1. 1aaad02 Fix cached perspective shadows by Jim Van Verth · 6 years ago
  2. 1386b2d pass common SkStageRec to all effects using rasterpipeline by Mike Reed · 6 years ago
  3. 1efecea Make asFragmentProcessor entry point only take a GrRecordingContext (take 2) by Robert Phillips · 6 years ago
  4. a7f0013 Revert "Make asFragmentProcessor entry point only take a GrRecordingContext" by Robert Phillips · 6 years ago
  5. e821d21 Make asFragmentProcessor entry point only take a GrRecordingContext by Robert Phillips · 6 years ago
  6. 4fee323 override getTypeName() instead of using table by Mike Klein · 6 years ago
  7. 1cf418b Some SkPM4f cleanup by Brian Osman · 6 years ago
  8. 3a039d5 Add perspective support to blur shadows by Jim Van Verth · 6 years ago
  9. f510149 skeletal animation support added to API and software backend by Ruiqi Mao · 6 years ago
  10. 8664a1d Add ear-clipping code to triangulate simple polygons. by Jim Van Verth · 6 years ago
  11. 8760e2f Add outline concave shadow support by Jim Van Verth · 6 years ago
  12. 79aea6a trim #include <new> from SkPostConfig.h by Mike Klein · 6 years ago
  13. 27dddae rebase by Cary Clark · 6 years ago
  14. 89ad31e Revert "Reland "remove toString"" by Cary Clark · 6 years ago
  15. 92e37b6 Reland "remove toString" by Cary Clark · 6 years ago
  16. 4dc5a45 remove defines and add commas by Cary Clark · 6 years ago
  17. 32a4910 Revert "remove toString" by Cary Clark · 6 years ago
  18. 5191880 remove toString by Cary Clark · 6 years ago
  19. 9988541 remove SK_IGNORE_TO_STRING by Cary Clark · 7 years ago
  20. 18e7556 move blur impl into core by Mike Reed · 7 years ago
  21. 8e03f69 remove unused ConvertRadiusToSigma from SkBlurMaskFilter by Mike Reed · 7 years ago
  22. 2252636 Fall back to blurs for unsupported DrawShadow cases by Jim Van Verth · 7 years ago
  23. a947e29 Add some additional checks for shadow generation by Jim Van Verth · 7 years ago
  24. 19d7bd6 hide virtual and rename to onMakeComposed by Mike Reed · 7 years ago
  25. b1b80f7 Remove tonal color from DrawShadow internals by Jim Van Verth · 7 years ago
  26. 57c2b8b remove unused declarations by Mike Reed · 7 years ago
  27. 744cbb3 Fix alpha contribution to tonal color. by Jim Van Verth · 7 years ago
  28. 53d863c Enable tonal color for shadows by default. by Jim Van Verth · 7 years ago
  29. aae47c8 sksl enum support by Ethan Nicholas · 7 years ago
  30. 4cbb6e6 Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter. by Brian Salomon · 7 years ago
  31. a4083c9 make most of SkColorPriv.h private by Cary Clark · 7 years ago
  32. b4aab9a Replace SkFAIL with SK_ABORT. by Ben Wagner · 7 years ago
  33. aff329b Make GrFragmentProcessor be non-refcounted and use std::unique_ptr. by Brian Salomon · 7 years ago
  34. 1af03d4 Compute correct bounds for DrawShadowRec. by Jim Van Verth · 7 years ago
  35. 0274b30 converted GrBlurredEdgeFragmentProcessor to sksl by Ethan Nicholas · 7 years ago
  36. 7d8955e Add null check for non-cached shadows. by Jim Van Verth · 7 years ago
  37. 9c1d780 remove filterSpan from SkColorFilter by Mike Reed · 7 years ago
  38. 34d6e4b Add tonal color support for shadows. by Jim Van Verth · 7 years ago
  39. 25f3805 slant colorfilter away from filterSpan4f by Mike Reed · 7 years ago
  40. 6533159 add stage for gaussian alpha to rgba for shadows by Mike Reed · 7 years ago
  41. eb63eb7 Fix TSAN error for shadow cache by Jim Van Verth · 7 years ago
  42. 8793e38 Cache ambient and spot shadows at a canonical position by Jim Van Verth · 7 years ago
  43. 3af1af9 Remove ambient and spot mask filters. by Jim Van Verth · 7 years ago
  44. 4204da2 move shadows to device virtual by Mike Reed · 7 years ago
  45. 4c9b893 Allow shadow zParams to be applied to affine transformations by Jim Van Verth · 7 years ago
  46. 78c8f30 Add filled occluders to shadow_utils GM, take 2 by Jim Van Verth · 7 years ago
  47. a783c36 Classify spot shadows for general shapes by Jim Van Verth · 7 years ago
  48. 37c5a96 Unify ShadowUtils interface by Jim Van Verth · 7 years ago
  49. be25600 fix commented-out gaussian by Mike Klein · 7 years ago
  50. e308a12 Remove height functor for shadows and replace with plane equation params by Jim Van Verth · 7 years ago
  51. 8d1e0ac More analytic shadow refactoring. by Jim Van Verth · 7 years ago
  52. b1485f2 tweak the gaussian quartic by Mike Reed · 7 years ago
  53. e12c69e optimize gaussian with herbs quartic by Mike Reed · 7 years ago
  54. b9641bd force all colorfilters to implement 4f by Mike Reed · 7 years ago
  55. 060d982 Combine the ambient and spot alphas into the base color for geometric shadows. by Jim Van Verth · 7 years ago
  56. ab244f0 Revert "Revert "Reland: Remove SkLights include from SkCanvas.h"" by Florin Malita · 7 years ago
  57. 9d5f66d Revert "Reland: Remove SkLights include from SkCanvas.h" by Florin Malita · 7 years ago
  58. fed0031 Reland: Remove SkLights include from SkCanvas.h by Florin Malita · 7 years ago
  59. 37f1655 speedup exp() in gaussian colorfilter by Mike Reed · 7 years ago
  60. 38aad81 Revert "Remove SkLights include from SkCanvas.h" by Florin Malita · 7 years ago
  61. 9ff301b Remove SkLights include from SkCanvas.h by Florin Malita · 7 years ago
  62. e7e1d9d Fix up shadows in raster. by Jim Van Verth · 7 years ago
  63. b6069df Fix fast blur for shadow rrects. by Jim Van Verth · 7 years ago
  64. 8f7dc9f Circular shadow fixes for Flutter. by Jim Van Verth · 7 years ago
  65. b436655 Add height function to shadow tessellators. by Jim Van Verth · 8 years ago
  66. aa9e332 Revert[4] "store vertices arrays inline with object"""" by Mike Reed · 8 years ago
  67. 0c492cf Revert[3] "store vertices arrays inline with object""" by Mike Reed · 8 years ago
  68. 7d9f9e3 Revert[2] "store vertices arrays inline with object"" by Mike Reed · 8 years ago
  69. 9e62df6 Revert "store vertices arrays inline with object" by Mike Reed · 8 years ago
  70. eaaebb1 store vertices arrays inline with object by Mike Reed · 8 years ago
  71. 4d1955c Fix SkFILEStream. by Ben Wagner · 8 years ago
  72. cf40e30 Use fast path for circular shadows. by Jim Van Verth · 8 years ago
  73. 804e091 Make shadow_utils GM use its own SkResourceCache by Brian Salomon · 8 years ago
  74. bc9956d Attempt to stabilize shadow_utils GM for replay configs by Brian Salomon · 8 years ago
  75. 3c5cfb0 Remove exec bit from source files. by Ben Wagner · 8 years ago
  76. aff27a2 Use SkVertices for tessellated spot and ambient shadow rendering. by Brian Salomon · 8 years ago
  77. 67386d4 ShadowUtils: Fix umbra inset calculation when determining if umbra is fully occluded. by Brian Salomon · 8 years ago
  78. a84898d Have ShadowTessellators transform path; add SkShadowTessellator base class by Jim Van Verth · 8 years ago
  79. d1ac982 Improved SkShadowUtils caching by Brian Salomon · 8 years ago
  80. 0dda9cb Make shadow tessellators fail gracefully and add unit test for this. by Brian Salomon · 8 years ago
  81. 0bd699e Add a GM for SkShadowUtils and fix a few issues. by Brian Salomon · 8 years ago
  82. 5e68952 Add caching of ambient and spot shadow meshes. by Brian Salomon · 8 years ago
  83. 958fbc4 Make SkShadowUtils tessellations ref counted in preparation for caching them. by Brian Salomon · 8 years ago
  84. efe3ded Change shadow tessellators to use SkColor and move to util. by Jim Van Verth · 8 years ago
  85. 2103cf0 Split ShadowMaskFilter into separate ambient and spot mask filters by Jim Van Verth · 8 years ago
  86. 43475ad Move Android shadow rendering interface to util library. by Jim Van Verth · 8 years ago