1. 276cc41 Revive geometry shaders by csmartdalton · 8 years ago
  2. 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
  3. d728f0c Defer more renderTargetContexts in the GPU image filter paths - take 2 by robertphillips · 8 years ago
  4. 43c847b Simplify shader paint alpha modulation. by Mike Klein · 8 years ago
  5. 14d2899 Fixed issue with some A2B0 images being too dark by raftias · 8 years ago
  6. b44efa5 Remove testing code for not fitting in the Footer. by Herb Derby · 8 years ago
  7. 101b844 Remove GrGLSLSampler type and subclasses by Brian Salomon · 8 years ago
  8. 3502c5c Use ptr diff to encode function and padding. by Herb Derby · 8 years ago
  9. 9e1138d re-land of switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
  10. e54d4ce VS script: Handle variation among configurations by Brian Osman · 8 years ago
  11. 8d5f9cb Add an extra pixel to the distance field path renderer bounds. by Brian Salomon · 8 years ago
  12. 99bba9e Add missing virtual functions for SkRectClipCheckBlitter by Yuqian Li · 8 years ago
  13. 7992da3 Support decoding images to multiple formats, depending on usage by Brian Osman · 8 years ago
  14. dc940a6 Disable RectClipCheckBlitter for cc_unittests by Yuqian Li · 8 years ago
  15. 792d0f1 Revert "switched skslc from std::string to SkString" by Greg Daniel · 8 years ago
  16. 7a5b48a Revert "fixed iOS build failure" by Greg Daniel · 8 years ago
  17. 866f286 Avoid unnecessary cast on a garbage data. by Ivan Krasin · 8 years ago
  18. a675910 Fix typo in GrGLCaps by elemental · 8 years ago
  19. 62a8aa3 android does not need XFERMODE_PUBLIC flag by Mike Reed · 8 years ago
  20. 17b6e48 Revert "Turn off /arch:AVX[2] on Windows builds." by Mike Klein · 8 years ago
  21. 2e35e8a mirror tiling by Mike Klein · 8 years ago
  22. 1aaccc7 Make GrSwizzle::GrSwizzle() constexpr by Brian Salomon · 8 years ago
  23. f31ae49 Remove unnecessary attribute and varying type modifiers by Brian Salomon · 8 years ago
  24. c36dedf Build fiddle and public_headers_warnings_check only when skia_enable_tools. by Mike Klein · 8 years ago
  25. 06e539a VS SLN script: Automatically determine which folder to use/copy by Brian Osman · 8 years ago
  26. c89e243 Turn off /arch:AVX[2] on Windows builds. by Mike Klein · 8 years ago
  27. 9de9230 update G3 build after crrev.com/2500113004 by Mike Klein · 8 years ago
  28. b014cca Make GrBufferAccess a nested class of GrProcessor by Brian Salomon · 8 years ago
  29. ce1d293 Add test for QuickFDot6Div by Yuqian Li · 8 years ago
  30. 83cd50b fixed iOS build failure by Ethan Nicholas · 8 years ago
  31. d8df21a switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
  32. 833dcf4 Add handling for instantiate failure up the call stack by Robert Phillips · 8 years ago
  33. eaef615 [nobuildbot] Explicitly name all jobs by Eric Boren · 8 years ago
  34. 628e78b [nobuildbot] Remaining Android devices by Eric Boren · 8 years ago
  35. dfa492e Use SkFixedAllocator in SkLinearPipeline and remove the embedding of by Herb Derby · 8 years ago
  36. d2265e5 Port convolve functions to SkOpts by xiangze.zhang · 8 years ago
  37. f8afab9 Mark this file as executable by Adam Barth · 8 years ago
  38. c01e7df perspective matrix by Mike Klein · 8 years ago
  39. b273fc4 repeat tiling by Mike Klein · 8 years ago
  40. bf178a7 Replace my confusion with a pointer to the explanation. by Mike Klein · 8 years ago
  41. f891147 In VS SLN fixup script, don't erase old files by Brian Osman · 8 years ago
  42. c88fc74 Fix the quickSkFDot6Div range check by Yuqian Li · 8 years ago
  43. 514baff Rename GrTextureParams to GrSamplerParams by Brian Salomon · 8 years ago
  44. 7776029 Strength reduce bilerp to nearest neighbor when the matrix is integer translate. by Mike Klein · 8 years ago
  45. b446088 Fix computation of texture size for approximately-fit deferred proxies by Robert Phillips · 8 years ago
  46. 684d7ce Fix double deletion of DescriptorSetLayouts by Jim Van Verth · 8 years ago
  47. 297726f Use SkSmallAllocator for Blender stage. by Herb Derby · 8 years ago
  48. 4e9bb74 Initialize all values we load. by Mike Klein · 8 years ago
  49. b6ab4ae Be careful about types in SkNx_neon.h. by Mike Klein · 8 years ago
  50. db4183d In GrProcessor::TextureSampler drop the "get", it's cleaner by Brian Salomon · 8 years ago
  51. 3a88725 Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3. by Brian Osman · 8 years ago
  52. 06a65e2 Support SkImageShader in SkRasterPipeline blitter by Mike Klein · 8 years ago
  53. 9fab7e9 Remove accessRenderTarget call in SkGpuDevice ctor by Robert Phillips · 8 years ago
  54. a7c4c29 Remove unnecessary TextureSampler comparison in GrTextureDomainEffect. by Brian Salomon · 8 years ago
  55. 4eb35bb Use SkFixedMul instead of SkFixedMul_lowprec by Yuqian Li · 8 years ago
  56. e60ad62 Guard against instantiate & accessRenderTarget failures by Robert Phillips · 8 years ago
  57. 987de5b Plumb filter quality into SkShader::appendStages(). by Mike Klein · 8 years ago
  58. f8e41d5 Update Skia milestone to 57 by hcm@google.com · 8 years ago
  59. 0bbecb2 Rename GrTextureAccess to GrProcessor::TextureSampler. by Brian Salomon · 8 years ago
  60. 9de0976 fix fuzzer crash by Cary Clark · 8 years ago
  61. bd2d111 Copy over git_utils from common and add GitLocalConfig by Ravi Mistry · 8 years ago
  62. 43f115c Disable the sources assignment filter for platform specific files. by Chinmay Garde · 8 years ago
  63. 524f11a [nobuildbot] More Android bots by Eric Boren · 8 years ago
  64. 109ddc3 Don't build :public_headers_warnings_check on NoGPU builds. by Mike Klein · 8 years ago
  65. f9d5d4f Use SkSmallAllocator for SamplerStage and Accessor. by Herb Derby · 8 years ago
  66. db4d406 Hook into parametric and table raster pipeline stages by Matt Sarett · 8 years ago
  67. d930752 Turn off all SkDebugfs in SkScan_AAAPath.cpp by Yuqian Li · 8 years ago
  68. 8de17f7 No SkDebugf for approximate intersection by Yuqian Li · 8 years ago
  69. ebd5d34 remove CANVAS_IS_REFCNT flag from public.bzl by Mike Reed · 8 years ago
  70. ca79535 External SkImageGenerator API by Florin Malita · 8 years ago
  71. cb67766 Add vulkan build to skpbench. by Kevin Lubick · 8 years ago
  72. 2245803 Rename GrTextureBufferSampler to GrBufferSampler by csmartdalton · 8 years ago
  73. 2a51de8 Revert "Revert "Add support for image load to SkSL"" by Brian Salomon · 8 years ago
  74. 50500ad GN: add public headers warnings check. by Mike Klein · 8 years ago
  75. a8f0002 Rename kTexture2DISampler to kITexture2DSampler. by Brian Salomon · 8 years ago
  76. a9312fd Add trace and registers stages. by Mike Klein · 8 years ago
  77. fb74ef9 Use SkSmallAllocator for tiling. by Herb Derby · 8 years ago
  78. d5870c2 move SkBlendMode_Name into public (for chrome) by Mike Reed · 8 years ago
  79. c9f0cc8 Add back in min/max check on fuzzer range by Kevin Lubick · 8 years ago
  80. 1125a03 Add IORef capability to GrSurfaceProxy objects - take 2 by robertphillips · 8 years ago
  81. 20079a9 Fix mask overflow caused by edge drift by Yuqian Li · 8 years ago
  82. 721625b Drop forceRLE to simplify aaa_walk_convex_edges by Yuqian Li · 8 years ago
  83. 58bf693 infra recipe: Add -t flag to "go test" by Eric Boren · 8 years ago
  84. e4b8b52 Simplify the signature of sk/aaa_fill_path by Yuqian Li · 8 years ago
  85. 08576e6 Fix error with transforming custom/large glyphs by Jim Van Verth · 8 years ago
  86. d470673 make SkXfermode.h go away by Mike Reed · 8 years ago
  87. 988283c Revert of added support for push_constant layout (patchset #7 id:140001 of https://codereview.chromium.org/2187433003/ ) by egdaniel · 8 years ago
  88. cb115bd Revert "Add support for image load to SkSL" by Stan Iliev · 8 years ago
  89. cfcf624 add {parametric,table}_{r,g,b} stages. by Mike Klein · 8 years ago
  90. 860fc66 [nobuildbot] Nexus 5 by Eric Boren · 8 years ago
  91. bd85a10 Add support for image load to SkSL by Brian Salomon · 8 years ago
  92. dabc91b Fix flushing of HWAA state relating to mixed samples by csmartdalton · 8 years ago
  93. 44e91c9 LinearGradientContext::shade4_clamp: fix div by 0 by James Zern · 8 years ago
  94. f5a90e8 [nobuildbot] RecreateSKPs by Eric Boren · 8 years ago
  95. 4e344c8 Revert "Defer more renderTargetContexts in the GPU image filter paths" by Robert Phillips · 8 years ago
  96. be42c99 Move the matrix stage of SkLinearBitmapPipeline over to using SkSmallAllocator. by herb · 8 years ago
  97. 3928c6b Add SkRasterPipeline::dump(). by Mike Klein · 8 years ago
  98. fa5f65a added support for push_constant layout by ethannicholas · 8 years ago
  99. 3667b49 Add kRenderTarget_GrSurfaceFlag to GrVkGpu::onWrapBackendRenderTarget by Robert Phillips · 8 years ago
  100. f26f7a0 Add detection of image load/store to caps by Brian Salomon · 8 years ago