1. 1334c21 One more pass at getting half float texture configs correct. by jvanverth · 10 years ago
  2. 3f801cb Change desktop and ES 3.0 to always use sized internal texture formats. by jvanverth · 10 years ago
  3. a60b2ea Fix float and half float support on mobile. by jvanverth · 10 years ago
  4. 06194c5 Don't call GetShaderPrecisionFormat for geometry shaders. by bsalomon · 10 years ago
  5. c0bd648 Move shader precision out of GrShaderVar by bsalomon · 10 years ago
  6. 17168df Use texture size to determine precision of texture coord varyings. by bsalomon · 10 years ago
  7. 28f9c60 Add support for half float alpha textures. by jvanverth · 10 years ago
  8. a0d5ad7 skia: Prevent GL_RED from being used with MESA by hendrikw · 10 years ago
  9. 612e926 Revert of Revert of Add gpu support for Apple specific 'Vertex Arrays' functions (patchset #1 id:1 of https://codereview.chromium.org/750973003/) by tomhudson · 10 years ago
  10. 55fe3d7 Revert of Add gpu support for Apple specific 'Vertex Arrays' functions (patchset #2 id:20001 of https://codereview.chromium.org/754653002/) by tomhudson · 10 years ago
  11. af000f4 Add gpu support for Apple specific 'Vertex Arrays' functions by paraboul · 10 years ago
  12. 63b2196 Workaround for PowerVR clear issue. by bsalomon · 10 years ago
  13. b4384b9 Bug fix for es 3.00 fb fetch by joshualitt · 10 years ago
  14. 63a9f84 Revert of Revert of Support GLSL es 3.00 (patchset #1 id:1 of https://codereview.chromium.org/661603009/) by rmistry · 10 years ago
  15. 79b2b1f Revert of Support GLSL es 3.00 (patchset #5 id:80001 of https://codereview.chromium.org/659443007/) by rmistry · 10 years ago
  16. 62372bc Support GLSL es 3.00 by joshualitt · 10 years ago
  17. e4b2314 Caching the result of readPixelsSupported by piotaixr · 10 years ago
  18. 49f085d "NULL !=" = NULL by bsalomon · 10 years ago
  19. ed82c4e Use non-VBO vertex arrays on QC GPUs. by bsalomon · 10 years ago
  20. ec56e45 Implement NV_path_rendering on OpenGL ES by kkinnunen · 10 years ago
  21. 5816233 FBFetch refactor + arm support by joshualitt · 10 years ago
  22. b3abe90 Start the process of choosing the correct compression format by krajcevski · 10 years ago
  23. 78697816 Add query for whether or not we have compressedTexSubImage by krajcevski · 10 years ago
  24. 7ef2162 Add new ASTC pixel config by krajcevski · 10 years ago
  25. ee5da55 32 bpp floating point textures by joshualitt · 10 years ago
  26. c7af812 Revert of Reopened: Caching the result of readPixelsSupported (https://codereview.chromium.org/364193004/) by bungeman · 10 years ago
  27. 8339371 Caching the result of readPixelsSupported by piotaixr · 10 years ago
  28. 2fe7b46 Revert of Caching the result of readPixelsSupported (https://codereview.chromium.org/364193004/) by reed · 10 years ago
  29. 753a296 Caching the result of readPixelsSupported by piotaixr · 10 years ago
  30. 32b9a3b Add functions to support NV_path_rendering in OpenGL ES by kkinnunen · 10 years ago
  31. 238b456 R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. This is a format that will likely be required on most mobile phones in the upcoming years, making it better to target than LATC, which is only available on NVIDIA GPUs. by krajcevski · 10 years ago
  32. c986b1f Revert of Add functions to support NV_path_rendering in OpenGL ES (https://codereview.chromium.org/345723002/) by rmistry · 10 years ago
  33. 4a995df Add functions to support NV_path_rendering in OpenGL ES by kkinnunen · 10 years ago
  34. 3217c4a Make sure to copy the LATC alias when copying the GrGLCaps by krajcevski · 10 years ago
  35. 6e7ddaa Move the LATC and ETC1 enum values to GrPixelConfig. I also tried to put in checks in a few places to make sure that we weren't using these pixel configurations in places that we shouldn't be. by commit-bot@chromium.org · 10 years ago
  36. 42dc813 Revert of Revert of Add compressed texture capabilities for GPU devices by commit-bot@chromium.org · 10 years ago
  37. 8bfcd72 Revert of Add compressed texture capabilities for GPU devices (https://codereview.chromium.org/292323003/) by commit-bot@chromium.org · 10 years ago
  38. 420b2ff Add compressed texture capabilities for GPU devices by commit-bot@chromium.org · 10 years ago
  39. 5e565d1 Revert of Add compressed texture capabilities for GPU devices (https://codereview.chromium.org/292323003/) by commit-bot@chromium.org · 10 years ago
  40. 2dcd243 Add compressed texture capabilities for GPU devices by commit-bot@chromium.org · 10 years ago
  41. 160b478 Add support for glMapBufferRange. Use glMapBufferRange and glMapBufferSubData. by commit-bot@chromium.org · 10 years ago
  42. 53b614b Revert of Add support for glMapBufferRange. Use glMapBufferRange and glMapBufferSubData. (https://codereview.chromium.org/243413002/) by djsollen@google.com · 10 years ago
  43. f9deb8a Add support for glMapBufferRange. Use glMapBufferRange and glMapBufferSubData. by commit-bot@chromium.org · 10 years ago
  44. 88cb22b Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL by commit-bot@chromium.org · 10 years ago
  45. f4e67e3 Fail to create GrContext when we get a NULL for a GL/GLSL version string by commit-bot@chromium.org · 10 years ago
  46. f669672 Use EXT_direct_state_access for path matrix manipulation by commit-bot@chromium.org · 10 years ago
  47. 0a6fe71 Use fixed function pipeline only when drawing paths by commit-bot@chromium.org · 10 years ago
  48. beb8b3a Add GL_CHROMIUM_map_sub functions to GrGLInterface and bit to GrGLCaps. by commit-bot@chromium.org · 10 years ago
  49. a915772 Sanitizing source files in Housekeeper-Nightly by skia.committer@gmail.com · 10 years ago
  50. 52ffbf6 Use glInvalidateFramebuffer() when it is supported. by commit-bot@chromium.org · 10 years ago
  51. 972f9cd SK_SUPPORT_LEGACY_GRTYPES to hide duplicate types from SkTypes.h by commit-bot@chromium.org · 10 years ago
  52. 28361fa Add discard API to SkCanvas, plumb it to glDiscardFramebuffer() by commit-bot@chromium.org · 10 years ago
  53. 4362a38 Distance field fixes for Android by commit-bot@chromium.org · 10 years ago
  54. 66beaf0 Revert of Distance field fixes for Android (https://codereview.chromium.org/205343008/) by commit-bot@chromium.org · 10 years ago
  55. 8fe2ee1 Distance field fixes for Android by commit-bot@chromium.org · 10 years ago
  56. a3baf3b Add hooks for GL_EXT_debug_marker in gpu by commit-bot@chromium.org · 10 years ago
  57. d8ed851 Turn NVPR on by default (but off in tools). by commit-bot@chromium.org · 11 years ago
  58. 68c7488 Revert "Turn NVPR on by default (but off in tools)." by halcanary@google.com · 11 years ago
  59. 83d81c9 Turn NVPR on by default (but off in tools). by commit-bot@chromium.org · 11 years ago
  60. 90313cc Move GrGLExtensions from GrGLContextInfo to GrGLInterface by commit-bot@chromium.org · 11 years ago
  61. 92b7884 Remove GR_GL_IGNORE_ES3_MSAA.s by commit-bot@chromium.org · 11 years ago
  62. 9e90aed Rename GrGLBinding->GrGLStandard, no longer a bitfield by commit-bot@chromium.org · 11 years ago
  63. 1c6affb Fix GL context creation on Windows when NV path rendering by robertphillips@google.com · 11 years ago
  64. 4744231 Add detection of mip support by commit-bot@chromium.org · 11 years ago
  65. ab1c138 Fix compilation with SK_ENABLE_INST_COUNT=1 by commit-bot@chromium.org · 11 years ago
  66. 8b656c6 Avoid printing draw target info to stderr while running unit tests by commit-bot@chromium.org · 11 years ago
  67. 8995b7b Only disable scratch texture reuse on the N10 and N4 by robertphillips@google.com · 11 years ago
  68. 3b60c14 Fix for r12069 (actually turn on don't-reuse-scratch-textures feature) by robertphillips@google.com · 11 years ago
  69. f7ee05f Turn on don't-reuse-scratch-textures for all Android devices by robertphillips@google.com · 11 years ago
  70. 56ce48a Add can-ignore-rect hint to clear call by robertphillips@google.com · 11 years ago
  71. cb50510 No longer use scratch textures on ARM devices by robertphillips@google.com · 11 years ago
  72. da3d69c Fix broken MSAA for RGBA by commit-bot@chromium.org · 11 years ago
  73. 4256d24 Add support for GL_CHROMIUM_renderbuffer_format_BGRA8888 by commit-bot@chromium.org · 11 years ago
  74. 6b7938f separate state for msaa renderability by commit-bot@chromium.org · 11 years ago
  75. 7388051 Move renderable config list to GrDrawTargetCaps by commit-bot@chromium.org · 11 years ago
  76. c4dc0ad Implement filling a path with nv_path_rendering cover by commit-bot@chromium.org · 11 years ago
  77. 040fd8f Rip out CSAA support by commit-bot@chromium.org · 11 years ago
  78. 04c500f Update to allow packed depth-stencil on ES3 by commit-bot@chromium.org · 11 years ago
  79. a8e5a06 Add support for ES3 MSAA. by commit-bot@chromium.org · 11 years ago
  80. 3628ad9 Add bit to GrGLCaps for fixed function support by commit-bot@chromium.org · 11 years ago
  81. 46fbfe0 Add glTexGen funcs to interface by commit-bot@chromium.org · 11 years ago
  82. 7a434a2 Recognize that ES3 supports texture storage. Add workaround for apparent Adreno bug. by commit-bot@chromium.org · 11 years ago
  83. 6364b5e Use ES3 texture swizzling. by commit-bot@chromium.org · 11 years ago
  84. c5dffe4 Update renderable configs for ES3 by commit-bot@chromium.org · 11 years ago
  85. f6de475 Replace uses of GrAssert by SkASSERT. by tfarina@chromium.org · 11 years ago
  86. 22dd6b9 Always support NPOT tiling/MIPs on ES3 by commit-bot@chromium.org · 11 years ago
  87. dc3134c Always support pack/unpack row length on ES3. Add support for NV_pack_subimage extension. by commit-bot@chromium.org · 11 years ago
  88. 2276c01 Support VAO when on ES3. by commit-bot@chromium.org · 11 years ago
  89. 791816a Rename kES2_GrGLBinding to kES_GrGLBinding. Step 0 for supporting ES3. by bsalomon@google.com · 11 years ago
  90. e4eaea2 Alter resource cache and GrContext to (optionally) never reuse a scratch texture by robertphillips@google.com · 11 years ago
  91. b835652 Plumb in flag for reusing scratch textures by commit-bot@chromium.org · 11 years ago
  92. 459104c Add MESA detection to GrContextInfo and use to decide whether to use GL_ALPHA or GL_RED. by commit-bot@chromium.org · 11 years ago
  93. a15f7e5 Use all available texture units. by commit-bot@chromium.org · 11 years ago
  94. 20f7f17 One SkTSearch to rule them all. Allow key to be of different type than the array. by bsalomon@google.com · 11 years ago
  95. 6b0cf02 Add support for GL_*_shader__framebuffer_fetch by bsalomon@google.com · 11 years ago
  96. 347c382 Add support for GL_EXT_multisampled_render_to_texture. by bsalomon@google.com · 11 years ago
  97. 7103344 Add FontMgr to DirectWrite. https://codereview.chromium.org/14314008/ by bungeman@google.com · 11 years ago
  98. a6ffb58 Plumbed in discard_framebuffer extension by robertphillips@google.com · 11 years ago
  99. b6b72e5 Attempt to silence signed/unsigned warnings in android build. by bsalomon@google.com · 11 years ago
  100. b8eb2e8 Make GrGLShaderBuilder::TextureSampler extract only required info from GrTextureAccess. by bsalomon@google.com · 11 years ago