1. 0fddb2d Retry cleaning up SkLinearBitmapPipeline. by Mike Klein · 7 years ago
  2. e32500f Assume HQ is handled by pipeline, delete legacy code-path by Mike Reed · 7 years ago
  3. cb72722 Add a nanobench for drawing glyphs as paths by Chris Dalton · 7 years ago
  4. bfa23d7 update blendmode bench by Mike Reed · 7 years ago
  5. fb49909 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 7 years ago
  6. 5e78c61 Revert "remove a bit more dead code" by Mike Reed · 7 years ago
  7. 91d7d1d Revert "Revert "Remove deadcode for sRGB image shading."" by Mike Reed · 7 years ago
  8. e08e639 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 7 years ago
  9. d9b1fe0 remove a bit more dead code by Mike Klein · 7 years ago
  10. 51f6a0f Remove deadcode for sRGB image shading. by Herb Derby · 7 years ago
  11. 43e498e specialize D32 proc for legacy src by Mike Reed · 7 years ago
  12. 72f4891 Add microbench for shadows by Jim Van Verth · 7 years ago
  13. c3b10a3 Reland "Add a clip mask bench" by Florin Malita · 7 years ago
  14. cea615b Revert "Add a clip mask bench" by Mike Klein · 7 years ago
  15. c59a38d Add a clip mask bench by Florin Malita · 7 years ago
  16. e684483 Avoid extra bitmap copies in SkColorSpaceXformCanvas by Matt Sarett · 8 years ago
  17. cc26127 Find cubic KLM functionals directly by csmartdalton · 8 years ago
  18. 795c5ea don't use deprecated (raw) form of SkPatchUtils, delete duplicate util by Mike Reed · 8 years ago
  19. 3139de3 Remove SkChunckAlloc by Herb Derby · 8 years ago
  20. efaad3c Remove SkColorCubeFilter. It is unused. by Mike Klein · 8 years ago
  21. c0a7a08 remove xbyak experiment by Mike Klein · 8 years ago
  22. 83f532e Add a real SkXbyak bench, implement enough to run it. by Mike Klein · 8 years ago
  23. 4928229 add tests/bench for dynamicwstream by Mike Reed · 8 years ago
  24. 6e74412 Create .gni files for samples, tests, gms, and benches. by Mike Klein · 8 years ago