1. 6b62296 Reland "Stop conflating F16 with linear gamma" by Brian Osman · 6 years ago
  2. 5f7b5e3 Revert "Stop conflating F16 with linear gamma" by Brian Osman · 6 years ago
  3. d1589c7 Stop conflating F16 with linear gamma by Brian Osman · 6 years ago
  4. 37f9988 Remove sRGB pixel config code from DDL tests by Brian Osman · 6 years ago
  5. fd98c2c Make some GrSurfaceProxy and GrTextureProxy methods easier to access by Brian Salomon · 6 years ago
  6. 7226c23 Make GrTextureProxy store a GrTextureType. by Brian Salomon · 6 years ago
  7. 3785471 basic first pass at RGBA F32 support by Mike Klein · 6 years ago
  8. 09c9400 Reland "Reland "Require mips to be allocated at texture creation time and disable late allocations."" by Greg Daniel · 6 years ago
  9. 01422bc Revert "Reland "Require mips to be allocated at texture creation time and disable late allocations."" by Greg Daniel · 6 years ago
  10. 9eb36b9 Reland "Require mips to be allocated at texture creation time and disable late allocations." by Greg Daniel · 6 years ago
  11. 0c78238 Revert "Require mips to be allocated at texture creation time and disable late allocations." by Greg Daniel · 6 years ago
  12. cd2c3f9 Require mips to be allocated at texture creation time and disable late allocations. by Greg Daniel · 6 years ago
  13. c7ad40f Remove SK_SUPPORT_GPU checks in tool-only code by Brian Osman · 6 years ago
  14. d90cd3b Revert "Revert "IWYU for tests starting with 'D'."" by Ben Wagner · 6 years ago
  15. edf8449 Revert "IWYU for tests starting with 'D'." by Mike Klein · 6 years ago
  16. b5f2897 IWYU for tests starting with 'D'. by Ben Wagner · 6 years ago
  17. c7fe0f7 Make GrCaps and GrShaderCaps private. by Brian Salomon · 6 years ago
  18. e320486 Don't allow ganesh to allocate mip maps for wrapped textures. by Greg Daniel · 6 years ago
  19. c1267c6 Add SkSurfaceCharacterization operator== && != by Robert Phillips · 6 years ago
  20. be77a02 Hide GrPixelConfig in SkSurfaceCharacterization by Robert Phillips · 6 years ago
  21. 6b6fcc7 Add SkSurface factory that takes an SkSurfaceCharacterization by Robert Phillips · 6 years ago
  22. abf7b76 Add texture-specific flags for External & Rectangle textures by Robert Phillips · 6 years ago
  23. 7278d68 Add DoneProc to Promise Images by Greg Daniel · 6 years ago
  24. 874b535 Prevent crash when flushing while DDL recording by Robert Phillips · 6 years ago
  25. 6ceaafa Handle GrContext creation failure in DDL by Robert Phillips · 6 years ago
  26. 26102cb Make GrGpu::deleteTestingOnlyBackendTexture() take const GrBackendTexture& by Brian Salomon · 6 years ago
  27. a8d9211 Add promise images for deferred instantiation of wrapped gpu textures by Greg Daniel · 6 years ago
  28. f777897 Delazify wrapped backend textures/render target proxies by Brian Salomon · 6 years ago
  29. 94458ee Add SkSurfaceCharacterization::createResized by Robert Phillips · 6 years ago
  30. 0a7aa14 Add checks for failed SkImageInfo2GrPixelConfig calls by Greg Daniel · 6 years ago
  31. fc711a2 Add SkCharacterization creation helper to GrContextThreadSafeProxy (take 2) by Robert Phillips · 6 years ago
  32. 559823d Revert "Add SkCharacterization creation helper to GrContextThreadSafeProxy" by Cary Clark · 6 years ago
  33. d76e56d Add SkCharacterization creation helper to GrContextThreadSafeProxy by Robert Phillips · 6 years ago
  34. e8fabb2 Update LazyProxy creation to allow for a non-textureable result by Robert Phillips · 6 years ago
  35. bdecacf Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" by Brian Salomon · 6 years ago
  36. 3a2cc2c Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""" by Brian Salomon · 6 years ago
  37. 5bb82cb Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""" by Brian Salomon · 6 years ago
  38. 18c52a7 Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""" by Brian Salomon · 6 years ago
  39. d653cac More sample count cleanup: by Brian Salomon · 6 years ago
  40. d0d7270 Revert "Revert "Redefine the meaning of sample counts in GPU backend."" by Brian Salomon · 6 years ago
  41. 9e441ee Fix SkSurfaceCharacterization unit test for DDL by Robert Phillips · 6 years ago
  42. 7a13705 Fix DDL unit tests by Robert Phillips · 6 years ago
  43. c1ce2f7 Revert "Redefine the meaning of sample counts in GPU backend." by Brian Salomon · 6 years ago
  44. 48825b1 Redefine the meaning of sample counts in GPU backend. by Brian Salomon · 6 years ago
  45. f2336e4 Add lazy proxy's for wrapping backend textures by Greg Daniel · 6 years ago
  46. e42edcc Add stubbed out GrContext by Robert Phillips · 7 years ago
  47. 8d1e67e Add resource cache limits to SkSurfaceCharacterization by Robert Phillips · 7 years ago
  48. 7ffbcf9 Add unit test for SkDeferredDisplayLists (take 2) by Robert Phillips · 7 years ago
  49. 8172c0a Revert "Add unit test for SkDeferredDisplayLists" by Robert Phillips · 7 years ago
  50. 8458a28 Add unit test for SkDeferredDisplayLists by Robert Phillips · 7 years ago