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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
238069b3f58d3b20f710f77a64632470a3bf256a
/
src
/
gpu
/
GrShaderVar.h
559f556
Remove support for image load/store
by Brian Salomon
· 7 years ago
63fd760
Remove trailing whitespace.
by Ben Wagner
· 7 years ago
f7b8820
re-land of new SkSL precisions
by Ethan Nicholas
· 7 years ago
27185a9
Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
by Ethan Nicholas
· 7 years ago
05d5a13
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
by Ethan Nicholas
· 7 years ago
1d816b9
Revert "Switched highp float to highfloat and mediump float to half."
by Brian Salomon
· 7 years ago
88d99c6
Switched highp float to highfloat and mediump float to half.
by Ethan Nicholas
· 7 years ago
7fbb7d3
Remove two more gpu headers from include/*
by Robert Phillips
· 7 years ago
[Renamed from include/gpu/GrShaderVar.h]
94efbf5
Merge GrGLSLCaps into GrShaderCaps
by Brian Salomon
· 8 years ago
f9f4512
Reland image storage with fixes.
by Brian Salomon
· 8 years ago
59dc411
Revert "Initial OpenGL Image support."
by Brian Salomon
· 8 years ago
be34882
Initial OpenGL Image support.
by Brian Salomon
· 8 years ago
6039768
Move GrShaderVar to an appending model for layout qualifiers
by Brian Salomon
· 8 years ago
99938a8
Merge GrGLSLShaderVar and GrShaderVar
by Brian Salomon
· 8 years ago
f31ae49
Remove unnecessary attribute and varying type modifiers
by Brian Salomon
· 8 years ago
09aa1fc
Refactor how we store and use samplers in Ganesh
by egdaniel
· 8 years ago
2279325
added support for PLS path rendering
by ethannicholas
· 9 years ago
5366a09
Revert of added support for PLS path rendering (patchset #16 id:360001 of https://codereview.chromium.org/1541903002/ )
by ethannicholas
· 9 years ago
7df3f5e
added support for PLS path rendering
by ethannicholas
· 9 years ago
46d36f0
Refactor position computation to enable device space "nudge"
by robertphillips
· 10 years ago
422f56f
Make addUniform take a precision
by bsalomon
· 10 years ago
c0bd648
Move shader precision out of GrShaderVar
by bsalomon
· 10 years ago
17168df
Use texture size to determine precision of texture coord varyings.
by bsalomon
· 10 years ago
c92aadc
clean up default precision handling
by bsalomon
· 10 years ago
23e280d
Changes to remove program effects builder
by joshualitt
· 10 years ago
249af15
BUG=skia:
by joshualitt
· 10 years ago