1. 443b5da Remove GrRuntimeFPBuilder, SkRuntimeEffect::makeFP by Brian Osman · 3 years, 4 months ago
  2. dc03537 Reland "Limit ANGLE PBO workaround to blocking use of GL_UNPACK_ROW_LENGTH" by Brian Salomon · 3 years, 4 months ago
  3. f474102 Add a matrix and "_log2" variants to SkSL wangs_fromula_* by Chris Dalton · 3 years, 4 months ago
  4. 516405c Add option to switch between OGA and NGA SkGpuDevices by Robert Phillips · 3 years, 4 months ago
  5. e384c06 Add templated GrSkSLFP factory to eliminate nearly all overhead by Brian Osman · 3 years, 4 months ago
  6. ed3c0ed [androidkit] fix parameter names for drawRect by Jorge Betancourt · 3 years, 4 months ago
  7. 681e409 In GrSkSLFP, store uniform data immediately after the FP by Brian Osman · 3 years, 4 months ago
  8. fc8cf91 Revert "Limit ANGLE PBO workaround to blocking use of GL_UNPACK_ROW_LENGTH" by Chris Dalton · 3 years, 4 months ago
  9. a733cb0 Roll ANGLE from fafd64a62e5b to b4b27e45f805 (11 revisions) by skia-autoroll · 3 years, 4 months ago
  10. 14eee31 Roll Dawn from 2adb3c83e4b4 to 84481bbb35d2 (10 revisions) by skia-autoroll · 3 years, 4 months ago
  11. aad4b80 Roll SK Tool from f02d2c5ee201 to e147c15a938d by skia-autoroll · 3 years, 4 months ago
  12. bcfdc1d Use GrDstProxyView to store the dest-texture in GrPipeline. by John Stiles · 3 years, 4 months ago
  13. f961bc2 [androidkit] expose image filters to androidkit library by Jorge Betancourt · 3 years, 4 months ago
  14. 4b18510 Simplify GrPipeline::genKey. by John Stiles · 3 years, 4 months ago
  15. a306dbf Allow reduced shader mode to be enabled outside tests. by Nathaniel Nifong · 3 years, 4 months ago
  16. 3e77d6e Remove unused 'offset' parameter from peekDstTexture. by John Stiles · 3 years, 4 months ago
  17. 8cb7c3b Revert "[infra] Roll Infra dep to update CIPD packages" by Eric Boren · 3 years, 4 months ago
  18. 0fbc6a3 Fix up names from RenderTargetContext to SurfaceDrawContext. by John Stiles · 3 years, 4 months ago
  19. bbaf630 [svg] Document container size semantics by Florin Malita · 3 years, 4 months ago
  20. c227bbe [infra] Roll Infra dep to update CIPD packages by Eric Boren · 3 years, 4 months ago
  21. 73c5c83 Roll SK Tool from c1f2151146c7 to e9a7516eb634 by skia-autoroll · 3 years, 4 months ago
  22. bb04e3d Add new FP, GrFragmentProcessor::DestColor. by John Stiles · 3 years, 4 months ago
  23. 3528863 Make _dstColor a global variable. by John Stiles · 3 years, 4 months ago
  24. 7788b3a Limit ANGLE PBO workaround to blocking use of GL_UNPACK_ROW_LENGTH by Brian Salomon · 3 years, 4 months ago
  25. 9500c8b [androidkit] See-through face for CubeActivity by Florin Malita · 3 years, 4 months ago
  26. 416477a [androidkit] expose saveLayer by Jorge Betancourt · 3 years, 4 months ago
  27. 1acbc1e Combine two half2 dest-texture uniforms into a single half4. by John Stiles · 3 years, 4 months ago
  28. f440fea Move dest-texture readback code out of XferProcessor. by John Stiles · 3 years, 4 months ago
  29. a4041a7 [ngatoy] Delegate creation of the sort key to the individual Cmds by Robert Phillips · 3 years, 4 months ago
  30. 816833d SkWuffsCodec: ignore too much pixel data by Leon Scroggins III · 3 years, 4 months ago
  31. 87960de Migrate GrDstProxyView to its own header. by John Stiles · 3 years, 4 months ago
  32. 6dd1947 Make the SkGpuDevice factories return SkBaseGpuDevices by Robert Phillips · 3 years, 4 months ago
  33. d7b8dc0 Draft explainer for Text API by Mike Reed · 3 years, 4 months ago
  34. 010d088 Migrate dest-texture uniforms to GrGLSLBuiltinUniformHandles. by John Stiles · 3 years, 4 months ago
  35. 08d0d86 Roll ANGLE from 152450f82146 to fafd64a62e5b (20 revisions) by skia-autoroll · 3 years, 4 months ago
  36. 727fbe0 Roll Dawn from 661928894ec9 to 2adb3c83e4b4 (13 revisions) by skia-autoroll · 3 years, 4 months ago
  37. 2692b0d Roll SwiftShader from c1e4abc1bcfe to efe254de5d88 (3 revisions) by skia-autoroll · 3 years, 4 months ago
  38. 568ef84 Re-enable sk_VertexID support on SwiftShader Vulkan by Chris Dalton · 3 years, 4 months ago
  39. a1a3afe Always trigger DMSAA when there is stencil by Chris Dalton · 3 years, 4 months ago
  40. 7aa7939 Roll SK Tool from cd1617622f0e to 15a35d1c64b9 by skia-autoroll · 3 years, 4 months ago
  41. 4df7943 [ngatoy] Make RectCmd store a fake paint by Robert Phillips · 3 years, 4 months ago
  42. dca342a Move discard and asyncRescaleAndReadPixels* to SkBaseGpuDevice by Robert Phillips · 3 years, 4 months ago
  43. 785ecad Disable VK_NV_acquire_winrt_display in our apps by Michael Ludwig · 3 years, 4 months ago
  44. 7856eb8 Breaking functionality into separate steps by Julia Lavrova · 3 years, 4 months ago
  45. fa8af0a Add methods to access the top device's render target proxy by Robert Phillips · 3 years, 4 months ago
  46. e69f25f Add GrFragmentProcessor flag indicating dest-color readback. by John Stiles · 3 years, 4 months ago
  47. 78297af [canvaskit] Remove *Builders in favor of Malloc. by Kevin Lubick · 3 years, 4 months ago
  48. 82186e9 [canvaskit] Remove 2d arrays from path commands by Kevin Lubick · 3 years, 4 months ago
  49. 053eb1b Remove early-out from color analysis pass. by John Stiles · 3 years, 4 months ago
  50. edcd431 Retract the SDC from GMs where possible (take 2) by Robert Phillips · 3 years, 4 months ago
  51. 4377bc9 Bump ws from 7.3.0 to 7.4.6 in /tools/perf-canvaskit-puppeteer by dependabot[bot] · 3 years, 4 months ago
  52. 357e67e Fix potential overflow when output dimensions are very large by Michael Ludwig · 3 years, 4 months ago
  53. 1bc9f37 Turn on Perf tests for Pixel4. by Joe Gregorio · 3 years, 4 months ago
  54. 690a215 [infra] Remove most asset scripts, update create_and_upload by Eric Boren · 3 years, 4 months ago
  55. 0b0ae67 Reland "Reland "Draw image filters directly under non-axis-aligned transforms"" by Michael Ludwig · 3 years, 4 months ago
  56. df398c5 [canvaskit] Fix demo image link by Kevin Lubick · 3 years, 4 months ago
  57. 7b6a928 [canvaskit] Add Surface.makeFromTexture by Kevin Lubick · 3 years, 4 months ago
  58. 6f4bacb Roll ANGLE from c12f594a19b1 to 152450f82146 (17 revisions) by skia-autoroll · 3 years, 4 months ago
  59. f49d275 Roll Dawn from 01407851360e to 661928894ec9 (4 revisions) by skia-autoroll · 3 years, 4 months ago
  60. cb66e25 Roll SwiftShader from 90c0551ca547 to c1e4abc1bcfe (2 revisions) by skia-autoroll · 3 years, 4 months ago
  61. 6e82db3 Update Bazel CIPD package to v4.1.0. by Leandro Lovisolo · 3 years, 4 months ago
  62. 03e7830 Set up the dest-proxy-view texture binding before emitting FP code. by John Stiles · 3 years, 4 months ago
  63. bd6c7b1 Use the correct "Wang's formula" for conics on the GPU by Chris Dalton · 3 years, 4 months ago
  64. 7d05cda Revert "Retract the SDC from GMs where possible" by Robert Phillips · 3 years, 4 months ago
  65. b8416d2 Retract the SDC from GMs where possible by Robert Phillips · 3 years, 4 months ago
  66. 0d41b1f Roll SK Tool from 5251331b2253 to 1c245dbb1f17 by skia-autoroll · 3 years, 4 months ago
  67. 3e2fe2b One function for computing rt-adjust uniform once flip is determined. by Brian Salomon · 3 years, 4 months ago
  68. e6f4531 Make GrWangsFormula::conic take "precision" instead of "tolerance" by Chris Dalton · 3 years, 4 months ago
  69. 2da6c9c Decouple conic and cubic implementations of Wang's formula in SkSL by Chris Dalton · 3 years, 4 months ago
  70. d9bdc32 Split GrPathTessellator subclasses into their own files by Chris Dalton · 3 years, 4 months ago
  71. 10461f3 Reland "Reland "Use SkImage_Raster's unique ID to cache textures."" by Brian Salomon · 3 years, 4 months ago
  72. ee0d18a Hoist strlen out of loop in SkRuntimeEffect::find* by Brian Osman · 3 years, 4 months ago
  73. 661b5d0 Query AHB usage for renderable when importing into Skia. by Greg Daniel · 3 years, 4 months ago
  74. c27e0dc [androidkit] Add an extra Skottie sample to CubeActivity by Florin Malita · 3 years, 4 months ago
  75. 0844cfa [androidkit] Add touch scroll/drag support to CubeActivity by Florin Malita · 3 years, 4 months ago
  76. 52cb1d0 Rename GrXferProcessor::DstProxyView to GrDstProxyView. by John Stiles · 3 years, 4 months ago
  77. 2e76c84 Use WebGL2, not EGL, and don't use replace clip op. by Nathaniel Nifong · 3 years, 4 months ago
  78. 7db0e2f Remove wrapping of GL sync objects around EGL syncs in EGL test contexts by Brian Salomon · 3 years, 4 months ago
  79. 5e6a1fe A set of scripts that analyzes `jobs.json` to look for possible holes in our by Joe Gregorio · 3 years, 4 months ago
  80. fa1cb40 Compute max inclusive vertex for drawIndexed in FillRectOps by Michael Ludwig · 3 years, 4 months ago
  81. feb099c Delete GrStrokeIndirectTessellator by Chris Dalton · 3 years, 4 months ago
  82. 72fb3fc [canvaskit] Use copy1darray to send arrays to JSSpan by Kevin Lubick · 3 years, 4 months ago
  83. 8e89f60 [canvaskit] Update docs to account for API changes by Kevin Lubick · 3 years, 4 months ago
  84. 1e3121a Replace replaceSurfaceDrawContext with replaceBackingProxy by Robert Phillips · 3 years, 4 months ago
  85. 4275492 Move GrRecordingContext pointer to SkBaseGpuDevice by Robert Phillips · 3 years, 4 months ago
  86. d51fbe1 Roll ANGLE from fe93fcdd1b48 to c12f594a19b1 (9 revisions) by skia-autoroll · 3 years, 4 months ago
  87. 5163bf7 Roll Dawn from f3db4dbca090 to 01407851360e (10 revisions) by skia-autoroll · 3 years, 4 months ago
  88. f4f9c3b [nanobench] Report the ratio of median/min. by Joe Gregorio · 3 years, 4 months ago
  89. b63711a Hide path tessellation shaders in private files by Chris Dalton · 3 years, 4 months ago
  90. e79a6da Fix empty stroked rects with butt caps by Chris Dalton · 3 years, 5 months ago
  91. c9b70c6 Fix type in GPU name for one Adreno640 job. by Joe Gregorio · 3 years, 4 months ago
  92. 98c1a81 Limit fixed count stroking to 32 parametric segments by Chris Dalton · 3 years, 4 months ago
  93. 3b41278 Move tessellation shader files into a subdirectory by Chris Dalton · 3 years, 4 months ago
  94. 1ebf23c Make sure we wait to call finishedCallback in vk setBackendSurfaceState. by Greg Daniel · 3 years, 4 months ago
  95. df3ed43 Fix bug number on TODO. by John Stiles · 3 years, 4 months ago
  96. d774558 Implement compile-time optimization for mix(). by John Stiles · 3 years, 4 months ago
  97. 598c5e5 Implement compile-time optimization for matrixCompMult(). by John Stiles · 3 years, 4 months ago
  98. 12eb0ee Add a new Program input indicating that dFdy() is used. by John Stiles · 3 years, 4 months ago
  99. 2f733ec Restructure path tessellation shaders by Chris Dalton · 3 years, 4 months ago
  100. 8f73ede Added more SkTOptional APIs by Ethan Nicholas · 3 years, 4 months ago