- 24c1852 Make runtime effect error tests simpler / more explicit by Brian Osman · 3 years, 10 months ago
- b06301e Reland "Rearrange SkSL pre-include modules to hide things" by Brian Osman · 3 years, 10 months ago
- 3331641 Allow public SkSL to return vec4 (aka float4) by Brian Osman · 3 years, 10 months ago
- 4cb5c5e Revert "Rearrange SkSL pre-include modules to hide things" by Brian Osman · 3 years, 10 months ago
- bea0dc6 Rearrange SkSL pre-include modules to hide things by Brian Osman · 3 years, 10 months ago
- 91292e9 Runtime Effects: Support 'uniform shader' (vs. 'in shader') by Brian Osman · 3 years, 10 months ago
- f1319c3 Add GLSL type aliases for SkRuntimeEffect SkSL by Brian Osman · 3 years, 10 months ago
- 8e2ef02 Support variables in the intrinsic map, clone them into Programs by Brian Osman · 3 years, 11 months ago
- 0acb5b5 Allow casting to lower precision types in runtime effects by Brian Osman · 4 years ago
- b6bd0d2 Make SkRuntimeShaderBuilder safe for reuse by Brian Osman · 4 years ago
- 767f444 SkRuntimeEffect SkSL has a new signature for main() by Brian Osman · 4 years ago
- c1c3c6d Enable ClangTidy flag bugprone-suspicious-string-compare. by John Stiles · 4 years ago
- e12939f Unit tests for runtime effect SkSL errors found later in compilation by Brian Osman · 4 years ago
- a4b9169 Remove 'in' variables from SkRuntimeEffect by Brian Osman · 4 years ago
- 269b21c SkRuntimeEffect: Apply uniform transforms in color filters, too by Brian Osman · 4 years, 1 month ago
- 92aac1e Disallow runtime effect color filters that depend on position by Brian Osman · 4 years, 1 month ago
- 8232900 SkSL: Disallow fragmentProcessor variables in several places by Brian Osman · 4 years, 1 month ago
- e94b4e1 Update more tests to use the GrDirectContext/GrRecordingContext pair by Robert Phillips · 4 years, 1 month ago
- b5f0f52 SkSL: Salt inline identifiers in PipelineStage and FragmentProcessor passes by Brian Osman · 4 years, 1 month ago
- 6241961 Add several more unit tests of runtime effects by Brian Osman · 4 years, 1 month ago
- 182c92e Catch SkRuntimeEffects w/o "main" earlier by Brian Osman · 4 years, 1 month ago
- e64ae86 Rearrange logic in SkRuntimeEffect::Make by Brian Osman · 4 years, 1 month ago
- 6d344c3 Update unit tests to accept GrDirectContext by Robert Phillips · 4 years, 2 months ago
- 5aaaeea Supply device and local coords to SkShader_Base::onProgram by Brian Osman · 4 years, 2 months ago
- 22534f2 Expose sk_FragCoord for runtime effects by Michael Ludwig · 4 years, 3 months ago
- 5e6b3cd Store float value for settings in SkSL v2 by Michael Ludwig · 4 years, 3 months ago
- d9bde07 Add SkRuntimeShaderBuilder, clean up SkRuntimeEffect API a bit by Brian Osman · 4 years, 4 months ago
- 5f6b41e Runtime effects: Detect calls to undefined functions by Brian Osman · 4 years, 6 months ago
- 7353dc5 Change SkSL main() from (float x, float y) to (float2 p) by Brian Osman · 4 years, 7 months ago
- 6f5e940 Clamp GrSkSLFP output to valid premul by Brian Osman · 4 years, 7 months ago
- 504032e SkRuntimeEffect: Fix 'in' variables in CPU backend by Brian Osman · 4 years, 8 months ago
- f72dedd Expose the Input variable and Child name collections in SkRuntimeEffect by Brian Osman · 4 years, 8 months ago
- 8783b78 Add a few more SkRuntimeEffect unit tests by Brian Osman · 4 years, 8 months ago
- ee426f2 Move SkRuntimeEffect.h to include/effects by Brian Osman · 4 years, 8 months ago
- 82d4970 More SkRuntimeEffect tests by Brian Osman · 4 years, 8 months ago
- 088913a Start adding unit tests of SkRuntimeEffect by Brian Osman · 4 years, 8 months ago