1. 7465943 Remove fuzz samples. by Ben Wagner · 6 years ago
  2. f296506 add mixer colorfilter by Florin Malita · 6 years ago
  3. ec80d90 starter sample for playing with SG. will flesh out more over time. by Mike Reed · 6 years ago
  4. d20cf33 Add new thin anti-aliasing demo by Michael Ludwig · 6 years ago
  5. 023403b hide setTextEncoding by Mike Reed · 6 years ago
  6. 89126e4 use drawSimpleText by Mike Reed · 6 years ago
  7. 9191913 use font instead of paint for text by Mike Reed · 6 years ago
  8. 212e906 don't use drawPosText by Mike Reed · 6 years ago
  9. 06602e7 Remove FontScalerTest sample. by Ben Wagner · 6 years ago
  10. d969932 Refactor Nima code by Kevin Lubick · 6 years ago
  11. 82e0e44 Remove a largue quantity of 4444 and/or dithering code by Brian Osman · 6 years ago
  12. db16001 add circles to stroked cubics with cusps by Cary Clark · 6 years ago
  13. a62d036 textonpath no longer in canvas by Mike Reed · 6 years ago
  14. b2c4ea6 Move Views into Sample and Viewer. by Ben Wagner · 6 years ago
  15. a8cdbd7 Restore SkLightingShader and associated classes by Robert Phillips · 6 years ago
  16. c5c3df6 renamed samplecode/Nima to samplecode/SampleNimaActor by Ruiqi Mao · 6 years ago
  17. c069a57 added NIMA sample to showcase animations by Brian Osman · 6 years ago
  18. 7027691 Set bounds correctly for color emoji that need post-cache transfoms by Jim Van Verth · 6 years ago
  19. 3b526b0 "Modularize" SkSG by Florin Malita · 6 years ago
  20. 2d18f41 Resurrect pathfinder in viewer and rename to "bisect" by Chris Dalton · 7 years ago
  21. fc4f768 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
  22. 7a10b33 Add an SkDrawable for animated images (e.g. GIF) by Leon Scroggins III · 7 years ago
  23. 4aa4441 Initial scene graph (SkSG) by Florin Malita · 7 years ago
  24. ede860e Delete even more unused views code by Brian Osman · 7 years ago
  25. c02cb8a Revert "Use int when possible to calculate atlas indices in shaders." by Jim Van Verth · 7 years ago
  26. 999ec57 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
  27. 712fe73 Add animated cowboy sample from WebKit tests, and fix. by Jim Van Verth · 7 years ago
  28. 4c72b26 Add Chinese fling sample by Robert Phillips · 7 years ago
  29. 6dd8cf1 Remove SkLightingShader and associated classes by Robert Phillips · 7 years ago
  30. 1a325d2 Coverage counting path renderer by Chris Dalton · 7 years ago
  31. a920d36 remove unneeded code for index8 imagse by Mike Reed · 7 years ago
  32. 34d6e4b Add tonal color support for shadows. by Jim Van Verth · 7 years ago
  33. e23bffd Remove support in GPU backend for distance vector field. by Brian Salomon · 7 years ago
  34. 623fadf Add Material Design shadow reference sample by Jim Van Verth · 7 years ago
  35. e770578 Add ShadowUtils sample. by Jim Van Verth · 7 years ago
  36. 4c9155b Remove EXPERIMENTAL_SHADOWING, Part 1 by Jim Van Verth · 7 years ago
  37. 8c67909 Add a simple tool for isolating a path from an SKP by csmartdalton · 7 years ago
  38. ed4984b Add animated text samples by csmartdalton · 8 years ago
  39. 6e74412 Create .gni files for samples, tests, gms, and benches. by Mike Klein · 8 years ago