for analytic shadows. by Jim Van Verth · 7 years ago
  72. 23e4544 disallow negative setReserve() calls by Mike Klein · 7 years ago
  73. cc9856c clean up setReserve() rule-bending by Mike Klein · 7 years ago
  74. 872da6b Add initial support for simple concave shadows. by Jim Van Verth · 7 years ago
  75. 9988541 remove SK_IGNORE_TO_STRING by Cary Clark · 7 years ago
  76. 4db18ed Add SkOffsetSimplePolygon. by Jim Van Verth · 7 years ago
  77. 22c1f37 Revert "implement SkTDArray with std::vector" by Mike Klein · 7 years ago
  78. 8031b32 SkPDF/SkTypefaceMetrics: Set PostScript Name in Directwrite backend. by Hal Canary · 7 years ago
  79. 80e1d56 implement SkTDArray with std::vector by Mike Klein · 7 years ago
  80. 41964ed Rename SkInsetConvexPolygon to SkOffsetPolygon. by Jim Van Verth · 7 years ago
  81. ca37f32 change canvas-state to just record clip bounds by Mike Reed · 7 years ago
  82. 18e7556 move blur impl into core by Mike Reed · 7 years ago
  83. 8e03f69 remove unused ConvertRadiusToSigma from SkBlurMaskFilter by Mike Reed · 7 years ago
  84. 46fe9c7 Remove SkDumpCanvas by Brian Osman · 7 years ago
  85. 37886ce Shim to enforce that canvas virtuals are overridden by Brian Osman · 7 years ago
  86. 3adc122 Fill in some missing virtuals from canvas subclasses by Brian Osman · 7 years ago
  87. 9d5c674 check for valid inputs to shadows by Mike Reed · 7 years ago
  88. ee08b4a SkString: remove externally unused ::setUTF16() from API by Hal Canary · 7 years ago
  89. 2252636 Fall back to blurs for unsupported DrawShadow cases by Jim Van Verth · 7 years ago
  90. a947e29 Add some additional checks for shadow generation by Jim Van Verth · 7 years ago
  91. 242135a move some RRect methods into priv by Mike Reed · 7 years ago
  92. 19d7bd6 hide virtual and rename to onMakeComposed by Mike Reed · 7 years ago
  93. 7c8008c Check for valid z-transform function in shadow generation by Jim Van Verth · 7 years ago
  94. bdecacf Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" by Brian Salomon · 7 years ago
  95. 3a2cc2c Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""" by Brian Salomon · 7 years ago
  96. 5bb82cb Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""" by Brian Salomon · 7 years ago
  97. 18c52a7 Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""" by Brian Salomon · 7 years ago
  98. d0d7270 Revert "Revert "Redefine the meaning of sample counts in GPU backend."" by Brian Salomon · 7 years ago
  99. c1ce2f7 Revert "Redefine the meaning of sample counts in GPU backend." by Brian Salomon · 7 years ago
  100. 48825b1 Redefine the meaning of sample counts in GPU backend. by Brian Salomon · 7 years ago