1. 68ff92f specialize arm64 allTrue()/anyTrue() by Mike Klein · 7 years ago
  2. ae18d07 Revert "Implement Sk2f::Store2" by Chris Dalton · 7 years ago
  3. 8a8a8e9 Implement Sk2f::Store2 by Chris Dalton · 7 years ago
  4. 4d4b3aa small ABI + narrow/wide code updates by Mike Klein · 7 years ago
  5. d92a739 detect nonfinite cubic points by Mike Reed · 7 years ago
  6. d8853ec exact divide by 255 with NEON by Mike Klein · 7 years ago
  7. b5502b2 Small cleanups suggested by ClangTidy by Kevin Lubick · 7 years ago
  8. e8de024 with no more offline codegen, seed_shader can be normal by Mike Klein · 7 years ago
  9. a46623b follow JUMPER_NARROW_STAGES in lowp stages too by Mike Klein · 7 years ago
  10. 1b9b7d5 Reland "Reland "make SkJumper stages normal Skia code"" by Mike Klein · 7 years ago
  11. 5cc94cc Revert "Reland "make SkJumper stages normal Skia code"" by Mike Klein · 7 years ago
  12. 78cb579 Reland "make SkJumper stages normal Skia code" by Mike Klein · 7 years ago
  13. 3a4bd34 Revert "make SkJumper stages normal Skia code" by Mike Klein · 7 years ago
  14. 22e536e make SkJumper stages normal Skia code by Mike Klein · 7 years ago
  15. 6f8fa4e Implement Sk2f::Store4 by Chris Dalton · 7 years ago
  16. 4284613 Enable conditional-uninitialized flag by Kevin Lubick · 7 years ago
  17. d8e2b13 Remove previous blur image implementation. Try 2 by Herbert Derby · 7 years ago
  18. 2a3985e Revert "Remove previous blur image implementation" by Herb Derby · 7 years ago
  19. a11346d Remove previous blur image implementation by Herbert Derby · 7 years ago
  20. 0cb7587 Add Store3 to Sk2f by Chris Dalton · 7 years ago
  21. 213d821 add Load2() to Sk4f by Mike Klein · 7 years ago
  22. b8b3086 Fix Sk8b reading too many bytes by Herb Derby · 7 years ago
  23. d1b3c78 Support for direct gaussian blur evaluation by Herb Derby · 7 years ago
  24. 5eb1528 Add mulHi to SkNx by Herb Derby · 7 years ago
  25. a4083c9 make most of SkColorPriv.h private by Cary Clark · 7 years ago
  26. 0f96bb3 Sk4i version of blur. by Herb Derby · 7 years ago
  27. 7732f4f Add missing methods to neon/sse SkNx implementations by Chris Dalton · 8 years ago
  28. cd71f11 make SkOpts functions inline, not static by Mike Klein · 8 years ago
  29. dc03dde remove code associated with legacy affine imageshaders by Mike Reed · 8 years ago
  30. 25954b6 explicitly vectorize sk_memset{16,32,64} by Mike Klein · 8 years ago
  31. 0fddb2d Retry cleaning up SkLinearBitmapPipeline. by Mike Klein · 8 years ago
  32. e32500f Assume HQ is handled by pipeline, delete legacy code-path by Mike Reed · 8 years ago
  33. e94865e Simplify Sk4i's Min/Max by Yuqian Li · 8 years ago
  34. 7da6ba2 Implement Sk4i's abs, min, max by Yuqian Li · 8 years ago
  35. 6ee2965 remove unreachable perspective code for imageshader by Mike Reed · 8 years ago
  36. 466c7d6 header cleanup by Hal Canary · 8 years ago
  37. 41dc6cc remove unreachable samples for non-N32 imageshaders by Mike Reed · 8 years ago
  38. 5e78c61 Revert "remove a bit more dead code" by Mike Reed · 8 years ago
  39. d9b1fe0 remove a bit more dead code by Mike Klein · 8 years ago
  40. 0215312 remove unused SkFilterProcs by Mike Reed · 8 years ago
  41. f1b41a7 Refactor SkBlurImageFilter_opts.h for readability. by Mike Klein · 8 years ago
  42. ce9514c remove unneeded proc fields by Mike Reed · 8 years ago
  43. f066ac9 replace 4f procs with pipeline (only called in 2 places by ganesh) by Mike Reed · 8 years ago
  44. 1608a1d remove unused xfermode methods by Mike Reed · 8 years ago
  45. 25e9005 simplify sse41::srcover_srgb_srgb by Mike Klein · 8 years ago
  46. 836e6c1 remove sse2::srcover_srgb_srgb by Mike Klein · 8 years ago
  47. a132c38 Faster and more accurate blit_row_s32a_opaque for ARM by Matteo Franchin · 8 years ago
  48. 87db001 move sk_memset?? to SkOpts by Mike Klein · 8 years ago
  49. c682038 remove old 565 destination opts by Mike Klein · 8 years ago
  50. 4c29633 CRC32 no longer restricted to ARM64 by Amaury Le Leyzour · 8 years ago
  51. ac0e705 Fix new IT blocks ARMv8 by Amaury Le Leyzour · 8 years ago
  52. 1be0db8 long live SkJumper by Mike Klein · 8 years ago
  53. dc80eaa kill off shader_adapter by Mike Klein · 8 years ago
  54. c17dc24 jumper, rework callback a bit, use it for color_lookup_table by Mike Klein · 8 years ago
  55. 7fee90c add a callback stage to SkRasterPipeline by Mike Klein · 8 years ago
  56. 0a90449 jumper, bilinear and bicubic sampling stages by Mike Klein · 8 years ago
  57. 994ef97 make all gather_*() use SkJumper_GatherCtx by Mike Klein · 8 years ago
  58. d177ae1 remove SkNx AVX code by Mike Klein · 8 years ago
  59. 4482a14 fix -Fast bot by Mike Klein · 8 years ago
  60. 7b4202d Add multi-stop SkJumper stage. by Herb Derby · 8 years ago
  61. cf1b022 tweaks to make gather_* easier in SkJumper by Mike Klein · 8 years ago
  62. 2d2ac3d remove trace and registers stages by Mike Klein · 8 years ago
  63. 4c55027 Add support for F32 sources to SkColorSpaceXform by Matt Sarett · 8 years ago
  64. 52fe583 Remove SK_SUPPORT_LEGACY_BROKEN_LERP support by Florin Malita · 8 years ago
  65. 4b19b40 Revert "Fix new IT blocks ARMv8" by Mike Klein · 8 years ago
  66. 90165c2 Fix new IT blocks ARMv8 by Amaury Le Leyzour · 8 years ago
  67. e522f4c Enable legacy premuls in SkColorSpaceXform by Matt Sarett · 8 years ago
  68. 8729e5b Simplify more: remove SkRasterPipeline::compile(). by Mike Klein · 8 years ago
  69. 394d414 Implement SkHighContrastFilter by Dominic Mazzoni · 8 years ago
  70. 8572d85 Make raster pipeline support all pixel conversions by Matt Sarett · 8 years ago
  71. 2e83b13 Remove SkTextureCompressor. by Herb Derby · 8 years ago
  72. 6b20a55 Make header files self-sufficient by Hal Canary · 8 years ago
  73. 5101448 Pixel conversion refactors: use raster pipeline for 565 and gray by Matt Sarett · 8 years ago
  74. 9206c76 SkRasterPipeline shader adapter by Florin Malita · 8 years ago
  75. 5ce33ef Revert "SkRasterPipeline shader adapter" by Florin Malita · 8 years ago
  76. 6d11ed2 SkRasterPipeline shader adapter by Florin Malita · 8 years ago
  77. 690dd5e Really use vpmaddwd in hsw::convolve_vertical(). by Mike Klein · 8 years ago
  78. 88235bb Graceful degredation for SkOpts_hsw. by Mike Klein · 8 years ago
  79. f65d19b Fix variable names in convolve_vertical(). by Mike Klein · 8 years ago
  80. a174e06 SkOpts_hsw ODR paranoia by Mike Klein · 8 years ago
  81. 319ba3d Move shader register setup to SkRasterPipelineBlitter. by Mike Klein · 8 years ago
  82. a9e8ef0 SkRasterPipeline: implement support for SkTableColorFilter by Mike Klein · 8 years ago
  83. efaad3c Remove SkColorCubeFilter. It is unused. by Mike Klein · 8 years ago
  84. 5b2f579 Replace raster pipeline nextafter() calls with SkNu nudging by Florin Malita · 8 years ago
  85. abddea0 Just clamp to limit-epsilon. by Mike Klein · 8 years ago
  86. c86e470 SkRasterPipeline impl for 2-stop linear gradients by Florin Malita · 8 years ago
  87. 1da27ef Add F16 support to SkPNGImageEncoder by Matt Sarett · 8 years ago
  88. 5bee0b6 Reland "Respect full precision for RGB16 PNGs" (part 2) by Matt Sarett · 8 years ago
  89. dfff166 Revert "Respect full precision for RGB16 PNGs" by Matt Sarett · 8 years ago
  90. 7a090c4 Respect full precision for RGB16 PNGs by Matt Sarett · 8 years ago
  91. 1d8e198 Revert "Optimize SkBlend by using NEON intrinsics" by Mike Klein · 8 years ago
  92. c55bc9a Fix out of bounds read in RP::load_tables_u16_be() by Matt Sarett · 8 years ago
  93. 7adde14 Optimize SkBlend by using NEON intrinsics by Joel Liang · 8 years ago
  94. e71b167 Attempt 3: SkRasterPipelineBlitter: support A8 by Mike Klein · 8 years ago
  95. 379938e Use RasterPipeline to support full precision on 16-bit RGBA pngs by Matt Sarett · 8 years ago
  96. 25b6083 Revert "Use RasterPipeline to support full precision on 16-bit RGBA pngs" by Matt Sarett · 8 years ago
  97. bb2339d Use RasterPipeline to support full precision on 16-bit RGBA pngs by Matt Sarett · 8 years ago
  98. d32303e disable runtime detected AVX2 raster pipelines by Mike Klein · 8 years ago
  99. c0a7a08 remove xbyak experiment by Mike Klein · 8 years ago
  100. 1523dbd SkXbyak: loop inside, only body by Mike Klein · 8 years ago