- 2e60206 Don't allow previous render target to be deleted in GrGpu::clear by bsalomon@google.com · 12 years ago
- 9fbcad0 Removed old resource locking system by robertphillips@google.com · 12 years ago
- d6bbbf8 Simplified stencil buffer caching by robertphillips@google.com · 12 years ago
- 9474ed0 Switch GrGpu's GrResource list over to using SkTDLinkedList by robertphillips@google.com · 12 years ago
- f660187 Hide GrDrawTarget::Caps's member vars by bsalomon@google.com · 12 years ago
- d6176b0 Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/) by rmistry@google.com · 12 years ago
- 0342a85 Remove _UPM_ GrPixelConfigs Review URL: http://codereview.appspot.com/6460113/ by bsalomon@google.com · 12 years ago
- 5d8d186 Addressed Windows compiler complaints by robertphillips@google.com · 12 years ago
- a2d7148 Removed GrClip & related classes by robertphillips@google.com · 12 years ago
- c377baf Add placement new macros to SkPostConfig, call SkNEW* from Ganesh. by tomhudson@google.com · 12 years ago
- ded4f4b Initial support for GL_NV_path_renering. Experimental, there are still some issues to resolve, set gyp variable skia_nv_path_rendering=1 or build flag GR_GL_USE_NV_PATH_RENDERING to enable. by bsalomon@google.com · 12 years ago
- c82a8b7 Fixed two bugs in SW-only clip mask generation by robertphillips@google.com · 12 years ago
- a320194 Make GrClipMaskManager configure the stencil and scissor on GrGpu by bsalomon@google.com · 12 years ago
- 13b85aa Give GrClipMaskManager a GrGpu* by bsalomon@google.com · 12 years ago
- 64aef2b Towards NV path rendering by bsalomon@google.com · 12 years ago
- 9923c2b Remove gpu stats tracking by bsalomon@google.com · 12 years ago
- 411dad0 Move stencil param adjustment to GrClipMaskManager, attempt to make GrGpuGL::flushStencil readable by bsalomon@google.com · 12 years ago
- f105b10 Made clip mask cache use Scratch Texture system by robertphillips@google.com · 12 years ago
- 1e945b7 Minor refactoring to pull GrClipMaskManager into its own files by robertphillips@google.com · 13 years ago
- 730ebe5 First pass at stencil clip mask refactoring by robertphillips@google.com · 13 years ago
- 99a5ac0 Updated blur to use A8/R8 (instead of RGBA8) when available - this provides a performance gain for large blurs by robertphillips@google.com · 13 years ago
- 873ea0c Make fewer copies when using GrDrawTarget::AutoStateRestore by bsalomon@google.com · 13 years ago
- e79c815 Don't look at current vertex layout when vertex source hasn't been set by bsalomon@google.com · 13 years ago
- a728e35 Fix a bunch of Coverity defects - class members not initialized in the constructor. by vandebo@chromium.org · 13 years ago
- b3e40c0 Convert SkMatrix::I() assignments to SkMatrix::reset() calls by bsalomon@google.com · 13 years ago
- c2099d2 simplify GrPathRenderer interface by bsalomon@google.com · 13 years ago
- 9b482c4 Remove on static initializer in GrGpu.cpp by digit@google.com · 13 years ago
- dd182cb Move GL-specific source code to make room for D3D back end. by tomhudson@google.com · 13 years ago
- 8722d7c Roll out r3117 to alleviate http://code.google.com/p/skia/issues/detail?id=471 ('filltypespersp gm test fails with KERN_PROTECTION_FAILURE on Lion') by epoger@google.com · 13 years ago
- c943bd5 Remove one static initializer in src/gpu/GrGpu.cpp by digit@google.com · 13 years ago
- 75f9f25 Add code path for Gr client to resolve an Gr-created MSAA render target. by bsalomon@google.com · 13 years ago
- e5e3937 fix compilation errors when VISUALIZE_COMPLEX_CLIP is set (debug assist code path) by bsalomon@google.com · 13 years ago
- b1caea0 Rip out GrPlatformSurface (has been deprecated for some time, use GrPlatformTexture or GrPlatformRenderTarget instead) by bsalomon@google.com · 13 years ago
- a14dd6d Add null check to createPlatformTexture by bsalomon@google.com · 13 years ago
- 6b2445e Make GrStencilState a class to enable future optimizations by bsalomon@google.com · 13 years ago
- 1fadb20 Remove static initiazled gClampNearest in gpu backend by bsalomon@google.com · 13 years ago
- 6b20c2d Fix inverse union complex clip stencil rules, skip screen filling rectangles by bsalomon@google.com · 13 years ago
- 8f9cbd6 Cleanup of r2830. by bsalomon@google.com · 13 years ago
- 3d0835b Revert 2830 and 2831. by bsalomon@google.com · 13 years ago
- 0fec61d Make GrDrawState a real class with getters and setters by bsalomon@google.com · 13 years ago
- 9791291 Prep for GrDrawState as a class Part 2 by bsalomon@google.com · 13 years ago
- 6f37951 Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths. by bsalomon@google.com · 13 years ago
- 9962108 Remove allocated size vs content size in textures by bsalomon@google.com · 13 years ago
- 0ba52fc Filter out draws to non-PMA configs that won't blend correctly by bsalomon@google.com · 13 years ago
- 62b0968 Speed up GrDrawState handling. by tomhudson@google.com · 13 years ago
- c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 13 years ago
- e269f21 Recommit r2611 with fix for gm by bsalomon@google.com · 13 years ago
- b87d2b5 Revert r2611 until windows gm can be debugged by bsalomon@google.com · 13 years ago
- 6d9adae Add replacement APIs for createPlatformSurface: createPlatformTexture and createPlatformRenderTarget by bsalomon@google.com · 13 years ago
- 979432b Turn off annoying printfs by bsalomon@google.com · 13 years ago
- b635d39 bump GrGpu reset context timestamp size by bsalomon@google.com · 13 years ago
- 1bf1c21 Add reset context count to GrGpu by bsalomon@google.com · 13 years ago
- c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 13 years ago
- ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 13 years ago
- 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 13 years ago
- 289533a Don't use GrDrawTarget's AA state bit to convey whether to do custom-aa by bsalomon@google.com · 13 years ago
- d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago[Renamed from gpu/src/GrGpu.cpp]
- 86c1f71 Gpu blend optimizations, handle more xfer modes with fractional pixel coverage by bsalomon@google.com · 13 years ago
- fa6ac93 Fixup rendering of empty paths (including inverted fills) by bsalomon@google.com · 13 years ago
- 9266901 Add SkSTArray, hide stack storage cons in SkTArray, unify SkTArray init logic by bsalomon@google.com · 13 years ago
- 18c9c19 Put caps in a struct, move up to GrDrawTarget by bsalomon@google.com · 13 years ago
- 2ec7280 Fix some warnings by bsalomon@google.com · 13 years ago
- ab3dee5 Fix GPU assumption that clipstack begins with intersect or replace. by bsalomon@google.com · 13 years ago
- 471d471 Correctly determine whether HW AA lines can be used by bsalomon@google.com · 13 years ago
- 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 13 years ago
- 3008519 Use a prioritized list of path renderers in Gr. by bsalomon@google.com · 13 years ago
- 583a1e3 Fixed r2125. Identical change but also moves GrTesselatedPathRenderer.h to src dir. by bsalomon@google.com · 13 years ago
- b4f4c02 Revert "Make GrDrawTarget.h and GrPathRenderer.h be private headers" by vandebo@chromium.org · 13 years ago
- 8b4a64d Make GrDrawTarget.h and GrPathRenderer.h be private headers by bsalomon@google.com · 13 years ago
- 558a75b Use a single stencil buffer for a given width,height,samplecount by bsalomon@google.com · 13 years ago
- 0168afc Make RT & TEX base classes aware of NPOT/min-RT bloated size by bsalomon@google.com · 13 years ago
- edc177d Fixes for iOS / Ganesh (consistent fs/vs uni precision decl and don't use stencil-only fbo for clear) by bsalomon@google.com · 13 years ago
- 81c3f8d Add GrStencilBuffer as a separate resource type from render target by bsalomon@google.com · 13 years ago
- 4043ae2 Revert r2026 due to bot failures by bsalomon@google.com · 13 years ago
- a16d650 Create a separate GrStencilBuffer class apart from GrRenderTarget. by bsalomon@google.com · 13 years ago
- dea2f8d Remove unnecessary dirty clip flag in GrGpu, remove getUsableStencilBits() by bsalomon@google.com · 13 years ago
- ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
- 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 13 years ago
- 25fd36c Indexed drawing for paths with multiple contours by bsalomon@google.com · 13 years ago
- ee43512 Tesselate path once for tiled offscreen AA by bsalomon@google.com · 13 years ago
- 3582bf9 Remove GrAuto*Malloc, replace with SkAuto*Malloc by bsalomon@google.com · 13 years ago
- 25fb21f Refactor GrDrawTarget vertex/index api by bsalomon@google.com · 13 years ago
- 441d7da Correct argument order for drawSimpleRect() by thakis@chromium.org · 13 years ago
- 2368f6f Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIState by bsalomon@google.com · 13 years ago
- 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 13 years ago
- 20efde7 Share code with SkRect by reed@google.com · 14 years ago
- 7744c20 use SkPoint, creating an alias for GrPoint by reed@google.com · 14 years ago
- 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
- 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 14 years ago
- 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
- fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
- 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
- bcdbbe6 by bsalomon@google.com · 14 years ago
- 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
- f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
- 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
- 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
- 11f0b51 Fix ref leak on GrGpu. by bsalomon@google.com · 14 years ago
- 9d18b78 This CL implements a tesselated path renderer, using GLU's libtess. All of the by senorblanco@chromium.org · 14 years ago
- dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 14 years ago