Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
34336e3633343b854a92633966185bee165019dc
/
gn
/
samples.gni
7465943
Remove fuzz samples.
by Ben Wagner
· 6 years ago
f296506
add mixer colorfilter
by Florin Malita
· 6 years ago
ec80d90
starter sample for playing with SG. will flesh out more over time.
by Mike Reed
· 6 years ago
d20cf33
Add new thin anti-aliasing demo
by Michael Ludwig
· 6 years ago
023403b
hide setTextEncoding
by Mike Reed
· 6 years ago
89126e4
use drawSimpleText
by Mike Reed
· 6 years ago
9191913
use font instead of paint for text
by Mike Reed
· 6 years ago
212e906
don't use drawPosText
by Mike Reed
· 6 years ago
06602e7
Remove FontScalerTest sample.
by Ben Wagner
· 6 years ago
d969932
Refactor Nima code
by Kevin Lubick
· 6 years ago
82e0e44
Remove a largue quantity of 4444 and/or dithering code
by Brian Osman
· 6 years ago
db16001
add circles to stroked cubics with cusps
by Cary Clark
· 6 years ago
a62d036
textonpath no longer in canvas
by Mike Reed
· 6 years ago
b2c4ea6
Move Views into Sample and Viewer.
by Ben Wagner
· 6 years ago
a8cdbd7
Restore SkLightingShader and associated classes
by Robert Phillips
· 6 years ago
c5c3df6
renamed samplecode/Nima to samplecode/SampleNimaActor
by Ruiqi Mao
· 6 years ago
c069a57
added NIMA sample to showcase animations
by Brian Osman
· 6 years ago
7027691
Set bounds correctly for color emoji that need post-cache transfoms
by Jim Van Verth
· 6 years ago
3b526b0
"Modularize" SkSG
by Florin Malita
· 6 years ago
2d18f41
Resurrect pathfinder in viewer and rename to "bisect"
by Chris Dalton
· 7 years ago
fc4f768
Use int when possible to calculate atlas indices in shaders.
by Jim Van Verth
· 7 years ago
7a10b33
Add an SkDrawable for animated images (e.g. GIF)
by Leon Scroggins III
· 7 years ago
4aa4441
Initial scene graph (SkSG)
by Florin Malita
· 7 years ago
ede860e
Delete even more unused views code
by Brian Osman
· 7 years ago
c02cb8a
Revert "Use int when possible to calculate atlas indices in shaders."
by Jim Van Verth
· 7 years ago
999ec57
Use int when possible to calculate atlas indices in shaders.
by Jim Van Verth
· 7 years ago
712fe73
Add animated cowboy sample from WebKit tests, and fix.
by Jim Van Verth
· 7 years ago
4c72b26
Add Chinese fling sample
by Robert Phillips
· 7 years ago
6dd8cf1
Remove SkLightingShader and associated classes
by Robert Phillips
· 7 years ago
1a325d2
Coverage counting path renderer
by Chris Dalton
· 7 years ago
a920d36
remove unneeded code for index8 imagse
by Mike Reed
· 7 years ago
34d6e4b
Add tonal color support for shadows.
by Jim Van Verth
· 7 years ago
e23bffd
Remove support in GPU backend for distance vector field.
by Brian Salomon
· 7 years ago
623fadf
Add Material Design shadow reference sample
by Jim Van Verth
· 7 years ago
e770578
Add ShadowUtils sample.
by Jim Van Verth
· 7 years ago
4c9155b
Remove EXPERIMENTAL_SHADOWING, Part 1
by Jim Van Verth
· 7 years ago
8c67909
Add a simple tool for isolating a path from an SKP
by csmartdalton
· 7 years ago
ed4984b
Add animated text samples
by csmartdalton
· 8 years ago
6e74412
Create .gni files for samples, tests, gms, and benches.
by Mike Klein
· 8 years ago