- 8637a36 Minor Windows compiler complaint fixes by robertphillips@google.com · 13 years ago
- 92edd31 add macro DEFER_PATHS to proper checks by bsalomon@google.com · 13 years ago
- 3c4d032 Revert 3857 (which was committed from wrong tree) by bsalomon@google.com · 13 years ago
- 5f017a4 Fix GL attach/detach in Mac SampleApp by bsalomon@google.com · 13 years ago
- 193395c Unify text flushing with other deferred drawing by bsalomon@google.com · 13 years ago
- 873ea0c Make fewer copies when using GrDrawTarget::AutoStateRestore by bsalomon@google.com · 13 years ago
- 10e04bf Reland 3507 by bsalomon@google.com · 13 years ago
- b9014f4 Remove deprecated names from Gr (WK is no longer using them) by bsalomon@google.com · 13 years ago
- e79c815 Don't look at current vertex layout when vertex source hasn't been set by bsalomon@google.com · 13 years ago
- 5b819c1 Revert 3507 by bsalomon@google.com · 13 years ago
- 4fd99ea Fix comparison of GrPaint::fCoverage (which is a byte not a uint32_t) by bsalomon@google.com · 13 years ago
- 95cd7bd Make printf in GrContext about partial pixel coverage be debug-only by bsalomon@google.com · 13 years ago
- a5d2203 Use a single GrDrawState in GrContext for direct and buffered drawing by bsalomon@google.com · 13 years ago
- f8aa18c Compile with c++0x. http://codereview.appspot.com/5841074/ by bungeman@google.com · 13 years ago
- 26936d0 Make the text context not have to save / restore GrDrawState at each draw. by bsalomon@google.com · 13 years ago
- 6036149 Change vertex buffer size for draw buffer. Hopefully helps with some of the perf regression of r3382 on txt drawing. by bsalomon@google.com · 13 years ago
- fb4ce6f Batch path draws. by bsalomon@google.com · 13 years ago
- 9780538 Add option to automatically flush GrInOrderDrawBuffer based on previewing vtx/idx request sizes by bsalomon@google.com · 13 years ago
- ceb4414 Fix debug build: move assertions to GrContext callers, not static callees. by senorblanco@chromium.org · 13 years ago
- 3b4dd90 Refactor Gaussian blur and morphology from SkGpuDevice into GrContext. by senorblanco@chromium.org · 13 years ago
- 9b1517e minor improvement, remove some conditionals in GrAAConvexPathRenderer by bsalomon@google.com · 13 years ago
- c2099d2 simplify GrPathRenderer interface by bsalomon@google.com · 13 years ago
- 05054f1 Erode and dilate image filter effects, CPU and GPU implementations. by senorblanco@chromium.org · 13 years ago
- b4a4ab1 Remove offscreen supersampler. by bsalomon@google.com · 13 years ago
- a91e923 GPU device preserves pixel values across read/write/read of unpremul pixel values by bsalomon@google.com · 13 years ago
- 75f9f25 Add code path for Gr client to resolve an Gr-created MSAA render target. by bsalomon@google.com · 13 years ago
- 78d6cf9 Remove GrAALevel enum, use explicit sample count by bsalomon@google.com · 13 years ago
- 05e7024 Expose functionality to purge the GPU texture cache while running SampleApp. by twiz@google.com · 13 years ago
- b1caea0 Rip out GrPlatformSurface (has been deprecated for some time, use GrPlatformTexture or GrPlatformRenderTarget instead) by bsalomon@google.com · 13 years ago
- dd1be60 Pull xfer mode test out of generic draw-as-hairline test. Use coverage rather than alpha to draw hairlines < 1pix wide in GPU. by bsalomon@google.com · 13 years ago
- 46f7afb Turn clipping back on in OSAA pass 1. Skip default cons on GrDrawState when saving off a GrDrawTarget's state. by bsalomon@google.com · 13 years ago
- 52a5dcb Add GrDrawState reset by bsalomon@google.com · 13 years ago
- 5db3b6c Fix vs2010 int to scalar warnings by bsalomon@google.com · 13 years ago
- 150d284 Add code path to SW rasterize paths and upload as a mask texture by bsalomon@google.com · 13 years ago
- 2eba795 Remove supports per-vertex coverage caps bit by bsalomon@google.com · 13 years ago
- 46579e0 Fix variable renaming in asserts related to r3015 by bsalomon@google.com · 13 years ago
- dafde9e Remove shadersupport caps bit by bsalomon@google.com · 13 years ago
- 337af17 fix compilation error in GrContext.cpp when PREFER_MSAA_OFFSCREEN_AA is enabled by bsalomon@google.com · 13 years ago
- 50bdad8 Implement the color matrix filter in Ganesh. Also, fix and enable the color by senorblanco@chromium.org · 13 years ago
- 838e866 remove obsolete printf by reed@google.com · 13 years ago
- f864ec4 skip paint->drawstate sampler copies when there is no texture by bsalomon@google.com · 13 years ago
- aa814fe Access sampler matrices directly, cleanup GrSamplerState::reset()s by bsalomon@google.com · 13 years ago
- 1e266f8 Remove GrDrawState::setSampler, use direct access to sampler by bsalomon@google.com · 13 years ago
- 1fadb20 Remove static initiazled gClampNearest in gpu backend by bsalomon@google.com · 13 years ago
- 6b67e21 roll more changes from r2830 back in by bsalomon@google.com · 13 years ago
- 8f9cbd6 Cleanup of r2830. by bsalomon@google.com · 13 years ago
- 3d0835b Revert 2830 and 2831. by bsalomon@google.com · 13 years ago
- 0fec61d Make GrDrawState a real class with getters and setters by bsalomon@google.com · 13 years ago
- 9791291 Prep for GrDrawState as a class Part 2 by bsalomon@google.com · 13 years ago
- 39ee0ff Prep #1 for making GrDrawState a class by bsalomon@google.com · 13 years ago
- 5bc34f0 Remove fConfig/fFormat union in GrTextureDesc by bsalomon@google.com · 13 years ago
- ef843cd When a bitmap is texture-backed, change SkBitmap::copyTo() to do a deep by senorblanco@chromium.org · 13 years ago
- 56d11e0 Add support for GL_ANGLE_pack_reverse_row_order by bsalomon@google.com · 13 years ago
- fb30951 [GPU] tile when large bitmap pased drawBitmap and only a small fraction is used by bsalomon@google.com · 13 years ago
- bc4b654 assert that resources used with ctx are owned by the ctx by bsalomon@google.com · 13 years ago
- a85449d Resubmit 2717 w/ fix workaround OS X GL bug. by bsalomon@google.com · 13 years ago
- 484be2b Revert 2717 by bsalomon@google.com · 13 years ago
- 5c56e34 Recommit r2714 with clip fix by bsalomon@google.com · 13 years ago
- e1d3127 Revert 2714 for debugging of test failure by bsalomon@google.com · 13 years ago
- 598a1ff Write direct to RT/Tex when possible, use BGRA rather than RGBA intermediate texture on ANGLE by bsalomon@google.com · 13 years ago
- 6f37951 Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths. by bsalomon@google.com · 13 years ago
- 9962108 Remove allocated size vs content size in textures by bsalomon@google.com · 13 years ago
- 1dcf506 Remove GrGpuGLFixed subclass and ES1 support by bsalomon@google.com · 13 years ago
- c4ff22a by bsalomon@google.com · 13 years ago
- f74ad8c Removes warnings generated by gcc and clang. by tomhudson@google.com · 13 years ago
- 60014ca Implement Gaussian blurs for images. The caller creates an an by senorblanco@chromium.org · 13 years ago
- 82c7bd8 Interim function for reseting GrDrawTarget state, this should be folded into GrDrawState when it has getters / setters by bsalomon@google.com · 13 years ago
- 0a97be2 When GL_RGBA readPixels are slow do swizzle using a draw then readPixels with GL_BGRA by bsalomon@google.com · 13 years ago
- c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 13 years ago
- e269f21 Recommit r2611 with fix for gm by bsalomon@google.com · 13 years ago
- b87d2b5 Revert r2611 until windows gm can be debugged by bsalomon@google.com · 13 years ago
- 6d9adae Add replacement APIs for createPlatformSurface: createPlatformTexture and createPlatformRenderTarget by bsalomon@google.com · 13 years ago
- 979432b Turn off annoying printfs by bsalomon@google.com · 13 years ago
- 64c4fe4 More removal of texture fUploadByteCount and rename fFormat to fConfig for consistency. by bsalomon@google.com · 13 years ago
- c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 13 years ago
- ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 13 years ago
- 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 13 years ago
- 9381363 Extract GrDrawTarget::DrState into independent GrDrawState struct. by tomhudson@google.com · 13 years ago
- 289533a Don't use GrDrawTarget's AA state bit to convey whether to do custom-aa by bsalomon@google.com · 13 years ago
- d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago[Renamed from gpu/src/GrContext.cpp]
- e10f6fd Fix per-vertex coverage on Macs with aligned attrib bug by bsalomon@google.com · 13 years ago
- 077232e Add semicolon back that was accidentally deleted in r2444 by bsalomon@google.com · 13 years ago
- 1983f39 Make a bunch of GrPrintfs be debug-only by bsalomon@google.com · 13 years ago
- a310826 Add per-vertex coverage field, use in AA rects when alpha tweak is not valid, add relevant sample/gm by bsalomon@google.com · 13 years ago
- fa6ac93 Fixup rendering of empty paths (including inverted fills) by bsalomon@google.com · 13 years ago
- 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 13 years ago
- 950d7a8 Turn off AA when coverage can't be handled correctly. by bsalomon@google.com · 13 years ago
- d46e242 Add detection of when partial pixel coverage (for aa or otherwise) will cause incorrect blend by bsalomon@google.com · 13 years ago
- 18c9c19 Put caps in a struct, move up to GrDrawTarget by bsalomon@google.com · 13 years ago
- 8c2fe99 Fix some issues in gpu device with perspective. Add a gm that would have caught them. by bsalomon@google.com · 13 years ago
- 4f83be8 Fix GrContext::drawPaint with perspective, also never apply AA by bsalomon@google.com · 13 years ago
- 181e9bd Improve gpu path subdiv with perspective, remove tolerance scale, fix comment by bsalomon@google.com · 13 years ago
- 973b879 Remove unneeded #define by bsalomon@google.com · 13 years ago
- 9b09c9e Abort AA rect path when index buffer allocation fails by bsalomon@google.com · 13 years ago
- aeb2160 Add GrAAHairLinePathRenderer by bsalomon@google.com · 13 years ago
- 1f221a7 More prep work in Gr for landing AA hairline renderer. by bsalomon@google.com · 13 years ago
- 471d471 Correctly determine whether HW AA lines can be used by bsalomon@google.com · 13 years ago
- 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 13 years ago
- 3008519 Use a prioritized list of path renderers in Gr. by bsalomon@google.com · 13 years ago
- 583a1e3 Fixed r2125. Identical change but also moves GrTesselatedPathRenderer.h to src dir. by bsalomon@google.com · 13 years ago