- 6c59fe4 Add a GrSimpleMeshDrawOpHelper CreatePipeline method that doesn't require a GrFlushState by Robert Phillips · 4 years, 8 months ago
- 8ec1330 Fill in more D3DCaps by Jim Van Verth · 4 years, 8 months ago
- 6e8ceee Dawn backend: update to accommodate recent Skia changes. by Stephen White · 4 years, 8 months ago
- 19f466d Adds gpu stats for program cache by Robert Phillips · 4 years, 8 months ago
- a121fb6 renable SkM44.h checks by Mike Klein · 4 years, 8 months ago
- 7f5e3c7 Reland "Skip rewriting headers that reference SkM44.h until we can remove the private copy of it" by Mike Reed · 4 years, 8 months ago
- 1eff9dc Revert "Skip rewriting headers that reference SkM44.h until we can remove the private copy of it" by Mike Reed · 4 years, 8 months ago
- 9b906ce Revert "remove private copy of SkM44.h" by Julia Lavrova · 4 years, 8 months ago
- f8ef81b remove private copy of SkM44.h by Mike Reed · 4 years, 9 months ago
- 03b8ab2 Reland "Create D3D device and queue" by Jim Van Verth · 4 years, 9 months ago
- 02497d4 Update nanobench and skpbench to use flush API for gpu syncing. by Greg Daniel · 4 years, 9 months ago
- 1cec4d5 Add a program iterator to SkDeferredDisplayList by Robert Phillips · 4 years, 9 months ago
- 16656fc Revert "Create D3D device and queue" by Leandro Lovisolo · 4 years, 9 months ago
- 4d5594d Move SkDeferredDisplayList.h into include\core (take 2) by Robert Phillips · 4 years, 9 months ago
- 29dc430 Create D3D device and queue by Jim Van Verth · 4 years, 9 months ago
- 305033b Revert "Move SkDeferredDisplayList.h into include\core" by Robert Phillips · 4 years, 9 months ago
- ad3b2c9 Move SkDeferredDisplayList.h into include\core by Robert Phillips · 4 years, 9 months ago
- 09a7300 Skip rewriting headers that reference SkM44.h until we can remove the private copy of it by Mike Reed · 4 years, 9 months ago
- 5725e9b When glSync is not available on android fake it out with EGL for our tests. by Greg Daniel · 4 years, 9 months ago
- 7b0ed55 Start precompiling DDL shaders by Robert Phillips · 4 years, 9 months ago
- 291f340 Add new gpu sink for DDLs by Robert Phillips · 4 years, 9 months ago
- d2d4c5e Add GrD3DGpu and GrD3DCaps. by Jim Van Verth · 4 years, 9 months ago
- f0d5ea1 Clip-only tiling in Viewer by Florin Malita · 4 years, 9 months ago
- a9609ea turn on -Wreturn-std-move-in-c++11 by Mike Klein · 4 years, 9 months ago
- b01e12b Start adding D3D backend by Jim Van Verth · 4 years, 9 months ago
- 3eaed8d fix clang-tidy warnings by Mike Reed · 4 years, 9 months ago
- 923181b Improve DDLPromiseImageHelper by Robert Phillips · 4 years, 9 months ago
- a865a3a Improve DDLTileHelper by Robert Phillips · 4 years, 9 months ago
- 3a36511 Remove origin from GrSurfaceProxy. by Greg Daniel · 4 years, 9 months ago
- edf3f38 Add makeNotCurrent to TestContext by Robert Phillips · 4 years, 9 months ago
- f7eb054 basic, untested BGR 1010102 and 101010x by Mike Klein · 4 years, 9 months ago
- 660317f Move scaler context fallback to GDI by herb · 4 years, 9 months ago
- 5dd64f3 Fix fiddle after change to remove GrSurfaceDesc. by Brian Salomon · 4 years, 9 months ago
- 9a37fb6 [fiddle] Add more logging for setup_backend_objects failures. by Joe Gregorio · 4 years, 9 months ago
- 7353dc5 Change SkSL main() from (float x, float y) to (float2 p) by Brian Osman · 4 years, 9 months ago
- a56a746 Remove GrSurfaceDesc by Brian Salomon · 4 years, 9 months ago
- 788b916 Remove SkTMin and SkTMax by Brian Osman · 4 years, 9 months ago
- 3a17a32 Reset current context on Mac GLContext destruction. by Jim Van Verth · 4 years, 9 months ago
- 87e3bef Reland "Switch runtime SkSL to always sample at explicit coords" by Brian Osman · 4 years, 9 months ago
- 81d35a7 rm SkPreConfig.h and SkPostConfig.h by Mike Klein · 4 years, 9 months ago
- aba642c Remove SkScalarClampMax and SkScalarPin by Brian Osman · 4 years, 9 months ago
- 7f36405 Remove SkMin32/SkMax32 by Brian Osman · 4 years, 9 months ago
- 116b33e Remove SkMaxScalar and SkMinScalar by Brian Osman · 4 years, 9 months ago
- 9d9312b decs/examples: Support more fiddle types: offscreen, srgb by Hal Canary · 4 years, 10 months ago
- d0a0c59 Return summaries of all layers for display by Nathaniel Nifong · 4 years, 9 months ago
- f03c116 Roll dawn and adjust for new SwapChain API. by Stephen White · 4 years, 9 months ago
- d4bf54e Revert "Switch runtime SkSL to always sample at explicit coords" by Brian Salomon · 4 years, 9 months ago
- b1e9971 Switch runtime SkSL to always sample at explicit coords by Brian Osman · 4 years, 10 months ago
- 8675bcb Add support for GL_NV_fence. by Brian Salomon · 4 years, 10 months ago
- b58a3c7 Remove fConfig from GrSurfaceDesc. by Greg Daniel · 4 years, 10 months ago
- 31bfa83 add --dylib to fm by Mike Klein · 4 years, 10 months ago
- 87c3142 Add functions for GL_NV_fence to GrGLInterface. by Brian Salomon · 4 years, 10 months ago
- 47c20e8 Pass swizzle into createProxy instead of inferring from GrPixelConfig. by Greg Daniel · 4 years, 10 months ago
- ce5ad45 Don't apply android device clip restriction, only show the viz of it. by Nathaniel Nifong · 4 years, 10 months ago
- 84c8787 Add a --scale flag to skpbench by Chris Dalton · 4 years, 10 months ago
- b147ace DCI-P3 -> Display P3 in Skia by Mike Klein · 4 years, 10 months ago
- 8800042 docs/examples: REG_FIDDLE_ANIMATED by Hal Canary · 4 years, 10 months ago
- 2a57e79 add --skvm to nanobench and fm by Mike Klein · 4 years, 10 months ago
- d8cf3f0 [minor] tools/skottie_ios_app/Skia*Context: remember to cast by Hal Canary · 4 years, 10 months ago
- 6c8422c add more docs/examples from named fiddles. by Hal Canary · 4 years, 10 months ago
- 118df7c skottie_ios_app: Add OpenGL. by Hal Canary · 4 years, 11 months ago
- 3912a4b Update GrSurface/RenderTargetContexts to take and store GrSurfaceProxyViews. by Greg Daniel · 4 years, 10 months ago
- 12b2c27 fix msan issue by init all new members by Nathaniel Nifong · 4 years, 10 months ago
- f6d60d3 On ARM disable blend when src-over has src with alpha of 1. by Greg Daniel · 4 years, 10 months ago
- 0a1923e Disable QCOM_tiled_rendering while we wait for test devices by Chris Dalton · 4 years, 10 months ago
- a3a704a Override didTranslate, and add virtual for didScale by Mike Reed · 4 years, 10 months ago
- ba80f35 Revert "Reland "Add vis of android device clip restriction, fix regular clip vis on gpu"" by Nathaniel Nifong · 4 years, 10 months ago
- 17175f9 Reland "Add vis of android device clip restriction, fix regular clip vis on gpu" by Nathaniel Nifong · 4 years, 10 months ago
- 66f7ca6 Revert "Add vis of android device clip restriction, fix regular clip vis on gpu" by Jim Van Verth · 4 years, 10 months ago
- 1637f11 Revert "Fix san error by initializing new bool in debugcanvas" by Jim Van Verth · 4 years, 10 months ago
- 9c0a9ff Fix san error by initializing new bool in debugcanvas by Nathaniel Nifong · 4 years, 10 months ago
- 70a4fd2 tools/git-sync-deps works with either python by Hal Canary · 4 years, 10 months ago
- aac8e44 Add vis of android device clip restriction, fix regular clip vis on gpu by Nathaniel Nifong · 4 years, 10 months ago
- a092028 Revert "new virtuals for canvas ctm" by Mike Reed · 4 years, 10 months ago
- 2076b04 new virtuals for canvas ctm by Mike Reed · 4 years, 10 months ago
- f72dedd Expose the Input variable and Child name collections in SkRuntimeEffect by Brian Osman · 4 years, 10 months ago
- e276701 Add method to delay drawable acquisition from MTKView by Jim Van Verth · 4 years, 10 months ago
- b832ce6 Add a path renderer that uses GPU tessellation by Chris Dalton · 4 years, 10 months ago
- b5d7f7e Fix typo where width/height were swapped in new debug layer manager by Nathaniel Nifong · 4 years, 10 months ago
- 44207f3 Remove SkIRect::EmptyIRect by Brian Salomon · 4 years, 10 months ago
- 41acc0e Add GrCompressedDimensions helper function by Robert Phillips · 4 years, 10 months ago
- e7ee069 Move "set_path_pt" from SampleAAGeometry into ToolUtils by Chris Dalton · 4 years, 10 months ago
- c887733 Add a commandline flag to force offscreen rendering in viewer by Chris Dalton · 4 years, 10 months ago
- a14d809 Support using an externally manage list of images in UrlDataManager for wasm debugger. by Nathaniel Nifong · 4 years, 10 months ago
- ee426f2 Move SkRuntimeEffect.h to include/effects by Brian Osman · 4 years, 10 months ago
- c2b6d7f Enable Vulkan Debug layers by Ben Wagner · 4 years, 10 months ago
- 37ae4b0 Rename GpuPathRenderers::kAll to kDefault by Chris Dalton · 4 years, 10 months ago
- e1196c5 Add a mechanism to insert framebuffer barriers for NVIDIA tessellation by Chris Dalton · 4 years, 10 months ago
- 107c666 Make it safe to include SkRuntimeEffect.h from client code by Brian Osman · 4 years, 10 months ago
- 5a2f962 Add back door support for GLSL tessellation shaders by Chris Dalton · 4 years, 10 months ago
- 5258623 Move --internalSamples to common flags by Chris Dalton · 4 years, 10 months ago
- 93de162 Add SkRuntimeEffect::makeShader by Brian Osman · 4 years, 11 months ago
- bfa19c4 Add factories to GrSurfaceContext and clean up creation flow. by Greg Daniel · 4 years, 11 months ago
- 94de6b4 Debugger changes to make layer inspection interactive by Nathaniel Nifong · 4 years, 11 months ago
- 088913a Start adding unit tests of SkRuntimeEffect by Brian Osman · 4 years, 11 months ago
- 173e153 Runtime SkSL: API sketch for child shaders/effects by Brian Osman · 4 years, 11 months ago
- 2c38315 hide/remove obsolete/tricky SkMatrix methods by Mike Reed · 4 years, 11 months ago
- d927bd2 Runtime SkSL: Reflect inputs in SkRuntimeEffect by Brian Osman · 4 years, 11 months ago
- 4dea72a Reland x3 "Remove most of GrConfig.h" by Brian Salomon · 4 years, 11 months ago
- 6f217e0 Make OUTPUT_DIRECTORY in ProdDoxyfile configurable by Ravi Mistry · 4 years, 11 months ago