- a0485d9 Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp subclasses." by Brian Salomon · 7 years ago
- 1ec03f3 Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp subclasses. by Brian Salomon · 7 years ago
- 646e429 Retract GrTexture*.h & GrRenderTarget*.h from other headers by Robert Phillips · 7 years ago
- 7a8c84c Reland DeferredTextureImageData low-bit-depth/dithering support by Eric Karl · 7 years ago
- d9d8485 Retract GrTexture.h a bit by Robert Phillips · 7 years ago
- febbffa Improve cubic KLM accuracy by Chris Dalton · 7 years ago
- 01b2b83 Extend composeshader to support a lerp parameter by Mike Reed · 7 years ago
- 43e498e specialize D32 proc for legacy src by Mike Reed · 7 years ago
- 7fbeb5a Revert "Revert "Revert "DeferredTextureImageData low-bit-depth/dithering support""" by Brian Salomon · 7 years ago
- 840ff88 Revert "Revert "DeferredTextureImageData low-bit-depth/dithering support"" by Brian Salomon · 7 years ago
- d7c681d Revert "DeferredTextureImageData low-bit-depth/dithering support" by Brian Salomon · 7 years ago
- d1aedde Remove SkLinearGradient::kForce4fContext_PrivateFlag by Florin Malita · 7 years ago
- 2c075e7 DeferredTextureImageData low-bit-depth/dithering support by Eric Karl · 7 years ago
- 33deb7e Make SkCodec more flexible about its required frame by Leon Scroggins III · 7 years ago
- 9982c4e GM for drawImage w/ maskFilter by Hal Canary · 7 years ago
- b246b94 Fix croppedrects GM by Chris Dalton · 7 years ago
- 7785dd2 Update showmiplevel gm to round coords the same for both variations of the GM by Greg Daniel · 7 years ago
- 3b5a3fa GrTessellator: implement out-of-range splitting and AEL rewinding. by Stephen White · 7 years ago
- 3928ff8 Create an SkColorSpaceXform image generator by Matt Sarett · 7 years ago
- ad5a646 In shapes_as_paths, draw zoom from pixmaps, not images by Brian Osman · 7 years ago
- e23bffd Remove support in GPU backend for distance vector field. by Brian Salomon · 7 years ago
- d16084f Better image for copyTo4444 test by Matt Sarett · 7 years ago
- a03d407 fix and test colorfiltershader by Mike Reed · 7 years ago
- bb3f562 Revert "Revert "Delete SkGaussianEdgeShader"" by Florin Malita · 7 years ago
- 9d14f93 Revert "Delete SkGaussianEdgeShader" by Florin Malita · 7 years ago
- 64790a3 Delete SkGaussianEdgeShader by Florin Malita · 7 years ago
- 2cb7a1a Add GM to test the IgnoreTransform flag on blurs by Greg Daniel · 7 years ago
- 4aed138 Reland of SkShaderBase by Florin Malita · 7 years ago
- d93e11c Revert "SkShaderBase" by Florin Malita · 7 years ago
- 58a7564 SkShaderBase by Florin Malita · 7 years ago
- 14a6430 SkSTArenaAlloc by Florin Malita · 7 years ago
- d36968b add image variant to patch gm by Mike Reed · 8 years ago
- 0610a46 Legacy raster still doesn't handle transparent LCD by Brian Osman · 8 years ago
- b8abb4c add gm to test alpha in drawPatch by Mike Reed · 8 years ago
- eb63eb7 Fix TSAN error for shadow cache by Jim Van Verth · 8 years ago
- 92de631 Remove compressed (ETC1) texture support from Ganesh (take 2) by Robert Phillips · 8 years ago
- 79a1a97 Fix TSAN bot by Jim Van Verth · 8 years ago
- 8793e38 Cache ambient and spot shadows at a canonical position by Jim Van Verth · 8 years ago
- bc262e1 Revert "Remove compressed (ETC1) texture support from Ganesh" by Brian Osman · 8 years ago
- ee26363 Remove compressed (ETC1) texture support from Ganesh by Robert Phillips · 8 years ago
- e739f15 Revert "Revert "Disable resource cache in shadow_utils GM for now"" by Jim Van Verth · 8 years ago
- 14d54c2 Hide SkPerlinNoiseShader impl details by Florin Malita · 8 years ago
- 0b58ef7 Revert "Disable resource cache in shadow_utils GM for now" by Jim Van Verth · 8 years ago
- c34a946 Disable resource cache in shadow_utils GM for now by Jim Van Verth · 8 years ago
- 6e3ce40 Add GM to verify that drawX == (path.addX, drawPath) by Brian Osman · 8 years ago
- 89eb148 Revert "Add GM to verify that drawX == (path.addX, drawPath)" by Greg Daniel · 8 years ago
- 78d1b42 Add GM to verify that drawX == (path.addX, drawPath) by Brian Osman · 8 years ago
- 63e7973 Remove GrSurfaceProxy::desc() by Brian Salomon · 8 years ago
- 9392f569c Fix shadow_utils light position for SampleApp tiling by Jim Van Verth · 8 years ago
- c090c64 move files out of private, and fix up callers to IWYU by Mike Reed · 8 years ago
- 7e68bc9 clamp to premul in dither by Mike Klein · 8 years ago
- 23e474c SkCanvas: Helpers for draw{Point,Line,Circle} by Hal Canary · 8 years ago
- fd35c74 fix SkJumper radial gradient precision by Mike Klein · 8 years ago
- 78c8f30 Add filled occluders to shadow_utils GM, take 2 by Jim Van Verth · 8 years ago
- ebb1b5c Add new SkImageGenerator::getPixels() API, deprecate the old by Matt Sarett · 8 years ago
- 7c8460e Make GrRenderTarget[(Proxy)|(Context)]? advertise a "full scene aa type". by Brian Salomon · 8 years ago
- 0ff114f Revert "Add filled occluders to shadow_utils GM" by Jim Van Verth · 8 years ago
- 7371699 Add filled occluders to shadow_utils GM by Jim Van Verth · 8 years ago
- 37c5a96 Unify ShadowUtils interface by Jim Van Verth · 8 years ago
- 6f9f259 Fix alpha coverage for lerp_565 stage. by bungeman · 8 years ago
- ac70f84 Move all non-AA fill rect ops off of GrLegacyMeshDrawOp. by Brian Salomon · 8 years ago
- 13dddce Added SkImage::MakeCrossContextFromEncoded by Brian Osman · 8 years ago
- 2e61b18 Add jpeg encoder alpha handling option by Matt Sarett · 8 years ago
- 449d78f Revert "Added SkImage::MakeCrossContextFromEncoded" by Brian Salomon · 8 years ago
- 83b1b3d Added SkImage::MakeCrossContextFromEncoded by Brian Osman · 8 years ago
- ba8ca0a polish up gm/hsl.cpp by Mike Klein · 8 years ago
- bc63fd4 bug fix in hsl GM reference impls by Mike Klein · 8 years ago
- f484ac6 hsl GM: more realistic references for non-legacy backends by Mike Klein · 8 years ago
- 5b4e277 update hsl GM by Mike Klein · 8 years ago
- 912876b Add bigrect GM. by Ben Wagner · 8 years ago
- 6bfe3f5 add a new hsl GM by Mike Klein · 8 years ago
- 04c3731 SkEncoder: Rename files, change webp API, for consistency by Matt Sarett · 8 years ago
- c367d03 Add support for row-by-row png encodes by Matt Sarett · 8 years ago
- 9f3dcb3 Reland "Add SkImage::makeColorSpace() with correct transfer fn behavior" by Matt Sarett · 8 years ago
- b59a9da Revert "Add SkImage::makeColorSpace() with correct transfer fn behavior" by Matt Sarett · 8 years ago
- 9ad0531 Add SkImage::makeColorSpace() with correct transfer fn behavior by Matt Sarett · 8 years ago
- a0ac963 Add a GM to exercise some complex gradient constructs by Florin Malita · 8 years ago
- ab244f0 Revert "Revert "Reland: Remove SkLights include from SkCanvas.h"" by Florin Malita · 8 years ago
- 9d5f66d Revert "Reland: Remove SkLights include from SkCanvas.h" by Florin Malita · 8 years ago
- fed0031 Reland: Remove SkLights include from SkCanvas.h by Florin Malita · 8 years ago
- 733340a Support numerical transfer functions in readPixels() by Matt Sarett · 8 years ago
- 26b44df Add support for row-by-row jpeg encoding by Matt Sarett · 8 years ago
- 4c9155b Remove EXPERIMENTAL_SHADOWING, Part 1 by Jim Van Verth · 8 years ago
- c06f309 Revert "Add support for row-by-row jpeg encoding" by Leon Scroggins · 8 years ago
- 9b848d5 Add support for row-by-row jpeg encoding by Matt Sarett · 8 years ago
- 38aad81 Revert "Remove SkLights include from SkCanvas.h" by Florin Malita · 8 years ago
- 9ff301b Remove SkLights include from SkCanvas.h by Florin Malita · 8 years ago
- 207282e Make GrBackendTexture take Gr*Info refs in ctor, and copy them. by Greg Daniel · 8 years ago
- b34ab04 Revert "Revert "SaveLayerRec::fClipMask -> raw pointer"" by Mike Klein · 8 years ago
- 3354969 Revert "SaveLayerRec::fClipMask -> raw pointer" by Mike Klein · 8 years ago
- a6b72cb SaveLayerRec::fClipMask -> raw pointer by Florin Malita · 8 years ago
- 53f77bd Initial clip-mask-layer support by Florin Malita · 8 years ago
- 2a475ea add drawString helper to canvas by Cary Clark · 8 years ago
- ec138b4 Fix bitmap copy gms by Matt Sarett · 8 years ago
- 736a9cc remove unused yuv methods by Mike Reed · 8 years ago
- 68b8e3d Revert "Revert "Delete copyTo(Allocator), hide copyTo() behind flag"" by Matt Sarett · 8 years ago
- 0acd795 add helper makeShader for the common Clamp case by Mike Reed · 8 years ago
- 93cb252 add GM to compare atlas and vertices by Mike Reed · 8 years ago
- 0122af0 Revert "Delete copyTo(Allocator), hide copyTo() behind flag" by Matt Sarett · 8 years ago
- df7e075 Fold SkImageCacherator into SkImage_Lazy by Brian Osman · 8 years ago