- dbc5d28 fix SkFixed build by reed@google.com · 12 years ago
- 43c62b1 add gm for hittesting paths by mike@reedtribe.org · 12 years ago
- b3c0f48 Provide static global initializers for SkColorTable and SkComposeShader. by scroggo · 12 years ago
- aae9e27 Fix buildbot. by scroggo@google.com · 12 years ago
- 4f1f6bf Properly handle extracted bitmaps in cross process/shared addr space SkGPipe. by scroggo@google.com · 12 years ago
- b340cf7 Only skip pipe playback for blurs GM in FIXED mode. by scroggo@google.com · 12 years ago
- d542928 Disable pipe playback on android for composeshader GM. by scroggo@google.com · 12 years ago
- 99853c7 Allow composeshader GM to run PDF. by scroggo@google.com · 12 years ago
- 32f20eb Create a new GM to exercise ComposeShader. by scroggo@google.com · 12 years ago
- fc93734 Disable pipe for bitmapfilters gm on Android. by scroggo@google.com · 12 years ago
- 3ab3175 Turn off the blurs GM for Pipe playback. by scroggo@google.com · 12 years ago
- 565254b Fix SkGPipe drawing, and turn it on by default. by scroggo@google.com · 12 years ago
- 97fafe1 Altered SkInstCnt to print out atexit by robertphillips@google.com · 12 years ago
- b74af87 Separated Inst counting from the SK_DEBUG #define (now SK_ENABLE_INST_COUNT) by robertphillips@google.com · 12 years ago
- 4bca84d don't leak filters by reed@google.com · 12 years ago
- 31f5ccd add dump for SkWStream inst-leaks by reed@google.com · 12 years ago
- 563a3b4 more SkInstCnt plumbing fix some typeface leaks by reed@google.com · 12 years ago
- 0682ca6 Re-enable gm fontscaler for Android by borenet@google.com · 12 years ago
- ceb2a03 Temporarily disable failing GM tests on Android by borenet@google.com · 12 years ago
- f49b429 Raster implementation of diffuse and specular lighting filters. Externally, by senorblanco@chromium.org · 12 years ago
- e5f48b9 change gm option from -config to --config, to match the double-dash convention of by reed@google.com · 12 years ago
- 14ca1d3 Revert r4259 by borenet@google.com · 12 years ago
- 78fc390 Serialize by Default by borenet@google.com · 12 years ago
- 4d73ac2 Version 2 of the Instance Counting system. This one simplifies the print out of information. by robertphillips@google.com · 12 years ago
- 4bdfb8c Compiler complaints + some minor cleanup by robertphillips@google.com · 12 years ago
- f6747b0 Split GrContext's AA Rect drawing methods into helper class by robertphillips@google.com · 12 years ago
- 5ee6491 Better fix for rev. 4214 (inverse-fill and clipping). This fix avoids changing by reed@google.com · 12 years ago
- 5867c0f Add the ability to specify config to GM. by scroggo@google.com · 12 years ago
- 75b3c96 Move clientID into texture desc by robertphillips@google.com · 12 years ago
- 72c9672 Add tiled rendering as an option to GM. by scroggo@google.com · 12 years ago
- 4705954 Search and replace change. Some Gr enum value names didn't have a "Gr" in their suffix. by bsalomon@google.com · 12 years ago
- cb7be69 Add new gradient to support HTML Canvas2D two-point-radial-gradient. Ours is by reed@google.com · 12 years ago
- d895b05 Reenable running samplerstress GM in pipe mode. by scroggo@google.com · 12 years ago
- 1313086 fix warnings on Mac in gm by caryclark@google.com · 12 years ago
- 977b9c8 Instance counting for SkRefCnt-derived objects (w/ CanvasTest fix) by robertphillips@google.com · 12 years ago
- 070a800 temporary: by reed@google.com · 12 years ago
- 25c1993 Reverting r4162 by robertphillips@google.com · 12 years ago
- 4384fab add gm (no images yet) for two-point-radial gradients by reed@google.com · 12 years ago
- 3227ab5 Added instance counting system for SkRefCnt-derived objects by robertphillips@google.com · 12 years ago
- 941ee93 Fixed flattening of SkStippleMaskFilter by robertphillips@google.com · 12 years ago
- 778e163 change gm to use concat instead of setMatrix, so we don't trash the caller if by reed@google.com · 12 years ago
- 7b6c193 remove mutable apis on SkColorMatrixFilter, must use constructor. by reed@google.com · 12 years ago
- d13bdfb Turn off pipe playback in GM by default. by scroggo@google.com · 12 years ago
- 5af9b20 Make the GM tool run GMs through an SkGPipe. by scroggo@google.com · 12 years ago
- 5d0c62f add -wp option to write serialized pictures to the specified directory by mike@reedtribe.org · 12 years ago
- 67febd9 Converted AAClips SampleApp slide to GM:simpleaaclip by robertphillips@google.com · 12 years ago
- de1837b remove bogus nearlyzero checks by reed@google.com · 12 years ago
- 21384df add dashing2 gm to exercise dashing on curves and polygons by reed@google.com · 12 years ago
- ffe39bd Fix type errors and a few warnings for Visual Studio 2010 64-bit build. by tomhudson@google.com · 12 years ago
- e8fcb50 add options to enable/disable "FAILED to read ..." message by reed@google.com · 12 years ago
- 2470b25 Updated AAClips Sample slide and complexclip2 GM to exercise AA clipping by robertphillips@google.com · 12 years ago
- 683001c [PDF] Ensure that filling single line paths (with no area) does not draw anything. by vandebo@chromium.org · 12 years ago
- 5aff0ef commented-out test for exact aa coverage by reed@google.com · 12 years ago
- 35a81df add gm for dashing variations by reed@google.com · 12 years ago
- a93f9c3 converted "unsigned int" to "size_t" to address compiler failure by robertphillips@google.com · 12 years ago
- d9d5385 Added GM test to stress test the texture unit/sampler allocation by robertphillips@google.com · 12 years ago
- 7d30a21 Fixes matrix inconsistency in GPU draws with filters. Also adds a GM test. by bsalomon@google.com · 12 years ago
- daf12bb Fix early termination of GM when 16x msaa rt can't be created. by bsalomon@google.com · 12 years ago
- 57b1935 silence warning by reed@google.com · 12 years ago
- 7361f54 Make GM able to run MSAA modes and multiple GPU configs in a single run. by bsalomon@google.com · 12 years ago
- 95ead84 Fix some float/scalar/int confusion. by vandebo@chromium.org · 12 years ago
- 9284ccd Make gm tool able to read and write image files in the same run by epoger@google.com · 12 years ago
- c39c867 Fix some fixed-point bugs. by vandebo@chromium.org · 12 years ago
- 6853e80 Addressed more Windows compiler complaint issues by robertphillips@google.com · 12 years ago
- 0b26c15 Add file missing from r3682 checkin by bsalomon@google.com · 12 years ago
- 7558925 Fix miscellaneous compiler warnings from Visual Studio 2010. by tomhudson@google.com · 12 years ago
- 56dd630 Clamp dilate and erode radius to image width and height. by senorblanco@chromium.org · 12 years ago
- 8e529b7 change -d option to write out complete images (that differed from the baseline) by reed@google.com · 12 years ago
- 09042b8 Fixing Windows compiler complaints by robertphillips@google.com · 12 years ago
- 7c545bd Augment gm shadows test to cover hairline paths by junov@chromium.org · 12 years ago
- d42e3f6 defer drawing/work until first draw, to make debugging easier and speedup by reed@google.com · 12 years ago
- d3b9fbb Code changes for ANGLE GL interface. .gyp file changes will be delivered later. by robertphillips@google.com · 12 years ago
- ba28d03 Create macro for registering classes for deserialization by djsollen@google.com · 12 years ago
- 22f42b7 [GPU] when paint has patheffect, it should fallback to path render by bsalomon@google.com · 12 years ago
- a2ca41e Cleanup Macros arround static initializers for SkFlattenable. by djsollen@google.com · 12 years ago
- ec51cb8 Improved codec link-forcing system by adding Encoder/Decoder creation entry points by robertphillips@google.com · 12 years ago
- 8926b16 apply imagefilter to all draw calls by reed@google.com · 12 years ago
- 9afc656 delay any drawing until first call to onDraw (eases debugging) by reed@google.com · 12 years ago
- f6f123d Added tracking of frame buffer objects to debug GL interface by robertphillips@google.com · 12 years ago
- 79d3cb4 [PDF] Add GM and infrastructure to test drawing shaders with an initial transform. by vandebo@chromium.org · 12 years ago
- a43a532 Revert "[PDF] Add GM and infrastructure to test drawing shaders with an initial transform." by vandebo@chromium.org · 12 years ago
- b0ccdec [PDF] Add GM and infrastructure to test drawing shaders with an initial transform. by vandebo@chromium.org · 12 years ago
- 8570b5c Adding CMYK jpeg changes w/o .gyp alterations by robertphillips@google.com · 12 years ago
- 0a89c90 reverting to 3437 by robertphillips@google.com · 12 years ago
- d5c9e99 Fix for CMYK jpeg decoding issue (69 - unable to read some jpeg files on android) by robertphillips@google.com · 12 years ago
- f8aa18c Compile with c++0x. http://codereview.appspot.com/5841074/ by bungeman@google.com · 12 years ago
- 1a38d55 Perform degenerate check in device coords in convex path renderer by bsalomon@google.com · 12 years ago
- 7816a4e Close an (incidental) memory leak in gmmain. by tomhudson@google.com · 12 years ago
- 6005aeb update test by reed@google.com · 12 years ago
- 6b2f7ea tweak gm bounds to better fit the content by reed@google.com · 12 years ago
- 54ff85c [PDF] Fix some fixed/float-point mismatches for image shaders. by vandebo@chromium.org · 12 years ago
- b0b462b add more modes/flags to giantbitmap test by reed@google.com · 12 years ago
- 26b73d3 defer any drawing until our first time, so we don't do it in our by reed@google.com · 12 years ago
- ce151d0 return false if the typeface cannot be found by reed@google.com · 12 years ago
- 584493e disable PDF for now, until http://code.google.com/p/skia/issues/detail?id=520 by reed@google.com · 12 years ago
- 4bc0a9d use higher precision (64bit) fixed-point for matrix proc by reed@google.com · 12 years ago
- 05054f1 Erode and dilate image filter effects, CPU and GPU implementations. by senorblanco@chromium.org · 13 years ago
- 5b56d9e In convex path renderer, translate polygon to origin for fanPt computation by bsalomon@google.com · 13 years ago
- 278dc69 Use cheapComputeDirection to determine normal facing in GrAAConvexPathRenderer by bsalomon@google.com · 13 years ago
- ed3ee64 add test for colored text drawing (hopefully gamma corrected) by reed@google.com · 13 years ago