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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
36366209d4124d99be561545e02b0a165bd829c4
/
src
/
gpu
/
vk
/
GrVkUniformHandler.cpp
37fd658
Add input attachment support to program building.
by Greg Daniel
· 5 years ago
280fa3d
Remove use of texture swizzle in GL backend.
by Brian Salomon
· 5 years ago
4cfae3b
Remove GrTexturePriv
by Brian Salomon
· 5 years ago
16464c3
Tracking uniform ownership
by Ethan Nicholas
· 5 years ago
dabd98c
Begin fixing GrShaderVar.
by Ben Wagner
· 5 years ago
4519134
Implement GrTAllocator in terms of GrBlockAllocator
by Michael Ludwig
· 5 years ago
5082df1
Remove need for gpu when unrefing managed resources.
by Jim Van Verth
· 5 years ago
1b1b0d5
Don't rely on primProc textures when adding samplers
by Chris Dalton
· 5 years ago
788b916
Remove SkTMin and SkTMax
by Brian Osman
· 6 years ago
ccb6142
Allow implicit conversion from GrSamplerState::Filter to GrSamplerState
by Brian Salomon
· 6 years ago
fcdd061
Use just GrSurfaceProxy in pipeline management.
by Michael Ludwig
· 6 years ago
66ae304
Plumb GrTextureProxies down into emitSampler/addSampler
by Robert Phillips
· 6 years ago
a7b7fe0
Fix vulkan caps checks for external formats.
by Greg Daniel
· 6 years ago
0be3480
Revert "Revert "unified Vulkan uniform buffers""
by Ethan Nicholas
· 6 years ago
19754b5
Revert "unified Vulkan uniform buffers"
by Greg Daniel
· 6 years ago
5f5a481
unified Vulkan uniform buffers
by Ethan Nicholas
· 6 years ago
2739fd2
Reland: Enable YCbCr sampler support on platforms other than Android
by Sergey Ulanov
· 6 years ago
74c19de
Add SkUNREACHABLE to definition of SK_ABORT.
by Brian Salomon
· 6 years ago
9fc5e8d
Revert "Enable YCbCr sampler support on platforms other than Android"
by Greg Daniel
· 6 years ago
cc4573d
Enable YCbCr sampler support on platforms other than Android
by Sergey Ulanov
· 6 years ago
ff5d7a2
Implement separate sampler and textures in SkSL.
by Stephen White
· 6 years ago
2c3398d
Switch from querying swizzle on caps to using swizzles stored on proxies.
by Greg Daniel
· 6 years ago
68ba117
GrShaderCaps always stores config texture swizzles.
by Brian Salomon
· 6 years ago
c0bd9f9
rewrite includes to not need so much -Ifoo
by Mike Klein
· 6 years ago
858fecc
Got RelaxedPrecision decorations working again in SPIR-V, and removed
by Ethan Nicholas
· 6 years ago
9a51a86
Pass in actual sampled texture and sample params to gpu uniform builders.
by Greg Daniel
· 7 years ago
dc73559
add missing "static"
by Mike Klein
· 7 years ago
0f70be8
Reland "Remove ability to sample textures in vertex or geometry shaders."
by Greg Daniel
· 7 years ago
6e2625d
Revert "Remove ability to sample textures in vertex or geometry shaders."
by Greg Daniel
· 7 years ago
d50d657
Remove ability to sample textures in vertex or geometry shaders.
by Greg Daniel
· 7 years ago
60dd8c7
Introduce enum class for texture type.
by Brian Salomon
· 7 years ago
4818244
Remove unused kTexture2D_GrSLType and kSampler_GrSLType
by Brian Salomon
· 7 years ago
db10ed0
Remove unused kBufferSampler_GrSLType
by Brian Salomon
· 7 years ago
b609e6d
added byte and ubyte types to SKSL
by Ruiqi Mao
· 7 years ago
662ea4b
Remove texel buffer support.
by Brian Salomon
· 7 years ago
5711133
Remove integer texture support
by Brian Salomon
· 8 years ago
fe8da17
Revert "Revert "converted vertex shaders to device coords""
by Robert Phillips
· 8 years ago
29b3434
Revert "converted vertex shaders to device coords"
by Ethan Nicholas
· 8 years ago
e7e81c1
converted vertex shaders to device coords
by Ethan Nicholas
· 8 years ago
559f556
Remove support for image load/store
by Brian Salomon
· 8 years ago
51ebd66
Add vector GrSLTypes for shorts
by Chris Dalton
· 8 years ago
6dd0d8a
Revert "Add vector GrSLTypes for shorts"
by Chris Dalton
· 8 years ago
af37a53
Add vector GrSLTypes for shorts
by Chris Dalton
· 8 years ago
8aa4569
switched SkSL's temporary 'highfloat' type back to 'float'
by Ethan Nicholas
· 8 years ago
f7b8820
re-land of new SkSL precisions
by Ethan Nicholas
· 8 years ago
27185a9
Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
by Ethan Nicholas
· 8 years ago
05d5a13
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
by Ethan Nicholas
· 8 years ago
8296e75
Switch atlas clients over to using absolute texture coordinates (take 2)
by Robert Phillips
· 8 years ago
e253831
Revert "Switch atlas clients over to using absolute texture coordinates"
by Robert Phillips
· 8 years ago
e84c087
Switch atlas clients over to using absolute texture coordinates
by Robert Phillips
· 8 years ago
1d816b9
Revert "Switched highp float to highfloat and mediump float to half."
by Brian Salomon
· 8 years ago
88d99c6
Switched highp float to highfloat and mediump float to half.
by Ethan Nicholas
· 8 years ago
b4aab9a
Replace SkFAIL with SK_ABORT.
by Ben Wagner
· 8 years ago
5af9ea3
renamed SkSL types in preparation for killing precision modifiers
by Ethan Nicholas
· 8 years ago
aa352de
Update visibility checks in Vulkan to support geom shaders
by Greg Daniel
· 8 years ago
31ec144
Add support for using texel buffers in Vulkan backend.
by Greg Daniel
· 8 years ago
18f9602
Add support for Geom shaders in Vulkan backend.
by Greg Daniel
· 8 years ago
b37cb23
Add integer vectors to GrSLType
by csmartdalton
· 9 years ago
dbd44c7
Add offset to uniform blocks in Vulkan
by Greg Daniel
· 9 years ago
94efbf5
Merge GrGLSLCaps into GrShaderCaps
by Brian Salomon
· 9 years ago
f9f4512
Reland image storage with fixes.
by Brian Salomon
· 9 years ago
59dc411
Revert "Initial OpenGL Image support."
by Brian Salomon
· 9 years ago
be34882
Initial OpenGL Image support.
by Brian Salomon
· 9 years ago
6039768
Move GrShaderVar to an appending model for layout qualifiers
by Brian Salomon
· 9 years ago
99938a8
Merge GrGLSLShaderVar and GrShaderVar
by Brian Salomon
· 9 years ago
101b844
Remove GrGLSLSampler type and subclasses
by Brian Salomon
· 9 years ago
2245803
Rename GrTextureBufferSampler to GrBufferSampler
by csmartdalton
· 9 years ago
a8f0002
Rename kTexture2DISampler to kITexture2DSampler.
by Brian Salomon
· 9 years ago
fa26e66
Remove static asserts for GrSLType and GrVertexAttribType enum values.
by Brian Salomon
· 9 years ago
bf7b620
Revert "Revert "Add integer texture support.""
by Brian Salomon
· 9 years ago
9c7edb8
Revert "Add integer texture support."
by Leon Scroggins
· 9 years ago
434c534
Add integer texture support.
by Brian Salomon
· 9 years ago
990dbc8
Add Texture2D and Sampler GrSLTypes
by egdaniel
· 9 years ago
75d2bfc
Correctly handle mat2x2 in Vulkan
by egdaniel
· 9 years ago
09aa1fc
Refactor how we store and use samplers in Ganesh
by egdaniel
· 9 years ago
b800248
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:120001 of https://codereview.chromium.org/1885863004/ )
by egdaniel
· 9 years ago
45b61a1
Refactor how we store and use samplers in Ganesh
by egdaniel
· 9 years ago
134af6b
Fix Vk build breakage due to new GrSLType
by bsalomon
· 9 years ago
9d524f2
Style bikeshed - remove extraneous whitespace
by halcanary
· 9 years ago
8d988b3
Add support for 2x2 matrices
by cdalton
· 9 years ago
4ee1cda
Fix uniform buffer layout in vulkan
by egdaniel
· 9 years ago
164a9f0
Add vulkan files into skia repo. This is an incomplete backend with only partial functionality at this time.
by Greg Daniel
· 9 years ago
ad3a13c
Revert of Add vulkan files into skia repo. (patchset #2 id:20001 of https://codereview.chromium.org/1718693002/ )
by egdaniel
· 9 years ago
48cf268
Add vulkan files into skia repo. This is an incomplete backend with only partial functionality at this time.
by Greg Daniel
· 9 years ago