- 8857497 Fix RTHeight for SkRuntimeEffectSimple case. by Stephen White · 4 years, 7 months ago
- fac4c0d Reland "Remove SkSpecialImage::makeTextureImage" by Brian Osman · 4 years, 7 months ago
- 38b7d2f Add support for magenta highlights on shader mouseover in Metal. by John Stiles · 4 years, 7 months ago
- 3824f58 Revert "simplify freeAll" by Michael Ludwig · 4 years, 7 months ago
- 24069eb Add GrContext::oomed() and implement for GL and VK. by Brian Salomon · 4 years, 7 months ago
- 72e5764 Rename MakeResult so that it can be used more broadly. by John Stiles · 4 years, 7 months ago
- 9716414 Simplify GrClip API by Michael Ludwig · 4 years, 7 months ago
- 9977ab9 Misc changes to get *ooprdll configs running by Robert Phillips · 4 years, 7 months ago
- b8219e4 update ApplyMatrix signature by Mike Klein · 4 years, 7 months ago
- 513e475 Make sure we hold refs to sampled textures in d3d. by Greg Daniel · 4 years, 7 months ago
- 4621428 Revert "Ignore calls to freeGpuResources on abandoned contexts" by Robert Phillips · 4 years, 7 months ago
- 568d113 Revert "Remove SkSpecialImage::makeTextureImage" by Brian Osman · 4 years, 7 months ago
- 22f246f add simple pathbuilder by Mike Reed · 4 years, 7 months ago
- 5aaaeea Supply device and local coords to SkShader_Base::onProgram by Brian Osman · 4 years, 7 months ago
- c5f25bc make internal shared methods by Herb Derby · 4 years, 7 months ago
- 7d7cd2b Make glPatchParameteri required when tessellation is supported by Chris Dalton · 4 years, 7 months ago
- 3b6b747 simplify freeAll by Herb Derby · 4 years, 7 months ago
- d34528c Remove SkSpecialImage::makeTextureImage by Brian Osman · 4 years, 7 months ago
- ebea6d0 Ignore calls to freeGpuResources on abandoned contexts by Adlai Holler · 4 years, 7 months ago
- 43a6e17 Reland "Reland "Fill in GrD3DGpu::onUpdateBackendTexture"" by Jim Van Verth · 4 years, 7 months ago
- 7f9aa5a Reduce calls to `addColorFragmentProcessor` in GrPaint creation. by John Stiles · 4 years, 7 months ago
- d79197d Add api to GrVkMemoryAllocator to return VkResult from allocate calls. by Greg Daniel · 4 years, 7 months ago
- 2eb3c17 Add appendNodeIdArray to avoid code duplication. by Dominic Mazzoni · 4 years, 7 months ago
- e7ad8c0 Remove GPU read-back logic in SkSpecialImage by Brian Osman · 4 years, 7 months ago
- 2bf27f2 Revert "Reland "Fill in GrD3DGpu::onUpdateBackendTexture"" by Jim Van Verth · 4 years, 7 months ago
- b444943 Update SkString::resize to preserve string contents efficiently. by John Stiles · 4 years, 7 months ago
- f58d19a Reland "Fill in GrD3DGpu::onUpdateBackendTexture" by Jim Van Verth · 4 years, 7 months ago
- 9aba625 Move setSampleMatrix and setSampledWithExplicitCoords into child registration by Michael Ludwig · 4 years, 7 months ago
- 3cf3d92 Allow custom typeface deserializing of picture typefaces. by Alan Screen · 4 years, 7 months ago
- 15ee455 Simplify SkParse::FindNamedColor by Florin Malita · 4 years, 7 months ago
- 768e91f Dawn: fixes for skipped call to bindTextures(), instance attributes. by Stephen White · 4 years, 7 months ago
- 65888b8 Revert "Consolidate GrDrawingManager <-> GrRenderTask lifecycle" by Adlai Holler · 4 years, 7 months ago
- abe2375 Implement inline uploads on d3d. by Greg Daniel · 4 years, 7 months ago
- 0f39699 Reland "Make it easier to test rectangle textures by using createBackendTexture." by Brian Salomon · 4 years, 7 months ago
- 05ca1f6 Revert "Fill in GrD3DGpu::onUpdateBackendTexture" by Jim Van Verth · 4 years, 7 months ago
- 553db62 Reland "Centralize geometry processor vertex shader transform code" by Michael Ludwig · 4 years, 7 months ago
- 956ec8a Update GrCCClipProcessor to support an input FP. by John Stiles · 4 years, 7 months ago
- b577655 Don't submit vk command buffer in updateBackendTexture. by Greg Daniel · 4 years, 7 months ago
- ce86910 Revert "Centralize geometry processor vertex shader transform code" by Michael Ludwig · 4 years, 7 months ago
- 5a967f5 Fill in GrD3DGpu::onUpdateBackendTexture by Jim Van Verth · 4 years, 7 months ago
- ad43e54 Handle kMatrixMultiply in ByteCode -> SkVM by Brian Osman · 4 years, 7 months ago
- e66636c check all calls to SkCreateRasterPipelineBlitter by Mike Klein · 4 years, 7 months ago
- 0426947 Centralize geometry processor vertex shader transform code by Michael Ludwig · 4 years, 7 months ago
- a581a8b Fix caching of dirty uniforms on GrD3DPipelineState. by Greg Daniel · 4 years, 7 months ago
- 96f8db0 Revert "Make it easier to test rectangle textures by using createBackendTexture." by Derek Sollenberger · 4 years, 7 months ago
- 02f8b07 ByteCode: Avoid using "extended" loads when possible by Brian Osman · 4 years, 7 months ago
- 91cc979 SkVM: Handle kNegateF by Brian Osman · 4 years, 7 months ago
- 777556a Reland "Replace analytic clip stack with chained fragment processors." by John Stiles · 4 years, 7 months ago
- 724701f Reland "Snap coordinates for shader nearest-neighbor decal filtering" by Michael Ludwig · 4 years, 7 months ago
- e81b108 plumb matrix provider through skvm shaders by Mike Klein · 4 years, 7 months ago
- 2a4871b Implement normalize in ByteCode generator by Brian Osman · 4 years, 7 months ago
- 4e37751 Make it easier to test rectangle textures by using createBackendTexture. by Brian Salomon · 4 years, 7 months ago
- e22c5ca Fix wacky_yuv_formats for *ooprddl configs by Robert Phillips · 4 years, 7 months ago
- d4928d0 Implement flush finish proc support for d3d backend. by Greg Daniel · 4 years, 7 months ago
- ce81227 Revert "Snap coordinates for shader nearest-neighbor decal filtering" by Michael Ludwig · 4 years, 7 months ago
- 89bf734 Add ceil to skvx/skvm/JIT, and floor/ceil intrinsics to ByteCode by Brian Osman · 4 years, 7 months ago
- 1747375 GrTextureGradientColorizer uses GrTextureEffect by Brian Salomon · 4 years, 7 months ago
- 4e68ec6 Snap coordinates for shader nearest-neighbor decal filtering by Michael Ludwig · 4 years, 7 months ago
- 5081942 Optimize CPP code generation. by John Stiles · 4 years, 7 months ago
- d610c75 Fix a unintended shader change in GrTextureEffect by Brian Salomon · 4 years, 7 months ago
- 5ed3c11 Reland "Don't release vk memory allocator until context is deleted." by Greg Daniel · 4 years, 7 months ago
- 304dfa3 Remove swizzling-store instructions from SkSL ByteCode by Brian Osman · 4 years, 7 months ago
- 3711c66 Remove swizzling-load instructions from SkSL ByteCode by Brian Osman · 4 years, 7 months ago
- 92887b5 allow fallback to skvm blitter by Mike Klein · 4 years, 7 months ago
- c950e05 clean up old idea about nullptr/sRGB by Mike Klein · 4 years, 7 months ago
- 6f1487f Consolidate GrDrawingManager <-> GrRenderTask lifecycle by Adlai Holler · 4 years, 7 months ago
- c35c073 Revert "Don't release vk memory allocator until context is deleted." by Greg Daniel · 4 years, 7 months ago
- f8d68fe runtime shader children on skvm backend by Mike Klein · 4 years, 7 months ago
- 11afa63 Don't release vk memory allocator until context is deleted. by Greg Daniel · 4 years, 7 months ago
- b54946b Reland "Allow building with Wuffs v0.3, not just v0.2" by Nigel Tao · 4 years, 7 months ago
- 91dea51 Merge ShaderMode and FilterLogic enums in GrTextureEffect by Brian Salomon · 4 years, 7 months ago
- 9394dd5 Fix stack-buffer overrun in appendVAList. by John Stiles · 4 years, 7 months ago
- 83c2d35 Use child effects for LUTs in perline noise effects by Brian Salomon · 4 years, 7 months ago
- 99b0470 Update generated file by Brian Salomon · 4 years, 7 months ago
- 71f6cfd GrRRectBlurEffect uses child for nine patch by Brian Salomon · 4 years, 7 months ago
- 8c662a7 Get rid of deprecated API to add children to PDF tag nodes. by Dominic Mazzoni · 4 years, 7 months ago
- a85e4bf Fix perspective fragcoord value in d3d. by Greg Daniel · 4 years, 7 months ago
- a43d820 Support sample() in ByteCodeGenerator (but not the interpreter) by Brian Osman · 4 years, 7 months ago
- 86b2f39 Use child effect for integral in GrRectBlurEffect by Brian Salomon · 4 years, 7 months ago
- 81454df Use hardware wrap mode in perlin noise effects. by Brian Salomon · 4 years, 7 months ago
- a3a9da7 Avoid kN32 bitmaps in setup for GPU perlin effects. by Brian Salomon · 4 years, 7 months ago
- 590e8db Revert "Replace analytic clip stack with chained fragment processors." by Derek Sollenberger · 4 years, 7 months ago
- 77628ce GrCircleBlurFragmentProcessor uses GrTextureEffect for profile texture by Brian Salomon · 4 years, 7 months ago
- 907f34b Replace analytic clip stack with chained fragment processors. by John Stiles · 4 years, 7 months ago
- 851b90e Update GrRRectEffect to take an input FP and return a MakeResult. by John Stiles · 4 years, 7 months ago
- e338c29 Make GrGLPerlinNoise::emitCode easier to read. by Brian Salomon · 4 years, 7 months ago
- de975e3 Support MakeResult in GrOvalEffect. by John Stiles · 4 years, 7 months ago
- 3b2c06c Remove HairlineAA from the clip-edge types. by John Stiles · 4 years, 7 months ago
- ccbd3ee use joinPossibleEmptyRect for bounding box by Herb Derby · 4 years, 7 months ago
- 8346834 Fix D3D InstanceDataStepRate. by Greg Daniel · 4 years, 7 months ago
- 15207b8 Disable program binary caching on AMD + ANGLE D3D9 by Brian Osman · 4 years, 7 months ago
- 1f14ca0 Implement set scissor on d3d render pass. by Greg Daniel · 4 years, 7 months ago
- 4190f27 Fix SkParse::FindNamedColor OOB by Florin Malita · 4 years, 7 months ago
- 2518f54 Enable implicit-fallthrough warnings on Clang. by John Stiles · 4 years, 7 months ago
- f5cd604 GrMagnifierEffect uses child for src by Brian Salomon · 4 years, 7 months ago
- f08a82b Return tuple from GrConvexPolyEffect::Make denoting success or failure. by John Stiles · 4 years, 7 months ago
- 5ca9d1a Fix caching of HLSL in D3D backend by Brian Osman · 4 years, 7 months ago
- 33d569e Elevate the target list of Ganesh tasks to base class by Adlai Holler · 4 years, 7 months ago
- ec3508a Add uniform rtHeight in d3d when needed. by Greg Daniel · 4 years, 7 months ago
- 1b0b004 GrMatrixConvolutionEffect uses child for sampled kernel by Brian Salomon · 4 years, 7 months ago