- 29ffc03 update to use new api (offset -> translate) by reed@google.com · 13 years ago
- 34f7e47 checkpoint -- more support changes for soft clipping by reed@google.com · 13 years ago
- e295313 move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files by bsalomon@google.com · 13 years ago
- 1ba7137 add rasterclip entrypoints for scan converting paths by reed@google.com · 13 years ago
- 1778564 trim off extra alpha==0 spans before and after our bounds by reed@google.com · 13 years ago
- d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago
- 4d5cb45 Set SDK for Mac build to 10.6, ignore gyp/build, fixup gpu files to compile against 10.5 if needed by bsalomon@google.com · 13 years ago
- 674b34c Rebaseline win fixed. (shadertext images were long out of date and several tests didn't have images) by bsalomon@google.com · 13 years ago
- e7a055d remove these (they need to be rebaselined) by reed@google.com · 13 years ago
- f06e0a3 Rebase linux for gpu xfer mode changes by bsalomon@google.com · 13 years ago
- 12f3e90 Rebase mac pro for gpu xfer mode changes by bsalomon@google.com · 13 years ago
- 5607422 forgot explicit return statements by reed@google.com · 13 years ago
- 86c1f71 Gpu blend optimizations, handle more xfer modes with fractional pixel coverage by bsalomon@google.com · 13 years ago
- d9f2dea update to new api for doAA by reed@google.com · 13 years ago
- 0017708 use SkRasterClip inside canvas (check-point for soft clipping) by reed@google.com · 13 years ago
- 58af9a6 separate SkBlitMask decl into its own header by reed@google.com · 13 years ago
- c42d35d add bool arg to clipRect and clipPath by reed@google.com · 13 years ago
- 071eef9 add bool argument to canvas' clipRect and clipPath for antialiasing by reed@google.com · 13 years ago
- e10f6fd Fix per-vertex coverage on Macs with aligned attrib bug by bsalomon@google.com · 13 years ago
- 2174494 use ATSFontRef for our unique ID. Much more stable than using the ptr itself (duh) by reed@google.com · 13 years ago
- c2188cf add SkRasterClip by reed@google.com · 13 years ago
- 3771a03 fix warnings (failed to return a bool) by reed@google.com · 13 years ago
- ba16da9 add op(rgn, op) by reed@google.com · 13 years ago
- 294dd7b change getLastPt to return a bool by reed@google.com · 13 years ago
- 5e2457e add getTotalClipBounds() as a partial replacement for getTotalClip. This can be by reed@google.com · 13 years ago
- d1e3c5f add experimental wrapper for region+aaclip by reed@google.com · 13 years ago
- f3c1da1 add setRegion and doAA parameter to setPath by reed@google.com · 13 years ago
- 82d344a add baselines by reed@google.com · 13 years ago
- bb3f4a8 Bug fixes: by suyang1 · 13 years ago
- 719fd04 add SkAAClip.cpp by reed@google.com · 13 years ago
- 3bcf8d3 add sample for clipping by reed@google.com · 13 years ago
- 077232e Add semicolon back that was accidentally deleted in r2444 by bsalomon@google.com · 13 years ago
- 1983f39 Make a bunch of GrPrintfs be debug-only by bsalomon@google.com · 13 years ago
- 96e96df When we're not using the NULL buffer data hint update with glBufferData rather than glBufferSubData. by bsalomon@google.com · 13 years ago
- e05cc8e explicitly set opt level for mac-release delete obsolete FPS bench by reed@google.com · 13 years ago
- 58f5119 Add baselines for linux aarectmodes and some missing gpu linux baselines. by bsalomon@google.com · 13 years ago
- a310826 Add per-vertex coverage field, use in AA rects when alpha tweak is not valid, add relevant sample/gm by bsalomon@google.com · 13 years ago
- f12449b Fixed signed/unsigned comparison warnings in empty path gm/sample by bsalomon@google.com · 13 years ago
- 0f1541f Mac does not like empty projects. by bungeman@google.com · 13 years ago
- b29c883 Add xps device to skia. http://codereview.appspot.com/5076041/ by bungeman@google.com · 13 years ago
- 1c04bf9 implement region-ops by reed@google.com · 13 years ago
- 07faed1 Setting perspective in fixed point. http://codereview.appspot.com/5088043/ by bungeman@google.com · 13 years ago
- cf38523 Don't let templates live in shadows. by bungeman@google.com · 13 years ago
- a12cc7f Separate code paths of SkTArray at compile time. by bungeman@google.com · 13 years ago
- 8e06dab Fix more VS2010 warnings. by bsalomon@google.com · 13 years ago
- 6150c20 Add newlines to debug error strings by bsalomon@google.com · 13 years ago
- 7d1276f Directly assign glBindTexture in windows gl interface rather than wglGetProcAddress since it is a GL 1.1 function and isn't exported as a ptr in the ATI driver. by bsalomon@google.com · 13 years ago
- 685d9e2 rebaseline by reed@google.com · 13 years ago
- 702a55d update baseline by reed@google.com · 13 years ago
- 111c19b fix scalar=fixed for the new tests by reed@google.com · 13 years ago
- 0abb499 add SkAlphaBlend255 by reed@google.com · 13 years ago
- 01744a4 Fix clamped_gradients gm to work in fixed. by bungeman@google.com · 13 years ago
- fd8772e bug fix for character 0x200B : zero-advance-space by reed@google.com · 13 years ago
- 767ea3b change gamma for white and neutral text by reed@google.com · 13 years ago
- 733e302 make no promises if we see a looper by reed@google.com · 13 years ago
- 644fc76 remove mention of obsolete symbol SK_SUPPORT_888_TEXT by reed@google.com · 13 years ago
- 2d4297c use SK_OVERRIDE by reed@google.com · 13 years ago
- 47ac84e check-point for aaclip by reed@google.com · 13 years ago
- 1deaab5 remove unused variable "inside", begin fixing coding style by reed@google.com · 13 years ago
- 632e1a2 move call to nothingToDraw into our iterator, so it sees the results of filters and loopers by reed@google.com · 13 years ago
- 2b33468 add baselines by reed@google.com · 13 years ago
- bbaa439 Rebaseline shadertext on windows by bsalomon@google.com · 13 years ago
- fa6ac93 Fixup rendering of empty paths (including inverted fills) by bsalomon@google.com · 13 years ago
- 3228789 check-point for aaclip by reed@google.com · 13 years ago
- d21845c Remove failing tests. Go green. by caryclark@google.com · 13 years ago
- 84e43fd fix text for Lion, Leopard, Skia on Mac by caryclark@google.com · 13 years ago
- e36707a first cut at aaclipping by reed@google.com · 13 years ago
- 02f5584 Change SkAutoMaskImage so that we're less likely to write leaky code. by bungeman@google.com · 13 years ago
- a30bc82 Remove nonexistant header from gyp file by bsalomon@google.com · 13 years ago
- bbf1226 fix calculation and assert for grmask -> bytes-per-pixel by reed@google.com · 13 years ago
- 127c3be Remove debug messages that are no longer needed. by vandebo@chromium.org · 13 years ago
- 675dd88 disable CHECK_NOTHING_TO_DRAW for now, since it doesn't play well with DrawLooper by reed@google.com · 13 years ago
- 18ac1ba Make asBlur method const. http://codereview.appspot.com/5190041/ by bungeman@google.com · 13 years ago
- 5eba98c Now that layout tests are fixed, remove flag to ignore margin fix. by bungeman@google.com · 13 years ago
- dcd0f3a quick-rejects based on xfermode, using SkPaint::nothingToDraw() by reed@google.com · 13 years ago
- 2c508f2 add force-rle parameter to help with aaclip testing by reed@google.com · 13 years ago
- a38c819 Fix two warnings in bench timers. http://codereview.appspot.com/5164049/ by bungeman@google.com · 13 years ago
- c74ab18 add accessors to irect by reed@google.com · 13 years ago
- 7deaa3b Update common_conditions to make sure there is a slash in VS2008. by bungeman@google.com · 13 years ago
- 983297e Roll gyp and add librarian settings (now supported). by bungeman@google.com · 13 years ago
- 5676b4a Revert r2122, r2116, r2108 Now that Chrome's PlatformDevice doesn't inherit from SkDevice. by vandebo@chromium.org · 13 years ago
- 1341304 Use SK_OVERRIDE to add a little extra robustness against name changes. by tomhudson@google.com · 13 years ago
- 7430a33 invert gamma for non-black/white text by reed@google.com · 13 years ago
- c2c9b97 Fix nits by bsalomon@google.com · 13 years ago
- 5ebc700 New baseline images for windows. Visually OKed by Mike and Elliot. by epoger@google.com · 13 years ago
- 3253898 need these for the forceaa change by reed@google.com · 13 years ago
- 600b3f6 don't autoset forceaa (yet), but require the caller to do that. In the future by reed@google.com · 13 years ago
- 97d1a22 disable auto-detection of non-opaque devices for LCD for now by reed@google.com · 13 years ago
- c47c4ab update baselines by reed@google.com · 13 years ago
- 6fc3c1f Detect that we're drawing to a device that has per-pixel alpha, and if so, by reed@google.com · 13 years ago
- e958c69 whitespace commit to trigger buildbots by epoger@google.com · 13 years ago
- be2faf0 whitespace commit to trigger buildbots by epoger@google.com · 13 years ago
- 3e0f22c Add SK_RESTRICT inside radial gradient shader - we can't currently see a benefit, but it shouldn't hurt, and some compiler somewhere ought to benefit from it. by tomhudson@google.com · 13 years ago
- 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 13 years ago
- 6f92f18 Fix GLPrograms unit test, only set fExperimentalGS if driver support is by bsalomon@google.com · 13 years ago
- f75b84e Add license by bsalomon@google.com · 13 years ago
- edfe1aa Add experimental geometry shader code to gpu backend by bsalomon@google.com · 13 years ago
- 5088385 Rebase win fixed by bsalomon@google.com · 13 years ago
- 7aab466 Rebase gm win float by bsalomon@google.com · 13 years ago
- 17bea24 rebaseline (with Brian's cleartype settings) by reed@google.com · 13 years ago