1. fc6c37b Remove stray semicolons. by Mike Klein · 8 years ago
  2. 8ae991e Flush denorm half floats to zero. by mtklein · 8 years ago
  3. d656200 require semi at the end of SkASSERT and friends by caryclark · 8 years ago
  4. 86a6c6d In the current code, tiling and bilerp sampling are strongly tied together. They can be separated by taking advantage of observation that translating a sample point into filter points in the bilerp stage the filter points will be at most 0.5 outside the tile. This allows simplified repositioning for the various tiling modes; clamp and mirror use min and max while repeat has max -> 0 and 0-> max. This allows bilerp to simply treat the filter points that fall off the tile. This allows tiling and bilerp sampling to be totally separate. by herb · 8 years ago
  5. da626aa Revert of Redo Tiling (patchset #14 id:260001 of https://codereview.chromium.org/2134893002/ ) by jcgregorio · 8 years ago
  6. 8602ede In the current code, tiling and bilerp sampling are strongly tied together. They can be separated by taking advantage of observation that translating a sample point into filter points in the bilerp stage the filter points will be at most 0.5 outside the tile. This allows simplified repositioning for the various tiling modes; clamp and mirror use min and max while repeat has max -> 0 and 0-> max. This allows bilerp to simply treat the filter points that fall off the tile. This allows tiling and bilerp sampling to be totally separate. by herb · 8 years ago
  7. 0c90247 Correct sRGB <-> linear everywhere. by mtklein · 8 years ago
  8. 53574b7 Fix color order for 565,4444, and I8 samplers. by mtklein · 8 years ago
  9. 58e389b Expand _01 half<->float limitation to _finite. Simplify. by mtklein · 8 years ago
  10. 64bbad3 Revert of Expand _01 half<->float limitation to _finite. Simplify. (patchset #7 id:120001 of https://codereview.chromium.org/2145663003/ ) by mtklein · 8 years ago
  11. 3296bee Expand _01 half<->float limitation to _finite. Simplify. by mtklein · 8 years ago
  12. 00dd453 Reduce size of LinearBitmapPipeline from 281K to 134K, but keep the same speed. by herb · 8 years ago
  13. e5fb9c8 centralize VECTORCALL as SK_VECTORCALL by mtklein · 8 years ago
  14. dabe5d3 update callers to not use SkColorProfileType by reed · 8 years ago
  15. 7df9e4a Make SkBlitter hierarchy explicit about what needs to be implemented. by herb · 8 years ago
  16. 7ccbc1a Simplify code by breaking general sampler into Nearest and Bilerp. by herb · 8 years ago
  17. dd40483 Use faster case for on tile sampling, and a little clean up. This has been a sampling bug and so was bypassed using "false &&". Found the sampling bug and added the case back in. by herb · 8 years ago
  18. 670f01f This has all the different source types in and working. There are many SkDiffs, but they seem to be due to better resolution. by herb · 8 years ago
  19. 15332a8 Make PixelGetters much smaller, move more common code to PixelAccessor. by herb · 8 years ago
  20. be463bb Fix bad pixel address calculation. by herb · 8 years ago
  21. cf05dcd Use common code from SkPM4fPriv by herb · 8 years ago
  22. dd96489 Refactor sample to share boiler plate code. TODO: move to common calls from SkPM4f. by herb · 8 years ago
  23. a9eb626 add index in getPixels for F16 by reed · 8 years ago
  24. d5f2e2e Add F16 source to the linear pipelin. by herb · 8 years ago
  25. 9e0efe5 Add clone to Stage. Rename place to mix and PolymorphicUnion to Stage. Cleanup. by herb · 8 years ago
  26. 6c71e0a Reverse dependency between SkScalar.h and SkFixed.h. by benjaminwagner · 8 years ago
  27. 222f8ff Add index-8 sampler to the pipeline. by herb · 8 years ago
  28. 6eff52a WIP: experimental bilerp pipeline. by herb · 8 years ago