1. 378092f Add XferProcessor factory in GrPaint and GrDrawState. by egdaniel · 10 years ago
  2. ed8bdc5 bug fix for cubic low precision by joshualitt · 10 years ago
  3. 2dd1ae0 First step to moving vertex attributes to the geometryProcessor by joshualitt · 10 years ago
  4. 267ce48 remove proc key by joshualitt · 10 years ago
  5. f8449ba Update invariant output computation for various texture effects. by egdaniel · 10 years ago
  6. ae59b77 Create GrOptDrawState before recording draw in GrInOrderDrawBuffer by bsalomon · 10 years ago
  7. 9853cce Drawstate on stack by joshualitt · 10 years ago
  8. 5478d42 Push creation of default GP to the caller by joshualitt · 10 years ago
  9. 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
  10. 4973d9d Default geometry processor by joshualitt · 10 years ago
  11. ee0ea3f Revert of Default geometry processor (patchset #9 id:160001 of https://codereview.chromium.org/678953002/) by joshualitt · 10 years ago
  12. ff34307 Default geometry processor by joshualitt · 10 years ago
  13. ada68ef Improve quality of distance field rendering by jvanverth · 10 years ago
  14. 38406c8 Cleanup: Go with SkDebugf instead of GrPrintf. by tfarina · 10 years ago
  15. f2703d8 rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlags by bsalomon · 10 years ago
  16. 6d22eca Distance field path optimizations and clean up. by jvanverth · 10 years ago
  17. 0e60282 Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. by joshualitt · 10 years ago
  18. 98102a8 Revert of Patch to remove constant attributes (patchset #8 id:120002 of https://codereview.chromium.org/678073005/) by joshualitt · 10 years ago
  19. 95f5194 Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. by joshualitt · 10 years ago
  20. 9f2825f Revert of Patch to remove constant attributes (patchset #6 id:100001 of https://codereview.chromium.org/678073005/) by joshualitt · 10 years ago
  21. 84c94c0 Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. by joshualitt · 10 years ago
  22. c6327a8 stuff by bsalomon · 10 years ago
  23. 74077b9 Added varying struct by joshualitt · 10 years ago
  24. c6f3e2c Revert of Added varying struct (patchset #9 id:160001 of https://codereview.chromium.org/671023002/) by joshualitt · 10 years ago
  25. 852ae80 Added varying struct by joshualitt · 10 years ago
  26. c369e7c GP Emit Code takes a struct by joshualitt · 10 years ago
  27. 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 10 years ago
  28. de258cd Make GrFragmentProcessor auto-compare coord xforms. by bsalomon · 10 years ago
  29. 9e4d6d1 Move willUseInputColor check to computeInvariantOutput by egdaniel · 10 years ago
  30. 98b33eb Some cleanup in processor header files. by bsalomon · 10 years ago
  31. 6251d17 Split GrFragmentProcessor into its own header by bsalomon · 10 years ago
  32. 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
  33. ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
  34. 81beccc Devirtualize read/write pixels on surface. by bsalomon · 10 years ago
  35. a5305a1 Opt state takes a GP instead of a GeometryStage by joshualitt · 10 years ago
  36. 89c7a2e Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:1500001 of https://codereview.chromium.org/637003003/) by joshualitt · 10 years ago
  37. 71856d5 Opt state takes a GP instead of a GeometryStage by joshualitt · 10 years ago
  38. 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
  39. 089f8de Remove tab parameter from GrGLSLMulVarBy4f function by egdaniel · 10 years ago
  40. bcf0a52 GrResourceCache2 manages scratch texture. by bsalomon · 10 years ago
  41. 47bb382 Cleanup of shader building system by joshualitt · 10 years ago
  42. db0d3ca Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/) by joshualitt · 10 years ago
  43. fe1233c Cleanup of shader building system by joshualitt · 10 years ago
  44. 9323b8b Revert "GrResourceCache2 manages scratch texture." by Brian Salomon · 10 years ago
  45. d14e1a2 GrResourceCache2 manages scratch texture. by bsalomon · 10 years ago
  46. fa38a30 Add GrAASmallPathRenderer. by jvanverth · 10 years ago
  47. 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  48. b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
  49. 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  50. dbe6074 Revert of GrResourceCache2 manages scratch texture. (patchset #14 id:260001 of https://codereview.chromium.org/608883003/) by robertphillips · 10 years ago
  51. 3d398c8 GrResourceCache2 manages scratch texture. by bsalomon · 10 years ago
  52. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  53. 23e280d Changes to remove program effects builder by joshualitt · 10 years ago
  54. 408d612 Breaking out full program and frag only by joshualitt · 10 years ago
  55. 49586be removing GrDrawEffect by joshualitt · 10 years ago
  56. 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
  57. 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
  58. 223ba62 Fix incorrect Rec601 YUV conversion matrix coefficient. by rileya · 10 years ago
  59. 9564ce6 Fix scaling issue with distance field text. by jvanverth · 10 years ago
  60. 249af15 BUG=skia: by joshualitt · 10 years ago
  61. abaef86 Add support for the Rec601 YUV color space to GrYUVtoRGBEffect. by rileya · 10 years ago
  62. 49f085d "NULL !=" = NULL by bsalomon · 10 years ago
  63. bd769d0 Initial change to create GeometryProcessor by joshualitt · 10 years ago
  64. 6db9128 Add option to add precision to varyings in shader by egdaniel · 10 years ago
  65. 6267f81 Move MakeDivByTextureWHMatrix to GrCoordTransform by bsalomon · 10 years ago
  66. 9bd5bbf Fix to use high precision on cubics not conics. by egdaniel · 10 years ago
  67. b2f94d1 Use highp for gpu bezier effects by egdaniel · 10 years ago
  68. 744998e Make textures register with GrResourceCache2 as scratch. by bsalomon · 10 years ago
  69. 7b3d5ee Make setVertexAttribs in GrDrawState take a stride parameter. by egdaniel · 10 years ago
  70. ea81ced Revert of Make setVertexAttribs in GrDrawState take a stride parameter. (patchset #5 of https://codereview.chromium.org/511593004/) by djsollen · 10 years ago
  71. af013bf Make setVertexAttribs in GrDrawState take a stride parameter. by egdaniel · 10 years ago
  72. ec56e45 Implement NV_path_rendering on OpenGL ES by kkinnunen · 10 years ago
  73. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
  74. 01a492f Fix == operator in GrTextureDomain so we don't compair uninitilized values by egdaniel · 10 years ago
  75. cecc91c Make GrGLConfigConversionEffect work for Imagination and some other GPUs. by changjun.yang · 10 years ago
  76. 5acfea7 2D kernel initial wiring for Guassian by joshualitt · 10 years ago
  77. 838f62d Replace op== with CombineIfPossible in GrDrawState. by bsalomon · 10 years ago
  78. d9e183f Fix for texture domain on imagination gpus by joshualitt · 10 years ago
  79. 78f0718 Add effect caching to distance field text. by jvanverth · 10 years ago
  80. 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
  81. 5ae5fc5 Adding repeat mode to texture domain by joshualitt · 10 years ago
  82. fdd09c2 Revert of Add effect caching to distance field text. (https://codereview.chromium.org/424103002/) by bensong · 10 years ago
  83. 137bac0 Add effect caching to distance field text. by jvanverth · 10 years ago
  84. ac97792 Initial change to move 2D kernel to its own file. by joshualitt · 10 years ago
  85. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
  86. 3d533ac Replace GrTHash with SkTDynamicHash by robertphillips · 10 years ago
  87. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  88. 79fd216 Revert of Make GrGLConfigConversionEffect work for Imagination and some other GPUs. (https://codereview.chromium.org/277323002/) by bsalomon · 10 years ago
  89. 93cf46f Make GrGLConfigConversionEffect work for Imagination and some other GPUs. by changjun.yang · 10 years ago
  90. 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
  91. 55fad7a Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. by bsalomon · 10 years ago
  92. 97b9ab7 Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. by bsalomon · 10 years ago
  93. 969842a Revert of Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. (https://codereview.chromium.org/377503004/) by reed · 10 years ago
  94. 2011fe9 Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. by bsalomon · 10 years ago
  95. 24dcac2 YUV to RGB converter by sugoi · 10 years ago
  96. f99f884 Remove use of GrEffectRef from draw state and below. by bsalomon · 10 years ago
  97. a887026 Fix int to float bug in shader on gpu Dotted Line cl by egdaniel · 10 years ago
  98. f767e79 Add the ability for gpu to render dotted lines (dashed line, 0 on interval, round caps) by egdaniel · 10 years ago
  99. 2290000 Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw components when in the y-flip case. This works around an Adreno driver bug. by bsalomon · 10 years ago
  100. 160a52b Stop referencing gl_FragCoord z and w components. by bsalomon · 10 years ago