- 400f52e Retract GrSurfaceDrawContext.h a bit by Robert Phillips · 3 years, 3 months ago
- 04f22ea Feed all top-level GPU accessors through skgpu::BaseDevice (take 2) by Robert Phillips · 3 years, 4 months ago
- d91d234 Revert "Feed all top-level GPU accessors through skgpu::BaseDevice" by Robert Phillips · 3 years, 4 months ago
- 5de8b19 Feed all top-level GPU accessors through skgpu::BaseDevice by Robert Phillips · 3 years, 4 months ago
- 7a0d3c3 Revise GM infrastructure to not rely on GrSurfaceDrawContext by Robert Phillips · 3 years, 4 months ago
- 72354b0 Move more gms and tests into the V1-only pile by Robert Phillips · 3 years, 4 months ago
- 024668c Rename gn options to skgpu_v1 and skgpu_v2 by Robert Phillips · 3 years, 4 months ago
- 83420eb Rewrite tessellation atlases as normal render tasks by Chris Dalton · 3 years, 5 months ago
- 11bc305 Make current GPU blurring implementation be OGA-only by Robert Phillips · 3 years, 5 months ago
- 3674f58 Make GrPathRenderer and all derived class be OGA-only by Robert Phillips · 3 years, 5 months ago
- a784914 Rudimentary SkRuntimeImageFilter by Brian Osman · 3 years, 5 months ago
- bb04e3d Add new FP, GrFragmentProcessor::DestColor. by John Stiles · 3 years, 5 months ago
- b1e9cb0 Remove fExpression (matrix expression) from SampleUsage by Brian Osman · 3 years, 6 months ago
- c9125aa Reland "Better first-class shader & color filter support in runtime effects" by Brian Osman · 3 years, 7 months ago
- c2cca5a Revert "Better first-class shader & color filter support in runtime effects" by Greg Daniel · 3 years, 6 months ago
- adadb95 Better first-class shader & color filter support in runtime effects by Brian Osman · 3 years, 7 months ago
- 83dae92 Remove SkSL sample-with-matrix implementation by Brian Osman · 3 years, 6 months ago
- e90a295 fix SkCanvas::drawGlyphs's bounds calculation by Herb Derby · 3 years, 7 months ago
- 2297017 Remove sample locations usage from GL backend by Robert Phillips · 3 years, 8 months ago
- 6d25f9d Fix downsampled blur with clamp mode. by Brian Salomon · 3 years, 8 months ago
- 659e71f Reland "Fix issues with insetting and outsetting quads." by Brian Salomon · 3 years, 9 months ago
- 066f411 Remove GrConvexPolyEffect::Make() that takes SkRect, use GrAARectEffect. by Brian Salomon · 3 years, 9 months ago
- cc35b06 Revert "Fix issues with insetting and outsetting quads." by Brian Salomon · 3 years, 9 months ago
- 4a281dc Fix issues with insetting and outsetting quads. by Brian Salomon · 3 years, 9 months ago
- 2478c70 Use current variation position in cloning typeface. by Ben Wagner · 3 years, 9 months ago
- 691a794 Support COLRv1 color fonts by Dominik Röttsches · 3 years, 9 months ago
- 570506d Added DSL FP codeAppend function. by Ethan Nicholas · 3 years, 9 months ago
- ec04e06 Drop AA on quads that are extremely thin before AA insetting/outsetting. by Brian Salomon · 3 years, 9 months ago
- 1d62221 Hide (unused) SkDrawLooper by Mike Reed · 3 years, 9 months ago
- 84d884a Revert "Revert "Reland "Add particle GMs""" by Brian Osman · 3 years, 9 months ago
- 29e521c Revert "Initial support for DSL FPs" by Greg Daniel · 3 years, 9 months ago
- c48a23d Initial support for DSL FPs by Ethan Nicholas · 3 years, 9 months ago
- ad8ce4d Revert "Reland "Add particle GMs"" by Brian Osman · 3 years, 9 months ago
- cdd852b Reland "Add particle GMs" by Brian Osman · 3 years, 9 months ago
- 3b01242 Revert "Add particle GMs" by Mike Reed · 3 years, 9 months ago
- f3274e0 Add particle GMs by Brian Osman · 3 years, 9 months ago
- ebb37e7 Rewrite GrPathTessellateOp as GrPathInnerTriangulateOp by Chris Dalton · 3 years, 9 months ago
- 568f0ae drawBitmap is deprecated by Mike Reed · 3 years, 10 months ago
- fa582c8 drawBitmap is deprecated by Mike Reed · 3 years, 10 months ago
- 04aef10 Add SkRuntimeEffect::makeImage() by Brian Salomon · 3 years, 10 months ago
- 94e6791 Add new lazytiling GM and update GrTextureEffect by Robert Phillips · 3 years, 10 months ago
- 6d717d4 GrQuadUtils: Handle degenerate persp quads where edges intersect outside quad by Brian Salomon · 3 years, 10 months ago
- 7656c4b Fix DrawEdgeAAQuad degenerate issue where 3D points don't correctly project to 2D points. by Brian Salomon · 3 years, 10 months ago
- 627c002 support generalized HLG by Mike Klein · 3 years, 10 months ago
- ce61300 Add rsx_blob_shader GM by Florin Malita · 3 years, 11 months ago
- 1c86b63 Improve clamp mode in GPU blur with downsampling. by Brian Salomon · 3 years, 11 months ago
- 07bc9a2 GPU clear values: just 4 floats by Brian Salomon · 4 years ago
- 8f46ecc Remove two YUV effect GMs: yuv_to_rgb_effect and yuv_nv12_to_rgb_effect. by Brian Salomon · 4 years ago
- 7d1153f Handle EXIF orientation in SkAnimatedImage by Leon Scroggins · 4 years ago
- 3a004df GM to test (almost) all SkSL Angle/Trigonometric intrinsics by Brian Osman · 4 years ago
- e3afdd5 Avoid infinite inverse inner-radii in eliiptical rrect op by Brian Osman · 4 years ago
- 417f3a5 Apply correct matrix to correct points in GrDashOp by Michael Ludwig · 4 years, 3 months ago
- 43d8d23 Don't over simplify near-colinear vertices by Michael Ludwig · 4 years, 3 months ago
- e88320b Update how sample(matrix) calls are invoked in SkSL by Michael Ludwig · 4 years, 5 months ago
- de98023 Add a test for wide butt caps by Chris Dalton · 4 years, 5 months ago
- de2bca2 Add new GM to exercise Vulkan YCbCr images by Robert Phillips · 4 years, 5 months ago
- eed56f0 Update GrFragmentProcessor::SwizzleOutput to use a child FP. by John Stiles · 4 years, 5 months ago
- 64aa513 Remove SkAtlasTextTarget by Herb Derby · 4 years, 5 months ago
- 1adcac5 Remove transform_scanline from SkWebpEncoder by Leon Scroggins III · 4 years, 5 months ago
- b0210d2 Revert "Revert "custom typeface"" by Mike Reed · 4 years, 6 months ago
- c66cd98 Reland "Revert "custom typeface"" by Brian Osman · 4 years, 6 months ago
- 61642b3 Revert "Revert "custom typeface"" by Mike Reed · 4 years, 6 months ago
- 0066ade Revert "custom typeface" by Mike Reed · 4 years, 6 months ago
- 3a79f33 custom typeface by Mike Reed · 4 years, 6 months ago
- 702c5a3 Start on GM to directly test SkGpuBlurUtils by Brian Salomon · 4 years, 6 months ago
- 438775b Reland "fix crbug 1073670" by Herb Derby · 4 years, 7 months ago
- ade3f4c Revert "fix crbug 1073670" by Joe Gregorio · 4 years, 7 months ago
- 553deb6 fix crbug 1073670 by Herb Derby · 4 years, 7 months ago
- 5843012 Add sample(child, matrix) to SkSL. by Ethan Nicholas · 4 years, 7 months ago
- c88ca32 Remove gamma GM by Brian Osman · 4 years, 7 months ago
- 96f6401 harmonize rewrite-includes and gn-format checks by Mike Klein · 4 years, 7 months ago
- 717d386 Remove more remnants of SkVertices bone support by Brian Osman · 4 years, 7 months ago
- 853c15c remove unused SkLightingShader by Mike Reed · 4 years, 7 months ago
- 45f94f8 Reland: Initial checkin of GM verifier framework by Tyler Denniston · 4 years, 9 months ago
- 14d64af Revert "Initial checkin of GM verifier framework" by Tyler Denniston · 4 years, 9 months ago
- 7e36f00 Initial checkin of GM verifier framework by Tyler Denniston · 4 years, 9 months ago
- d095b9f Fix SW decompression of BC1 and add a GM to check it (take 2). by Robert Phillips · 4 years, 9 months ago
- ab5da1f Revert "Fix SW decompression of BC1 and add a GM to check it." by Robert Phillips · 4 years, 9 months ago
- 4238751 Fix SW decompression of BC1 and add a GM to check it. by Robert Phillips · 4 years, 9 months ago
- d4f6831 Add SW decode of ETC1 and a GM by Robert Phillips · 4 years, 9 months ago
- f033404 Improvements to texture_domain GMs by Brian Salomon · 4 years, 9 months ago
- d352529 incorporate r,g,b,a into shaderHash by Mike Klein · 4 years, 9 months ago
- 87211cd Add GM for crbug:10141204 by Michael Ludwig · 4 years, 10 months ago
- 08f1a25 Add GM reproducing perspective failures by Michael Ludwig · 4 years, 10 months ago
- ac90802 Update compressed texturing GM by Robert Phillips · 4 years, 10 months ago
- a3a704a Override didTranslate, and add virtual for didScale by Mike Reed · 4 years, 10 months ago
- 6f48542 remove cruft bools from canvas by Mike Reed · 4 years, 10 months ago
- d5caeb8 Improve handling of anisotropic scaling for stroked rects by Robert Phillips · 4 years, 10 months ago
- 7cfcc1e add Brian's fiddle as gm/bicubic by Mike Klein · 4 years, 10 months ago
- 91e0d75 rm gm/skvm.cpp by Mike Klein · 4 years, 10 months ago
- 5a2f962 Add back door support for GLSL tessellation shaders by Chris Dalton · 4 years, 10 months ago
- a6069a1 Support clipRegion on GPU backend by Brian Salomon · 5 years ago
- 8a99a41 Fix for 420/422 chroma subsampling of odd dimension images when by Brian Salomon · 5 years ago
- 24cbdab SKQP Build for Fuchsia SDK by John Rosasco · 5 years ago
- 2319b80 remove unused (by clients) SkMultiPictureDraw by Mike Reed · 5 years ago
- c75bc03 Clamp RGB outputs of GrYUVtoRGBEffect. by Brian Salomon · 5 years ago
- 23e856f add GM for exercising interesting paths in SkVMBlitter by Mike Klein · 5 years ago
- c096654 ccpr: Don't assign inverse fill types to fan tessellations by Chris Dalton · 5 years ago
- 2e29ab5 added support for user-defined functions to GrSKSLFP by Brian Osman · 5 years ago
- 0a1e9ef Don't use AA convex path renderer if direction can't be determined by Michael Ludwig · 5 years ago