1. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  2. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  3. e23bffd Remove support in GPU backend for distance vector field. by Brian Salomon · 7 years ago
  4. 33aa2c7 Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 8 years ago
  5. dffe982 Revert "Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""" by Brian Osman · 8 years ago
  6. ec53c63 Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"" by Brian Osman · 8 years ago
  7. 903c3f7 Revert "Allow FPs to elevate default precision for the entire fragment program" by Brian Osman · 8 years ago
  8. 92d7cca Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 8 years ago
  9. 42c456f Remove PLS path renderer by Brian Salomon · 8 years ago
  10. 3865711 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
  11. cae3a4c Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" by Ethan Nicholas · 8 years ago
  12. de4d301 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
  13. 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
  14. ddb37d6 re-re-land of skslc now automatically turns on derivatives support by ethannicholas · 8 years ago
  15. ac66ae6 Revert "re-land of skslc now automatically turns on derivatives support" by Mike Klein · 8 years ago
  16. d7d1997 re-land of skslc now automatically turns on derivatives support by Ethan Nicholas · 8 years ago
  17. 37269ff Revert "skslc now automatically turns on derivatives support" by Ethan Nicholas · 8 years ago
  18. 311742b skslc now automatically turns on derivatives support by Ethan Nicholas · 8 years ago
  19. 5961bc9 Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago
  20. 9df16b5 Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://codereview.chromium.org/2288033003/ ) by jvanverth · 8 years ago
  21. ccb1dd8 Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago
  22. 4824cf4 Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://codereview.chromium.org/2288033003/ ) by mtklein · 8 years ago
  23. dcfe6db Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago
  24. 15341a2 Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://codereview.chromium.org/2288033003/ ) by jvanverth · 8 years ago
  25. 08b2ccf Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago
  26. d214d6a Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://codereview.chromium.org/2288033003/ ) by fmalita · 8 years ago
  27. f008b0a Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago
  28. 29111a3 Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://codereview.chromium.org/2288033003/ ) by ethannicholas · 8 years ago
  29. b12b3c6 Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago
  30. 1a1aa93 Remove unneeded GrGLSLTransformedCoordsArray type by bsalomon · 8 years ago
  31. 138c263 Fix various issues with framebuffer fetch by egdaniel · 8 years ago
  32. 9b03e7b GrFP can express distance vector field req., program builder declares variable for it by dvonbeck · 8 years ago
  33. 02aed95 Revert of GrFP can express distance vector field req., program builder declares variable for it (patchset #20 id:370001 of https://codereview.chromium.org/2114993002/ ) by mtklein · 8 years ago
  34. 4ef6dfa GrFP can express distance vector field req., program builder declares variable for it by dvonbeck · 8 years ago
  35. 28f45b9 Add "sample locations" feature to GrProcessor by cdalton · 9 years ago
  36. 4a98cdb Add cap and builder feature for multisample interpolation by cdalton · 9 years ago
  37. 8733210 Replace fWillReadFragmentPosition with a bitfield by cdalton · 9 years ago
  38. 33ad701 Add gl_SampleMask functionality to fragment builders by cdalton · 9 years ago
  39. 8528541 Add more specialized fragment builders by cdalton · 9 years ago
  40. 1751dc7 Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https://codereview.chromium.org/1690963003/ ) by benjaminwagner · 9 years ago
  41. 533cefe Add infastructure for gl_SampleMask by cdalton · 9 years ago
  42. c08f196 Use noperspective interpolation for 2D draws by cdalton · 9 years ago
  43. 2279325 added support for PLS path rendering by ethannicholas · 9 years ago
  44. 5366a09 Revert of added support for PLS path rendering (patchset #16 id:360001 of https://codereview.chromium.org/1541903002/ ) by ethannicholas · 9 years ago
  45. 7df3f5e added support for PLS path rendering by ethannicholas · 9 years ago
  46. fa89632 Move some program building utils from GL to GLSL by egdaniel · 9 years ago
  47. 7ea33f5 Initial version of external_oes texture support and unit test by bsalomon · 9 years ago
  48. 0315dbc Revert of Initial version of external_oes texture support and unit test (patchset #14 id:260001 of https://codereview.chromium.org/1451683002/ ) by bsalomon · 9 years ago
  49. 27a0487 Initial version of external_oes texture support and unit test by bsalomon · 9 years ago
  50. 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
  51. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago[Renamed (89%) from src/gpu/gl/builders/GrGLFragmentShaderBuilder.h]
  52. 8dcdedc Make GrGLSLProgramBuilder base class for GrGLProgramBuilder. by egdaniel · 9 years ago
  53. 574a4c1 Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. by egdaniel · 9 years ago
  54. 7dc4bd0 Remove GrGLProcessor and create GrGLSLTextureSampler class. by egdaniel · 9 years ago
  55. 54a6b1a emitChild() used to generate a mangled outputColor based on the parent's outputColor; now it just accepts an outputColor string. It's now up to the programmer to declare outputColors if needed before emitting child code. by wangyix · 9 years ago
  56. 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
  57. 2a37843 added emitChild() to GrGLFragmentProcessor; removed AutoFragmentChildProcAdvance class by wangyix · 9 years ago
  58. 69ed114 Added class AutoFragmentChildProcAdvance to be constructed before a child emitCode and destructed after by wangyix · 9 years ago
  59. 7ef45a1 Added mangleString member and onBefore*, onAfter* functions to GrGLFragmentShaderBuilder by wangyix · 9 years ago
  60. d94708e Implement support for dual source blending in ES by kkinnunen · 9 years ago
  61. 6a44c6a Move DstCoordTexture to GrXP, rename and remove the word "copy" from dstcopytexture names. by bsalomon · 9 years ago
  62. d23a395 Revert of Move DstCoordTexture to GrXP, rename and remove the word "copy" from dstcopytexture names. (patchset #6 id:100001 of https://codereview.chromium.org/1132093004/) by bungeman · 9 years ago
  63. bb106b5 Move DstCoordTexture to GrXP, rename and remove the word "copy" from dstcopytexture names. by bsalomon · 9 years ago
  64. 8917d62 Implement support for KHR_blend_equation_advanced by cdalton · 9 years ago
  65. 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 9 years ago
  66. 5053063 Remove legacy NVPR support by jvanverth · 9 years ago
  67. 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 10 years ago
  68. 43466a1 Multi-string shaders by joshualitt · 10 years ago
  69. b8a82f2 Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.chromium.org/929503002/) by joshualitt · 10 years ago
  70. 1c3c2d8 Multi-string shaders by joshualitt · 10 years ago
  71. 50785a3 Revert of Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #1 id:1 of https://codereview.chromium.org/901663007/) by bsalomon · 10 years ago
  72. 21b2c53 Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #11 id:200001 of https://codereview.chromium.org/885923002/) by bsalomon · 10 years ago
  73. 5e1378d Move DstCopy on gpu into the GrXferProcessor. by egdaniel · 10 years ago
  74. 4dce32c Revert "Move DstCopy on gpu into the GrXferProcessor." by egdaniel · 10 years ago
  75. 7adb355 Revert of Revert "Move DstCopy on gpu into the GrXferProcessor." (patchset #1 id:1 of https://codereview.chromium.org/896163003/) by egdaniel · 10 years ago
  76. 3e9dfdb Revert "Move DstCopy on gpu into the GrXferProcessor." by egdaniel · 10 years ago
  77. 74a1175 Move DstCopy on gpu into the GrXferProcessor. by egdaniel · 10 years ago
  78. abb52a1 Move most of the transform logic into the primitive processors by joshualitt · 10 years ago
  79. 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
  80. c230414 Create xfer processor backend. by egdaniel · 10 years ago
  81. 2947382 Revert of Create xfer processor backend. (patchset #6 id:100001 of https://codereview.chromium.org/764643004/) by joshualitt · 10 years ago
  82. 4dffc94 Create xfer processor backend. by egdaniel · 10 years ago
  83. c0bd648 Move shader precision out of GrShaderVar by bsalomon · 10 years ago
  84. 79f8fae OptState owns program descriptor by joshualitt · 10 years ago
  85. 74077b9 Added varying struct by joshualitt · 10 years ago
  86. c6f3e2c Revert of Added varying struct (patchset #9 id:160001 of https://codereview.chromium.org/671023002/) by joshualitt · 10 years ago
  87. 852ae80 Added varying struct by joshualitt · 10 years ago
  88. b4384b9 Bug fix for es 3.00 fb fetch by joshualitt · 10 years ago
  89. 47bb382 Cleanup of shader building system by joshualitt · 10 years ago
  90. db0d3ca Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/) by joshualitt · 10 years ago
  91. fe1233c Cleanup of shader building system by joshualitt · 10 years ago
  92. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  93. 6db9128 Add option to add precision to varyings in shader by egdaniel · 10 years ago
  94. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago