1. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 8 years ago
  2. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 8 years ago
  3. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 8 years ago
  4. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 8 years ago
  5. 1fbdb61 CCPR: Optimize Hull geometry by Chris Dalton · 8 years ago
  6. 2737288 Don't force GrGLSLVarying's scope to be compile-time constant by Chris Dalton · 8 years ago
  7. be4ffab CCPR: Combine loops and serpentines back into a single shader by Chris Dalton · 8 years ago
  8. 4364653 CCPR: Move flatness checks from geometry shaders to CPU by Chris Dalton · 8 years ago
  9. a3e9271 CCPR: Eliminate texel buffers by Chris Dalton · 8 years ago
  10. cc0ab7e Address CCPR TODOs now that we are in device space by Chris Dalton · 8 years ago
  11. c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 8 years ago
  12. 6a3dbee Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 8 years ago
  13. d6365e5 Revert "Refactor CCPR coverage shaders for a vertex impl" by Eric Boren · 8 years ago
  14. e501033 Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 8 years ago